- December 4, 2014
- Vigilant Addiction Studios
- 6h median play time
Adventurer Manager
Platforms
About
"Adventurer Manager" is a simulation role-playing game where you play as the sole heir to the throne, seeking to reclaim your kingdom from the evil Illusionist Miraj. You must recruit adventurers from various races and classes, send them on adventures, and engage in turn-based combat to level up and earn rewards. The game features a large world map, unique skills and spells, and a variety of ways to customize and organize your party.











- The game offers a charming retro pixel art style that appeals to fans of classic RPGs.
- There is a wide variety of classes and races to choose from, allowing for diverse party customization.
- The humor and quirky dialogue throughout the game add a lighthearted touch to the gameplay experience.
- The user interface is clunky and can be difficult to navigate, especially when managing a large number of adventurers.
- Combat can become repetitive and tedious, with battles dragging on and lacking variety.
- The game suffers from bugs and glitches that can disrupt gameplay, such as issues with saving and quest progression.
- story134 mentions Positive Neutral Negative
The game's story is generally perceived as light and somewhat shallow, often described as quirky and humorous but lacking depth and coherence. Players appreciate the comedic elements and the ability to manage adventurers on quests, but many find the narrative to be repetitive and not particularly engaging, serving more as a backdrop for gameplay mechanics rather than a compelling plot. Overall, while the humor and lightheartedness can be enjoyable, the story does not significantly enhance the gaming experience for many players.
“There's a story filled with humor and over-the-top silliness, but more than that, there's some juicy gameplay.”
“Just the idea that your beloved pixel people might die really bursts with intrinsic story; even while it tries to be as silly as possible, it can't help but create its own story as heroes rise, age as the seasons pass, and eventually fall.”
“Dialogue, NPCs, and story: There has been a large amount of effort into scripting and designing some of the most hilarious NPCs and random quests, and I take my hat off to the devs for still making me chuckle every time I get smited with a paperclip upon completing a quest.”
“The game is very light on story.”
“I've literally forgotten because the plot boils down to a couple of text boxes from a jester at the end of a dungeon.”
“The story is just an excuse plot to make you go kill random things in random dungeons and goes so far as to poke fun at the entire JRPG/fantasy genre.”