Skip to main content

Jotunnslayer: Hordes of Hel

Jotunnslayer: Hordes of Hel Game Cover
81%Game Brain Score
graphics, gameplay
grinding, monetization
85% User Score Based on 2,984 reviews
Critic Score 74%Based on 4 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxSteam DeckWindowsPlayStation
Jotunnslayer: Hordes of Hel Game Cover

About

Jotunnslayer: Hordes of Hel is a single player and multiplayer casual hack and slash game with fantasy and dark fantasy themes. It was developed by Games Farm and was released on September 3, 2025. It received mostly positive reviews from critics and positive reviews from players.

Jotunnslayer: Hordes of Hel is a gripping roguelike, horde-survivor game with top-notch graphics. Choose one of the damned heroes and attempt to pass the Gods' test by fighting your way through waves of mythical adversaries. If you succeed in all the trials, you will become the chosen Jotunnslayer.

Skip User Reviews

85%
Audience ScoreBased on 2,984 reviews
graphics406 positive mentions
grinding66 negative mentions

  • Impressive visuals and sound with a strong Norse mythology theme that enhances immersion.
  • Engaging and satisfying gameplay loop with a mix of character classes, god powers, and build customization.
  • Rewarding and non-grindy meta-progression system that encourages experimentation and replayability.
  • Limited content and repetitive objectives can reduce long-term replay value after progression.
  • Balance issues with some skills and characters feeling overpowered while others are underwhelming.
  • Performance problems and long loading times affect gameplay experience on certain platforms.
  • graphics
    601 mentions Positive Neutral Negative

    The game's graphics are widely praised as among the best in the roguelike/bullet-hell genre, featuring stunning, high-quality visuals and animations that bring the Norse mythology theme to life with a Diablo-like aesthetic. Players highlight the crisp, immersive art style, smooth performance (even on lower-end machines with some settings tweaks), and impressive visual effects that enhance gameplay immersion. While some note occasional performance issues during intense moments and minor visual clutter, overall the graphics are considered a standout feature that significantly elevates the experience despite some gameplay and balance critiques.

    • “Jotunnslayer doesn't innovate tremendously in the bullet heaven/survivors sphere, but it does deliver very polished gameplay with deep build & theorycraft along with excellent visuals and animation.”
    • “The visuals are stunning—dark, gritty, and dripping with Norse mythology vibes.”
    • “The graphics and sound design are incredible, with stunning visuals for the genre and an immersive atmosphere that elevates every battle.”
    • “The graphics and menus first made me think that this is a mobile game with a port on PC.”
    • “After 10 minutes, the screen is so cluttered with graphic effects that you can no longer find your character.”
    • “Graphics are very mid and give me a PS3 era vibe but not in a good retro kind of way.”
  • gameplay
    466 mentions Positive Neutral Negative

    The gameplay of Jotunnslayer offers a polished and addictive horde-survival experience blending rogue-like progression with Norse mythology themes, featuring smooth combat mechanics, distinct character builds, and engaging objective-based levels. While praised for its visuals, satisfying combat, and variety of weapons and god powers, some reviewers note the gameplay can feel repetitive, shallow, or lacking mechanical depth over extended sessions, with meta-progression and skill synergies needing refinement. Overall, it delivers a solid, accessible gameplay loop that appeals to genre fans, though further content and balance improvements are anticipated.

    • “It has many mechanics that make it feel unique compared to others in the genre, namely its map and boss designs, and there's enough to grind and do to keep you occupied for a couple dozen hours.”
    • “Its mechanics are tightly crafted around weapon mastery, enemy variety, and build strategy, creating a gameplay experience that’s engaging from the first swing to the final boss fight.”
    • “The gameplay is fast-paced, the combat is buttery smooth, and the sheer satisfaction of carving through hordes of enemies is next-level.”
    • “All attacks and skills are automated and you just have to run around and let it auto hit everything... the main attack and attack direction can be switched to manual but even then all skills are on auto and it just feels like there is nothing to really play but just run around the map... just horrible gameplay... felt more like a ripoff android game, not a pc rpg!”
    • “The core combat loop is functional, but it becomes repetitive relatively quickly and lacks the mechanical depth needed to sustain player engagement over longer play sessions.”
    • “The gameplay is repetitive, the mechanics feel uninspired, and there’s little to keep you engaged beyond the first hour.”
  • music
    163 mentions Positive Neutral Negative

    The music in the game is widely praised for its powerful, thematic Norse-inspired soundtrack that effectively enhances the atmosphere and immersion, with many calling it a standout feature that elevates the combat and visuals. While generally seen as fitting and intense, some players note the soundtrack can become repetitive over extended play. Overall, the music, along with sound effects and voiceover, significantly contributes to a compelling and immersive Viking-themed experience.

    • “The soundtrack never distracts, but it elevates every large-scale fight, making even late-game runs feel epic and desperate.”
    • “The atmosphere is immersive, supported by striking visuals and a thunderous soundtrack that elevates every battle.”
    • “The atmospheric soundtrack perfectly complements the visuals, with haunting melodies and thunderous battle themes that amplify the sense of urgency and danger.”
    • “As you go beyond 10 hours, the game becomes tiresome and even soul-draining if you try going for 100%: each run feels exactly the same, the repetitive music annoys, and fps drops down to stable 10-20 in long sessions (30+ minutes) or on specific maps.”
    • “The only criticism I have is that the music can quickly feel repetitive.”
    • “Music is fine but gets repetitive fast.”
  • story
    109 mentions Positive Neutral Negative

    The story in this game is generally considered minimal and lacks depth, with many players noting a desire for more world-building, lore, and a richer narrative experience akin to Diablo or Hades. While the mission and quest system adds structure and variety to gameplay, story elements often feel repetitive, underdeveloped, or disconnected, serving mainly as simple objectives rather than a compelling arc. Some appreciate the Norse mythology atmosphere and thematic touches, but overall the story is seen as secondary to the gameplay and progression mechanics.

    • “The lore is rich, woven seamlessly into the world through runes, NPCs, and subtle environmental storytelling.”
    • “Helheim in particular stood out, with quests that actively told a story, and I think the game would benefit from leaning more into that approach.”
    • “Just started, but I already love what I'm seeing: great visuals that are (so far) easy to parse, characters and skills that feel powerful and unique, quests within levels that structure your play, a progression system that seems rewarding and flexible... looking forward to delving more into this!”
    • “The story makes no sense, is painfully boring, and adds absolutely nothing to the experience.”
    • “The pacing is painfully slow, and even the story (if you can call it that) fails to provide any real motivation to keep playing.”
    • “The in-game quests are unceasing and only serve to give you gold, but don't ever grant in-game bonuses or rewards; they are also exceptionally repetitive, meaning the core gameplay loop of 'survive waves' gets constantly interrupted by something which doesn't actually contribute to the gameplay.”
  • optimization
    81 mentions Positive Neutral Negative

    The game is generally well optimized, running smoothly on a wide range of hardware including low-end PCs and the Steam Deck, with stable frame rates and clean graphics. However, performance issues arise during extended or intense endless mode runs, causing significant framerate drops and occasional crashes. While praised for its impressive visuals and solid overall performance, further optimization—especially for long play sessions and certain platforms—is still needed.

    • “My PC runs Crimson Desert smoothly, which speaks volumes about this game's optimization.”
    • “With so many added contents and optimization, this game is absolutely top tier in this genre.”
    • “The game runs exceptionally well on the Steam Deck, showing that it’s very well optimized for the platform.”
    • “Optimization is garbage leading to offensive boot time and load screens.”
    • “Main concern is the performance issue, especially in endless mode (after 15 min it is starting to be problematic and after 20/25 it's borderline unplayable sitting at 10/20 fps).”
    • “The game has poor performance even with reduced settings.”
  • grinding
    71 mentions Positive Neutral Negative

    Grinding in the game is a significant aspect, with many players finding it somewhat tedious and repetitive, especially at higher difficulties where progression demands heavy grinding. While some appreciate the meaningful and rewarding unlocks that incentivize continued play, others feel the grind can be unbalanced, slow, and occasionally frustrating due to limited character progression options and ramping costs. Overall, the grind is typical of the genre—neither too fast nor too slow—but can wear on players who prefer more varied or less repetitive content.

    • “You'll need a second life for grinding.”
    • “This game might actually be better than Path of Exile 2... let's see: no gambling, no grinding, no 'vision', no melee debuff, no server desync, no micro transactions - only good ARPG fun.”
    • “Builds are more frustrating than fun, often feeling pointless to bother with, and the ones that do work usually demand excessive grinding just to unlock the skills and passives needed to make them viable.”
    • “Meta progression is connected to coins you collect during a match and besides passive stuff it also unlocks new abilities and ability evolutions - then there's the fact that there's only one character with meta passive gold gain increase - so after grinding 3 hours (new save for version 1.0) I still feel like playing any other character will just slow down my progression; the abilities are very basic, very limited, with linear progression.”
    • “The upgrades they offer you, versus the challenge they've set before you with difficulties passed normal mode, there is a grinding curve that reaches the deepest parts of the ocean.”
  • replayability
    71 mentions Positive Neutral Negative

    Replayability is widely praised in this game, driven by diverse character builds, meaningful upgrades, random elements, and multiple difficulty modes that keep each run fresh and engaging. While some note that replay value may diminish after fully unlocking content or maxing out upgrades, overall it offers a strong and natural incentive to keep playing, especially given the game's variety and progression systems. However, a few reviewers feel the current limited maps and god skills slightly constrain long-term replayability, suggesting future updates could enhance depth further.

    • “After more than 70 hours and unlocking every single achievement, I can confidently say this game delivers relentless combat, meaningful progression, and exceptional replayability without ever overstaying its welcome.”
    • “Replayability is guaranteed by a lot of things to unlock, different builds for all the characters, and of course the randomness of each run.”
    • “There's good variety thanks to different classes, many god-blessings/powers and build possibilities—this keeps it fresh: you can try different combinations, experiment, and that adds replay value.”
    • “A bit of a bummer is how quickly you can max out class upgrades; I'm not sure about long-term replayability once you max out everything (and so far it's not taking that long).”
    • “Beyond that, it doesn’t deliver the replayability a roguelike needs to be successful.”
    • “Unfortunately right now there is not that much replayability; hopefully this gets fixed with future patches.”
  • atmosphere
    41 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its immersive, dark, and gritty Norse mythology-inspired setting, enhanced by striking visuals and a powerful, well-composed soundtrack. Reviews highlight the cohesive art direction, atmospheric world design, and impactful audio that elevate the intense combat and overall gameplay experience. This unique blend of mythic, brooding ambiance with fast-paced action strongly contributes to the game's appeal and replayability.

    • “The atmosphere is immersive, supported by striking visuals and a thunderous soundtrack that elevates every battle.”
    • “Visually and atmospherically, it’s very strong: the Norse mythology setting, the world design and the effects make each run feel mythic and dramatic.”
    • “From the moment you dive into its dark, atmospheric world, the game grips you with its brutal combat, stunning Norse-inspired environments, and relentless waves of enemies.”
    • “Norwegian myth meets pure despair in the world and atmosphere, creating a strong sense of hopelessness.”
    • “It's not fitting for the game's atmosphere.”
    • “If you like mythology, the recent graphics of Path of Exile 2, and the dark atmosphere, this is the roguelike to have in 2025.”
  • stability
    22 mentions Positive Neutral Negative

    Stability in the game is mixed, with many users reporting smooth performance and good playability on the Steam Deck and certain PC setups, while others experience occasional freezes, sound bugs, and softlocks that can disrupt long runs. Despite some glitches and long loading times after patches, the overall experience is considered stable for an early access title. However, persistent bugs occasionally affect gameplay and user satisfaction.

    • “Fun survivor game based on Norse mythology, this game was entertaining and bug free, so worth a couple of hours of fun.”
    • “Definitely recommended and runs great on the Steam Deck — bargain on sale.”
    • “Jotunnslayer: Hordes of Hel runs great on the Steam Deck - as long as you're ready for things to heat up.”
    • “Full of glitches, crashes, menu issues, and losing 40+ minute runs due to softlocks.”
    • “Doesn't recommend the game because it can freeze randomly when leveling up, causing frustration during repeated insane runs.”
    • “After patch 0.3, the game experiences very long loading screens before entering maps and unexpected gameplay glitches at times.”
  • monetization
    16 mentions Positive Neutral Negative

    Monetization in this game draws mixed reactions: some praise the absence of microtransactions and appreciate free content updates and cosmetic-only purchases, while others criticize overpriced DLC, predatory microtransactions, and feel the game leans toward a cash-grab approach despite its authentic theme and developer support.

    • “A Norse thematic survivor game well worth your time and so far well supported by the devs (the Alfheim update giving a new class, zone, and god fully for free, with only further monetization being cosmetics).”
    • “Find my Diablo but without microtransactions.”
    • “No microtransactions.”
    • “As it is, considering the crop of titles in the genre, I just don't feel good recommending this at its current price point or monetization strategy via the presently available DLC.”
    • “Now they also decided to add to the grievance of overpriced, crappy microtransactions and even crappier predatory practices - Twitch drops, which just cements the feeling that this game is a cold-blooded cash grab and not a project of real passion for gaming.”
    • “The 10€ feel more like a cash grab without you getting anything for it but an asset pack mashed together with bad mechanics.”
  • character development
    8 mentions Positive Neutral Negative

    The character development in the game receives mixed feedback, with some praising the strong character designs and art direction that enhance the dark, brutal atmosphere, while others find the designs uninspired and suggest adding more character development branches for depth. Overall, character visuals are a highlight for some, but the development and variety could be improved.

    • “The character designs are just as dull—uninspired, forgettable, and lifeless.”
    • “But the main thing I would do is add character development branches.”
    • “At the current stage I would recommend playing Soulstone Survivors or Nordic Ashes for similar titles with more content; Halls of Torment and Death Must Die for those who want a more Diablo-esque experience, or Crafty Survivors for more unique character design.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is described as clever and over-the-top, often eliciting genuine laughter through its exaggerated and brutal tone. Players appreciate the game's funny elements, which balance well with its intense gameplay.

    • “It's brutal, fast-paced, and hilariously over-the-top—like a metal concert where everyone’s armed with axes.”
    • “It is funny... just think of it.”
    • “Funny game.”
  • emotional
    6 mentions Positive Neutral Negative

    The game evokes mixed emotions, with some players appreciating its wholesome gameplay but others frustrated by slow attack speeds and lack of quality-of-life features like i-frames during dodges. Additionally, hitbox inconsistencies and underwhelming character upgrades limit the sense of progression and emotional engagement.

    • “Just good, wholesome gameplay, just like Vamp.”
    • “There are some problems and things to add, like some monsters had a weird hitbox where you can get hit without them touching you, or having a talent slot system would be nice as you don't bother to reset your class skills if you want to play with another class, but I'm sure they will fix/add this in the near future.”
    • “None of the upgrades from the abilities of each character made me feel like I was ever getting stronger.”
Skip Critic Reviews
Skip Game Offers

Buy Jotunnslayer: Hordes of Hel

15h Median play time
14h Average play time
7-20h Spent by most gamers
*Based on 16 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Jotunnslayer: Hordes of Hel
Skip Game News
Skip FAQs

Frequently Asked Questions

Jotunnslayer: Hordes of Hel is a casual hack and slash game with fantasy and dark fantasy themes.

Jotunnslayer: Hordes of Hel is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.

On average players spend around 14 hours playing Jotunnslayer: Hordes of Hel.

Jotunnslayer: Hordes of Hel was released on September 3, 2025.

Jotunnslayer: Hordes of Hel was developed by Games Farm.

Jotunnslayer: Hordes of Hel has received positive reviews from players. Most players liked Jotunnslayer: Hordes of Hel for its graphics but disliked it for its grinding.

Jotunnslayer: Hordes of Hel is a single player game with multiplayer and local co-op support.

Similar games include Nordic Ashes: Survivors of Ragnarok, Army of Ruin, Soulstone Survivors, Death Must Die, Yet Another Zombie Survivors and others.