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Cinderia is a single player hack and slash game with fantasy and dark fantasy themes. It was developed by MyACG Studio and was released on March 30, 2026. It received overwhelmingly positive reviews from players.

Unleash the Ash.  A brutal, high-speed action roguelite set in a dying dark fairytale world. Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash. Four distinct heroes. Four lethal playstyles. Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean. Tight controls. Instant response. Every fight is a test of skill—an…

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97%
Audience ScoreBased on 339 reviews
gameplay37 positive mentions
grinding5 negative mentions

  • Great build variety and unique character playstyles, offering diverse and enjoyable gameplay experiences.
  • Smooth and responsive combat with satisfying upgrade and progression systems that enhance replayability.
  • Excellent art direction and soundtrack that create a charming yet dark fantasy atmosphere.
  • Balance issues with certain characters and builds making some runs too easy or some characters feel underpowered.
  • Translation inconsistencies and occasional untranslated text that hinder understanding of some game mechanics.
  • Limited content and replayability currently, with the game feeling short and somewhat repetitive in its early access state.
  • gameplay
    83 mentions Positive Neutral Negative

    The gameplay is widely praised for its smooth, fast-paced, and addictive roguelite action with tight balancing, diverse characters, unique build options, and engaging metaprogression. While some find enemy variety and difficulty curve could improve, the combat mechanics and variety of playstyles offer a polished and satisfying experience reminiscent of but distinct from games like Hades. Overall, the gameplay loop is compelling and encourages experimentation, making it a strong foundation for further growth.

    • “The entire game is quite strong; good run to run variance, great art direction, gameplay feels smooth, metaprogression is done well, and especially tight balancing makes each run feel great.”
    • “The 4 characters that are playable each offer a unique gameplay experience: Rue is your hyper mobile hit and run rogue, Rivet can be your long range shooter, turret bastion builder, or boss suplexing monster (like Poppy + Tristana from League of Legends), the Dragon Knight is your parry focused tanky character who can also hit like a truck, and Uma is an interesting take on the summoner archetype that, while not perfect, works fairly well.”
    • “All characters have unique upgrade and skill pools that you can pick from, and all characters have multiple build archetypes you can go for thanks to their unique resources and mechanics, and there's an equipment system on top of that.”
    • “Gets a bit easy after 15-20 hours of gameplay, as the diversity of encountered enemies and their attack patterns/timings are a bit too simple.”
    • “Most of the characters are fun to play but the summoner-style forest princess is probably the single worst: her pet AI is absolute dogwater and her playstyle, resource gain, as well as the summoning mechanic, is horrible; just not worth playing at all. Rivet plays like a far superior summoner.”
    • “Second, once you know what you're doing with each character, they become actually way too consistent with access to critical spells and/or abilities, or combinations of them, that can easily invalidate entire sections of gameplay.”
  • graphics
    55 mentions Positive Neutral Negative

    The game's graphics feature a distinctive dark fantasy art style reminiscent of "Cult of the Lamb" with clean, polished visuals and highly responsive, smooth combat animations. Users praise its charming, grim aesthetic that enhances the atmosphere, offering clear enemy designs and a pleasing, cohesive look that stands out among roguelites. Though some note minor visual bugs and simplicity, the overall quality and style significantly contribute to an engaging and immersive experience.

    • “The art style and atmosphere are standout elements.”
    • “The art style and story isn't something I feel like I've seen before; I like how they look like those paper puppets people would make, and I like how dark and grim everything feels, too!”
    • “Cinderia immediately caught my eye with its striking dark fairytale art style and smooth combat.”
    • “I was unsure at first because the visuals looked a little simplistic, but oh boy, the game makes up for that with a skill/ability variety I haven't seen in any other roguelite I've played so far.”
    • “Serviceable and clean visuals.”
    • “[*] small bugs present and missing elements at times regarding visuals/sound.”
  • story
    35 mentions Positive Neutral Negative

    The story, currently in early access, is simple but engaging, featuring a dark, fairy tale-inspired setting with intriguing characters and a strong initial premise. While the narrative lacks depth and fullness at this stage, many players appreciate its integration and potential for future expansion. Overall, it serves well to complement the gameplay and leaves players eager for further development.

    • “Playable character designs and plot are inspired by fantasy and fairy tales, but very reminiscent of RWBY (back when Monty Oum was alive).”
    • “The art style and story aren't something I feel like I've seen before; I like how they look like those paper puppets people would make. I like how dark and grim everything feels, too!”
    • “The story, while simple, is captivating enough that it makes me want to find out more.”
    • “The story is quite shallow currently but as the game is still in early access that is fine for now.”
    • “While there is a story, it does not appear to be too fleshed out yet, which is not a huge problem given that the game is still in early access.”
    • “Why are devs always overlooking the narrative and just keep stacking up with the blend prosaic rusty ass story?”
  • music
    30 mentions Positive Neutral Negative

    The music in the game is widely praised for fitting the atmosphere perfectly, being pleasant and immersive, with many noting its high quality and memorable compositions by the same composer as Dead Cells. Players highlight the soundtrack's ability to enhance the game's mood, particularly during intense moments like boss fights, making it a standout aspect alongside the visuals and gameplay. Overall, the music is considered a major strength that significantly elevates the gaming experience.

    • “Music is very fitting and pleasant; I found myself not wanting to turn it down or off completely, which isn't the case for most other roguelikes.”
    • “First time opening the game and the music in the menu already got me, but then in the boss fight... genuinely gave me chills.”
    • “The music is made by the same composer as Dead Cells, and the composer's style fits this game very well.”
    • “Zero background music or dialogue, and some of the attacks seem pretty unintuitive (namely one you can get locked in for like 8 hits).”
    • “The music is alright, though not outstanding, and kinda blends in to each other.”
    • “Music and art are serviceable, though the third area felt a bit rough to distinguish some dangerous areas from the safe ones.”
  • replayability
    7 mentions Positive Neutral Negative

    The game offers strong replayability through its four uniquely playable characters, each providing distinct gameplay styles and strategies. Players can discover various builds and possibilities, enhancing long-term engagement, with potential for even greater replay value if the game expands its character roster, talent trees, and meta-progression. Overall, it presents a fun rogue-lite experience comparable to Hades, with promising room for growth in replayability.

    • “The 4 playable characters each offer a unique gameplay experience: Rue is a hyper mobile hit-and-run rogue, Rivet can be a long-range shooter, turret bastion builder, or boss suplexing monster (like Poppy + Tristana from League of Legends), the Dragon Knight is a parry-focused tanky character who can also hit hard, and Uma is an interesting take on the summoner archetype that works fairly well.”
    • “Each of the 4 characters plays completely differently, boosting replay value.”
    • “Very similar in gameplay to Hades, except with different playable characters to add even more replayability.”
    • “This is, of course, fun to do, but I can see how this can lead to replayability issues.”
    • “The more you play, the more builds and possibilities you discover and oh wow, this game has so much potential to grow into a huge challenger to Hades in terms of gameplay and fun, if they continue expanding variety, talent tree options, meta progression, replayability, and build-options, they will become the kings of the genre.”
    • “Very similar in gameplay wise to Hades, except with different playable characters to add even more replayability.”
  • optimization
    7 mentions Positive Neutral Negative

    The game’s optimization is inconsistent, with noticeable performance drops and frame rate instability, especially on devices like the Steam Deck where it struggles to maintain 60 FPS. Certain builds significantly impact performance even on high-end PCs, indicating a need for further optimization improvements.

    • “No performance issues or whatsoever.”
    • “Only issue I personally find a bit bothersome is that performance could be better.”
    • “Performance needs some stability improvements.”
    • “A lot of work needs to be done on optimization before serious runs could be done on something like a Steam Deck, but even on my good PC there were builds that cut the framerate in half.”
    • “Optimization is also an issue with certain builds tanking the performance even if your device isn't taxed.”
    • “Performance still needs improvement; I sometimes get frame drops and it's not 60 FPS stable on Steam Deck (~40-50 FPS).”
  • grinding
    6 mentions Positive Neutral Negative

    Grinding in the game is challenging but engaging, with a progression system and diverse builds that keep each run fresh and motivating. While it can be grindy, players generally find it rewarding rather than tedious, offering substantial content without feeling excessive.

    • “There is also a variety of builds that you can go for that makes each run feel refreshing and not tedious.”
    • “It's difficult, and grindy, but I expected that after watching Blitz, RealCivilEngineer, MyCade, and a few others on YouTube.”
    • “Fun combat, challenging bosses, a progression system that makes you want to keep grinding to fortify your characters.”
    • “So far, there's approximately 30-40 hours of content, but this is a rich time without the stuffiness and excessive grinding.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its captivating dark and charming art style, reminiscent of Darkest Dungeon, which immerses players deeply regardless of age. This strong ambiance, combined with fluid combat and engaging gameplay, creates a memorable and enjoyable experience for each run.

    • “The art style and atmosphere are standout elements.”
    • “I usually play different simulators, but this game’s atmosphere really pulled me in — even at almost 40 years old.”
    • “The dark atmosphere, charming art, and tight gameplay loop make every single run a joy to experience.”
  • character development
    3 mentions Positive Neutral Negative

    The character development features distinct, fairy tale-inspired designs reminiscent of classic RWBY, complemented by a strong music score and an intriguing story premise. Each character has unique abilities, though some players find certain characters less engaging to play. Overall, the blend of charming designs and varied kits adds depth to the gameplay experience.

    • “Playable character designs and plot are inspired by fantasy and fairy tales, very reminiscent of RWBY (back when Monty Oum was alive).”
    • “Great music and distinct character design, with an interesting story premise.”
    • “Cute character designs, each with their own unique kits to play.”
  • stability
    2 mentions Positive Neutral Negative

    The game runs smoothly and looks great overall, but stability is affected by some bugs such as aim assist issues with mouse and keyboard, occasional audio looping glitches, and frequent NPC dialogue problems.

  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is generally well-translated, maintaining much of its original charm, though certain jokes and dialogue that work in Chinese may feel slightly awkward or out of place in translation.

  • monetization
    1 mentions Positive Neutral Negative

    Users appreciate the monetization by noting that the advertising claim of unmatched build variety is accurate, indicating a positive reception to the value offered.

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17h Median play time
13h Average play time
7-20h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Cinderia is a hack and slash game with fantasy and dark fantasy themes.

Cinderia is available on PC, Steam Deck and Windows.

On average players spend around 13 hours playing Cinderia.

Cinderia was released on March 30, 2026.

Cinderia was developed by MyACG Studio.

Cinderia has received overwhelmingly positive reviews from players. Most players liked Cinderia for its gameplay but disliked it for its replayability.

Cinderia is a single player game.

Similar games include Windblown, Ravenswatch, Warm Snow, Death Must Die, Jotunnslayer: Hordes of Hel and others.