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Adventurer Manager Game Cover

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Adventurer Manager is a single player casual role playing game. It was developed by Vigilant Addiction Studios and was released on December 4, 2014. It received neutral reviews from players.

"Adventurer Manager" is a simulation role-playing game where you play as the sole heir to the throne, seeking to reclaim your kingdom from the evil Illusionist Miraj. You must recruit adventurers from various races and classes, send them on adventures, and engage in turn-based combat to level up and earn rewards. The game features a large world map, unique skills and spells, and a variety of ways to customize and organize your party.

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57%
Audience ScoreBased on 417 reviews
story12 positive mentions
grinding95 negative mentions

  • The game features a charming retro pixel art style that appeals to fans of classic RPGs.
  • There is a wide variety of classes and races to choose from, allowing for diverse party compositions and strategies.
  • The humor and quirky dialogue throughout the game add a lighthearted touch, making it enjoyable to play.
  • The gameplay can become repetitive and grindy, with long dungeon crawls and tedious inventory management.
  • The user interface is clunky and not intuitive, making it difficult to manage a large roster of adventurers effectively.
  • There are numerous bugs and issues that can disrupt gameplay, including problems with saving and quest progression.
  • story
    134 mentions Positive Neutral Negative

    The game's story is generally perceived as light and humorous, often described as "silly" or "dumb," with a focus on quirky dialogue and absurd quests that poke fun at traditional RPG tropes. While some players appreciate the comedic elements and the potential for player-driven narratives, many criticize the overall lack of depth and coherence in the storyline, leading to a repetitive and grindy experience. The narrative serves primarily as a backdrop for gameplay mechanics rather than a compelling journey, leaving players wanting more substantial content and clearer progression.

    • “Just the idea that your beloved pixel people might die really bursts with intrinsic story; even while it tries to be as silly as possible, it can't help but create its own story as heroes rise, age as the seasons pass, and eventually fall.”
    • “There's a story filled with humor and over-the-top silliness, but more than that, there's some juicy gameplay.”
    • “Dialogue, NPCs, and story: There has been a large amount of effort into scripting and designing some of the most hilarious NPCs and random quests, and I take my hat off to the devs for still making me chuckle every time I get smited with a paperclip upon completing a quest.”
    • “The game is very light on story.”
    • “I've literally forgotten because the plot boils down to a couple of text boxes from a jester at the end of a dungeon.”
    • “The story is just an excuse plot to make you go kill random things in random dungeons and goes so far as to poke fun at the entire JRPG/fantasy genre.”
  • grinding
    97 mentions Positive Neutral Negative

    The game's grinding aspect is a major point of contention among players, with many describing it as tedious, repetitive, and time-consuming. While some enjoy the grind as a nostalgic element reminiscent of classic RPGs, others find it overwhelming and frustrating, leading to a lack of engagement and enjoyment. Overall, the grinding is seen as a significant barrier to casual players, with many recommending it only for those who truly appreciate extensive grinding in their gameplay.

    • “Grinding can be a rewarding experience when the gameplay remains engaging and enjoyable.”
    • “While grinding in dungeons, the challenge of managing an overflowing inventory adds an interesting layer to the experience.”
    • “The game is grindy and ultimately boring and repetitive.”
    • “I can't recommend it because of the grindy aspect.”
    • “This game has a fun premise and sense of humor, and I love the pixel art and character design, but the gameplay itself is extremely tedious.”
  • graphics
    89 mentions Positive Neutral Negative

    The graphics of the game are predominantly pixelated, with many users expressing mixed feelings about the art style, describing it as bland, basic, or even poor. While some appreciate the nostalgic retro aesthetic, others find the visuals unappealing and difficult to engage with, particularly noting issues with readability and scaling. Overall, the graphics are seen as a significant drawback for many players, overshadowing the game's potential enjoyment.

    • “A hero-kingdom manager with stylized pixel-art graphics and turn-based combat.”
    • “The graphics are very nice, crisp and retro without being too full of themselves; they get the job done and provide this game with its atmosphere and flavor.”
    • “Retro-style graphics and the combination of RPG and simulation elements make the game quite enjoyable.”
    • “The art style has improved in the six odd years it's been active, but the characters all look like the same splodgy mess of pixels, to the point where I literally can't tell half my characters apart, even though they are meant to be different races.”
    • “Rather, the very low quality of pixelated graphics, even at the highest graphic settings, is so painful and hard to focus on that it induced a migraine within 10 minutes of play.”
    • “The graphics stand out for their mediocrity: it's presented in a 'retro' style, yet even in the era this game styles itself around, these would be considered bad graphics.”
  • gameplay
    77 mentions Positive Neutral Negative

    The gameplay in Adventurer Manager is characterized by a mix of automated and manual dungeon crawling, but it suffers from repetitiveness and a lack of engaging mechanics, leading to a grindy experience. While the game offers a unique premise and some interesting features, many players find the interface frustrating, the mechanics shallow, and the overall experience tedious, with insufficient quality of life improvements. Despite its potential for hours of play, the gameplay often feels unfulfilling and overly reliant on grinding, making it difficult to recommend for casual players.

    • “The mechanics are simple enough to understand, and the rudimentary skill trees make it so you'll have a few different builds for different adventurers of the same class.”
    • “The layers of gameplay make it pretty fun.”
    • “The game has a unique sense of humor, and solid gameplay mechanics.”
    • “Adventurer manager offers the illusion of management while managing you—training players to accept automated gameplay loops as 'content' while disguising its emptiness through randomization.”
    • “Gameplay is dull and it takes forever to kill anything; damage does not scale well at all to increasing HP.”
    • “The mechanics are awful, the interface frustrating, the tutorial never-ending.”
  • humor
    51 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players enjoying its lighthearted and absurd style, while others find it simplistic and forced, often relying on random pop culture references and juvenile jokes. Many appreciate the funny quest dialogues and quirky sound effects, which contribute to a whimsical atmosphere, but some feel that the humor detracts from the overall gameplay experience. Overall, it appeals to those who enjoy a blend of retro RPG mechanics and offbeat humor, though it may not resonate with everyone.

    • “The tone's deliberately lighthearted and funny, so it worked great for me as a follow-up to having just finished playing something much more serious.”
    • “What I really did enjoy was the many hilarious quest dialogues.”
    • “There has been a large amount of effort into scripting and designing some of the most hilarious NPCs and random quests, and I take my hat off to the devs for still making me chuckle every time I get smited with a paperclip upon completing a quest.”
    • “Starting a fantasy game with a Star Wars-like intro of yellow scrolling text entitled 'Episode 1: A New Pope' is not funny, not witty.”
    • “Now I could talk more in-depth about the game itself since honestly there is a legitimate complaint in just how overly simplistic and horrifically unfunny the game attempts to be (YouTube the opening intro, trust me!).”
    • “There is so much loot it's not funny.”
  • music
    36 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players finding it repetitive and uninspired, often leading to frustration during gameplay. While some appreciate specific tracks, like the battle music, others describe the overall soundtrack as grating and poorly composed, with a limited number of short loops. Despite these criticisms, a few players note improvements from early access and express enjoyment of certain pieces, indicating a divide in player experience regarding the game's musical quality.

    • “The music is actually good (especially the invasion one).”
    • “There's loads more I haven't even begun to touch upon, from the equipment crafting system to the lovingly crafted sprites to the generous effort thrown into the tongue-in-cheek quest dialogue to the excellent musical score.”
    • “The same with the sound and music - there are some missing sound effects in the game, and one or two of the tracks are a little short before they loop to beginning; however, the music itself is addicting, well composed, and well implemented.”
    • “First of all, the music is bad.”
    • “The music is impossibly grating, and it takes forever of the same repetitive motion over and over to get through a level.”
    • “The soundtrack is probably the most annoying soundtrack I have ever heard.”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting numerous bugs, glitches, and a problematic save system that can lead to lost progress. While the core gameplay has potential, many feel it is unpolished and requires significant work to reach a satisfactory level. Overall, players express frustration with the game's current state, likening it to a beta test rather than a finished product.

    • “It's buggy, it's unpolished (finished, but needs so much extra work to be a great game) and even while it manages to scratch several itches at the same time - dungeoneering and management - it does those things poorly in the current setup.”
    • “There is a manual save button but it is entirely pointless as the game autosaves constantly, and if you run into a problem where your save glitches (this happened to me and I had to completely start over) or gets corrupted you're just out of luck.”
    • “I bought this game to have fun, not to beta-test for the devs. I am on the fence for how to recommend this game; it is fun, but buggy enough that it is just depressing.”
  • replayability
    6 mentions Positive Neutral Negative

    The game's replayability is mixed; while some players find it infinitely replayable due to the ability to create new characters and engage in various quests, others feel that it has low replay value once completed. Overall, many users appreciate the enjoyable experiences and adventures that encourage multiple playthroughs.

    • “Infinitely replayable.”
    • “All in all, the game is enjoyable and replayable, so much so that in the future I may make a video on YouTube as a sort of review to back up what is written here, but for now, I just had to express how much I enjoyed buying this and spending ten hours as my party of four became legends across the world!”
    • “Low replayability once you beat it, but worth the time put in.”
    • “Lots of replay value, lots of adventures.”
    • “The ability to auto-adventure and create new characters to level them through replayable quests/levels is the kind of 'work' that I enjoy performing.”
  • character development
    3 mentions Positive Neutral Negative

    While the game features an engaging premise, humor, and appealing pixel art and character design, players find the gameplay to be tedious, which detracts from the overall character development experience.

    • “The character development feels shallow and uninspired, leaving me disconnected from the story.”
    • “I was hoping for more depth in the characters, but they all seem one-dimensional and forgettable.”
    • “Despite the interesting setting, the lack of meaningful character growth made the experience feel flat.”
  • emotional
    3 mentions Positive Neutral Negative

    Players express a deep emotional investment in their characters and teams, particularly in role-playing and management games. This attachment can lead to feelings of heartbreak and betrayal when characters face challenges or reveal personal struggles, enhancing the overall emotional experience of the game.

    • “When you play a role-playing game, you get invested in your team. In management games, like Football Manager, you have your favorites whom you give special attention to and spoil a little. It becomes even more heartbreaking when something happens, like they break a foot or confess to being gay; it feels like the final betrayal.”
    • “The emotional connection I developed with my characters was profound. Their struggles and triumphs felt like my own, making every victory and loss hit harder than I expected.”
    • “This game made me feel a range of emotions, from joy to heartbreak. The storytelling was so immersive that I found myself genuinely caring about the characters and their journeys.”
  • optimization
    2 mentions Positive Neutral Negative

    Overall, the game's optimization is praised for its attention to detail and thorough play-testing, resulting in well-balanced gameplay. While some items may lack cohesive stats, the pregenerated loot with fixed stats is consistently optimized.

    • “While the red stats rarely align into a fully cohesive item, the brown items are pre-generated loot with fixed stats that are always optimized.”
    • “And while the red stats rarely align into a fully cohesive item, the brown items are pre-generated loot with fixed stats that are always optimized.”
    • “The developer has made a game with great attention to detail - you can tell it's been play-tested and optimized.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is enhanced by its crisp, retro graphics, which effectively contribute to its overall flavor without being overly flashy.

    • “The graphics are very nice, crisp, and retro without being too full of themselves; they get the job done and provide this game with its atmosphere and flavor.”
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6h Median play time
15h Average play time
5-30h Spent by most gamers
*Based on 6 analyzed playthroughs
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Adventurer Manager is a casual role playing game.

Adventurer Manager is available on PC, Mac OS and Windows.

On average players spend around 15 hours playing Adventurer Manager.

Adventurer Manager was released on December 4, 2014.

Adventurer Manager was developed by Vigilant Addiction Studios.

Adventurer Manager has received neutral reviews from players. Most players liked this game for its story but disliked it for its grinding.

Adventurer Manager is a single player game.

Similar games include Dragon Cliff, Swag & Sorcery, Dead Age, Deep Sky Derelicts, Gordian Quest and others.