Skip to main content
Cinderia Game Cover

About

Cinderia is a single player hack and slash game with fantasy and dark fantasy themes. It was developed by MyACG Studio and was released on March 30, 2026. It received overwhelmingly positive reviews from players.

Unleash the Ash.  A brutal, high-speed action roguelite set in a dying dark fairytale world. Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash. Four distinct heroes. Four lethal playstyles. Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean. Tight controls. Instant response. Every fight is a test of skill—an…

Skip User Reviews

96%
Audience ScoreBased on 374 reviews
gameplay41 positive mentions
grinding7 negative mentions

  • Engaging and fast-paced combat with smooth and responsive controls that provide a satisfying roguelike experience.
  • Large build variety with unique characters and numerous skills, passives, and equipment enabling diverse playstyles.
  • Strong art direction and music that create a charming yet dark fantasy atmosphere, enhancing the overall game feel.
  • Balance issues including overtuned bosses, difficulty spikes, and some characters feeling underpowered or overpowered.
  • Performance problems such as frame drops and visual clutter especially during chaotic battles with many summons and effects.
  • Language and translation inconsistencies, occasional confusing UI elements, and some missing polish expected in early access.
  • gameplay
    91 mentions Positive Neutral Negative

    The gameplay is praised for its smooth, fast-paced, and addictive action roguelite loop with diverse character builds and strategic variety, drawing favorable comparisons to Hades while offering unique mechanics and strong metaprogression. Some criticisms note occasional balance issues, such as the inconsistency of the corruption mechanic and certain overpowered bosses, but overall, the combat feels polished and engaging. Players appreciate the depth beneath the accessible surface, with enjoyable skill interactions, well-designed characters, and a gameplay experience that remains fun and promising even in early access.

    • “The entire game is quite strong; good run to run variance, great art direction, gameplay feels smooth, metaprogression is done well, and especially tight balancing makes each run feel great.”
    • “The 4 characters that are playable each offer a unique gameplay experience: Rue is your hyper mobile hit and run rogue, Rivet can be your long range shooter, turret bastion builder, or boss suplexing monster, the Dragon Knight is your parry focused tanky character who can also hit like a truck, and Uma is an interesting take on the summoner archetype that, while not perfect, works fairly well.”
    • “All characters have unique upgrade and skill pools that you can pick from, and all characters have multiple build archetypes you can go for thanks to their unique resources and mechanics, and there's an equipment system on top of that.”
    • “The gameplay feels like someone tried to make Hades, but everything came out much cheaper and weaker.”
    • “The boss stages repeat in a fixed order, so it can get a bit boring if you play a lot — or maybe there’s a randomization mechanic that I haven’t unlocked yet?”
    • “Most of the characters are fun to play but the summoner style forest princess is probably the single worst. Her pet AI is absolute dogwater and her playstyle and resource gain as well as the summoning mechanic is horrible, just not worth playing at all. Rivet plays like a far superior summoner to her.”
  • graphics
    58 mentions Positive Neutral Negative

    The graphics receive consistent praise for their unique, dark, and grim art style reminiscent of games like Cult of the Lamb and Hades, with clean, polished visuals and smooth, responsive combat animations. Users appreciate the striking aesthetic, atmospheric design, and character diversity, noting the art style's strong contribution to the overall gameplay experience. Some mention minor visual simplifications or occasional bugs, but overall, the graphics are regarded as a standout and appealing aspect of the game.

    • “The art style and atmosphere are standout elements.”
    • “Cinderia immediately caught my eye with its striking dark fairytale art style and smooth combat.”
    • “The art style and story aren't something I've seen before; I like how they look like those paper puppets people make, and how dark and grim everything feels, too!”
    • “[*] small bugs present and missing elements at times regarding visuals/sound.”
    • “I was unsure at first because the visuals looked a little simplistic, but oh boy, the game makes up for that with a skill/ability variety I haven't seen in any other roguelite I've played so far.”
    • “Serviceable and clean visuals.”
  • story
    37 mentions Positive Neutral Negative

    The game's story is currently simple and somewhat shallow, fitting its early access status, but it features a captivating, dark fantasy premise with potential for expansion. Players appreciate the intriguing characters and grim art style, expressing anticipation for more depth, locations, and narrative development in future updates. Overall, the story effectively complements the gameplay but awaits further fleshing out to become truly engaging.

    • “The story that currently exists is pretty decent, and I feel that it has the potential to be great once they expand on it.”
    • “The story, while simple, is captivating enough that it makes me want to find out more.”
    • “I can enjoy the premise of the story as well as the characters themselves.”
    • “The story is quite shallow currently but as the game is still in early access that is fine for now.”
    • “While there is a story, it does not appear to be too fleshed out yet, which is not a huge problem given that the game is still in early access.”
    • “Why are devs always overlooking the narrative and just keep stacking up with the blend prosaic rusty ass story?”
  • music
    32 mentions Positive Neutral Negative

    The music in the game is consistently praised for its fitting, atmospheric, and engaging soundtrack, often highlighted as a standout feature that complements the art style and gameplay. Many users appreciate the composer’s work, noting its similarity to Dead Cells and its ability to enhance the overall experience with memorable and chill-inducing tracks. While some find it blends into the background, the majority regard the music as exceptional and a key part of the game's appeal.

    • “Pretty good game, art is very good, SFX and music are on point, and the action is fluid and fast paced; enjoyed it a lot!”
    • “Music is very fitting and pleasant, I found myself not wanting to turn it down or off completely, which isn't the case for most other roguelikes.”
    • “The music is made by the same composer as Dead Cells and the composer's style fits this game very well.”
    • “Zero background music or dialogue, and some of the attacks seem pretty unintuitive (namely one you can get locked in for like 8 hits).”
    • “The music is alright, though not outstanding, and kinda blends into each other.”
    • “Music and art are serviceable, though the third area felt a bit rough to distinguish some dangerous areas from the safe ones.”
  • grinding
    8 mentions Positive Neutral Negative

    The grinding aspect is noted as substantial but generally manageable, offering a solid and rewarding experience with varied builds that keep gameplay fresh. While some find it grindy and challenging, many appreciate the progression system and pacing, which prevent the grind from becoming tedious. Overall, grinding supports satisfying long-term engagement without feeling excessive.

    • “There is also a variety of builds that you can go for that makes each run feel refreshing and not tedious.”
    • “Went deep enough into challenge runs on Hades I & II before getting bored with how grindy and easy the game became (after a huge number of hours though).”
    • “Grindy af but it's solid!”
    • “It's difficult, and grindy, but I expected that after watching Blitz, RealCivilEngineer, Mycade, and a few others on YouTube.”
  • replayability
    7 mentions Positive Neutral Negative

    The game offers strong replayability through four distinct playable characters, each providing unique gameplay styles and strategies, enhancing variety with each playthrough. Players appreciate the expanding builds and possibilities, comparing its potential favorably to titles like Hades, especially if future updates add more characters, talent trees, and meta progression. Overall, the diverse characters and evolving gameplay contribute to an engaging rogue-lite experience with promising replay value.

    • “The 4 characters that are playable each offer a unique gameplay experience: Rue is your hyper mobile hit and run rogue; Rivet can be your long range shooter, turret bastion builder, or boss suplexing monster; the Dragon Knight is your parry-focused tanky character who can also hit like a truck; and Uma is an interesting take on the summoner archetype that, while not perfect, works fairly well.”
    • “Each of the 4 characters plays completely differently, boosting replay value.”
    • “The more you play, the more builds and possibilities you discover. This game has so much potential to grow into a huge challenger to Hades in terms of gameplay and fun. If they continue expanding variety, talent tree options, meta progression, replayability, and build-options, they will become the kings of the genre. This game is done in a fantastic way. Bravo developers!”
    • “This is, of course, fun to do, but I can see how this can lead to replayability issues.”
    • “The more you play, the more builds and possibilities you discover and oh wow, this game has so much potential to grow into a huge challenger to Hades in terms of gameplay and fun, if they continue expanding variety, talent tree options, meta progression, replayability, and build-options.”
    • “Very similar in gameplay wise to Hades, except with different playable characters to add even more replayability.”
  • optimization
    7 mentions Positive Neutral Negative

    The game's optimization requires significant improvement, as users report unstable performance, frequent frame drops, and inconsistent frame rates even on high-end PCs and devices like the Steam Deck. Certain builds particularly cause severe performance drops despite low hardware usage.

    • “No performance issues or whatsoever.”
    • “Only issue I personally find the smallest bit bothersome is the fact its performance could be better.”
    • “Performance needs some stability improvements.”
    • “Optimization is an issue with certain builds tanking the performance even if your device isn't taxed.”
    • “A lot of work needs to be done on optimization before serious runs could be done on devices like the Steam Deck; even on a good PC, some builds cut the framerate in half.”
  • character development
    5 mentions Positive Neutral Negative

    Character development features well-designed, distinct characters with unique skills inspired by fantasy and fairy tales, evoking a style reminiscent of RWBY. The characters are visually appealing and contribute to an interesting story premise, enhancing gameplay variety.

    • “The gameplay is great, the character designs and skills are cool, the music is amazing, and the art style is fantastic.”
    • “Playable character designs and plot are inspired by fantasy and fairy tales, but very reminiscent of RWBY (back when Monty Oum was alive).”
    • “Great music and distinct character design, and interesting story premise.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game’s atmosphere is highly praised for its captivating and dark art style, drawing strong comparisons to titles like Darkest Dungeon. Players find the immersive ambiance and charming visuals deeply engaging, enhancing the overall experience alongside fluid combat and tight gameplay.

    • “The art style and atmosphere are standout elements.”
    • “I usually play different simulators, but this game’s atmosphere really pulled me in — even at almost 40 years old.”
    • “The dark atmosphere, charming art, and tight gameplay loop make every single run a joy to experience.”
  • stability
    2 mentions Positive Neutral Negative

    The game is generally stable and runs well, but experiences issues with buggy aim assist on mouse and keyboard, occasional looping audio bugs, and some localization problems.

  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is generally well-translated, though some jokes and dialogue feel slightly awkward or lost in translation, especially those originally in Chinese, which may seem strange to some players.

  • monetization
    1 mentions Positive Neutral Negative

    Users appreciate the game's monetization for offering a wide variety of builds, as advertised, suggesting a positive balance between content and in-game purchases.

Skip Game Offers

Buy Cinderia

17h Median play time
13h Average play time
7-20h Spent by most gamers
*Based on 4 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Cinderia
Skip FAQs

Frequently Asked Questions

Cinderia is a hack and slash game with fantasy and dark fantasy themes.

Cinderia is available on PC, Steam Deck and Windows.

On average players spend around 13 hours playing Cinderia.

Cinderia was released on March 30, 2026.

Cinderia was developed by MyACG Studio.

Cinderia has received overwhelmingly positive reviews from players. Most players liked Cinderia for its gameplay but disliked it for its grinding.

Cinderia is a single player game.

Similar games include Windblown, Ravenswatch, Death Must Die, Warm Snow, Jotunnslayer: Hordes of Hel and others.