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About Cinderia

Cinderia is a single player hack and slash game with fantasy and dark fantasy themes. It was developed by MyACG Studio and was released on March 30, 2026. It received overwhelmingly positive reviews from players.

A roguelike action tale born of dark fairytales and smoldering ruin. On the night the witch set the world ablaze, the ancient order fell with it.Kingdoms crumbled into charred wasteland, and only drifting ash remained to whisper among the ruins. Across a land where embers entwine with shadow, a small few still resist the spreading corruption — souls capable of swallowing the remnants of black magi…

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Games Like Cinderia

Looking for games like Cinderia? Here are top hack and slash recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Windblown, Death Must Die or Ravenswatch.

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Reviews

96%Audience ScoreBased on 698 reviews
gameplay79 positive mentions
grinding11 negative mentions

  • Combat is fast-paced, responsive, and satisfying with a smooth gameplay loop.
  • Four unique characters offer diverse playstyles and extensive build variety, ensuring high replayability.
  • The game features a distinctive dark fantasy art style with impressive music that enriches the atmosphere.
  • Some bosses and enemies have unclear telegraphs and large hitboxes, leading to frustrating and sometimes unfair damage.
  • Visual clutter and effect overload in late stages can reduce clarity during intense fights.
  • Early access issues include translation errors, occasional bugs, and some balance problems with certain characters and builds.
  • gameplay

    163 mentions Positive Neutral Negative
    48% positive mentions, 50% neutral mentions, 2% negative mentions

    The gameplay is widely praised for its smooth, fast-paced, and responsive combat, with each of the multiple unique characters offering distinct playstyles and a wealth of build options that promote experimentation and replayability. It combines familiar roguelite mechanics reminiscent of titles like Hades and Cult of the Lamb, but stands out with satisfying upgrade systems, engaging boss fights, and a well-balanced mix of complexity and accessibility. While some note minor balance and polish issues typical of early access, overall the gameplay loop is addictive, rewarding, and offers strong potential as a standout in the genre.

    • “Gameplay is built around fast, responsive combat that rewards experimentation.”
    • “Every successful run feels earned not only through skill but also through understanding how individual mechanics interact with one another.”
    • “The entire game is quite strong; good run to run variance, great art direction, gameplay feels smooth, metaprogression is done well, and especially tight balancing makes each run feel great.”
    • “The gameplay feels like someone tried to make Hades, but everything came out much cheaper and weaker.”
    • “Most of the characters are fun to play, but the summoner style forest princess is probably the single worst; her pet AI is absolute dogwater and her playstyle, resource gain, as well as the summoning mechanic, is horrible—just not worth playing at all. Rivet plays like a far superior summoner to her.”
    • “And the aura effects are not overwhelming gameplay.”
  • graphics

    108 mentions Positive Neutral Negative
    54% positive mentions, 43% neutral mentions, 3% negative mentions

    The game's graphics receive widespread praise for their unique, dark fairytale and grim aesthetic that combines elements reminiscent of Cult of the Lamb and Darkest Dungeon, featuring charming chibi-style character designs and richly detailed, cohesive environments. Reviewers highlight the art style as a major draw, describing it as visually striking, polished, and complementing the game's tone and atmosphere exceptionally well, though some mention occasional bugs and a desire for more graphics settings. Overall, the visuals are seen as a standout element that enhances the gameplay experience with smooth, responsive combat animations and a captivating artistic identity.

    • “Ash-covered ruins, corrupted landscapes, and imposing enemies help establish a memorable aesthetic that remains consistent throughout the experience.”
    • “The graphics and dark fairytale atmosphere are absolutely beautiful, and the combat feels incredibly smooth and satisfying.”
    • “Lively and lovely visuals with a lot of character to them, a dark art style that sticks together well and has character down to the sprite level.”
    • “Really fun game, I just hope the devs optimize it or add an option to turn down the graphics a bit to reduce some stuttering; might just be my PC though.”
    • “Performance is pretty steady too, despite no graphics settings outside of resolution.”
    • “I was unsure at first because the visuals looked a little simplistic, but the game makes up for that with a skill/ability variety I haven't seen in any other roguelite I've played so far.”
  • story

    74 mentions Positive Neutral Negative
    31% positive mentions, 65% neutral mentions, 4% negative mentions

    The game's story is currently simple and feels incomplete, serving as an introductory framework that many users find promising due to its dark fairy tale setting and interesting characters. While the narrative depth and polish are limited in early access—with some rough translations and minimal progression—players appreciate the atmosphere, art style, and integration of story elements with gameplay. Most reviews express optimism about future updates expanding the story, adding character development, and enriching the overall lore.

    • “It has a cool story to it and the different characters you get to play make it so it doesn't get boring.”
    • “Rather than relying solely on narrative exposition, Cinderia allows its atmosphere to tell much of the story, creating a world that invites exploration despite its desolation.”
    • “Fortunately, the developers have been transparent about their plans to expand the roster of characters, improve the storyline, and add additional content over time, suggesting that the current version is only the foundation of a much larger project.”
    • “The story is unfinished, and the translation is rough in places—sometimes parts aren't translated at all—but that's something I can overlook since the game is still in development.”
    • “The story feels barebones right now; there isn't a strong "why am I doing this," so I think some more personal character dialogue could help fix this.”
    • “There isn't much of a story line, rather just a premise of one.”
  • music

    57 mentions Positive Neutral Negative
    61% positive mentions, 32% neutral mentions, 7% negative mentions

    The music in the game is widely praised for its quality, fitting atmosphere, and memorable soundtrack composed by the same artist behind Dead Cells. It effectively enhances the mood, balancing tension and melancholy, and complements the unique art style, creating a strong overall vibe. While a few users find it less memorable or repetitive, the soundtrack is generally regarded as a standout feature that significantly enriches the gameplay experience.

    • “The audio design further reinforces the atmosphere, with music and sound effects adding tension during battles and melancholy during quieter moments.”
    • “The music, mood, and presentation give the game a strong identity.”
    • “First time opening the game and the music in the menu already got me but then in the boss fight... genuinely gave me chills.”
    • “I'm not fond of the music; it gets old very fast.”
    • “My only critiques and concerns are extremely subjective: the music isn't memorable enough; it doesn't set the mood nor does it sell dramatic moments well enough sometimes and I find myself listening to other music.”
    • “The music is alright, though not outstanding, and kinda blends into each other.”
  • replayability

    22 mentions Positive Neutral Negative
    27% positive mentions, 59% neutral mentions, 14% negative mentions

    The game offers strong replayability, driven by multiple distinct characters, each with unique mechanics, diverse builds, and playstyles that encourage experimentation. Despite being in early access, it provides satisfying progression and varied runs that keep gameplay fresh and engaging, with potential for even deeper replay value as content expands.

    • “Multiple playable characters further enhance replayability, as each hero introduces unique mechanics and encourages different approaches to combat.”
    • “The game currently has four characters, and each one offers multiple paths and build options, which gives it a lot of replay value.”
    • “Combat and replayability are insanely satisfying, with many items, passives, and skills that wildly change your character as you progress.”
    • “This is, of course, fun to do, but can I see how this can lead to replayability issues.”
    • “More variety in gear would make experimentation even deeper and increase replayability even further.”
    • “I would love to see even more playable characters!”
  • optimization

    18 mentions Positive Neutral Negative
    17% positive mentions, 66% neutral mentions, 17% negative mentions

    The game's optimization is mixed, with generally smooth mechanics and good performance on some devices like Steam Deck, but certain builds and intense effects cause significant frame drops and stuttering. Users report fluctuating performance, a lack of graphics options, and a need for stability improvements before serious playthroughs, especially on less powerful hardware. Overall, optimization issues remain a key area needing attention from the developers.

    • “The performance is great.”
    • “Performance is pretty steady too, despite no graphics settings outside of resolution.”
    • “[+] Good optimization for Steam Deck.”
    • “Some optimization is very needed in segments of character skills being able to outright destroy FPS by stacking particles infinitely.”
    • “A lot of work needs to be done on optimization before serious runs could be done on something like a Steam Deck, but even on my good PC there were builds that cut the framerate in half.”
    • “I made it to the third boss, and one of his AoE attacks absolutely tanked the performance on my Steam Deck.”
  • atmosphere

    16 mentions Positive Neutral Negative
    44% positive mentions, 50% neutral mentions, 6% negative mentions

    Cinderia is widely praised for its strong, immersive atmosphere, blending dark fairytale visuals, stylish combat, and evocative audio design to create a moody and engaging world. The game's ambiance effectively conveys story and tension without heavy reliance on narrative exposition, drawing players into its desolate yet inviting environment. Overall, the atmosphere is a standout aspect that enhances each run and complements the game's gameplay and progression.

    • “Rather than relying solely on narrative exposition, Cinderia allows its atmosphere to tell much of the story, creating a world that invites exploration despite its desolation.”
    • “The audio design further reinforces the atmosphere, with music and sound effects adding tension during battles and melancholy during quieter moments.”
    • “The dark atmosphere, charming art, and tight gameplay loop make every single run a joy to experience.”
    • “A bit sad that the story is not creating additional atmosphere, but maybe something will change by release.”
  • grinding

    12 mentions Positive Neutral Negative
    8% positive mentions, 0% neutral mentions, 92% negative mentions

    Grinding in the game is generally seen as enjoyable and well-balanced, with varied enemies and builds that keep runs fresh rather than repetitive. While some find the early or mid-game grind a bit tedious or challenging, the overall progression and combat remain engaging, making the grind feel rewarding rather than excessive.

    • “There is also a variety of builds that you can go for that makes each run feel refreshing and not tedious.”
    • “I appreciate that the game goes in a different direction once you get into the mid game and unlock other characters, but honestly nothing made the early game feel worth grinding for this price point.”
    • “Went deep enough into challenge runs on Hades I & II before getting bored with how grindy and easy the game became (after a huge number of hours though).”
    • “Fun roguelike that is easy to understand but mid game is grindy.”
  • character development

    10 mentions Positive Neutral Negative
    60% positive mentions, 10% neutral mentions, 30% negative mentions

    The character development is praised for its detailed, clear, and visually appealing designs that enhance combat readability and atmosphere. Players appreciate the unique skills and progression mechanics, with inspirations drawn from fantasy and fairy tale themes, contributing to a meaningful and rewarding gameplay experience. The distinct and charming art style, along with engaging story elements, adds depth and appeal to the characters.

    • “Character designs are detailed without sacrificing clarity during combat, ensuring that players can easily read enemy attacks amid the chaos.”
    • “It has great atmosphere, sharp character design, meaningful progression, and enough depth to reward experimentation.”
    • “The gameplay is great, the character designs and skills are cool, the music is amazing, and the art style is fantastic.”
    • “Playable character designs and plot are inspired by fantasy and fairy tales, but very reminiscent of RWBY (back when Monty Oum was alive).”
    • “+ Cute character design with their own unique kits to play, but Black Witch is cute, I still can't find a good one to play.”
    • “Also, the character designs are very cute, and the enemy designs are very cool, and I would 100% buy the digital artbook if one was released (please release a digital artbook).”
  • stability

    4 mentions Positive Neutral Negative
    75% positive mentions, 0% neutral mentions, 25% negative mentions

    The game runs smoothly and performs well on the original Steam Deck, even at lower TDP settings, providing a visually pleasing experience. However, there are some minor stability issues such as buggy aim assist for mouse and keyboard, occasional audio looping bugs, and excessive NPC dialogue combined with subpar localization.

    • “Runs great on the original Steam Deck at 10 TDP for those who use that setting.”
    • “Runs great.”
    • “Awesome game, looks great and runs great.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is criticized for intrusive ads during boss fights, detracting from the gameplay experience, especially since some bosses lack engaging movesets. However, the game offers a notable variety in builds and thoughtfully integrates ads with certain in-game features.

    • “Boss fights are a bit underwhelming, mainly due to unnecessary ads instead of the boss actually having a moveset that makes you go "wow, that was a cinema."”
    • “Another fun thing I just discovered - there are a bunch of items, upgrades, or other things in the game that trigger only upon a kill of something, and as such, rather thoughtfully devs gave every single boss ads to summon... except the twins!”
    • “First off, the advertising saying that the build variety is unmatched is accurate.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact is enhanced by the tangible sense of progression through visible base expansions after upgrades, creating a rewarding experience. However, some frustration arises from gameplay mechanics like the limited dash range, which can hinder fluid combat and affect player satisfaction.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is generally well-translated, but some jokes and dialogue, particularly those rooted in Chinese culture, may feel awkward or lose their impact for non-Chinese players. Overall, the humor can come across as slightly rough or offbeat at times.

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Play Times

17h Median play time
13h Average play time
5-20h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Cinderia is a hack and slash game with fantasy and dark fantasy themes. Common tags for Cinderia include indie, roguelite, 2.5d, isometric, early access and others.

Cinderia is available on PC, Steam Deck and Windows.

On average players spend around 13 hours playing Cinderia.

Cinderia was released on March 30, 2026.

Cinderia was developed by MyACG Studio.

Cinderia has received overwhelmingly positive reviews from players. Most players liked Cinderia for its gameplay but disliked it for its optimization.

Cinderia is a single player game.

Similar games include Windblown, Death Must Die, Ravenswatch, Astral Ascent, Have a Nice Death and others.