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About Morbid Metal

Morbid Metal is a single player hack and slash game with anime and science fiction themes. It was developed by SCREEN JUICE and was released on April 8, 2026. It received positive reviews from players.

Morbid Metal is a stylish fast-paced hack’n’slash action rogue-lite. Shapeshift into powerful characters in real time, chain impactful combos, and tear through waves of deadly machines and brutal bosses.

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Looking for games like Morbid Metal? Here are top hack and slash recommendations with a anime and science fiction focus, selected from player-similarity data — start with GODBREAKERS, Trinity Fusion or Soulslinger: Envoy of Death.

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Reviews

86%Audience ScoreBased on 857 reviews
gameplay97 positive mentions
stability14 negative mentions

  • Fluid, fast-paced, and satisfying combat with seamless character switching and combo chaining.
  • Visually impressive graphics and well-optimized performance, even in Early Access and on modest hardware.
  • Strong foundation with replayability due to roguelite elements and meta-progression; soundtrack and art style enhance atmosphere.
  • Limited content in Early Access with only a few biomes, bosses, and characters leading to repetition.
  • Occasional bugs and technical issues affecting gameplay, including camera problems and input bugs.
  • Roguelite elements lack depth and variety, with upgrades feeling underwhelming and some imbalance in character and enemy design.
  • gameplay

    230 mentions Positive Neutral Negative
    42% positive mentions, 56% neutral mentions, 2% negative mentions

    The gameplay features fast-paced, fluid combat reminiscent of Devil May Cry and Returnal, centered on a unique character-switching mechanic that adds strategic depth and combo variety. While the core combat and movement are well-polished and satisfying, many reviewers note the current lack of content variety, repetitive gameplay loops, and some technical issues that hinder the overall experience. Despite these early-access shortcomings, the gameplay is widely praised for its addictiveness and potential, with strong anticipation for future updates expanding mechanics and diversifying playstyles.

    • “The combat is fast, smooth, and super satisfying, and the character-switching mechanic adds a really fun layer of strategy.”
    • “Beautifully optimized, the gameplay is smooth, you feel badass switching between characters doing air combos like you're Dante switching between weapons, guns and fight styles.”
    • “The gameplay loop supports a variety of playstyles, largely due to its core mechanic of switching characters mid-combat.”
    • “My biggest mechanical gripe at the moment is that you are often fighting the camera, which gets really annoying during combat.”
    • “However there are some really annoying camera bugs that can interrupt the gameplay as well as a bug where your inputs stop working for a second or two which is quite common (at least for me) and insanely frustrating.”
    • “What doesn't help is the way the gameplay is segmented up, you basically run to combat arena, kill enemies, run to combat arena, kill enemies, occasionally go down a different path for loot, kill enemies.”
  • graphics

    123 mentions Positive Neutral Negative
    59% positive mentions, 39% neutral mentions, 2% negative mentions

    The game features stunning, polished graphics with a unique cyber-Japanese aesthetic that many players find visually impressive and professionally done, often comparing it to AAA titles. While animations and visual effects are smooth and complement fast-paced combat well, optimization issues cause performance drops and occasional freezes on some hardware. Overall, the graphics receive high praise for their style and detail, though some players hope for improved performance and additional content in future updates.

    • “The graphics are phenomenal, the movement is sleek and the combat feels super good.”
    • “The graphics are stunning to where if I wasn't following this page and played the demo, I would have thought this was a game made by a AAA company.”
    • “Played this game as the demo shortly after it was announced last summerfest... I had a blast with it... the graphics look great... the gameplay is smooth and fast paced... nailing your timings right make everything flow so well... this is a game that you can spend hours in or just a few mins... this will be a great handheld game if it runs well on steamdeck... I'm impressed at how beautiful everything looks and how well it runs... everything feels smooth... and the art style is fresh to death.”
    • “I really want to like this game, but it's optimized terribly. I have an okay laptop (Acer Nitro 5), so why does it freeze for 2 seconds every time I do anything other than walk and jump? Even on the lowest possible graphics, it's still incredibly laggy. I love everything else, so please optimize this game—it's unplayable if not on the lowest settings.”
    • “I don't have a bad PC for most recent games; I make my whole Steam library run smoothly at 1080p ultra. This game made me feel like I was on a Pentium, whether I was on low or ultra graphics, performance or quality DLSS—still the same FPS interrupted by random freezes. I tried VSync and the game was locked around 90 while the cap was at 180.”
    • “It's running really badly even on an RTX 3060 on the lowest graphics settings.”
  • optimization

    99 mentions Positive Neutral Negative
    34% positive mentions, 57% neutral mentions, 9% negative mentions

    Optimization for the game is mixed, with many users reporting performance issues such as stuttering, low FPS, and lag even on mid-range to high-end systems, especially on laptops and Steam Deck. However, some players experience smooth, well-optimized gameplay with stable frame rates and responsive combat, indicating performance varies significantly by hardware. Overall, optimization needs improvement and refinement, but the game shows promise, particularly given its early access status.

    • “Beautifully optimized, the gameplay is smooth, you feel badass switching between characters doing air combos like you're Dante switching between weapons, guns and fight styles.”
    • “On the bright side, the gameplay is really addicting, the ability to swap characters on the fly during combos and such is really fun, the environments are incredible, also optimization is pretty solid. I have a fairly beefy PC but there wasn't a single hitch anywhere for me on max settings.”
    • “Played a review copy from Ubisoft, one of the devs that worked on it was in chat while I was streaming and told me I did one of the best runs he saw yet :,) Great fast pace roguelite, amazing level design and optimization, definitely grab it at this price!”
    • “I really want to like this game, but it's optimized terribly. I think I have an okay laptop (Acer Nitro 5), so why does it freeze for 2 seconds every time I do anything other than walk and jump? Even on the lowest possible graphics, it's still incredibly laggy. I love everything else, so please optimize this game; it's unplayable if not on the lowest settings.”
    • “Infact I genuinely enjoyed the first hour of gameplay, but my only current problem is the performance issues. I have never seen a game perform this badly on my PC.”
    • “Performance is atrocious, even on the lowest settings.”
  • music

    62 mentions Positive Neutral Negative
    56% positive mentions, 39% neutral mentions, 5% negative mentions

    The music in the game is widely praised for its heavy metal and industrial metal style, perfectly complementing the intense, fast-paced combat and immersive atmosphere. Reviewers highlight its energy, tight integration with gameplay, and overall quality, though some suggest adding more variety, ambient tracks, and louder battle music for greater impact. The soundtrack is considered a standout feature that enhances engagement and player enjoyment.

    • “The presentation is pure heavy metal: gritty industrial ruins, floating technological islands, and a soundtrack full of brutal drums and shredding guitars that perfectly match the combat.”
    • “On top of all that, the soundtrack is genuinely exceptional, well crafted, and perfectly matched to the energy of the game.”
    • “You control up to three (four later?) characters; shapeshifting between them mid-combo, mid-air, even mid-dodge; chaining style ranks, managing cooldowns, and hearing the music get progressively harder the higher your ranking climbs.”
    • “The music is okay, but it could use more intensity or variety to better match the energy of the battles.”
    • “- Expand the soundtrack so each zone doesn't only have one track (outside of bosses).”
    • “Cutscenes in the boss fight have a music fade out which kills the vibe a bit.”
  • story

    37 mentions Positive Neutral Negative
    11% positive mentions, 81% neutral mentions, 8% negative mentions

    The game's story is currently minimal and underdeveloped, with many players finding it lacking in depth, narrative drive, and emotional engagement beyond some cryptic dialogue and worldbuilding hints. While some appreciate the atmosphere and potential for lore, the story feels secondary to the gameplay and roguelike mechanics, leaving many hoping for more fleshed-out narrative content in future updates.

    • “Fluid combat, stunning graphics and really good worldbuilding/story, with little bits of lore hidden away.”
    • “Not just fighting, but the story itself hooks me in.”
    • “The voice acting you hear really helps set the mood in scenarios as well makes you want to learn more about the story or see what you can figure out.”
    • “There is a story, but I don't get anything just yet, so you don't get invested in the lore.”
    • “Story exists but barely, there is not much pulling you forward narratively.”
    • “Story is basically non-existent after the tutorial aside from some random comments of your 'guide'.”
  • stability

    17 mentions Positive Neutral Negative
    18% positive mentions, 0% neutral mentions, 82% negative mentions

    The game currently experiences several bugs and glitches typical of early access titles, including freezes when using special skills and occasional visual issues. Despite these stability problems, it runs smoothly with good optimization, especially on devices like the Steam Deck. Players find it fun and promising but advise expecting some technical roughness until further refinements are made.

    • “Runs great.”
    • “Btw runs great on the Steam Deck!”
    • “Feels great to play and runs great too, they just need to really refine the roguelite aspects a bit more.”
    • “It's a fun but buggy mess.”
    • “Anytime I want to use a special skill, the game just freezes up.”
    • “I love this game, but it's very buggy at the moment; I wouldn't recommend buying it unless you expect to face some annoying bugs.”
  • replayability

    14 mentions Positive Neutral Negative
    29% positive mentions, 50% neutral mentions, 21% negative mentions

    The game’s replayability benefits from its roguelite design with procedural maps and enemy variety, offering engaging mechanics and addictive combat. However, many users feel content is currently limited, causing boredom after around 10 hours, and desire more diverse gameplay options, skills, and characters to enhance long-term replay value. Overall, it shows promise but needs additional updates and content to fully realize its replay potential.

    • “I highly recommend this game because, for its price, it's rather generous with its replayability and fun factor.”
    • “Pros - interesting mechanics, amazing graphics and world design, fun movement, the roguelite elements of this game are well done and make it very replayable.”
    • “Plus it is a roguelite, so replayability is built in.”
    • “No checkpoints; I know it's a roguelite with incentive to replayability, but if I don't have an hour to set aside for Morbid Metal, then I can't play it.”
    • “Some great ideas overall, but needs to be updated ASAP because of the lack of content and replayability.”
    • “There is a single basic attack, and two abilities plus ult per character, which simulates weapon swapping like DMC but without directional or input-based combos. It lacks real substance that adds replayability and a skill ceiling to work towards.”
  • character development

    9 mentions Positive Neutral Negative
    56% positive mentions, 33% neutral mentions, 11% negative mentions

    Character development is strongly praised for its striking and cohesive visual design, with detailed, stylish, and well-animated characters that enhance the game's cyber aesthetic. The character moves feel weighted and satisfying, contributing to an engaging combat experience reminiscent of popular action titles. Overall, the game's character design is considered a standout feature that significantly elevates its appeal.

    • “Character designs are good, moves have weight and your weapons don't feel like origami to swing (sorry Code Vein).”
    • “Character designs are really cool and play into that cyber aspect really well.”
    • “Honestly can say I enjoy this game, combos and animation feel great, the voice acting is pretty nice, and the character designs are peak; here hoping Ubisoft doesn't mess this up for screen juice.”
  • atmosphere

    7 mentions Positive Neutral Negative
    71% positive mentions, 29% neutral mentions, 0% negative mentions

    The game’s atmosphere is widely praised for its sharp visuals, high-fidelity character models, and immersive environments, complemented by engaging music and sound design that enhance the fast-paced, punchy combat. The combination of gorgeous art, dynamic audio cues, and randomized layouts creates a compelling and atmospheric experience reminiscent of "Returnal." Overall, the atmosphere successfully draws players in and keeps them engaged throughout each encounter.

    • “The opening, the gameplay, the music, the atmosphere… everything grabbed me instantly.”
    • “Paired with that, the sound design and music do a great job of reinforcing the atmosphere, combat feels punchy, and the audio cues keep you engaged throughout each encounter.”
    • “Very atmospheric, great music by Blue Stahli.”
  • grinding

    6 mentions Positive Neutral Negative
    0% positive mentions, 17% neutral mentions, 83% negative mentions

    Grinding in the game is generally less intense than in others, allowing for relatively easy initial upgrades, but progressing quickly or unlocking additional characters can still feel grindy. The hidden caches and certain mechanics may also slow down the pace and add some tediousness. Overall, grinding is manageable but can become a factor for faster progression.

    • “You'll need a second life for grinding.”
    • “Additionally, the hidden caches take away from the fast-paced combat and become tedious to track down when I was just itching to fight the next room.”
    • “Runs can feel a little grindy if you're trying to progress fast.”
  • humor

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is generally considered funny and entertaining, contributing to its replay appeal. While some comedic elements are repetitive or minor, the overall tone keeps players engaged and amused.

    • “Very funny game.”
    • “It is funny, I exit the game after quite a few runs but then I'm thinking about it and decide to go back on again and again.”
    • “Some aren't game-breaking and kinda funny even.”
  • monetization

    5 mentions Positive Neutral Negative
    60% positive mentions, -20% neutral mentions, 60% negative mentions

    Users appreciate that the game currently has no microtransactions and strongly hope it remains that way, valuing its skill-based gameplay and fairness. They find the current price reasonable but emphasize the need for gameplay improvements without introducing monetization elements.

    • “It's a high stakes, high reward game that is very skill-based with no microtransactions whatsoever.”
    • “It's fun, keeps the brain busy, requires skill, and is optimized really well. Don't put any microtransactions or anything!”
    • “Don't put microtransactions in a single-player game; possible co-op in the future.”
    • “Please please please don't let Ubisoft find a way to insert microtransactions into this game please!”
    • “Don't put microtransactions in a single player game possibly with co-op in the future.”
    • “It's fun, keeps the brain busy and requires skill, and is optimized really well; don't put any microtransactions or anything!”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players report an underwhelming emotional engagement in the opening hours, with the story failing to hook them initially. However, some note the game evokes a deep sadness, marking it as a profoundly emotional experience for certain players despite performance issues.

    • “This is the most sad a video game has made me feel while playing it.”
    • “Maybe the story develops later, but in the opening hours it lacks the hook that keeps the player emotionally invested.”
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Play Times

4h Median play time
6h Average play time
2-14h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Morbid Metal is a hack and slash game with anime and science fiction themes. Common tags for Morbid Metal include indie, roguelite, third person, early access, action roguelike and others.

Morbid Metal is available on PC, Steam Deck and Windows.

On average players spend around 6 hours playing Morbid Metal.

Morbid Metal was released on April 8, 2026.

Morbid Metal was developed by SCREEN JUICE.

Morbid Metal has received positive reviews from players. Most players liked Morbid Metal for its gameplay but disliked it for its stability.

Morbid Metal is a single player game.

Similar games include GODBREAKERS, Trinity Fusion, Soulslinger: Envoy of Death, Moonlighter 2: The Endless Vault, Have a Nice Death and others.