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About

Never Mourn is a single player role playing game. It was developed by Primal Seed and was released on May 13, 2024. It received positive reviews from players.

Features Fast-paced Action RPG meets rogue-lite mechanics for an explosive mix. Attack and Support! Switch between the two skillsets and find creative ways to use these in tactical battles. Resurrect and reanimate your legions and customise their capabilities as you see fit. Unlock spells, abilities and new minions to fight alongside you. Try them. Every run will feel different.

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84%
Audience ScoreBased on 184 reviews
gameplay29 positive mentions
optimization4 negative mentions

  • The game has a fantastic core mechanic that allows players to feel like a true necromancer, managing an army of minions and utilizing a variety of spells.
  • Combat is fast-paced and engaging, with a unique dual-mode gameplay that combines damage dealing and support roles effectively.
  • The developers are responsive and actively working on updates, showing promise for future content and improvements.
  • The game currently lacks polish, with bugs, performance issues, and a repetitive gameplay loop that can lead to a lack of incentive for replayability.
  • There is a significant need for more content, including enemy variety, story elements, and a more meaningful progression system.
  • The targeting system can be frustrating, making it difficult to manage minions and spells effectively during chaotic combat situations.
  • gameplay
    61 mentions Positive Neutral Negative

    The gameplay in this early access title is generally engaging and features a unique necromancer mechanic that allows players to resurrect enemies and build an undead army. While the core gameplay loop is fun and offers potential for various builds, many players feel it lacks variety and can become repetitive over time. Additionally, some mechanics, such as the fatigue system and certain bugs, detract from the overall experience, indicating that further development is needed to enhance gameplay depth and variety.

    • “The gameplay is great and the switching between controlling your character and your minions is very smooth.”
    • “The core gameplay of this game is great.”
    • “Love the art style and the fast-paced necromancy mechanics, gets really hectic the further you get in a run to where you need to do a fine balancing act of resurrecting the dead, taking out priority targets, and keeping your big minions alive.”
    • “Yes, it's early access, but I'm really starved over here, especially how much of a slog the core gameplay loop is.”
    • “Once you hit level 30 though, there's no point in playing anymore; no more unlocks and the gameplay is the same each playthrough.”
    • “The gameplay right now is a bit generic.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the art style and overall aesthetic, while others criticize poor optimization and performance issues that lead to significant frame rate drops. Many users express a desire for better camera angles and more engaging visuals, noting that the current graphics can detract from the fast-paced gameplay. Overall, while the art style has potential, technical shortcomings hinder the experience for some players.

    • “Although I only have 2.5 hours in the game, I really do love the graphics and the art style, and just seeing the devs actively try to make the game better!”
    • “Impressed by the result of it, on the whole graphics/gameplay/mechanics/replayability/OST.”
    • “The gameplay is creative and the graphics are cool.”
    • “Sometimes the game just shows me a slideshow, and there are no graphic settings.”
    • “The graphics are so badly optimized that you can't really move on to the second world (after the last boss if you skip the boss) because every spell will cause the FPS to dip down to the 20s even on my RTX 4090.”
    • “On a decent graphics card, expect to be playing at 15 or less FPS during a mid to long run.”
  • story
    11 mentions Positive Neutral Negative

    The game's story is largely criticized for being underdeveloped and lacking meaningful progression, leading to player disengagement. Many reviewers express frustration with the narrative's delivery, suggesting that it feels incomplete or easily skippable, while some see potential in its themes but feel it needs more depth and clarity. Overall, the consensus is that the story is minimal and does not provide sufficient incentive for players to engage with it fully.

    • “It also seems to have a deep story and I'm excited to find out the depths of despair that await and haunt the main character.”
    • “Make a few of them have some functions, like accessing your skill tree or list of spells, while the rest be purely story-focused.”
    • “Possibly linking it to the story as well gives us choices to make which unlock different paths to level up.”
    • “Because this game has potential, but without a story and some more meaningful progression system implemented into the game, it gives me zero incentive to rerun it.”
    • “Maybe you have some grand vision for the story here, but it is not really getting across and the event texts become annoying because of how much of that is basically made to be skipped... so you are making people skip the whole thing with this construction.”
    • “I'd recommend it because I hope that with some financial backing the game can be great, just keep in mind it's still early access and you will encounter bugs, an unfinished UI, and basically no story besides the intro.”
  • music
    11 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising its atmospheric qualities and catchy elements, particularly the choir soundtrack. However, some players note issues such as awkward transitions, moments of silence during gameplay, and a desire for more modern musical influences. Overall, while the music enhances the experience, there are areas for improvement.

    • “Conceptually and art-wise, Never Mourn is pretty good; the cutscenes are really pretty, the music is amazing, and the gameplay is kind of fun.”
    • “The music can go from dynamic to something that sounds as if it was inspired by Nier, and the art for the vignettes and main menu is fantastic.”
    • “The music is great too, with a real atmosphere and super vibe.”
    • “Some of the animations are meh, and the situational (I assume it's meant to be situational?) music transitions are a bit wonky.”
    • “It has a catchy riff at one point of the song, and the rest is rather mediocre.”
    • “The music cuts out at times, or perhaps more accurately runs out mid-fight, leading to a weird moment of pseudo-silence.”
  • optimization
    10 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with players reporting frequent FPS drops and poor performance even on high-end hardware like the RTX 4090. While recent updates have made some improvements, many still find the game struggles with stuttering and high RAM requirements that seem unjustified given its graphics quality. Overall, the optimization issues hinder the gameplay experience, making it difficult to recommend at this time.

    • “Edit: Their most recent optimization was a step in the right direction from what I can tell, but it hasn't completely resolved the issues.”
    • “It is an early-access game, and comes with some bugs and performance issues (when the screen is filled with fire, particles, and 100 AI-controlled minions and enemies).”
    • “Why I cannot recommend this game at the moment: it just has a lot of bugs and the optimization isn't very good.”
    • “The graphics are so badly optimized that you can't really move on to the 2nd world (after the last boss if you skip the boss) because every spell will cause the fps to dip down to the 20s even on my RTX 4090.”
    • “Another thing that bothered me to no end is the poor performance and insane requirement of 16 GB of RAM for a game that doesn't look even close to a title that would justify such issues, especially a game made on Unity.”
    • “However, the performance is horrendous, stuttering like crazy.”
  • replayability
    7 mentions Positive Neutral Negative

    The game offers strong replayability through its rougelite elements, including skill trees and spell buffs, which encourage players to experiment with different strategies. While some users feel the current price is not justified without additional content like achievements, the potential for extensive replayability is recognized, especially with ongoing developer support. Overall, it is seen as a solid foundation for a game that could provide countless hours of unique gameplay experiences.

    • “A marvelous game for the necromancer fan in us all, a solid foundation and responsive developer team that has put time and effort into this. Going forward, this game has the potential to have thousands of hours of replayability and unique options for a new generation of rogue-lites.”
    • “Impressed by the result of it, on the whole graphics/gameplay/mechanics/replayability/OST.”
    • “The roguelite elements of earning spell buffs, monster level increases, and other skill-changing/enhancing passives add to the replayability.”
    • “Something else that I believe could enhance the replayability would be the ability to start a game with one army/spell enhancement.”
    • “A marvelous game for the necromancer fan in us all, a solid foundation and responsive developer team that has put time and effort into this. Going forward, this game has the potential to have thousands of hours of replayability and unique options for a new generation of roguelites.”
  • stability
    6 mentions Positive Neutral Negative

    The game currently suffers from significant stability issues, with users reporting frequent bugs that can prevent experience gains and overall gameplay enjoyment. Many recommend waiting for a full release before purchasing due to these persistent problems. However, some players note that it runs well on specific platforms like the Steam Deck.

    • “Runs great on deck too”
    • “The game is really buggy, and sometimes you simply do not get any experience after a run at all.”
    • “Currently, I can't recommend purchasing, as it seems a bit too buggy.”
    • “Given this is early access, I know it can be buggy.”
  • grinding
    3 mentions Positive Neutral Negative

    Players express frustration with the grinding aspect of the game, noting that it often devolves into repetitive gameplay on the same maps, primarily focused on dodging enemy attacks rather than strategic engagement. The increase in enemy health and damage in harder modes is seen as a lack of meaningful challenge, leading to a tedious experience that may deter long-term play.

    • “Then I played a bit more to unlock hard mode and checked it... just to see it just upped the HP and damage of enemies (or maybe just HP?) and now rather than checking if my strategy works or not, I am 90% of the time dodging enemy archers that shoot at me from the other side of the map while my minions are slowly grinding other enemies.”
    • “Grinding the same 3 maps in a single endless mode over and over again won't keep players playing.”
    • “I don't want to dwell too much on any 'indie self-made-man-success-story' type of narrative, as I'm sure Steam is full of those stories of brave individuals grinding their way solo or with their team to make a dream idea come true, with as much courage and tenacity as my friend did.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted by its amusing combinations and clever concepts, making it a recommended choice for players seeking a lighthearted roguelite experience.

    • “Lots of funny combos :)”
    • “Recommended for people who just want a few hours with a funny roguelite that explores novel concepts.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised, with users highlighting the excellent music that contributes to a vibrant and immersive experience.

    • “The music is great too, with a real atmosphere and super vibe.”
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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Never Mourn is a role playing game.

Never Mourn is available on PC and Windows.

On average players spend around 5 hours playing Never Mourn.

Never Mourn was released on May 13, 2024.

Never Mourn was developed by Primal Seed.

Never Mourn has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Never Mourn is a single player game.

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