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Moonlighter 2: The Endless Vault

Moonlighter 2 is not just a better version of the original concept. It is a full realization of what the series could always be. It builds a stronger narrative foundation, empowers its relic system with strategy and depth, and weaves its shopkeeping and combat into a loop that constantly rewards smart decisions. If the first game was a promising prototype, Moonlighter 2 is the true vision finally realized.
Moonlighter 2: The Endless Vault Game Cover
88%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:optimization, grinding
88% User Score Based on 1,288 reviews
Critic Score 88%Based on 3 reviews

Platforms

Xbox Series X|SPCXbox Game PassPlaystation 5XboxSteam DeckWindowsPlayStation
Moonlighter 2: The Endless Vault Game Cover

About

Moonlighter 2: The Endless Vault is a single player hack and slash game with a fantasy theme. It was developed by Digital Sun and was released on November 19, 2025. It received positive reviews from both critics and players.

The game will be available on Xbox Series X|S with the full release of the game. This game is a work in progress. It may or may not change over time or release as a final product. Purchase only if you are comfortable with the current state of the unfinished game. WILL IS BACK IN BUSINESS! Dive deep into Action-RPG with roguelike elements and a tale about new beginnings. With no coin to your name…

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88%Audience ScoreBased on 1,288 reviews
gameplay173 positive mentions
optimization33 negative mentions

  • Engaging and addictive gameplay loop combining dungeon crawling, loot management, and shopkeeping, with satisfying combat and rewarding progression.
  • The game has improved significantly from the first installment, including better combat mechanics, unique weapon playstyles, and diverse zone-specific relic curse systems.
  • Great art style and music, providing a charming and immersive atmosphere that enhances the cozy but challenging vibe.
  • Developers are active and responsive to player feedback, with promises of more content and continuous improvements through Early Access.
  • The metaprogression system offers meaningful upgrades and customization options, keeping players invested in upgrading gear, shop, and town continuously.
  • Current Early Access state has bugs including crashes, softlocks, and occasional performance issues, especially on Steam Deck and lower powered devices.
  • Boss fights can feel repetitive and frustrating due to long invulnerability phases and some poor telegraphing, reducing enjoyment.
  • Some players find the shopkeeping mechanics less engaging or more tedious compared to the first game, with pricing guesswork and limited shop interaction.
  • The switch to 3D art style is disliked by some fans of the original pixel art, and the game feels less open and explorative compared to the first installment's dungeon design.
  • Certain weapons and perks are unbalanced or underwhelming, making some playstyles less viable while others feel overpowered or too RNG dependent.
  • gameplay

    444 mentions Positive Neutral Negative

    Moonlighter 2 offers an addictive and satisfying gameplay loop that combines roguelike dungeon crawling with engaging shopkeeping mechanics, improved and expanded from the original game. Combat is challenging and diverse, with unique weapon mechanics and strategic depth, while the inventory and shop systems provide rewarding puzzle-like management. Although some found elements repetitive or simplified compared to the first game and noted a few technical issues, overall the gameplay feels polished, fresh, and rich in content, with meaningful modernizations that enhance replayability.

    • “The gameplay loop is addicting and the loot merge mechanic is a fun twist that breaks up the grind of the rogue-lite.”
    • “Moonlighter 2 expands on all of the original's mechanics and improves each of them while adding more depth to keep you hooked to the rogue-lite meta progression.”
    • “The gameplay and core mechanics are actually good and fun to play.”
    • “And although the dungeons do "look" and "work" different, they are just in the end the similar mechanics and just different textures; nothing else is different. You still need to do the same process over and over and over again.”
    • “Every mechanic feels like it was created in total isolation by someone who only communicated with the rest of the team through passive aggressive sticky notes. The result is a tangle of detached mechanics that crash into each other like a demolition derby run by people who have never seen a car.”
    • “The controls aren't tight anymore, the mechanics never really mesh together and your upgrades are mostly random like a free-to-play mobile game.”
  • graphics

    189 mentions Positive Neutral Negative

    Moonlighter 2 features a significant shift from pixel art to a stylized 3D isometric art style that many find charming, visually appealing, and fitting to the game’s cozy atmosphere. While some players miss the original's nostalgic pixel visuals, the upgraded graphics are widely praised for their polished, engaging, and aesthetic presentation that enhances combat fluidity and world immersion. However, a recent patch introduced performance issues like stuttering on higher settings, which has impacted some users’ experience.

    • “The new 3d art style looks gorgeous and gives the world way more personality.”
    • “Moonlighter 2 is a beautiful roguelite with a charming and distinctive art style that expands perfectly on the atmosphere of the first game.”
    • “I’ve read some negative things about the art style, but in my humble opinion the devs perfectly translated the charm of the pixel art in the first game into a 3d isometric look that just suits the game very well.”
    • “What was almost an Isaac-like dungeon game to a Hades-style of fighting with graphics that are mediocre.”
    • “This game made me sad that the first one was so good because I was expecting at least the same art style which is why I fell in love with the game in the first place, and in the first 10 minutes I'm already having difficulty in the environment because the controls don't mix well with the camera, like dude if I'm going right I expect to go right.”
    • “I fiddled with the graphics settings in the main menu, and while it did eventually run... it looked and played so rough I immediately retreated to my PC.”
  • story

    146 mentions Positive Neutral Negative

    The story in this game receives mixed reviews, with many noting it feels incomplete, rushed, and at times lacking depth or coherence, often leaving players wanting more. While some appreciate the continuation and expansion from the first game, citing engaging characters and a decent narrative foundation, others criticize the storyline for being disjointed, having plot holes, or feeling like an afterthought in an otherwise gameplay-focused experience. As the game is still in early access, many players remain hopeful for improvements and additional story content in future updates.

    • “The story picks up right after the first game — Will and the villagers get kicked out of their home by Morlok, a dimension-hopping collector who takes over the dungeons.”
    • “I’ve reached the end of the story content that is currently available, and I had a blast doing it.”
    • “Digital Sun has worked on this to make an amazing early-access game, and you can clearly see where they want to go with the story and world-building.”
    • “The story has so many plot holes and was simply slapped together; it wouldn't be surprising if it was written by some dev on the sideline treating it as an unimportant game element and thinking 'meh, good enough.'”
    • “The main storyline involving reaching certain thresholds of total earnings feels arbitrary and goes way too fast. I completed the main quest before even reaching my fifth area, which felt very strange and anti-climactic.”
    • “The story boils down to 'our old town was taken over and we'll get it back if we satisfy this floating cube by making enough money in our shop.' No effort was put in here.”
  • optimization

    125 mentions Positive Neutral Negative

    The game's optimization is mixed, showing notable performance issues such as stuttering, frame drops, and glitches especially after extended play and on portable hardware like the Steam Deck. While some users report smooth gameplay on high-end PCs, many emphasize the need for significant optimization patches, particularly for consistent performance during combat and in city/town areas. Developers have addressed certain issues with updates, but optimization remains a primary concern until full release.

    • “It seems to be pretty well optimized as it runs flawlessly on my 7-year-old laptop (Core i7 8th gen and RTX 2070).”
    • “The gameplay and new mechanics are fun, great story, and well optimized.”
    • “Performance-wise, it runs butter-smooth on my RTX 3080 at a stable 120 fps, with no stuttering or technical issues.”
    • “If this releases in 1.0 without going through a significant optimization, it would be a "not recommend".”
    • “After a couple of hours playing it just stutters and I have to restart my computer to regain performance.”
    • “On top of that, this is one of the worst-optimized games I’ve played so far.”
  • music

    81 mentions Positive Neutral Negative

    The music in the game is widely praised for its outstanding, memorable soundtrack that complements the charming art style and engaging gameplay. Many reviewers highlight the exceptional quality of the music, with specific tracks becoming favorites, and praise its ability to enhance immersion and enjoyment throughout different game areas. A few minor audio bugs were reported, but overall, the soundtrack is considered top-notch and a key highlight of the experience.

    • “The music scores, story, graphics, and gameplay are beyond what I had envisioned this game would be.”
    • “This is one of the most charming 3D games I’ve played, and the music is excellent — an important factor for me, and one the game handles beautifully.”
    • “All of the details in every area are charming and well done and the soundtrack is stunning.”
    • “Sound/music - mostly, the 3rd biome music is pretty annoying; besides that, it's top chill.”
    • “The OST was better in the first one.”
    • “During the boss fight on the first world day, the game stutters, the music dies, cutting in and out to the point of bleeping, which is very frustrating; additionally, keybindings don't save when exiting and reloading the game.”
  • grinding

    36 mentions Positive Neutral Negative

    The grinding in Moonlighter 2 is a divisive but central part of the experience, with many players noting it can feel repetitive and time-consuming—especially early on—due to costly upgrades and resource scarcity. However, some appreciate the balance between grind and progression, finding the loop rewarding and engaging, while others find aspects like dungeon farming and shop management tedious and overly complex. Overall, the grind supports a challenging gameplay cycle but may frustrate those who dislike repetitive or slow-paced progression.

    • “Everything is so expensive and very tedious to grind.”
    • “You had all the experiences of the first game and then did this huh... and the gold grinding seems a little bit extensive for the beginning (i.e. you have to buy everything with a ton of gold that you lack at the beginning. Want to upgrade the shop? Spend 10k gold. Want to upgrade your armor? Another 10k gold. Want to upgrade elixirs etc.? Easy 20k for minimal upgrades. And the shop is so slow...)”
    • “Unrewarding and too grindy for such unfun rewards.”
  • stability

    28 mentions Positive Neutral Negative

    The game is notably unstable in its current early access state, with frequent crashes, glitches, and performance issues such as memory leaks and buggy mechanics affecting gameplay. While some users report extended playtime with minimal problems, many experience frustrating bugs like freezing, collision errors, and control issues. Overall, stability improvements are needed before a smooth, reliable experience can be expected.

    • “Even when playing on my big screen with the Steam Deck it runs great.”
    • “I run this on a Surface Pro 11, for crying out loud, and it runs great with lossless scaling.”
    • “Runs great on my GTX 1070, no issues; I know it is a beast of a graphics card (#sarcasm).”
    • “This game has a lot of potential but is currently definitely still early access which one can feel due to some random crashes and other glitches like getting stuck sometimes in places, as well as the lack of content so far.”
    • “There are also some glitches where after playing for a while, and by a while I mean at least a couple of hours, I will start a dungeon run and something with my character will freeze.”
    • “There are memory leaks with a base usage of about 6GB and worst case up to 14GB RAM usage, causing the app to freeze a lot - with some patience you can still save yourself, but fighting a boss in slideshow mode is not recommended.”
  • atmosphere

    12 mentions Positive Neutral Negative

    The atmosphere in Moonlighter 2 is widely praised for its charming, cozy yet adventurous feel that builds on the original’s jovial pixel art style with richer visuals, improved lighting, and detailed animations. Players appreciate the immersive experience of balancing dungeon exploration and shopkeeping, creating a satisfying and vibrant world that feels alive. Overall, the game delivers a polished, distinctive atmosphere that enhances its roguelite gameplay and charm.

    • “The world feels alive, the atmosphere is cozy yet adventurous, and the loop “fight by night, sell by day” is still incredibly satisfying.”
    • “Everything feels richer: the lighting, the vault designs, the animations, the atmosphere.”
    • “Moonlighter 2 is a beautiful roguelite with a charming and distinctive art style that expands perfectly on the atmosphere of the first game.”
  • replayability

    11 mentions Positive Neutral Negative

    The game offers significantly improved replayability compared to its predecessor, thanks to roguelike elements, varied combat, and customizable shop mechanics. Players appreciate the depth added by upgrades, perks, and diverse run-specific bonuses, making each playthrough fresh and engaging. While some curse mechanics may be confusing, overall the game delivers a high replay value with enjoyable and dynamic gameplay.

    • “The roguelike elements they've layered on top of the already solid shop mechanics add so much replayability and depth.”
    • “Upgrading and dungeons have been overhauled to feel more replayable, playing as an action roguelite with perks you get for the run and exploration using the well established path system.”
    • “Part two has much more replay value because of the Hades-like aspect with different 'boons' per run.”
    • “Shocked at the replay value of this game.”
    • “The problem with part one was that it didn't have much replay value, and that's why I didn't play much after I got it on Steam.”
    • “It offers so much replayability, though some of the curses are a pain to understand.”
  • emotional

    5 mentions Positive Neutral Negative

    The emotional responses to the game are mixed, with some players feeling a sense of emptiness or low engagement, while others find it more wholesome and enjoyable compared to similar titles like Hades. Additionally, some criticisms appear to be driven more by personal bias than objective assessment.

    • “I haven't played any other early access games that made me feel this empty.”
    • “It's basically Hades, but more wholesome.”
    • “Insanely low emotional IQ.”
  • monetization

    3 mentions Positive Neutral Negative

    The game's monetization is seen as aggressive, with heavy ads and an unfinished feel that frustrates players despite its promising appearance. While it offers enjoyable gameplay, the perception of it being a cash grab, especially during early access, detracts from the overall experience.

    • “It's not like it's some unfinished cash grab but that makes the sudden 'sorry it's not finished but thanks for playing' message I hit after 13 hours so frustrating.”
    • “But at the moment, this is a cash grab game, in early access.”
  • humor

    3 mentions Positive Neutral Negative

    The humor in the game is noted for its clever and playful use of unclear or missing keyword definitions, adding a puzzle-like element. Dialog varies from fitting to genuinely funny, contributing to an overall charming and enjoyable comedic experience.

    • “Especially starting out, it's really unclear what certain terms mean (which is funny, because the game tries to define keywords, but always seems to miss a word that they need to define... making it a puzzle to figure out which mechanic actually has the explanation of the keyword you're missing).”
    • “Dialog ranges from decent and fitting to actually funny.”
    • “Such a beautiful, funny, and awesome game.”
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13h Median play time
15h Average play time
7-20h Spent by most gamers
*Based on 15 analyzed playthroughs
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Frequently Asked Questions

Moonlighter 2: The Endless Vault is a hack and slash game with fantasy theme.

Moonlighter 2: The Endless Vault is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.

On average players spend around 15 hours playing Moonlighter 2: The Endless Vault.

Moonlighter 2: The Endless Vault was released on November 19, 2025.

Moonlighter 2: The Endless Vault was developed by Digital Sun.

Moonlighter 2: The Endless Vault has received positive reviews from players. Most players liked Moonlighter 2: The Endless Vault for its gameplay but disliked it for its optimization.

Moonlighter 2: The Endless Vault is a single player game.

Similar games include Moonlighter, Backpack Hero, Rotwood, Backpack Hero, Ember Knights and others.