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About Far Far West

Far Far West is a single player and multiplayer survival shooter game with comedy and science fiction themes. It was developed by Evil Raptor and was released on April 28, 2026. It received overwhelmingly positive reviews from players.

Guns, Gears & Giddy-up! Form a crew of bounty-hunting robot cowboys to take on dangerous contracts from the Town Sheriff. Team up with friends in 1-4 player co-op to track down dangerous targets, take them out, and bring home the bounty. It’s a dusty job, but someone’s gotta do it! The Wild West, But Weirder This is the Wild West, but not as you know it. Alongside dusty saloons and endless deserts…

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Looking for games like Far Far West? Here are top survival shooter recommendations with a comedy and science fiction focus, selected from player-similarity data — start with Mycopunk, Roboquest or Abyssus.

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Reviews

97%Audience ScoreBased on 22,612 reviews
gameplay1.1k positive mentions
grinding258 negative mentions

  • Fast-paced, chaotic co-op shooter with smooth movement, satisfying gunplay, and rewarding build customization.
  • Unique and vibrant cartoonish art style blending mech-western and sci-fi elements with polished, well-optimized graphics.
  • Strong replayability enhanced by diverse builds, interesting spell combos, engaging progression, and enjoyable multiplayer co-op.
  • Well-crafted, lighthearted humor creating memorable and entertaining moments that complement the gameplay.
  • Energetic and fitting soundtrack blending techno, banjo, and western-inspired music that enhances the game's atmosphere.
  • Fair monetization model without microtransactions or pay-to-win elements, offering all content through gameplay.
  • Gameplay becomes repetitive and grind-heavy over extended sessions with limited mission variety and slow progression.
  • Some players find guns boring to shoot and mission objectives feel like repetitive checklists lacking uniqueness.
  • Performance and optimization issues on lower-end hardware causing frame drops and occasional stuttering despite overall good optimization.
  • Humor occasionally feels forced or unnatural, with some critiques about unfunny or annoying elements.
  • Music can be repetitive or bland for some players, lacking enough variety during long playtimes.
  • Some bugs and crashes reported on certain platforms, affecting stability for a minority of players.
  • gameplay

    2,082 mentions Positive Neutral Negative
    53% positive mentions, 44% neutral mentions, 3% negative mentions

    The gameplay is a highly praised fast-paced, chaotic co-op shooter that blends elements from titles like Helldivers 2, Deep Rock Galactic, and Borderlands, featuring smooth movement, satisfying gunplay, and a deep, rewarding progression system with spells and build customization. While the core loop of mission-based objectives, boss fights, and extraction is simple and addictive, some players note repetitiveness and grindiness over extended play sessions. Overall, the game delivers a polished, enjoyable, and unique gameplay experience with strong cooperative elements and continuous developer support.

    • “The gameplay is solid and fun, each map feels different and has a great soundtrack to it, the weapons feel good to shoot and there's a nice variety of them and the spells add a great dynamic to this style of game which all have really cool crazy combos that link up.”
    • “The gameplay loop is fantastic, playing in multiplayer adds meaningful gameplay changes, and all with a solid-feeling progression system.”
    • “The gameplay loop itself is so smooth and replayable especially with friends and everything just feels so crisp.”
    • “The gameplay itself gets very stale after some time, missions are boring and don't feel unique at all.”
    • “Stale gameplay, guns feel boring to shoot just lacking a kick to them, standard go around the map and do objectives.”
    • “The gameplay loop is simple enough, but gets more and more chaotic as you increase the difficulty.”
  • story

    1,332 mentions Positive Neutral Negative
    20% positive mentions, 75% neutral mentions, 5% negative mentions

    Far Far West lacks a traditional narrative story, focusing instead on a mission-based gameplay loop with open maps filled with main objectives, side quests, and secret missions that offer varied challenges and rewards. While the missions and quests are well-crafted and enjoyable, many reviewers note repetitiveness due to limited mission types and bosses, and a grind-heavy progression system. However, the unique mix of fast-paced combat, exploration, spell and weapon synergies, and a lively setting provide an engaging experience that fans of mission-based co-op shooters appreciate despite the minimal story content.

    • “As a robot cowboy joined by up to three other robot cowboys, you'll be jumping into missions across different themed areas with a good variety of primary and secondary objectives, with each area having its own additional quests and secret missions to complete.”
    • “It is built with the absolute best elements of the genre, with the standard main objective, secondary missions and extraction, but instead of procedurally generated maps it has manually made maps each with their own easter eggs and missions that enrich the experience for all kinds of players equally, with exploration rewards for completists and straight up grinding rewards for those who just want to complete the mission and extract.”
    • “Combat loop: drop in, complete main objectives and quests, defeat waves of undead and extraterrestrial enemies, goof around trying to find secrets, defeat the boss at the end, and rush to exfil - a simple yet effective gameplay loop that admittedly has been done before, but the execution in far far west feels a lot less filler-y if that makes sense; the pace of each mission feels a lot more frantic, objectives and side quests only taking seconds if your squad works together, and having a means to move around the maps a lot quicker in your base kit allows each mission to be much shorter in length than most other co-op pve games out now.”
    • “The quest lines are extremely simple and quickly become repetitive, so there isn't much there to keep me invested either.”
    • “Gets repetitive quickly; same missions and quests over and over.”
    • “The story just isn't engaging, and the missions feel like a boring checklist of 'gather this' without enough hints, which made me want to look up a guide instead of actually exploring.”
  • graphics

    973 mentions Positive Neutral Negative
    54% positive mentions, 45% neutral mentions, 1% negative mentions

    The game's graphics feature a vibrant, cartoonish art style blending sci-fi, wild west, and whimsical elements reminiscent of Sea of Thieves and Deep Rock Galactic, praised for its unique character, polish, and engaging aesthetics. Visuals run smoothly on a range of PCs, though some users note occasional performance and optimization issues, particularly on lower-end hardware. Overall, the graphics effectively complement the fast-paced gameplay and thematic humor, making the presentation a standout aspect despite early access kinks.

    • “The art style is incredible and the western/supernatural mashup is fantastic.”
    • “The art style is straight-up gorgeous—vibrant, cartoonish weird-west vibes that make every dusty canyon and glowing skull portal pop like a fever dream after too many whiskey shots.”
    • “The game feels like something only a AAA studio could make, in visuals, game feel, gambling systems, and graphical fidelity on its own.”
    • “This game needs heavy optimization because my fps was horrible in this game, somehow I run RDR2 max graphics better than this game.”
    • “The art feel mismatched, and the graphical effects are way too over-the-top and bombastic. The whole world has a gloomy vibe that, combined with the repetitive tasks, makes it hard to stay interested.”
    • “With this simple cartoonish graphic I expect it to run in solid 60+ fps on big open maps but even with lower settings and Nvidia frame generation it still drops to 30 and even less.”
  • music

    834 mentions Positive Neutral Negative
    59% positive mentions, 40% neutral mentions, 1% negative mentions

    The game's music is widely praised as an energetic, unique blend of techno, banjo, and western-inspired tracks that perfectly complement its fast-paced combat and chaotic atmosphere. Players find the soundtrack immersive, catchy, and integral to the game's identity, especially highlighting dynamic combat and extraction music that amplifies the excitement. While very well-received, some users wish for greater variety and additional tracks to prevent repetition during extended play.

    • “The soundtrack is immaculate; I would listen to it for hours on end, and it fits very well into the game's feel and atmosphere and really helps the game go from good to great.”
    • “The music is a perfect match and the graphics are really good along with the game being insanely well optimized.”
    • “The music, artwork, and mechanics are amazing for a small dev team.”
    • “The music could be better though, very basic and wasted potential as cowboy media always gotta have absolutely amazing music :( the music in this is very bland and repetitive.”
    • “The music in this game is like what a person who's never been to Texas or listened to country music thinks Texan culture and country music is like with way too much synth and fake banjo.”
    • “Incredibly boring, repetitive, derivative gameplay with music genuinely so bad it undoes any merit the art style gave it.”
  • optimization

    488 mentions Positive Neutral Negative
    42% positive mentions, 49% neutral mentions, 9% negative mentions

    The game is generally well optimized and runs smoothly on a wide range of hardware, with many players praising its solid performance even in early access. However, some users report occasional stuttering, frame drops during intense spell usage or large enemy hordes, and performance degradation over prolonged play, especially on lower-end or older systems. Overall, while optimization is impressive for an indie UE5 game, continued improvements are expected to address sporadic issues and enhance stability.

    • “The game is crazy well optimized and just feels really polished; the animations and art style are amazing.”
    • “Genuinely an amazing game, it has been wonderfully optimized; I have a friend who plays on a laptop and there is only a frame drop when there are 1k+ hats colliding with each other all at once, and that is with graphics on max. The most amount of fun I have had with a first-person horde shooter.”
    • “This is also the most optimized UE5 game I've played yet, achieving around 130 fps maxed out with Lumen on with my build, around 160 fps with Lumen off. Even during massive hordes I never dropped below 70 fps as host, which is impressive as hell and I imagine can only really get better with more updates and optimizations.”
    • “I love this game but its performance is really bad, I spammed 2000-5000 hats and was getting 9 fps at high settings with FSR.”
    • “The performance is so absolutely horrible that I can't even say if the gameplay is good or not.”
    • “The game looks genuinely amazing, but the optimization is terrible.”
  • humor

    466 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The game boasts a well-crafted, lighthearted humor that blends witty dialogue, playful pop culture references, and quirky in-game interactions, creating frequent hilarious and memorable moments. Its comedic tone complements the chaotic, fast-paced gameplay and unique setting, making co-op sessions especially entertaining and filled with laughter. Overall, the humor is consistently praised for being clever, charming, and never overbearing, enhancing the game's fun and replayability.

    • “The game stands out for its creative setting, satisfying teamwork-focused gameplay, and energetic combat that constantly leads to hilarious and memorable moments.”
    • “We’ve had so many dumb and hilarious moments together during runs, from accidental disasters to random clutches that somehow worked out.”
    • “Discovering new spell combos and laughing my ass off with friends is 100% my favorite part of this game.”
    • “It's not funny, it's not badass, it's plastic and annoying, which only takes away from the experience instead of adding to it.”
    • “Friendly fire seems toned down but not none and team killing is possible (and it's not funny like Helldivers team killing).”
    • “The humor feels very forced and unnatural, especially with the corny robot repeatedly asking for reviews, which makes many reviews feel insincere and the joke unfunny.”
  • grinding

    270 mentions Positive Neutral Negative
    1% positive mentions, 3% neutral mentions, 96% negative mentions

    Grinding in this game is a prominent and divisive aspect: many players find it more grind-heavy and repetitive than similar titles, especially after 20-40 hours when progression and unlocks slow down, leading to tedium. However, the grinding is often described as rewarding and fun, particularly due to engaging combat, build variety, and co-op play, with progression feeling fair if sometimes slow, and new updates aiming to mitigate excessive grinding. Overall, the grind appeals to fans of looter-shooters and horde games who enjoy investing time in upgrades and customization, though it may be off-putting for those seeking faster or more varied content delivery.

    • “Lots of content even at this early stage and progressing isn't too grindy.”
    • “Now the progression isn't as tedious as before.”
    • “A bit grindy sometimes.”
    • “Progression through all means (leveling up, unlocking weapons, leveling weapons, unlocking jokers and spells) in this game is slow and very grindy.”
    • “After playing for 30 hours, I've unlocked everything and completed every area, outside from grinding out prestige levels.”
    • “The biggest flaw of the game is how grindy it is, for an early access title, it's really tiring to see how long it takes to grind your character.”
  • replayability

    169 mentions Positive Neutral Negative
    55% positive mentions, 43% neutral mentions, 2% negative mentions

    The game boasts strong replayability, praised for its diverse builds, customization options, progression system, and variety of quests and secrets that keep each session fresh, even in early access. While some players note minor repetitiveness or slow progression later on, the overall consensus highlights an addictive, fun gameplay loop with significant long-term replay value, especially enhanced by multiplayer co-op. Ongoing content updates and planned expansions promise to further elevate its replayability over time.

    • “This game offers a tremendous amount of replayability, diversity, unique and interesting builds with enough control over your own "class" or "inventory" that it allows each time you journey into the far far west to be a fun and varying experience.”
    • “The absolute chaos of the higher difficulties, the quick-paced combat, the customization for weapons and characters (cosmetics and perks), the spells system, and the multiple maps, quests and secrets make the game fun and replayable.”
    • “The gameplay loop itself is so smooth and replayable especially with friends and everything just feels so crisp.”
    • “I know it's early access, but this already feels like it's going nowhere. Progress gets really slow after only a couple of hours (the prestige system is a real grindy bummer) and replayability just isn't there yet.”
    • “Only thing missing is actual replayability in content form.”
    • “It's alright if you view it as the skeleton of a game, you will have fun for maybe 15-20 hours before you get completely tired of it. There isn't a lot of replayability and it's very bare bones.”
  • stability

    140 mentions Positive Neutral Negative
    73% positive mentions, 0% neutral mentions, 27% negative mentions

    The game demonstrates impressive stability and performance across multiple platforms, including Mac, Linux, and Steam Deck, running smoothly with minimal bugs or glitches despite being in early access. While some rare issues like occasional freezes, minor visual glitches, and a few bugs remain, they do not significantly impact overall playability, and the developers actively address problems. Overall, the title is well-optimized for Unreal Engine 5, delivering a polished, stable experience that exceeds typical early access expectations.

    • “For an early access game, it is very stable, runs great, and in over 20 hours of gameplay, I've only experienced one small graphical bug that corrected itself within seconds.”
    • “Shockingly runs great on my Mac via Crossover.”
    • “Runs great on Linux, including multiplayer.”
    • “The game is very buggy and crashes on my end. I can't even load a private lobby or try out the tutorial since the game keeps showing a note that it crashes.”
    • “Whenever I try to open, I get a black screen then a few seconds later an error and it freezes.”
    • “Their troubleshooting boils down to swapping graphic APIs (doesn't do anything) so at this point it's not really playable for me unfortunately.”
  • monetization

    103 mentions Positive Neutral Negative
    19% positive mentions, 63% neutral mentions, 18% negative mentions

    The game's monetization is widely praised for having no microtransactions, battle passes, or pay-to-win elements, offering a fair, one-time purchase experience where all skins, upgrades, and progression are earned through gameplay. Players find this approach refreshing amidst an industry trend toward aggressive monetization, expressing hope the developers maintain this model moving forward. However, some note the potential for future microtransactions due to the abundance of in-game currencies and cosmetic options, urging the devs to avoid turning toward aggressive monetization.

    • “It's a very simple buy-the-game-for-$20 and enjoy the game, no extra steps or microtransactions, and you unlock cool vanity things, skins, and other such from actually playing the game.”
    • “Honestly, it's just a very refreshing game that doesn't have microtransactions and is there just to be fun.”
    • “No microtransactions, everything is unlocked by playing the game.”
    • “This game definitely has the potential to be turned into a lootbox farm if the devs aren't careful. There's a lot of skins, and cards used to define builds and upgrades that could be spun off into various currencies. I hope that never happens because this game feels like it could become something special, and aggressive monetization would snuff it out in its crib.”
    • “Right now it's a $20 buy-in with no microtransactions. However, the game's art, currency system, and skin system all feel like they are built to have one slotted in later.”
    • “I look forward to the future of this game and hope that this won't turn into a DLC spam game or a cash grab where the devs get lazy after they've gotten enough money from it instead of using said money to improve the game.”
  • atmosphere

    91 mentions Positive Neutral Negative
    64% positive mentions, 35% neutral mentions, 1% negative mentions

    The game excels in creating a distinctive and immersive atmosphere, blending a unique mech-western aesthetic with rich, detailed environments and an evocative soundtrack that enhances the overall experience. Players frequently praise its charming, lively world that balances fast-paced action with moments to explore and soak in the setting, making it feel both fresh and engaging. The atmosphere is often cited as the game's strongest aspect, contributing significantly to its fun, character, and replayability.

    • “The world has charm, the atmosphere is surprisingly enjoyable, and there are moments when the game genuinely makes you feel like a gunslinger riding towards destiny.”
    • “The atmosphere, soundtrack, and overall western vibe make the game feel unique and immersive.”
    • “Each of the 3 starting maps plus the unlockable ones each has a very unique atmosphere to them, from the crumbling far west map to the barren desert, from the deep and hazardous canyons to the dense and lush woodlands.”
  • emotional

    22 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players express a strong emotional connection to the game, highlighting its wholesome community, engaging content, and memorable moments that evoke genuine feelings, from laughter to tears. The immersive world and character attachments, like to a horse named Microwave, deepen the emotional investment, making it more than just gameplay. Despite some minor frustrations, the overall emotional experience is heartfelt, honest, and resonant.

    • “I cried when Trackmaster said, "It's choo choo time." 11/10”
    • “I installed it thinking “cool cowboy game,” and 14 hours later I’m emotionally attached to a horse named Microwave and wanted in 6 counties for accidentally throwing soup at a sheriff.”
    • “The objective was far, far west of where I was... and I shed a tear...”
  • character development

    12 mentions Positive Neutral Negative
    42% positive mentions, 58% neutral mentions, 0% negative mentions

    Users consistently praise the game's character designs for being visually appealing, unique, and fitting well within the world. Additionally, character development is enhanced by satisfying weapon customization and an engaging leveling system, contributing to an overall enjoyable and immersive experience.

    • “The character designs are unique and fitting to the world!!”
    • “The leveling system is great and the character design, weapon, and ability design follow suit.”
    • “From the sounds, the clear character design principles, the surprisingly decent environmental design, objectively rad spell/environmental interaction system, infinitely customizable joker system, to the wicked gunplay, this game is a rare 10/10; not just for what it is, but for what I have faith it will blossom into.”
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Play Times

11h Median play time
21h Average play time
5-22h Spent by most gamers
*Based on 82 analyzed playthroughs
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Frequently Asked Questions

Far Far West is a survival shooter game with comedy and science fiction themes. Common tags for Far Far West include first-person, indie, magic, loot, early access and others.

Far Far West is available on PC, Steam Deck and Windows.

On average players spend around 21 hours playing Far Far West.

Far Far West was released on April 28, 2026.

Far Far West was developed by Evil Raptor.

Far Far West has received overwhelmingly positive reviews from players. Most players liked Far Far West for its gameplay but disliked it for its grinding.

Far Far West is a single player game with multiplayer and local co-op support.

Similar games include Mycopunk, Roboquest, Abyssus, Deadzone: Rogue, Jump Space and others.