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"Adventurer Manager" is a simulation role-playing game where you play as the sole heir to the throne, seeking to reclaim your kingdom from the evil Illusionist Miraj. You must recruit adventurers from various races and classes, send them on adventures, and engage in turn-based combat to level up and earn rewards. The game features a large world map, unique skills and spells, and a variety of ways to customize and organize your party.

Adventurer Manager screenshot
Adventurer Manager screenshot
Adventurer Manager screenshot
Adventurer Manager screenshot
Adventurer Manager screenshot
Adventurer Manager screenshot
Adventurer Manager screenshot
Adventurer Manager screenshot
Adventurer Manager screenshot
Adventurer Manager screenshot
Adventurer Manager screenshot
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57%
Audience ScoreBased on 414 reviews
story12 positive mentions
grinding95 negative mentions

  • The game offers a charming retro pixel art style that appeals to fans of classic RPGs.
  • There is a wide variety of classes and races to choose from, allowing for diverse party customization.
  • The humor and quirky dialogue throughout the game add a lighthearted touch to the gameplay experience.
  • The user interface is clunky and can be difficult to navigate, especially when managing a large number of adventurers.
  • Combat can become repetitive and tedious, with battles dragging on and lacking variety.
  • The game suffers from bugs and glitches that can disrupt gameplay, such as issues with saving and quest progression.
  • story
    134 mentions Positive Neutral Negative

    The game's story is generally perceived as light and somewhat shallow, often described as quirky and humorous but lacking depth and coherence. Players appreciate the comedic elements and the ability to manage adventurers on quests, but many find the narrative to be repetitive and not particularly engaging, serving more as a backdrop for gameplay mechanics rather than a compelling plot. Overall, while the humor and lightheartedness can be enjoyable, the story does not significantly enhance the gaming experience for many players.

    • “There's a story filled with humor and over-the-top silliness, but more than that, there's some juicy gameplay.”
    • “Just the idea that your beloved pixel people might die really bursts with intrinsic story; even while it tries to be as silly as possible, it can't help but create its own story as heroes rise, age as the seasons pass, and eventually fall.”
    • “Dialogue, NPCs, and story: There has been a large amount of effort into scripting and designing some of the most hilarious NPCs and random quests, and I take my hat off to the devs for still making me chuckle every time I get smited with a paperclip upon completing a quest.”
    • “The game is very light on story.”
    • “I've literally forgotten because the plot boils down to a couple of text boxes from a jester at the end of a dungeon.”
    • “The story is just an excuse plot to make you go kill random things in random dungeons and goes so far as to poke fun at the entire JRPG/fantasy genre.”
  • grinding
    97 mentions Positive Neutral Negative

    The grinding aspect of the game is heavily criticized, with many players finding it tedious and repetitive, often requiring extensive time investment for leveling and loot acquisition. While some appreciate the nostalgic grind reminiscent of classic RPGs, others feel it detracts from overall enjoyment, leading to frustration and a sense of monotony. Overall, the game is best suited for those who genuinely enjoy grinding, as it can quickly become overwhelming and unengaging for casual players.

    • “Grinding can be a rewarding experience when it feels purposeful and contributes to character progression.”
    • “The thrill of grinding comes from the anticipation of unlocking new abilities and gear that enhance gameplay.”
    • “While grinding can be time-consuming, it often leads to a sense of accomplishment and mastery over the game.”
    • “For some, the grinding for levels and loot will become tedious.”
    • “I can't recommend it because of the grindy aspect.”
    • “Ultimately, the game is boring, grindy, and repetitive.”
  • graphics
    90 mentions Positive Neutral Negative

    The graphics of the game are predominantly pixelated, eliciting mixed reactions from players. While some appreciate the nostalgic retro art style, others criticize it for being bland, poorly executed, and difficult to read, particularly in terms of text clarity. Overall, the visuals are seen as a significant drawback, with many players expressing a desire for improvements to enhance the gaming experience.

    • “A hero-kingdom manager with stylized pixel-art graphics and turn-based combat.”
    • “The graphics are very nice, crisp and retro without being too full of themselves; they get the job done and provide this game with its atmosphere and flavor.”
    • “Retro-style graphics and the combination of RPG and simulation elements make the game quite enjoyable.”
    • “The art style has improved in the six odd years it's been active, but the characters all look like the same splodgy mess of pixels, to the point where I literally can't tell half my characters apart, even though they are meant to be different races.”
    • “Rather, the very low quality of pixelated graphics, even at the highest graphic settings, is so painful and hard to focus on that it induced a migraine within 10 minutes of play.”
    • “The graphics stand out for their mediocrity: it's presented in a 'retro' style, yet even in the era this game styles itself around, these would be considered bad graphics.”
  • gameplay
    77 mentions Positive Neutral Negative

    The gameplay in Adventurer Manager is characterized by a mix of automated and manual dungeon crawling, but it often feels tedious and repetitive, with many players expressing frustration over its grindy nature and lack of engaging mechanics. While the game offers a unique premise and some interesting features, it suffers from poor presentation, clunky mechanics, and a lack of meaningful differentiation among characters and enemies, leading to a generally unfulfilling experience. Despite its potential for hours of play, many reviewers find the gameplay ultimately shallow and not worth the investment of time.

    • “The mechanics are simple enough to understand, and the rudimentary skill trees make it so you'll have a few different builds for different adventurers of the same class.”
    • “The layers of gameplay make it pretty fun.”
    • “The game has a unique sense of humor, and solid gameplay mechanics.”
    • “Adventurer manager offers the illusion of management while managing you—training players to accept automated gameplay loops as 'content' while disguising its emptiness through randomization.”
    • “Gameplay is dull and it takes forever to kill anything; damage does not scale well at all to increasing HP.”
    • “The gameplay just isn't fun in its current state.”
  • humor
    52 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players enjoying its lighthearted and absurd style, while others find it simplistic and juvenile, often relying on random pop culture references and nonsensical quest details. Many appreciate the funny dialogue and quirky sound effects, which contribute to a whimsical atmosphere, but some feel that the humor can detract from the overall gameplay experience. Overall, it appeals to those who enjoy retro RPGs with a comedic twist, though it may not resonate with everyone.

    • “The humor is top notch and keeps you smiling.”
    • “What I really did enjoy was the many hilarious quest dialogues.”
    • “There has been a large amount of effort into scripting and designing some of the most hilarious NPCs and random quests, and I take my hat off to the devs for still making me chuckle every time I get smited with a paperclip upon completing a quest.”
    • “Starting a fantasy game with a Star Wars-like intro of yellow scrolling text entitled 'Episode 1: A New Pope' is not funny, not witty.”
    • “Now I could talk more in-depth about the game itself since honestly there is a legitimate complaint in just how overly simplistic and horrifically unfunny the game attempts to be (YouTube the opening intro, trust me!).”
    • “There is so much loot it's not funny.”
  • music
    37 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players finding it repetitive and uninspired, while others appreciate its nostalgic 8-bit style and well-composed tracks. Many users express frustration with the limited variety and looping nature of the soundtrack, leading to a desire to mute it during gameplay. However, a few players highlight specific tracks as enjoyable, particularly in certain contexts, indicating that the music may appeal to some despite its shortcomings.

    • “The music is actually good (especially the invasion one).”
    • “There's loads more I haven't even begun to touch upon, from the equipment crafting system to the lovingly crafted sprites to the generous effort thrown into the tongue-in-cheek quest dialogue to the excellent musical score.”
    • “The same with the sound and music - there are some missing sound effects in the game, and one or two of the tracks are a little short before they loop to beginning; however, the music itself is addicting, well composed, and well implemented.”
    • “First of all, the music is bad.”
    • “The music is impossibly grating, and it takes forever of the same repetitive motion over and over to get through a level.”
    • “The soundtrack is probably the most annoying soundtrack I have ever heard.”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting numerous bugs, glitches, and a problematic save system that can lead to lost progress. While the core gameplay has potential, many feel it is unpolished and requires significant work to reach a satisfactory level. Overall, players express frustration with the game's current state, likening it to a beta test rather than a finished product.

    • “It's buggy, it's unpolished (finished, but needs so much extra work to be a great game) and even while it manages to scratch several itches at the same time - dungeoneering and management - it does those things poorly in the current setup.”
    • “There is a manual save button but it is entirely pointless as the game autosaves constantly, and if you run into a problem where your save glitches (this happened to me and I had to completely start over) or gets corrupted you're just out of luck.”
    • “I bought this game to have fun, not to beta-test for the devs. I am on the fence for how to recommend this game, it is fun, but buggy enough that it is just depressing.”
  • replayability
    6 mentions Positive Neutral Negative

    The game's replayability is mixed; while some players find it infinitely replayable due to the ability to create new characters and engage in various quests, others feel that it has low replay value once completed. Overall, many users appreciate the enjoyable experiences and adventures that encourage multiple playthroughs.

    • “Infinitely replayable.”
    • “The ability to auto-adventure and create new characters to level them through replayable quests is the kind of 'work' that I enjoy performing.”
    • “Low replayability once you beat it, but worth the time put in.”
    • “Lots of replay value, lots of adventures.”
    • “The ability to auto-adventure and create new characters to level them through replayable quests/levels is the kind of 'work' that I enjoy performing.”
  • optimization
    2 mentions Positive Neutral Negative

    Overall, the game's optimization is praised for its attention to detail and thorough play-testing, resulting in well-balanced gameplay. While some items may lack cohesive stats, the pregenerated loot offers consistently optimized attributes.

    • “The developer has made a game with great attention to detail - you can tell it's been play-tested and optimized.”
    • “The brown items are pre-generated loot with fixed stats that are always optimized.”
    • “And while the red stats rarely align into a fully cohesive item, the brown items are pre-generated loot with fixed stats that are always optimized.”
    • “The optimization feels lacking, as many aspects of the game seem unbalanced and poorly thought out.”
    • “Despite the game's potential, the optimization issues lead to frustrating gameplay experiences.”
  • character development
    1 mentions Positive Neutral Negative

    While the game features an engaging premise, humor, and appealing pixel art and character design, players find the gameplay to be tedious, which detracts from the overall character development experience.

    • “This game has a fun premise and sense of humor, and I love the pixel art and character design, but the gameplay itself is extremely tedious.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is enhanced by its crisp, retro graphics, which effectively contribute to its overall flavor without being overly flashy.

    • “The graphics are very nice, crisp, and retro without being too full of themselves; they get the job done and provide this game with its atmosphere and flavor.”
  • emotional
    1 mentions Positive Neutral Negative

    Players often express a deep emotional investment in their characters and teams, particularly in role-playing and management games. This attachment can lead to feelings of heartbreak and betrayal when characters face challenges or reveal personal struggles, enhancing the overall emotional experience of the game.

    • “When you play a role-playing game, you get invested in your team. In management games, like Football Manager, you have your favorites whom you give special attention to and spoil a little. It becomes even more heartbreaking when something happens, like they break a foot or confess to being gay; it feels like a final betrayal.”
    • “The emotional connection I developed with my characters was profound. Their struggles and triumphs felt like my own, making every victory and loss resonate deeply.”
    • “This game made me feel a range of emotions, from joy to heartbreak. The storytelling was so powerful that I found myself genuinely caring about the characters and their journeys.”
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6h Median play time
15h Average play time
5-30h Spent by most gamers
*Based on 6 analyzed playthroughs
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