Heroes & Legends: Conquerors of Kolhar Game Cover
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In "Heroes & Legends: Conquerors of Kolhar," players lead a party of heroes in a fantasy RPG, using combat and strategy to fight against hordes of enemies and complete story-driven and randomly-generated adventures. Customize weapons, armor, and abilities while battling foes with spells and special abilities. Exploration, character progression, and interactions with a cast of characters unfold in this epic tale.

  • Mac OS
  • PC
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  • Windows
  • Android
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  • Mobile Platform
  • Tablet

Reviews

35%
Audience ScoreBased on 10 reviews
graphics3 positive mentions
grinding2 negative mentions
  • Engaging and fun gameplay with RPG elements, allowing for character leveling and resource management.
  • Fast-paced action with strategic decision-making during battles, keeping the gameplay exciting.
  • Polished graphics and improved character development compared to its predecessor, Questrun.
  • Repetitive gameplay that can become tedious after a few hours, leading to boredom.
  • Lacks depth in story and character interaction, making it feel more like an idle game.
  • Some players found it disappointing compared to Questrun, feeling it was a downgrade in terms of gameplay experience.
  • story14 mentions

    The story in the game is generally perceived as lackluster and clichéd, with players noting a lack of exploration and interaction typical of traditional RPGs. While there are character backstories and some narrative segments between battles, the overall experience feels repetitive and uninspired, leading to mixed feelings about its replayability and depth. Players seeking a rich narrative may find the story disappointing, while those who enjoy combat-focused gameplay might appreciate the mechanics despite the narrative shortcomings.

    • “The introduction of an actual story and fleshed-out characters replaces the class-based characters of the previous game.”
    • “I thought this was a very fun game with a good story, combining elements of Heroes of Might and Magic and a little bit of old-style Final Fantasy.”
    • “After each battle wave, there is a small story segment (if one is continuing through the main campaign) and a chance to turn the last cache of items into resources for crafting better weapons and improving armor.”
    • “The story is boring.”
    • “While this game does have a story behind the characters which one gets to read in-between battle waves, it does not have any exploration, NPCs to talk to and interact with, or other outside-of-battle traits that more traditional RPGs do.”
    • “Story is so-so; the game mechanics are mediocre. It feels like an endless flood of Final Fantasy fights with some options for character evolution.”
  • gameplay7 mentions

    The gameplay is estimated to last between 5-10 hours and features simple mechanics that players can quickly adapt to, blending action and RPG elements for a unique experience. While the artistic side remains unchanged, the gameplay is characterized by auto-combat and various management tasks, though some find the mechanics repetitive and reminiscent of classic RPG battles. Overall, players appreciate the distinctiveness of the gameplay despite mixed feelings about its depth and story.

    • “The gameplay is simple: you get used to it pretty fast.”
    • “It is really a thinking, action game with a cloak of RPG over the mechanics for game flair and immersion.”
    • “All in all, I enjoy the mechanics which are pretty different from other games, and it makes for a unique experience in my gaming roster.”
    • “First of all, the artistic side of things didn't get noticeably revamped, so it's out of balance; the only thing that really matters when comparing the two is the gameplay.”
    • “Story is so-so; the game mechanics are meh. It feels like an endless flood of Final Fantasy fights with limited options for character evolution.”
    • “The concept of auto-combat takes some getting used to, but it really keeps the gameplay moving. However, there are other things to manage while this is happening, such as leveling up, inventory management, and cooldown usage.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be tedious after extended play, as it maintains a fast pace that can overshadow the enjoyment of character development and strategic gearing. While it prevents battles from becoming slow and monotonous, it may hinder deeper engagement with the game's mechanics.

    • “It got tedious after 10 hours.”
    • “While it keeps the game moving at a quick and exciting pace, it also makes it somewhat difficult to enjoy the nuances of gearing up and really getting to know your characters and their abilities as they develop over the course of the game.”
  • emotional1 mentions

    The emotional aspect of the game is criticized for its lack of engagement, with users finding the story to be boring and unimpactful.

    • “The story was incredibly boring and failed to evoke any emotional response.”
    • “I found the narrative to be dull, lacking the depth needed to connect emotionally.”
    • “The emotional impact was nonexistent; the plot just dragged on without any engagement.”
  • replayability1 mentions

    Replayability is rated low at 4/10, as players can replay the game by choosing different heroes and stats for the 15 main quests, but this option may not provide enough variety to sustain long-term interest.

    • “Replayability (4/10) - After you complete the game, you can play all 15 main quests again, but with different heroes and stats.”
    • “The game lacks meaningful choices that would encourage multiple playthroughs.”
    • “Once you've seen the story, there's little incentive to go back and replay it.”
  • graphics1 mentions

    The graphics are noted for their polished and visually appealing design, enhancing the overall aesthetic of the game.

    • “The graphics have a much more polished and pleasing look to them.”
    • “The visual design is stunning, with vibrant colors and intricate details that bring the world to life.”
    • “The environments are beautifully rendered, creating an immersive experience that captivates the player.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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