Swag and Sorcery Game Cover

Swag and Sorcery is a pixel art-style RPG simulation game where players manage a group of heroes, sending them on quests to battle enemies and collect resources. Customization and gathering "swag" for heroes' appearances are key features. Players can build and upgrade their own town, discover new heroes, and engage in strategic battles with unique abilities and spells.

  • iPad
  • iPhone
  • PC
  • Phone
  • Windows
  • Mobile Platform
  • Tablet

Reviews

47%
Audience ScoreBased on 937 reviews
story35 positive mentions
grinding391 negative mentions
  • Charming pixel art and animations that enhance the visual experience.
  • Engaging crafting system with a variety of items and gear to create.
  • Fun and humorous narrative elements that add character to the game.
  • Excessive grind that can lead to boredom and frustration, especially in later stages.
  • Lack of automation features, requiring constant manual input for sending heroes on adventures.
  • Unbalanced gameplay with difficulty spikes that can hinder progression and enjoyment.
  • grinding393 mentions

    The reviews overwhelmingly characterize "Swag and Sorcery" as excessively grindy, with many players finding the grinding mechanics tedious and repetitive. While some appreciate the initial fun and the game's charming aesthetics, the lack of meaningful progression and automation leads to frustration, making it feel more like a grinding simulator than a fulfilling RPG experience. Overall, the game appeals primarily to those who enjoy grinding, but many players recommend caution due to its monotonous nature and slow pacing.

    • “It is not as grindy as others say; if you optimize the way you play, you don't have much need to grind.”
    • “Gameplay was not tedious; instead, it was fun.”
    • “Additionally, the emphasis on grinding through areas to level up heroes and craft better gear can become tiresome, especially since the game relies heavily on automated gathering and combat.”
    • “The crafting and battle loop is very grindy which isn't all bad; however, some items are just straight passable, some stats are just useless, and the end game isn't worth playing.”
    • “The game is extremely grindy, there is no way to trade resources so you'll be swimming in some types but always lack some other ingredient.”
  • story246 mentions

    The story in the game is generally perceived as weak and underwhelming, often described as generic and lacking depth, with many players finding it disengaging and filled with bugs. While some appreciate the humor and cute animations, the overall narrative fails to motivate continued play after the main quest is completed, leading to a sense of dissatisfaction and frustration with quest mechanics. Many reviews suggest that the story feels more like an afterthought, overshadowed by the grindy gameplay and poorly structured quests.

    • “The plot is a humorous mix of standard tropes (missing item! villain plots coup!) and not so standard ones.”
    • “The story is fun and entertaining enough, and once you get through it, around the 20-hour mark, you can just be done and move on to something else.”
    • “The story is cute; graphics are cute; sound is decent; music is (one track?) the same over and over.”
    • “The end cutscene felt like a bug where I wasn't sure if I needed to click something or wait for a joke to land; there is no point to the final endless adventure mode - no bosses, no silly quest to incentivize progression.”
    • “The story is meaningless in the first half of the game I played.”
    • “The story isn't very long, but it's dispersed by the grind, and the storyline feels very generic.”
  • gameplay190 mentions

    The gameplay of "Swag and Sorcery" is characterized by a repetitive core loop involving resource gathering, crafting, and fashion contests, which can become tedious over time. While the game features charming visuals and a whimsical premise, many players find the mechanics overly simplistic and grindy, lacking depth and variety, making it feel more like a mobile game than a fully realized RPG. Despite some enjoyment in the initial gameplay, the overall experience suffers from slow progression and a lack of meaningful engagement, leading to mixed reviews on its value and replayability.

    • “The core gameplay loop involves sending heroes on short adventures to gather resources, battle enemies, and participate in fashion shows.”
    • “Its whimsical nature and easy-to-understand gameplay make it accessible to younger players, serving as a gateway for them to explore more complex games in the future.”
    • “The primary gameplay loop is fun (for me at least), and I got at least a little enjoyment out of min-maxing my stats and swapping my gear from person to person.”
    • “It's just a shame that the gameplay loop doesn't offer more variety to keep players engaged for longer periods.”
    • “The game falls into the exact same gameplay loop of: go out, get items, craft items, repeat.”
    • “The gameplay does not offer anything new after the first 5 minutes.”
  • graphics95 mentions

    The graphics of "Swag and Sorcery" are widely praised for their charming pixel art style and vibrant animations, which many players find visually appealing and reminiscent of classic games. However, despite the attractive visuals, numerous reviews highlight that the gameplay fails to match the quality of the graphics, leading to a sense of disappointment as the game becomes repetitive and grind-heavy. Overall, while the art style is a standout feature, it is often seen as a facade that cannot compensate for the lack of engaging gameplay.

    • “The artwork is fantastic, it really is beautiful.”
    • “Graphics 10/10 - excellent pixel art, awesome animations!”
    • “Love the art style - has that old-school SNES vibe, yet still manages to feel like a modern take on it.”
    • “However, despite the colorful pixel graphics and the crafting/RPG mix, I just couldn't enjoy it.”
    • “The premise and graphics are cute, but the execution is a slog.”
    • “I wanted to like it, but aside from the graphics, the game has nothing to offer.”
  • humor76 mentions

    The humor in the game receives mixed reviews, with some players appreciating its quirky and lighthearted tone, while others find it juvenile or cringy. Many enjoy the charming characters and funny story elements, but note that the humor can become repetitive and stale over time. Overall, while the game attempts to deliver a comedic experience, opinions vary on its effectiveness, with some players feeling it falls flat amidst a grindy gameplay structure.

    • “Despite these drawbacks, 'Swag and Sorcery' still manages to charm with its quirky humor, stylish aesthetics, and addictive progression system.”
    • “The humor is great, and the feline is worth the entrance fee alone.”
    • “Random little details and funny random actions (such as the king and his various outfits, and seeing him pop his head in the window of the fashion shows) - love that kind of goofy, doesn't-take-itself-seriously vibe, especially when all I want to do is veg out for an hour or two.”
  • music24 mentions

    The music in the game receives mixed reviews, with some players appreciating its charm and pleasantness, while others find it repetitive and lacking variety. Many agree that it serves as a decent backdrop for gameplay, though some players opted to turn it off after extended play due to its monotony. Overall, the soundtrack is described as cheerful and enjoyable, but it may not be memorable enough to stand out.

    • “The music is fun and unobtrusive, the sound design is lovely and makes interacting with the UI a more visceral experience.”
    • “One of the best things about this game is certainly the soundtrack as it is definitely stuck in my head and will be for a long time.”
    • “Relaxing game with pleasant music and graphics.”
    • “While the art style and music are charming throwbacks, the game fails to live up to its potential.”
    • “Since we're on the subject of 'not good', the music is quite repetitive.”
    • “I think there's two or three songs that start to drone really hard after a while.”
  • stability20 mentions

    The stability of the game has been widely criticized, with many users reporting numerous bugs, glitches, and crashes that significantly impact gameplay. While some players have experienced fewer issues, the overall consensus is that the game feels unfinished and requires substantial polish, with many expressing disappointment over its rocky launch and lack of ongoing support. Overall, the game's stability is a major concern, leading to a lack of recommendations from users.

    • “Other than not being able to equip what I crafted and feeling like the game is an almost direct ripoff of another game, I found it refreshingly bug-free and polished.”
    • “No glitches so far.”
    • “I cannot recommend this game to others since it is buggy and needs a lot of polish still.”
    • “For being a 'released' game, this has so many bugs and glitches it should have never seen the light of release and is still in an early beta state.”
    • “Grindy, buggy, and crashes frequently without saving; additionally, it appears to eat its own log files if you start it back up.”
  • monetization18 mentions

    The game is designed similarly to a freemium mobile title but notably lacks microtransactions, which some players appreciate as it allows for a pay-up-front model without the typical cash grab tactics. However, many users express frustration with the slow progression and grind, suggesting that the game feels incomplete without the expected monetization elements. Overall, while the absence of microtransactions is seen as a positive, it leaves players longing for a more engaging experience.

    • “I think I was most excited that it was a pay-up-front model with no microtransactions, so the full range of content would be there and success would rely on the player's performance.”
    • “The whole game has a mobile game feeling but without predatory microtransactions.”
    • “If they fix it with a purchased DLC, I will forever mark this developer as a cash grab.”
    • “I expected at any second to be bombarded with microtransactions to make the game balanced.”
    • “This game feels like the intention of it was to be released as a free-to-play game with microtransactions, but sometime down the line of development management decided to do a 180 and just sell it as a buy-to-play game instead and remove all the microtransactions/loot boxes.”
  • replayability10 mentions

    Overall, the game suffers from a significant lack of replayability, with many players noting that it feels unfinished and offers little incentive to revisit after the initial playthrough. The limited number of levels, coupled with an underdeveloped quest system and absence of engaging endgame content, contributes to a sense of finality once the game is completed. While some mention random elements that could enhance replayability, the consensus leans towards it being a one-time experience.

    • “The RNG makes it replayable.”
    • “I am sure Soda Dungeon 2 will easily outperform this game in terms of replayability and fun when it's released.”
    • “Fun game with little to no replayability or end game content.”
    • “The game was unfortunately released in a very unfinished state with multiple items still lacking descriptions, a sub-par quest system that often doesn't recognize whether or not you fulfill the requirements to finish the quest, and a crippling lack of replayability after the first run through the game.”
    • “In essence, this game is a pointless grind, not even a fun grind... and once you beat the game, you beat the game, zero replayability in this one.”
  • optimization4 mentions

    Players have noted a lack of essential optimizations in the game, expressing frustration over tedious tasks like re-dressing characters and the need for more efficient questing options. While the absence of microtransactions is appreciated, many feel that the gameplay could benefit from improvements to streamline the experience and reduce unnecessary player effort. Overall, there is a consensus that the game requires significant optimization enhancements to improve user experience.

    • “There are so many simple optimizations missing, and parts that just feel like unnecessary work on the player's part. For the love of god, give me a way to save favorite outfits so I don’t have to redress my entire army every time I need to craft something!”
    • “I bought the game and I find it could use some optimization improvements, such as a faster 'questing' option.”
    • “In the beginning, you need to pay attention to what you're doing, babysit your runs, and build gear for optimization purposes.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

18hMedian play time
128hAverage play time
9-31hSpent by most gamers
*Based on 14 analyzed playthroughs

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