Voidborn Game Cover
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"Voidborn is a single-player shooter game with impressive visuals, offering a fast-paced, visceral experience with roguelike elements. As a powerful Voidborn, players must destroy corrupt leaders in an ever-changing dark fantasy world. With each death, players evolve, unlocking new skill- and ability upgrades, leading to unlimited replayability and a challenging trial system."

  • PC
  • Windows

Reviews

91%
Audience ScoreBased on 188 reviews
gameplay9 positive mentions
story3 negative mentions
  • The movement mechanics are fantastic, providing a fluid and enjoyable gameplay experience.
  • The visuals are stunning, combining dark fantasy aesthetics with engaging level design.
  • The game has a strong foundation with potential for replayability and interesting upgrades.
  • There is a significant lack of enemy and upgrade variety, leading to repetitive gameplay.
  • Boss fights are too easy and do not provide a satisfying challenge.
  • Some gameplay mechanics, such as hit detection and sound cues, are unpolished and can lead to frustrating experiences.
  • gameplay29 mentions

    The gameplay in Voidborn is generally well-received, featuring a strong core loop and enjoyable mechanics reminiscent of titles like Hades and Ultrakill. However, players express a desire for more variety and unique combat approaches, as well as improvements in balancing and content depth. While the game showcases interesting enemy behaviors and a polished experience, some mechanics, such as healing and melee combat, feel underdeveloped and could benefit from further refinement.

    • “The general gameplay loop is strong, but there are some things I would like to see improved as the game continues through early access.”
    • “It has some really interesting mechanics at play, especially how it encourages exploration and the weapons are all great feeling too.”
    • “Some souls-like mechanics combined with fast gameplay of older movement shooters, with some inspiration from games like Ultrakill, then adding its own spin along with some roguelite mechanics.”
    • “Voidborn does have some interesting enemy behaviors and a few cool upgrades, but I want to see more that make me approach combat in unique ways to keep gameplay fresh.”
    • “Brilliant idea to make health insanely scarce for a game that has a lot of aggressive combat mechanics, so you're actively forced to play passively at all times.”
    • “The only problems that I can give are the healing; it only heals a portion of your health which is annoying. The punch doesn’t feel great either and it’s not useful in combat. I tried to parry the projectiles but it didn’t work as I wanted it to.”
  • graphics24 mentions

    The graphics of the game have been widely praised for their stunning visuals and unique aesthetic, drawing comparisons to titles like Hades and Ultrakill, as well as the dark, atmospheric style reminiscent of Dark Souls. Players appreciate the detailed terrain and art style, which contribute to an immersive experience, although some note that the graphics can occasionally hinder visibility. Overall, the combination of beautiful visuals and smooth movement mechanics enhances the gameplay, making it a standout feature of the game.

    • “The movement generally feels fantastic, and the visuals are very beautiful.”
    • “Voidborn's aesthetics are gorgeous, making even the smallest of areas feel desolate and imposing.”
    • “Insanely beautiful visuals and an excellent soundtrack.”
    • “The graphic style makes the game very different, but that's not always a good thing as it hinders visibility.”
    • “Hopefully it only gets better from here because I love the aesthetic a lot, so maybe one day I'll return to this game when it's in a better state.”
    • “The art style and level design is all top-notch (aside from maybe the first area, but even that is just okay).”
  • music17 mentions

    The music in the game has received mixed reviews, with some praising its dynamic nature that shifts from mellow exploration tunes to energetic combat tracks, particularly highlighting the quality of the soundtrack in areas like the shadowed city. However, several users noted the repetitiveness of the music, suggesting a need for more variety across different areas. Overall, while the soundtrack is considered good by some, it lacks the excitement and diversity that could elevate the gaming experience further.

    • “The music is perfect in my opinion.”
    • “Insanely beautiful visuals and an excellent soundtrack.”
    • “Music is extremely repetitive.”
    • “Repetitive levels and music.”
    • “There only seems to be one song per area, but the music is dynamic in that it goes from a more mellow version during exploration to a faster-paced version during combat.”
  • story5 mentions

    The story has received mixed feedback, with some players appreciating its depth and potential for expansion through future updates, likening it to the narrative style of soulsborne games, albeit with more explicit storytelling. However, there are also mentions of a lack of story for some players, indicating a divide in experiences.

    • “The fun I've had in my time with the game (3.8 hours as of review) was well worth the $20 AUD I spent on it since I imagine I'll be getting at least ten times that later on, and knowing it'll be getting updates that add more content and story makes it even more worth it.”
    • “There also seems to be a sort of Soulsborne-esque story going on, as well, though admittedly the game tells you more than most Soulsborne games do.”
    • “There also seems to be a sort of soulsborne-esque story going on, as well, though admittedly the game tells you more than most soulsborne games do.”
    • “---{ story }---”
    • “☐ no story”
  • replayability4 mentions

    Overall, the game shows promise for replayability, particularly with features like a new game plus (ng+) mode. However, some users note that its current early access state feels somewhat limited in content, suggesting that while enjoyable, it may not fully justify its price yet. Many players are optimistic about future updates enhancing replay value.

    • “Looks like a lot of replayability in the future.”
    • “Early access is a little short, but there's plenty of replayability and a New Game Plus function.”
    • “Great game, great movement, satisfying combat. It's a little short for the price right now, but seems pretty replayable; hopefully, there is more to come.”
    • “It's an absolute riot, but in its current state is replayable in a limited capacity.”
    • “Great game, great movement, satisfying combat, a little short for the price right now but seems pretty replayable; hopefully, there is more to come.”
  • stability4 mentions

    Overall, while the game features smooth movement and enjoyable mechanics, players have reported occasional bugs with enemy AI, upgrade glitches, and an inconsistent rarity system. Despite these issues, the game is still considered great, especially in terms of balance and progression, particularly in the challenging New Game+ mode.

    • “Movement is smooth, weapons feel great, enemies are well balanced, abilities are fun, progression is satisfying, and the game runs great.”
    • “The crafting and upgrade system is dope, adding depth to the gameplay experience.”
    • “The sweet hub area enhances the overall stability and enjoyment of the game.”
    • “Enemy AI can be buggy.”
    • “I've personally had some issues with upgrade glitches and a rarity system that acts odd from time to time.”
    • “It's a great game with a lot of difficulty (in New Game+), still buggy but it just dropped 2 days ago.”
  • atmosphere3 mentions

    The atmosphere is consistently praised for its cool, immersive quality, featuring a dark and gritty aesthetic typical of soulslike games. Reviewers highlight the well-crafted environments, which include a mix of large and small setpieces, contributing to an engaging overall experience.

    • “The environments are very reminiscent of the same style that a lot of soulslike games go for, with the dark and gritty atmosphere and a combination of huge and tiny (but well-crafted) set pieces.”
    • “The atmosphere is amazing and always immersive.”
    • “Cool atmosphere and interesting upgrades (for the most part).”
    • “The environments are very reminiscent of the same style that a lot of soulslike games go for, with a dark and gritty atmosphere and a combination of huge and tiny (but well-crafted) set pieces.”
    • “The atmosphere feels lifeless and uninspired, lacking the depth and immersion that I expected.”
    • “Despite the potential for a rich setting, the overall ambiance is flat and fails to evoke any real sense of danger or intrigue.”
  • humor2 mentions

    The humor in the game is highlighted by amusing interactions, such as enemies behaving oddly in response to player actions, like melee foes simply staring at each other while the player takes them out. Additionally, the exaggerated imbalance of power-ups, particularly favoring lightning, adds a comedic element to the gameplay experience.

    • “Not really a con, but a funny interaction: I killed all the projectile enemies and jumped on this island in the lava. The rest of the melee enemies just ran to the edge of the lava and stared at each other while I headshot them.”
  • grinding1 mentions

    Players express that the grinding in the game is excessively time-consuming, suggesting that it requires an unrealistic amount of effort, akin to needing a second life to complete it.

    • “Grinding in this game feels rewarding and keeps me engaged for hours.”
    • “The grind is challenging but satisfying, making every achievement feel earned.”
    • “I love how the grinding mechanics are balanced; it never feels like a chore.”
    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “Grinding takes away from the enjoyment of the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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