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Gunfire Reborn

Gunfire Reborn Game Cover
91%Game Brain Score
gameplay, graphics
grinding, story
96% User Score Based on 43,264 reviews
Critic Score 76%Based on 2 reviews

Platforms

Nintendo SwitchAndroidPlaystation 5Playstation 4XboxSteam DeckiPhoneWindowsPlayStationXbox Series X|SPCTabletCloudPhoneXbox OneiPadNVIDIA GeForce NOWMobile Platform
Gunfire Reborn Game Cover

About

Gunfire Reborn is a single player and multiplayer casual role playing shooter game. It was developed by Duoyi Games and was released on November 17, 2021. It received mostly positive reviews from critics and overwhelmingly positive reviews from players.

A never-ending adventure with Roguelite+FPS

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96%
Audience ScoreBased on 43,264 reviews
gameplay1.9k positive mentions
grinding515 negative mentions

  • Gunfire Reborn provides tight, fast-paced, and addictive roguelite FPS gameplay with smooth and responsive gunplay, rewarding skillful play and experimentation across solo and co-op modes.
  • The game features diverse character abilities, a wide variety of unique weapons, and a well-balanced progression system that enhances replayability and encourages different build strategies.
  • It is well-optimized for a range of hardware including low-end PCs and the Steam Deck, boasts a charming, vibrant cel-shaded art style, and offers a humorous and lighthearted tone with active developer support through regular free updates and fair monetization.
  • The game suffers from repetitive level design and grinding, which can become tedious and time-consuming, especially in solo play or at higher difficulties.
  • Performance issues have been reported, including occasional stutters, FPS drops, and multiplayer instability, worsened by some updates, leading to inconsistent experience for some players.
  • The story is minimal to nonexistent, with poor English localization that sometimes leads to unclear mechanics, and the music is considered repetitive and underwhelming by some players.
  • gameplay
    4,097 mentions Positive Neutral Negative

    Gunfire Reborn offers a satisfying and addictive roguelike FPS experience with smooth, responsive gunplay and fast-paced combat reminiscent of Borderlands and Doom. Its gameplay loop is enriched by a wide variety of unique weapons, character-specific abilities, and a deep progression system that rewards experimentation and skillful play both in solo and co-op modes. Frequent updates introducing new characters, seasonal mechanics, and challenges help keep the gameplay fresh, though some find early complexity, repetitive levels, and occasional unclear mechanics a minor drawback.

    • “Gunfire Reborn nails the roguelite shooter formula with mechanics that feel tight, rewarding, and endlessly replayable. The core loop — fight, upgrade, experiment, repeat — never gets old because each run evolves mechanically as you unlock new weapons, skills, and build synergies. Accuracy, movement, and reload timing all matter, and mastering the feel of each weapon becomes a key mechanical skill. Each hero has unique skills that meaningfully affect playstyle — whether it’s elemental stacking, crowd control, or burst damage — and skill upgrades add depth without overwhelming the core mechanics. Choosing which abilities to unlock during a run becomes an interesting mechanical choice that shapes how encounters play out. Enemy design reinforces mechanical engagement. Boss fights act as mechanical checkpoints, challenging your understanding of movement, cover, and resource use. 10/10 — crisp combat, rich progression, and deeply satisfying roguelite shooter mechanics.”
    • “Gunfire Reborn offers a blend of addictive gunplay, character progression, and cooperative gameplay, making it an excellent choice for both solo and multiplayer gamers. It’s fast-paced action, rogue-lite elements, and cooperative gameplay make it a must-play for fans of shooters and rogue-lite games. The gameplay mechanics are straightforward and the character control is smooth. The sheer enjoyment derived from its gameplay is, in my estimation, it is the most commendable attribute. The game is addictive and engaging, with tight shooting mechanics and diverse weapons. The roguelite mechanics encourage experimentation with different builds, ensuring no two runs feel the same. New weapons, characters, and seasonal mechanics keep gameplay fresh and exciting. The core gameplay loop is incredibly fun and rewarding.”
    • “Gunfire Reborn is a fantastic first-person shooter that blends elements of roguelike and RPG genres to create a unique and enjoyable gameplay experience. The shooting mechanics are crisp and satisfying, with a diverse arsenal of weapons that keep combat engaging. The roguelite elements mean that each run is different, with procedurally generated levels, random weapon drops, and unique character abilities that keep the gameplay fresh and engaging. The cooperative gameplay emphasizes teamwork and strategy, as players combine their unique abilities and weapons to survive and progress. The progression system balances challenge and reward, making each run feel meaningful and offering long-term replayability.”
    • “The revive mechanic is too short of a window, and if a player dies, the wait for when they can play again could be any number of minutes long, leading to a lot of loot and power gain missed.”
    • “Only issue I have is that their English localization is sometimes not great, so it can be difficult to tell what certain mechanics do from reading the tooltips, though it doesn't detract from the gameplay.”
    • “Could have more types of gameplay, like boss challenges.”
  • graphics
    1,785 mentions Positive Neutral Negative

    The "graphics" of Gunfire Reborn receive mixed but generally positive feedback, praised for their unique, vibrant, and charming cel-shaded, cartoonish, and low-poly art style which combines Eastern aesthetic influences with a Borderlands-like feel. While not cutting-edge or highly detailed, the graphics are appreciated for being easy on the eyes, visually appealing, and optimized to run smoothly on a wide range of hardware, including low-end PCs and the Steam Deck. Some users find the art style quirky or bland, and a few criticize the simplistic or inconsistent visuals, but most agree the style fits well with the game's fast-paced roguelike shooter gameplay and contributes to its distinctive and enjoyable experience.

    • “The game stands out with its unique art style—combining cel-shaded visuals and vibrant, cartoonish graphics—that brings its fantasy and sci-fi-infused world to life.”
    • “The graphics are super fluid, which helps greatly when there is pure chaos happening on screen with all the enemies and explosions.”
    • “The art style is charming and vibrant.”
    • “The graphics are terrible, it's a low poly style which I usually like but this just looks messy as hell, it's not executed properly.”
    • “Graphics look rushed, and most things don't have any textures, but this is not off-putting, as the whole thing is done in an anime style anyways.”
    • “New review after update - 5/10 - for 2020 it's bad graphics feels like it could have been made 15 years ago, combine that with mediocre gameplay.”
  • replayability
    1,303 mentions Positive Neutral Negative

    Gunfire Reborn offers exceptional replayability through its roguelite structure, diverse characters, wide variety of weapons, and randomized builds, keeping each run fresh and engaging. The game's fast-paced combat, combined with progression systems, multiple difficulty levels, daily challenges, and cooperative multiplayer modes, provide near-endless replay value that continues to expand with regular updates. While some note limited content and occasional repetitive elements, the overall consensus highlights its strong and addictive replayability for solo and group play.

    • “Gunfire Reborn nails the roguelite shooter formula with mechanics that feel tight, rewarding, and endlessly replayable.”
    • “The game has a huge amount of replayability and I would very much recommend it for anyone who enjoys the experience of a roguelike (running again and again chasing those perfect builds) and first-person shooters.”
    • “The combinations of elements for weapons and the diversity of weapons, scrolls, and abilities that the characters have make this a really entertaining game and give it a lot of replayability.”
    • “The seasonal perk-systems became stale very quickly and barely affect the replayability.”
    • “Worth picking up if it's on sale which it does go on sale a good bit but it's just very weak with the replayability, level designs, and end game content is non-existent.”
    • “Replayability isn't perfect but the devs of this game seem to be very active and contributing very positively to the game's progression with updates, this is a type of a game you come back to check out what's new.”
  • grinding
    563 mentions Positive Neutral Negative

    Grinding in this game is significant and often described as both a core part of progression and a source of tedium. While the combat and gameplay remain engaging and fun, many players find the repetitiveness of farming levels, unlocking talents, and acquiring equipment to be time-consuming and sometimes frustrating, especially in solo play or at higher difficulties. Co-op play and completion of the talent tree ease the grind, but overall, the game appeals mostly to those who enjoy or tolerate grind-heavy roguelite experiences.

    • “The upgrade economy isn't too grindy to stop being fun, and even at nearly maxed upgrade trees I'm still challenged by the game.”
    • “There is meta-progression, but it's not too grindy - you'll get the most important unlocks within a few hours.”
    • “Also the skill tree is very nice, not too grindy but enough where progression feels satisfying.”
    • “After grinding for days, I got my shields to 65 and my health to 90 (I think).”
    • “Runs quickly become repetitive, yet you're expected to grind runs ad nauseam to level up your skill tree and make runs less tedious.”
    • “Over a hundred hours in this game wiped because of a shoddy update; no game should have a save system with absolutely no redundancies, especially one where you have to spend dozens to hundreds of hours grinding to progress.”
  • story
    527 mentions Positive Neutral Negative

    The story in "Gunfire Reborn" is minimal to non-existent, serving mostly as a loose framework or backdrop rather than a central focus, with many players noting its absence or lack of coherence. The game prioritizes fast-paced roguelite gameplay and loot-shooter mechanics over narrative depth, appealing to those who prefer action without story distractions. While some lore and character details exist, the overall consensus is that the story is barebones, poorly translated, or overshadowed by the game's core mechanics.

    • “There is no tacked-on story, no boiler-plate dialogue with NPCs, no forced quests (albeit there being opportunities to accept challenges for rewards), and no tutorials or explanations outside the main menu - you are truly just running, gunning, and molding your character into a godly angel of death.”
    • “The story is cohesive and plays out well - although I personally found the best parts of the story to be dealing with individual characters rather than the 'I gotta save the world!' attitude, it pulls you in for the ride with.”
    • “The story involves stopping some sort of corruption, but besides the beginning cutscene, this story is not brought up much afterward.”
    • “This contains no story, no dialogue, and only 5 individual upgrades per character, which are completely linear and choiceless.”
    • “The story is basically nonexistent.”
    • “The second negative of the game is that it has a pretty much nonsensical storyline, made even more nonsensical by the clunky and sometimes impossible to parse translations.”
  • humor
    378 mentions Positive Neutral Negative

    The game’s humor is widely praised for its silly, goofy elements, including funny animal characters, absurd weapon designs, and hilariously overpowered builds that create chaotic and entertaining gameplay moments. Players also find the quirky Chinese-to-English translations charmingly humorous, adding to its lighthearted appeal. While some humor may be subtle or hit-or-miss, the overall comedic tone—especially in co-op play and explosive antics—makes it a delightfully funny and enjoyable experience.

    • “It's funny, it's frantic, and it's the only game where I’ve ever screamed 'I am god' while playing as a chubby cat wizard throwing fireballs at exploding beetles.”
    • “I dove into the new seasonal mechanic and became an owl sending flame imbued/exploding TCG decks at my enemies and watching them melt while my shield reached hilarious numbers and rendered me untouchable alongside insane damage... and with a friend or two the possibilities widen even further.”
    • “The juxtaposition of little cute animals shooting rocket launchers, BFGs, throwing knives, and shredding enemies with plasma rifles is at first hilarious, but grows a bit tiresome.”
  • music
    357 mentions Positive Neutral Negative

    The music in this game receives mixed feedback: while many praise its relaxing, fitting, and ambient qualities that complement gameplay without overwhelming it, others find it repetitive, generic, and somewhat underwhelming with limited variety. Several reviewers recommend playing with personal playlists or podcasts due to the soundtrack's forgettable or simplistic nature. Overall, the music serves its purpose but lacks memorable or dynamic impact for some players.

    • “The soundtrack is absolutely stunning. Some of my favourite tracks include the song in the crater and the mermaid's song - it was really funny to me how much low bass the mermaid's song has, but in the end it sort of fit.”
    • “The music and sound design are wonderful. The artstyle and music are glorious. The sound design is also fantastic, with an excellent soundtrack and well-designed sound effects.”
    • “With one of Metal Gear Solid's songs as an example, 'the best is yet to come.' The game is beautiful and charming in both its aesthetic and soundtrack, featuring a punchy and cinematic soundtrack that makes use of traditional eastern instruments.”
    • “The music is quiet, boring, and repetitive, nothing interesting to hear at all.”
    • “The bosses aren't fun to fight, the enemies have very few variety in their approach to challenging the player, the dungeons are bland and the vault has barely any variety, not to mention the music is just the same bland track looping until either a boss or the next stage and it isn't even good music.”
    • “Regrettably, Gunfire has some of the worst in-game music I have heard in quite some time. The music feels very tone-deaf and energy-deprived; it pulls you out of the action rather than get your blood pumping like Mick Gordon’s Doom OSTs.”
  • optimization
    233 mentions Positive Neutral Negative

    The game's optimization is generally praised for smooth and stable performance across various hardware, including lower-end PCs, with responsive controls and minimal bugs. However, some users report occasional stutters, FPS drops—especially in multiplayer or late-game scenarios—and noted a decline in performance following updates, suggesting room for improvement. Overall, while well-optimized for an indie early access title, certain moments and multiplayer aspects still suffer from inconsistent performance.

    • “Super well optimized game.”
    • “Performance is smooth, way better than most big titles lately.”
    • “Honestly, Gunfire Reborn really doesn't get praised enough for its reasonable price point, devs listening to feedback, massive quality of life changes, well optimized and bug free-ish (can be played on a potato), game changer systems and monthly-ish quality content.”
    • “The devs have ruined the game performance and lag spikes have been insane for a year now.”
    • “The game is very poorly optimized, I was playing and the game crashed, this game sucks.”
    • “My PC is literally 150% better than the one I first played on but the performance is worse.”
  • stability
    175 mentions Positive Neutral Negative

    The game generally runs smoothly and is well-optimized across various platforms, including low-spec PCs, Linux, and Steam Deck. While many players report few to no bugs, minor glitches, occasional freezes, and performance hiccups—especially in multiplayer—are still present but not game-breaking. The developers are actively addressing issues, with ongoing updates improving stability and polish over time.

    • “Honestly, Gunfire Reborn really doesn't get praised enough for its reasonable price point, devs listening to feedback, massive QoL changes, well optimized and bug free-ish (can be played on a potato), game changer systems and monthly-ish quality content.”
    • “Performance wise it runs great and doesn't kill your GPU with too many needless fancy effects.”
    • “Pros: runs great, consistent high frame rates on my PC easily hitting 144 frames with an i5 and GTX 1080.”
    • “The game is in a buggy mess that constantly has me wondering who exactly worked on this expansion because it seems like an entirely different team than before.”
    • “Multiplayer is buggy and is almost unplayable levels of inconsistent.”
    • “It's gotten worse with each update, and now this game is unplayable as the entire game freezes twice, each freeze occurring for 1-2 seconds, and it happens every 10-ish seconds.”
  • character development
    126 mentions Positive Neutral Negative

    Character development in the game is praised for its diverse, cute, and unique character designs that offer varied playstyles and build options, enhancing replayability and player engagement. While the characters are visually appealing and mechanically distinct, some reviewers note limited narrative depth and a plateau in development progression beyond a certain point. Overall, the character design and upgrade system are key strengths that contribute to an addictive and enjoyable roguelite experience.

    • “This game is a cocktail of everything we love: intense gunfights, tons of different loot, a character development system that makes you come back, and, of course, a co-op mode that will either strengthen your friendships or completely destroy them.”
    • “It's clear a lot of thought went into the designs of the characters, not only in their abilities and ascension trees (skill trees), but also in their character designs.”
    • “The character development system is well-designed and adds an extra layer of depth to the game.”
  • monetization
    76 mentions Positive Neutral Negative

    Monetization in this game is praised for its fairness, featuring no microtransactions, loot boxes, or pay-to-win mechanics, with players able to unlock content purely through gameplay. Developers are commended for regular free updates and reasonably priced DLCs without exploiting players. However, a few reviews express concern over potential future monetization shifts, but overall, the approach is viewed as a refreshing, non-predatory model in today's gaming landscape.

    • “The fact that it keeps getting free updates and seasonal content while itself and its DLCs being more than fairly priced, and with no microtransactions, is a rare thing these days.”
    • “People love the devs. They keep thanking them for listening to feedback and adding content instead of predatory monetization.”
    • “There's no stupid microtransactions that make the game feel like a money grab, instead it's a game that has everything unlockable by simply playing the game.”
    • “Unfortunately, the game has since gone down the path of becoming a cash grab.”
    • “Instead of expanding on what made it special, the developers leaned hard into microtransactions and monetization.”
    • “Unimaginative, repetitive and endlessly dedicated to DLCs and in-app purchases.”
  • atmosphere
    34 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its colorful, cartoony, and low-poly art style that perfectly complements its lore-based world, enhanced by dynamic soundtracks and immersive sound design. Players appreciate the blend of charming visuals, engaging ambient audio, and impactful combat sounds that create a satisfying and memorable rogue-lite experience. While some note limited story depth, the overall atmosphere remains captivating, energetic, and well-suited to the fast-paced gameplay.

    • “Complete with secret zones, shop/upgrade NPCs, as well as a variety of level bosses, progressing through a run of Gunfire Reborn is a satisfyingly impactful and atmospheric experience, in no small part due to the actual locales it will have you fight your way through.”
    • “The music is great and delivers a really nice atmosphere alongside the low poly art style with its simplistic yet unique character design.”
    • “Also the environment is awesome, I cannot stress how atmospheric and mesmerizing the desert stage is with all the ruins and dust storms.”
    • “With only three worlds to play through in early access, gunfire isn't about exploration or atmosphere, it's more for those looking to get right into it and start shooting.”
    • “The atmosphere and very little story, if any, aren't the greatest.”
    • “Hard game with chîng chông atmosphere.”
  • emotional
    29 mentions Positive Neutral Negative

    Players describe the game as emotionally engaging through its wholesome, unique heroes and a supportive community that fosters fun and connection. While some find it heartwarming and rewarding, others note it provides a welcome emotional respite from heavier games, focusing more on gameplay than story. Overall, the emotional experience is positive, combining excitement, satisfaction, and a genuine sense of investment.

    • “It's heartbreaking to die in this game, but at least every single run serves a purpose beyond just the fun factor.”
    • “After playing Spiritfarer, I decided to take it slow, because the game literally exhausted me emotionally, and play a game in which I could just shoot bad guys and not care about much.”
    • “I feel the developers really care about this project, and are also emotionally invested in its success.”
    • “Boring story (though it's a story in a roguelite game and, like in most of these games, it plays second fiddle to the robust gameplay).”
    • “It doesn't have Borderlands' boring story, so you can just focus on the gameplay.”
    • “The gameplay is essentially Borderlands without all the boring story stuff.”
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76%Critics’ scoreBased on 2 critic reviews
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39h Median play time
60h Average play time
14h Main story
82h Completionist
10-93h Spent by most gamers
*Based on 250 analyzed playthroughs
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Gunfire Reborn is a casual role playing shooter game.

Gunfire Reborn is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

The main story can be completed in around 14 hours, while the entire game is estimated to take about 82 hours to finish. On average players spend around 60 hours playing Gunfire Reborn.

Gunfire Reborn was released on November 17, 2021.

Gunfire Reborn was developed by Duoyi Games.

Gunfire Reborn has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

Gunfire Reborn is a single player game with multiplayer and local co-op support.

Similar games include Roboquest, Deadzone: Rogue, Abyssus, Ember Knights, Shape of Dreams and others.