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About Cinderia

Cinderia is a single player hack and slash game with fantasy and dark fantasy themes. It was developed by MyACG Studio and was released on March 30, 2026. It received overwhelmingly positive reviews from players.

Unleash the Ash.  A brutal, high-speed action roguelite set in a dying dark fairytale world. Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash. Four distinct heroes. Four lethal playstyles. Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean. Tight controls. Instant response. Every fight is a test of skill—an…

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Games Like Cinderia

Looking for games like Cinderia? Here are top hack and slash recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Death Must Die, Have a Nice Death or Windblown.

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Reviews

97%Audience ScoreBased on 533 reviews
gameplay61 positive mentions
optimization3 negative mentions

  • Wide variety of characters and builds, each with distinct playstyles and numerous abilities leading to high replayability.
  • Smooth, fast-paced, and satisfying combat with well-designed synergy between skills, passives, and items.
  • Charming dark fairytale art style and great soundtrack that enhance the atmosphere.
  • Engaging meta-progression system with base building and NPCs that adds depth between runs.
  • Active developer support and frequent updates improve the game continually during early access.
  • Hitboxes on enemies can be inconsistent and overly large, leading to unfair damage and frustration.
  • Boss fights often involve excessive summons and chaotic bullet spam that detracts from engaging, skill-based gameplay.
  • Balance issues among characters and builds with some being significantly stronger or weaker than others.
  • Performance issues with frame drops during intense fights, especially on certain builds or platforms.
  • Some translation errors, unclear tooltips, and occasional bugs reduce clarity and polish.
  • gameplay

    131 mentions Positive Neutral Negative
    47% positive mentions, 51% neutral mentions, 2% negative mentions

    The gameplay of this roguelite is widely praised for its smooth, fast-paced, and satisfying combat combined with diverse characters and build options that offer deep replayability. Its balance of skill and luck, coupled with well-designed mechanics and rewarding progression, creates an engaging loop that appeals to fans of the genre, though some note minor tuning and balancing issues. Overall, it stands out as a polished and fun gameplay experience with strong potential for further growth.

    • “Wonderful design, catchy soundtrack and well thought gameplay. For a game that is only in early access, the potential is there. Replayability won't be an issue as each character offers plenty of playstyle options and mix-and-match passives and spells to create your perfect build. I would 100% advise picking up this hidden gem if you are into roguelike games.”
    • “The entire game is quite strong; good run-to-run variance, great art direction, smooth gameplay, well-done metaprogression, and especially tight balancing that makes each run feel great.”
    • “Super smooth, fast gameplay, tons of fun builds, and every run feels different.”
    • “The gameplay feels like someone tried to make Hades, but everything came out much cheaper and weaker.”
    • “Most of the characters are fun to play but the summoner style forest princess is probably the single worst; her pet AI is absolute dogwater and her playstyle, resource gain, as well as the summoning mechanic is horrible—just not worth playing at all. Rivet plays like a far superior summoner to her.”
    • “- Gets a bit easy after 15-20 hours of gameplay, as the diversity of encountered enemies and their attack patterns/timings are a bit too simple.”
  • graphics

    84 mentions Positive Neutral Negative
    49% positive mentions, 47% neutral mentions, 4% negative mentions

    Reviews consistently praise the game’s distinctive dark fairytale art style, often comparing it to Cult of the Lamb and Darkest Dungeon, highlighting its polished, visually cohesive, and charming aesthetic. The graphics are noted for being both cute and gritty, with detailed character designs and smooth, responsive combat animations that enhance the immersive experience. Overall, the graphics are lauded for their strong identity, high polish, and effective blend of style and atmosphere, contributing significantly to the game's appeal.

    • “The graphics and dark fairytale atmosphere are absolutely beautiful, and the combat feels incredibly smooth and satisfying.”
    • “Lively and lovely visuals with a lot of character to them, a dark art style that sticks together well and has character down to the sprite level.”
    • “Visually, the dark fantasy art style is gorgeous and gives the game a strong identity.”
    • “I was unsure at first because the visuals looked a little simplistic, but oh boy, the game makes up for that with a skill/ability variety I haven't seen in any other roguelite I've played so far.”
    • “Serviceable and clean visuals.”
    • “[*] small bugs present and missing elements at times regarding visuals/sound.”
  • story

    51 mentions Positive Neutral Negative
    35% positive mentions, 59% neutral mentions, 6% negative mentions

    The story is currently simple and somewhat underdeveloped, which is expected given the game’s early access status, but it features a captivating premise with dark, whimsical, and fairy-tale-inspired elements. Players appreciate the integration of story with gameplay progression and character variety, expressing anticipation for future expansions and deeper narrative development. Overall, the story shows promise and complements the roguelite gameplay, though it remains light on depth at this stage.

    • “Awesome animations, great story building, it works well in its roguelike nature.”
    • “The game gives you tons of incremental upgrades that keep you engaged, and those upgrades tie into the story well enough that progression feels meaningful instead of just mechanical.”
    • “The story, while simple, is captivating enough that it makes me want to find out more.”
    • “The story part is a bit lacking and I find the balance disparity between the 4 playable characters pretty violent (well it's a single player roguelike so not really important but still).”
    • “There isn't much of a story line, rather just a premise of one.”
    • “Why are devs always overlooking the narrative and just keep stacking up with the blend prosaic rusty ass story?”
  • music

    44 mentions Positive Neutral Negative
    61% positive mentions, 30% neutral mentions, 9% negative mentions

    The music in this game is widely praised for its quality, fitting atmosphere, and strong identity, often compared to soundtracks from notable titles like Dead Cells and Cult of the Lamb. While some find it not always memorable or emotionally impactful, most agree the soundtrack is solid, catchy, and enhances the game's art style and overall experience. The composer’s work is frequently highlighted as a standout element that complements the gameplay and aesthetic excellently.

    • “The music is quite solid, mixing in some more somber Ender Lilies-esque fare with more robust and spicier tracks breaking them up during combat and for each zone, for example!”
    • “The music is made by the same composer as Dead Cells and the composer's style fits this game very well.”
    • “First time opening the game and the music in the menu already got me but then in the boss fight... genuinely gave me chills.”
    • “The music isn't memorable enough; it doesn't set the mood nor does it sell dramatic moments well sometimes, and I find myself listening to other music.”
    • “The music is alright, though not outstanding, and kinda blends into each other.”
    • “Music and art are serviceable, though the third area felt a bit rough to distinguish some dangerous areas from the safe ones.”
  • replayability

    14 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    The game offers strong replayability through its four distinct characters, each with unique playstyles and multiple build options, encouraging varied gameplay experiences. Its roguelite design ensures no two runs feel the same, with potential for even greater depth through additional gear, characters, and progression systems. Overall, the game is praised for its satisfying gameplay and the promising potential to grow into a top contender in the genre.

    • “Great early access, lots of replayability and very satisfying gameplay, love the vibe and art style.”
    • “Each character doesn't feel better than the other, and all of their unique play styles give the game a lot of replayability.”
    • “The game currently has four characters, and each one offers multiple paths and build options, which gives it a lot of replay value.”
    • “This is, of course, fun to do, but I can see how this can lead to replayability issues.”
    • “More variety in gear would make experimentation even deeper and increase replayability even further.”
    • “I would love to see even more playable characters!”
  • optimization

    11 mentions Positive Neutral Negative
    18% positive mentions, 55% neutral mentions, 27% negative mentions

    Optimization is inconsistent, with certain character builds and particle effects causing significant frame rate drops even on high-end PCs. Performance is generally steady but may struggle to maintain stable 60 FPS on devices like the Steam Deck, highlighting the need for improvements in stability and resource management.

    • “Performance is pretty steady too, despite no graphics settings outside of resolution.”
    • “No performance issues or whatever.”
    • “Some optimization is very needed in the segment of character skills being able to outright destroy fps by stacking particles infinitely.”
    • “A lot of work needs to be done on optimization before serious runs could be done on something like a Steam Deck, but even on my good PC there were builds that cut the framerate in half.”
    • “Optimization is also an issue with certain builds tanking the performance even if your device isn't taxed.”
  • atmosphere

    11 mentions Positive Neutral Negative
    45% positive mentions, 55% neutral mentions, 0% negative mentions

    The game features a captivating dark fairytale atmosphere with stylish, detailed environments and art that enhance immersion without overwhelming the player. Combined with smooth combat and strong audio-visual design, the atmosphere consistently engages players and enriches the roguelite experience.

    • “The graphics and dark fairytale atmosphere are absolutely beautiful, and the combat feels incredibly smooth and satisfying.”
    • “Cinderia is a stylish action roguelite with excellent music, strong atmosphere, and a clear love for detail.”
    • “The dark atmosphere, charming art, and tight gameplay loop make every single run a joy to experience.”
  • grinding

    9 mentions Positive Neutral Negative
    11% positive mentions, 0% neutral mentions, 89% negative mentions

    Grinding in the game is generally acknowledged as significant but not overly tedious, with many players finding it fun and rewarding due to varied builds and challenging progression. While some experience mid-game grindiness or eventual boredom after extensive play, others appreciate the steady challenge and engaging combat that encourages continued play without feeling like a chore. Overall, the grind contributes to a satisfying progression system that keeps players invested.

    • “There is a variety of builds you can try, making each run feel refreshing and not tedious.”
    • “Went deep enough into challenge runs on Hades I & II before getting bored with how grindy and easy the game became (after a huge number of hours though).”
    • “It's difficult, and grindy, but I expected that after watching Blitz, RealCivilEngineer, MyCade, and a few others on YouTube.”
    • “Fun roguelike that is easy to understand, just mid-game is grindy but fun.”
  • character development

    7 mentions Positive Neutral Negative
    71% positive mentions, 29% neutral mentions, 0% negative mentions

    The game features well-crafted character development with meaningful progression mechanics and distinct, appealing designs inspired by fantasy and fairy tales. Players appreciate the depth that encourages experimentation, complemented by unique character kits and a compelling story. Overall, character design is praised for its creativity and atmosphere, enhancing the gameplay experience.

    • “It has great atmosphere, sharp character design, meaningful progression, and enough depth to reward experimentation.”
    • “The gameplay is great, the character designs and skills are cool, the music is amazing, and the art style is fantastic.”
    • “Playable character designs and plot are inspired by fantasy and fairy tales, but very reminiscent of RWBY (back when Monty Oum was alive).”
  • stability

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The game runs smoothly and performs well even on lower power settings like the original Steam Deck at 10 TDP. However, it suffers from some stability issues including buggy aim assist for mouse and keyboard, occasional audio looping bugs, and minor localization problems.

    • “Runs great on original Steam Deck at 10 TDP for those who prefer that setting.”
    • “Awesome game, looks great and runs great.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization involves in-game items and upgrades that activate on kills, with ads used to summon bosses, though some exceptions exist like the twins. Players acknowledge the game's variety but imply some inconsistency in ad usage for certain bosses.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is generally well-translated, but some jokes and dialogue—especially those rooted in Chinese cultural context—may feel awkward or unclear to non-Chinese players.

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Play Times

17h Median play time
13h Average play time
5-20h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Cinderia is a hack and slash game with fantasy and dark fantasy themes. Common tags for Cinderia include indie, roguelite, 2.5d, isometric, early access and others.

Cinderia is available on PC, Steam Deck and Windows.

On average players spend around 13 hours playing Cinderia.

Cinderia was released on March 30, 2026.

Cinderia was developed by MyACG Studio.

Cinderia has received overwhelmingly positive reviews from players. Most players liked Cinderia for its gameplay but disliked it for its replayability.

Cinderia is a single player game.

Similar games include Death Must Die, Have a Nice Death, Windblown, Astral Ascent, Garden of Witches and others.