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About Hell Clock

Hell Clock is a single player hack and slash game with horror, fantasy and dark fantasy themes. It was developed by Rogue Snail and was released on July 22, 2025. It received positive reviews from players.

Forge powerful builds with endless loot in this relentless combination of Roguelike and ARPG. Blast through dungeons and unleash inhuman powers in a dark fantasy twist on Brazil’s War of Canudos.

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Games Like Hell Clock

Looking for games like Hell Clock? Here are top hack and slash recommendations with a horror, fantasy and dark fantasy focus, selected from player-similarity data — start with The Slormancer, Shape of Dreams or Death Must Die.

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Reviews

84%Audience ScoreBased on 2,030 reviews
gameplay182 positive mentions
grinding135 negative mentions

  • Unique and emotionally impactful historical setting based on Brazilian history.
  • Fast-paced, satisfying ARPG combat with extensive build variety and deep progression systems.
  • Well-polished art direction, music, and voice acting that enhance the immersive experience.
  • Progression can be grind-heavy with repetitive, non-randomized level layouts causing boredom over time.
  • Balance issues including difficulty spikes, boss fights feeling like prolonged HP sponges, and a lack of skill/build viability variety.
  • Performance and optimization problems causing lag, crashes, and visual clutter; inventory and quality-of-life features need improvement.
  • gameplay

    513 mentions Positive Neutral Negative
    35% positive mentions, 61% neutral mentions, 4% negative mentions

    The gameplay of Hell Clock offers a fast-paced blend of ARPG combat, roguelite progression, and survivor-style mechanics, with a strong emphasis on build experimentation and replayability. While many praise its tight controls, satisfying combat, and engaging timer mechanic that adds tension and urgency, criticisms highlight repetitive runs, limited enemy/mechanic variety, and balance issues that can lead to a grind-heavy experience. Overall, it appeals to fans of ARPGs and roguelites seeking a fresh, addictive loop, though some may find the gameplay depth and endgame content lacking.

    • “It blends ARPG combat, survivor-style gameplay, and roguelite progression into something that feels surprisingly fresh.”
    • “Hell Clock starts off strong, combining two of my favorite genres—roguelite and ARPG—into a fast-paced, addictive gameplay loop.”
    • “The gameplay is tight, fast-paced, and challenging in the best ways, with a brilliant time-based mechanic that adds real urgency and depth to every decision.”
    • “While Hell Clock has enjoyable combat, responsive controls, excellent visuals and a surprisingly satisfying progression system, I don't think they're enough to compensate for the repetitive runs, inconsistent difficulty, and the many mechanics that artificially interrupt your progress.”
    • “There is not much design or gameplay to it; it's just a 'bigger number better' kind of experience, with no real mechanics to get you hooked.”
    • “The gameplay loop feels like it boils down to: run to the end of the stages as fast as you can, until you encounter an enemy with an insane amount of health and get exploded.”
  • story

    257 mentions Positive Neutral Negative
    42% positive mentions, 55% neutral mentions, 3% negative mentions

    The game's story is widely praised for its unique setting rooted in real Brazilian historical events, offering a dark, compelling narrative with strong voice acting and art. However, some find the storytelling uneven, especially toward the later acts, feeling disjointed or shallow, and note pacing issues due to forced deaths and timed mechanics. Overall, while the story enhances the game's atmosphere and stands out in the genre, it is sometimes overshadowed by repetitive gameplay and lacks depth for those seeking rich narrative complexity.

    • “The storytelling is top-notch, weaving real historical events into a compelling narrative that keeps you hooked from start to finish.”
    • “The game draws inspiration from the real historical tragedy of the war of Canudos, using that conflict as the foundation for a supernatural revenge story.”
    • “The Brazilian-focused story and characters add a unique flavor that truly helps the game stand out.”
    • “The story starts okay but descends into a disjointed, shallow mess, especially in the third act.”
    • “It's just a few short cutscenes that don't even tell a coherent story.”
    • “The main story, based on true events, is also not well presented.”
  • graphics

    162 mentions Positive Neutral Negative
    52% positive mentions, 45% neutral mentions, 3% negative mentions

    The game features a distinctive, vibrant, and compelling art style blending dark fantasy with comic and cultural influences, earning consistent praise for its atmosphere and visual design. While some users note occasional graphical glitches, performance issues, and limited graphical settings, the overall consensus is that the graphics are polished, smooth, and enhance the engaging combat and storytelling experience. However, visuals alone don't fully compensate for gameplay shortcomings, and a few players find certain visual effects overwhelming or repetitive.

    • “The art direction combines comic book-inspired visuals with dark fantasy horror and Brazilian artistic influences, creating environments filled with heavy shadows, grotesque enemy designs, and violent bursts of color.”
    • “Every run feels fresh, the visuals are gorgeous, and there's always some new build or combo to mess around with.”
    • “The gameplay is ridiculously fun, the art style is chef’s kiss, and the soundtrack makes you want to dance while dodging doom.”
    • “While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics.”
    • “But act 2 is basically unplayable on the Steam Deck (on the lowest graphical settings).”
    • “Worst of all, can't tweak individual graphics settings, you're stuck with presets and texture resolutions, nothing else.”
  • grinding

    136 mentions Positive Neutral Negative
    0% positive mentions, 1% neutral mentions, 99% negative mentions

    Grinding in the game is a polarizing aspect, with many players finding the early and endgame grind tedious, repetitive, and sometimes excessively long, especially when changing builds requires extensive farming for new relics and gear. While some appreciate the fast-paced, high-quantity monster farming and find the progression satisfying once a viable build is established, others criticize the lack of meaningful content variety, limited build flexibility, and insufficient quality-of-life features that make grinding feel monotonous. Overall, the grind is significant and can feel mandatory, impacting players' enjoyment depending on their tolerance and preference for repetitive progression.

    • “For what is meant to not be a grindy game it is one of the most grindy I've encountered.”
    • “I’ve spent over 10 hours grinding with the same weapon that does 550 damage—no meaningful upgrades, no viable replacements, and no sign of stronger gear in the shop, even after countless visits.”
    • “Gear upgrades are nearly nonexistent, relics feel repetitive, and damage scaling is broken—making it hard to get through act 1 even after 12+ hours of grinding.”
  • optimization

    122 mentions Positive Neutral Negative
    11% positive mentions, 64% neutral mentions, 25% negative mentions

    Optimization remains the game's most significant drawback, with widespread reports of severe performance issues such as frame rate drops, stuttering, and lag, especially during late-game or when many effects and enemies are on screen. While some patches have improved performance and certain builds run smoothly, stability is inconsistent across platforms including high-end PCs and the Steam Deck. Despite solid core gameplay, poor optimization hampers enjoyment and is the primary reason some players hesitate to fully recommend the game.

    • “Hell Clock feels great to play, it's very snappy and responsive, and the performance is smooth.”
    • “Tons of effects, bullets and enemies on the screen and the game handles like it was nothing, so thumbs up for investing in performance.”
    • “[*]Super well optimized—runs smooth even when the screen is full of chaos.”
    • “At the time of writing (August 24th 2025), performance is a major issue. On a high-end PC, regardless of settings, the game randomly dips from 240-300 fps down to 20 fps, fluctuating frequently. This is the biggest problem experienced and is still being worked on.”
    • “Unfortunately, poor optimization causes framerate to drop into unplayable territory and excessive screen flashing (even when set to minimum), making the game impossible to enjoy.”
    • “- Performance is atrocious; some skill combinations reduce FPS to barely playable levels.”
  • music

    80 mentions Positive Neutral Negative
    56% positive mentions, 40% neutral mentions, 4% negative mentions

    The music in the game is widely praised for its excellent quality, immersive atmosphere, and strong complement to the art and gameplay, often described as haunting, percussion-heavy, and mood-setting. While some users note occasional audio bugs, repetitive use, or lack of variety, the overall soundtrack is considered a standout feature that enhances the experience and draws players deeper into the game's world.

    • “The gameplay, animations, art style, loot, powerups, pacing, music, voice acting, all are fantastic.”
    • “Amazing game with great gameplay and dialogue, but the OST is so outstandingly good that it steals all the attention.”
    • “The soundtrack gives you goosebumps, the art style is genuine and beautiful, like I said: masterpiece!”
    • “The music would sometimes stop playing for large portions of the act, and several bosses felt unfinished or poorly tested.”
    • “And music is awful, really, you'd better select something you prefer, then listen to the game.”
    • “The music sounds like something I was already annoyed with 30 years ago in Diablo I.”
  • replayability

    43 mentions Positive Neutral Negative
    40% positive mentions, 44% neutral mentions, 16% negative mentions

    The game offers solid replayability through randomized loot, build diversity, and configurable mechanics, appealing to both veterans and newcomers. However, many players note that endgame content and map layouts can feel repetitive, limiting long-term variety and engagement. With future updates aimed at improving balance and adding variety, the game's replay value is promising but currently somewhat inconsistent.

    • “The number of unique builds you can put together, along with the seemingly endless amount of relics, skill upgrades, constellations, etc., give the game great replay value.”
    • “Not only are the devs passionate about the genre and responding incredibly quickly to community feedback, they've also managed to capture the adrenaline-pumping feeling of ARPGs all while capturing the replayability of roguelikes.”
    • “Hell Clock is a bullet hell action roguelike with a refreshing take on inventory management that genuinely adds depth to its replayability.”
    • “The endgame sucks and has no real replay value. Balance isn't a thing at all. The whole time concept thing can be ditched after a few runs due to irrelevance.”
    • “The maps are entirely linear, so a lot of potential replayability and variety is lost.”
    • “Every run is exactly the same with no RNG and, because of that, no replayability.”
  • atmosphere

    28 mentions Positive Neutral Negative
    71% positive mentions, 25% neutral mentions, 4% negative mentions

    The game's atmosphere is widely praised for its immersive, dark, and intense tone, enhanced by excellent visuals, music, and sound design that evoke a memorable and fitting setting. Many reviewers highlight the unique blend of supernatural horror with historical themes, creating a compelling and consistently engaging environment that elevates the overall experience. The atmosphere is often compared favorably to genre benchmarks and is credited with deeply drawing players into the story and gameplay.

    • “Its unique setting and aggressive gameplay give it an identity many indie action games struggle to achieve, and the combination of historical themes with supernatural horror creates an atmosphere that remains memorable long after the final boss falls.”
    • “The atmosphere you get in this game is top tier and you can really tell a lot of effort has gone into the development of the levels themselves.”
    • “Atmospheric, intense, and perfectly matched to the game’s dark and emotional tone.”
    • “The dark atmosphere is fine but the world is already pretty dark these days so that is also meh.”
  • stability

    22 mentions Positive Neutral Negative
    27% positive mentions, 0% neutral mentions, 73% negative mentions

    The game generally runs smoothly across platforms, including low-end PCs and the Steam Deck, with consistent 60 FPS performance. However, it has a notable presence of minor bugs and glitches, such as occasional freezes, ability or relic malfunctions, and graphical hiccups, which are frustrating but typically not game-breaking. The developers actively patch these issues, improving stability over time, though occasional crashes and performance drops during intense moments or specific actions still persist for some players.

    • “Game runs great overall.”
    • “Runs great on my Steam Deck.”
    • “Satisfying and addictive, played the demo and decided to buy the full game. A good buy, runs great on Steam Deck, with only rare frame drops during intense fights but still very playable.”
    • “It's also pretty buggy, with abilities that stop working randomly and relic triggers that don't happen.”
    • “The only issue I have is that when you finish a run and get sent back to "town", my game freezes and around 30% of the time, just crashes straight up.”
    • “I also have a repeatable bug where the game freezes when I click the shrine for a constellation point on floor 19 in act 2.”
  • emotional

    10 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a powerful emotional experience by weaving its historical setting deeply into the narrative, emphasizing themes of resistance and the human spirit. Players praise its heartfelt moments, atmospheric tone, and the sense of accomplishment it provides, making it stand out in the roguelite genre. Overall, it's seen as a gripping, emotionally resonant journey that goes beyond typical game narratives.

    • “Rather than using the setting as a simple backdrop, the game carries the emotional weight of that history and tells a story about resisting tyranny, even in the face of overwhelming odds.”
    • “Hell Clock is a gripping and immersive game that brings the Guerra de Canudos to life in a way that's both historically rich and emotionally powerful.”
    • “This historical backdrop gives the game an emotional and thematic weight that immediately separates it from many other roguelites.”
  • humor

    9 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is often unintentional and revolves around amusing quirks like overpriced DLC, awkward localization, and loading screen tips that ironically acknowledge player complaints. Some players find the blatant copying of game mechanics, such as the constellation system, humorously lazy. Overall, the humor is a mix of grim tone and unintended comedic moments that add a unique flavor to the experience.

    • “It's funny because in the loading screens you'll see tips that are definitely from people complaining in the Discord or in the reviews, like 'the game isn't meant to be grindy!'”
    • “Now, with the 1.0 release, it's completely unbalanced—to the point of being unintentionally hilarious.”
    • “It's grim, righteous, and hilarious in equal measure.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the game's monetization for misleading advertising, claiming it falsely markets itself as similar to "exile-like" titles. While the core gameplay is appreciated, the drawn-out introduction and misrepresentation in the campaign detract from the overall value.

  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The character development is engaging and deepens with each run, drawing players further into the story and encouraging them to learn more.

    • “The character development after every run pulls you in to learn more about the story.”
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Play Times

13h Median play time
64h Average play time
5-40h Spent by most gamers
*Based on 33 analyzed playthroughs
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Frequently Asked Questions

Hell Clock is a hack and slash game with horror, fantasy and dark fantasy themes. Common tags for Hell Clock include demons, indie, trading, isometric, action roguelike and others.

Hell Clock is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 64 hours playing Hell Clock.

Hell Clock was released on July 22, 2025.

Hell Clock was developed by Rogue Snail.

Hell Clock has received positive reviews from players. Most players liked Hell Clock for its gameplay but disliked it for its grinding.

Hell Clock is a single player game.

Similar games include The Slormancer, Shape of Dreams, Death Must Die, Soulstone Survivors, Conquest Dark and others.