- August 18, 2023
- Xekvera
Voidborn
Platforms
About
"Voidborn is a single-player shooter game with impressive visuals, offering a fast-paced, visceral experience with roguelike elements. As a powerful Voidborn, players must destroy corrupt leaders in an ever-changing dark fantasy world. With each death, players evolve, unlocking new skill- and ability upgrades, leading to unlimited replayability and a challenging trial system."











- The movement mechanics are fantastic, providing a fluid and enjoyable gameplay experience.
- The visuals are stunning, combining dark fantasy aesthetics with engaging level design.
- The game has a strong foundation with potential for replayability and interesting upgrades.
- There is a significant lack of enemy and upgrade variety, leading to repetitive gameplay.
- Boss fights are too easy and do not provide a satisfying challenge.
- Some gameplay mechanics, such as hit detection and sound cues, are unpolished and can lead to frustrating experiences.
gameplay
29 mentions Positive Neutral NegativeThe gameplay in Voidborn is generally well-received, featuring a strong core loop and enjoyable mechanics reminiscent of titles like Hades and Ultrakill. However, players express a desire for more variety and unique combat approaches, as well as improvements in balancing and content depth. While the game showcases interesting enemy behaviors and a polished experience, some mechanics, such as healing and melee combat, feel underdeveloped and could benefit from further refinement.
“The general gameplay loop is strong, but there are some things I would like to see improved as the game continues through early access.”
“It has some really interesting mechanics at play, especially how it encourages exploration and the weapons are all great feeling too.”
“Some souls-like mechanics combined with fast gameplay of older movement shooters, with some inspiration from games like Ultrakill, then adding its own spin along with some roguelite mechanics.”
“Voidborn does have some interesting enemy behaviors and a few cool upgrades, but I want to see more that make me approach combat in unique ways to keep gameplay fresh.”
“Brilliant idea to make health insanely scarce for a game that has a lot of aggressive combat mechanics, so you're actively forced to play passively at all times.”
“The only problems that I can give are the healing; it only heals a portion of your health which is annoying. The punch doesn’t feel great either and it’s not useful in combat. I tried to parry the projectiles but it didn’t work as I wanted it to.”