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Gunfire Reborn

Gunfire Reborn is a well-formed and illustrated multiplayer game with the ability to play it solo. However, you have to really like repetitive gameplay or roguelites; otherwise, you’ll do your head in after the eleventh attempt on the first stage.
Gunfire Reborn Game Cover
88%Game Brain Score
gameplay, graphics
grinding, story
96% User Score Based on 33,249 reviews
Critic Score 75%Based on 6 reviews

Platforms

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Gunfire Reborn Game Cover

About

Gunfire Reborn is a single player and multiplayer casual role playing shooter game. It was developed by Duoyi Games and was released on November 17, 2021. It received mostly positive reviews from critics and overwhelmingly positive reviews from players.

Gunfire Reborn is a single-player shooter game with exceptional mechanics and sensational visuals. Embark on a never-ending adventure in a Roguelite+FPS setting, using an array of weapons and abilities to conquer challenges and progress through the game. The combination of fast-paced action, strategic gameplay, and procedurally generated levels ensures a unique and thrilling experience with each playthrough.

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96%
Audience ScoreBased on 33,249 reviews
gameplay1.5k positive mentions
grinding437 negative mentions

  • gameplay
    3,132 mentions Positive Neutral Negative

    The gameplay of "Gunfire Reborn" is widely praised for its addictive and engaging mechanics, blending elements from roguelikes and first-person shooters. Players appreciate the variety of weapons, unique character abilities, and the dynamic gameplay loop that encourages experimentation with different builds and strategies. While some find the game can become repetitive over time, the cooperative multiplayer experience and frequent updates keep the gameplay fresh and enjoyable, making it a solid choice for fans of the genre.

    • “Exceptionally addicting gameplay; it's so easy to just pick up and start a run and then sink an hour and a half into it.”
    • “An absolute blast to play with friends; even with 4 players, some of the difficulties can get challenging, but every run always feels unique.”
    • “The gameplay loop is very rewarding and feels good all the way through, from just starting out playing the game to even after you've maxed out all talents.”
    • “The gameplay is very safe - a child or your grandma could likely pick it up and learn how to engage with it without issue.”
    • “The game was fine in the beginning, but now with so many buffs and added mechanics that help the player, it is no longer fun.”
    • “The gameplay loop is simple, but it does it well; plus, you get to loot with your friends.”
  • graphics
    1,394 mentions Positive Neutral Negative

    The graphics of "Gunfire Reborn" are characterized by a charming, cel-shaded art style that draws comparisons to games like Borderlands and Risk of Rain. While some players appreciate the vibrant and colorful visuals, others find the low-poly aesthetic simplistic or bland. Overall, the graphics are generally well-received for their clarity and ability to maintain high performance, making the game visually appealing without overwhelming players during intense gameplay.

    • “The art style strikes a perfect balance between cartoonish and detailed, making it visually appealing without sacrificing the intensity of the combat.”
    • “Very memorable character and level design, consistent and unique art style, wonderful colors, memorable music for roaming through the levels and fighting bosses, this game has style to spare.”
    • “The graphics are incredibly charming and pleasant to look at, and the art style is soft around the edges without detracting from critical gameplay and UI elements, like explosions or poison.”
    • “The graphics are most definitely not the strong point.”
    • “The graphics are simplistic, yet pleasing, and the gameplay is surprisingly awesome.”
    • “The graphics are very stylized, but they leave much to be desired.”
  • replayability
    1,036 mentions Positive Neutral Negative

    The game is widely praised for its high replayability, attributed to its diverse character builds, weapon variety, and procedurally generated levels that ensure each playthrough feels unique. Players enjoy the engaging gameplay loop and the challenge of experimenting with different strategies, making it a fun experience both solo and in co-op mode. While some reviewers note a potential decline in replay value after extensive play, the overall consensus is that the game offers significant replayability, especially with regular updates and new content.

    • “A fantastic roguelike/lite FPS, with sharp and crisp gameplay and a ton of fun build variety and replayability!”
    • “The replay value is through the roof, thanks to the random layout and enemies that keep you on your toes, never knowing what absurd situation you'll find yourself in next.”
    • “The engaging gameplay loop, skill-based shooting, and rewarding progression system make each run feel satisfying and offer long-term replayability.”
    • “The only complaint I really have is that unlike most of the other rogue-lites and the majority of other PC games, it doesn't support modding (which I believe was the devs' choice) which is unfortunate because this game seems like it could work great with mods and it would help relieve pressure on the devs for expansions and increase replayability.”
    • “My biggest gripe is that only 6/10 of the heroes are playable without purchasing DLC, which is a bit disappointing.”
    • “However, once you get there, the replayability just falls off a cliff.”
  • grinding
    476 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback from players. Many find it excessively grindy, especially in the early stages and when trying to unlock characters and upgrades, leading to a repetitive experience. However, playing with friends can alleviate some of the tedium, and despite the grind, many players still enjoy the gameplay and find it rewarding, particularly as they progress and unlock new abilities and weapons.

    • “There is meta-progression, but it's not too grindy - you'll get the most important unlocks within a few hours.”
    • “The progression isn't grindy either, it's very well paced.”
    • “Also the skill tree is very nice, not too grindy but enough where progression feels satisfying.”
    • “The game feels overly grindy, and some parts are too hard, not because they were meant to be hard but because they were poorly designed.”
    • “The progression system is a bit 'grindy.' You need to upgrade your damage resistance, health, and shield by doing multiple playthroughs.”
    • “The amount of grinding required to unlock stuff is a bit steep initially, because you're not able to carry your permanent progression currency across runs.”
  • story
    430 mentions Positive Neutral Negative

    The game's story is largely considered minimal or nonexistent, with many players noting that it lacks depth and coherence. While some appreciate the focus on gameplay over narrative, others express a desire for more lore and character development to enhance the experience. Overall, the consensus is that if you're seeking a rich story, this game may not meet your expectations, as it prioritizes action and mechanics instead.

    • “The game itself is a rather interesting story with bosses and passages of locations.”
    • “I really like the creativity of each character and storyline in this game; I totally recommend this game.”
    • “The story is cohesive and plays out well - although I personally found the best parts of the story to be dealing with individual characters rather than the 'I gotta save the world!' attitude it pulls you in for the ride with.”
    • “The greatest thorns in the game's side that hold it back are its story, the level, and the gameplay depth.”
    • “While you may start out the game with excitement to see how the story might unfold, it basically fizzles out instantly without much contest or context.”
    • “The story is also non-existent (like it is there but doesn't really have much of an effect on things), and it has a considerable amount of 'Engrish' in it.”
  • music
    306 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players finding it pleasant but ultimately forgettable or repetitive. While some appreciate the atmospheric qualities and fitting sound design, others criticize the soundtrack for lacking variety and excitement, often suggesting that players listen to their own music instead. Overall, the game's audio complements the gameplay but does not stand out as memorable or engaging.

    • “The art style and music are both wonderful.”
    • “Its engaging gameplay, dynamic music, distinctive art style, and diverse weapons and enemies make it a standout title.”
    • “The game is beautiful and charming in both its aesthetic and soundtrack.”
    • “The soundtrack is a bit underwhelming though; I suggest you put something else on and then smash your way to the end!”
    • “The music is just the same bland track looping until either a boss or the next stage, and it isn't even good music.”
    • “The music feels very tone-deaf and energy-deprived; it pulls you out of the action rather than get your blood pumping.”
  • humor
    271 mentions Positive Neutral Negative

    The humor in the game is widely appreciated, with players finding joy in its quirky characters, funny weaponry, and amusing translation errors from Chinese to English. Many reviews highlight the game's ability to generate laughter through chaotic multiplayer experiences and the absurdity of cute animals wielding powerful guns. Overall, the humor is described as a significant and entertaining aspect, particularly when playing with friends.

    • “There's really funny things like a little handheld dragon or lizard that shoots fire or bombs at your enemies.”
    • “The translation of all the ability and weapons names from Mandarin to English in this game is hilarious.”
    • “Even the enemies seem to have a sense of humor, pulling out their best 'shoot and scoot' moves while cackling like villains in a Saturday morning cartoon.”
    • “The humor in the game feels insignificant and often relies on glitches that aren't funny.”
    • “I found the jokes to be flat and lacking any real wit, making the humor fall completely flat.”
    • “The attempts at humor often miss the mark, leaving me more confused than amused.”
  • optimization
    161 mentions Positive Neutral Negative

    Overall, the game is praised for its strong optimization, running smoothly on a wide range of hardware, including lower-end systems, with many players reporting stable frame rates and minimal bugs. However, some users have experienced performance issues, particularly in multiplayer modes and during intense combat scenarios, indicating that further optimization may be needed. Despite these occasional hiccups, the game's performance is generally considered impressive for an early access title, with regular updates from developers to address any issues.

    • “Performance-wise, it runs great and doesn't kill your GPU with too many needless fancy effects.”
    • “Gunfire Reborn's performance is generally smooth, with the game running well on most hardware configurations.”
    • “Extremely well optimized with lots of options for graphical settings.”
    • “The new mode is also a great addition even though game performance can be very bad on high-end PCs (dropped to 20 fps on a 3070 paired with a 5800x).”
    • “Game has become a stuttering mess.”
    • “There are unpredictable performance hiccups from many things triggering at the same time that can dampen the experience.”
  • stability
    141 mentions Positive Neutral Negative

    Overall, the game's stability is a mixed bag, with many players reporting smooth performance and minimal bugs, particularly on lower-end hardware and Linux systems. However, some users have experienced frustrating glitches, freezes, and occasional crashes, especially in multiplayer modes. While the game is still in early access, developers are actively addressing issues, leading to a generally positive outlook on its stability moving forward.

    • “Performance-wise, it runs great and doesn't kill your GPU with too much needless fancy effects.”
    • “Despite being in early access, it's not buggy and feels polished, just in need of further content to flesh things out.”
    • “Extremely well optimized; runs great.”
    • “The game has bugs and glitches; one of them can't save, and even after saving, you will start over again.”
    • “I've had a few crashes and 2-second freezes that are incredibly frustrating when they ruin a 45+ minute run.”
    • “The game freezes often enough to the point that, though some of the enemies can be difficult, it is the most common run-killer for me.”
  • character development
    88 mentions Positive Neutral Negative

    Character development in the game is highlighted by its vibrant and creative character designs, which are distinct and appealing, contributing to an immersive experience. Players appreciate the variety of abilities and playstyles offered by different characters, enhancing replayability and depth. However, some critiques mention a lack of significant story or personality depth, suggesting that while the designs are visually impressive, they may not fully engage players on a narrative level.

    • “The character development system is well-designed and adds an extra layer of depth to the game.”
    • “With its incredible gunplay, stunning visuals, and unique character development system, this game is sure to provide hours of entertainment.”
    • “It's clear a lot of thought went into the designs of the characters, not only in their abilities and ascension trees (skill trees), but also in their character designs.”
    • “The character designs are forgettable and fail to make a significant impact on the overall experience.”
    • “Blocking character development behind absolutely abominable jumping mechanics and forcing platforming sections.”
    • “There's no real depth to any story or character development, it's basically go shoot things and find upgrades.”
  • monetization
    48 mentions Positive Neutral Negative

    The game's monetization model is highly praised for its absence of microtransactions and fair pricing, with players appreciating that all content is unlockable through gameplay rather than additional purchases. Despite initial concerns about potential cash-grab tactics, the developers have maintained a commitment to integrity, offering a low-cost experience with only one DLC and no intrusive ads. Overall, players view the game as a refreshing alternative in an industry often plagued by exploitative monetization practices.

    • “Furthermore, the devs have offered a very fair monetization so far with none of the nonsense plaguing the gaming industry right now, and games that maintain their integrity by avoiding loot boxes deserve some support.”
    • “This game feels like I should be charging microtransactions for each run, yet has no kind of paid shop at all and is all the better for it. I'm shocked to see how fun it is and how snappy things are; really fun game.”
    • “There's no stupid microtransactions that make the game feel like a money grab; instead, it's a game that has everything unlockable by simply playing.”
    • “Edit 3: my prayers have been ignored and of course another game I thought I could come back to in a year, turns out to have made everything I hated about it worse, and added some cash grabs on top of it.”
    • “All in all this game feels like a Chinese mobile game for current-gen phones, just with the out-the-nose microtransactions not yet implemented.”
    • “It's a Chinese-made game offered at a very low price point - which is usually synonymous with massive amounts of microtransactions.”
  • atmosphere
    30 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its engaging art style, dynamic soundtrack, and immersive environments, creating a unique blend reminiscent of titles like Borderlands and Risk of Rain 2. Players appreciate the charming low-poly graphics and the impactful sound design, which enhance the overall experience, particularly during combat. However, some critiques mention that certain areas feel empty, detracting from the atmosphere in specific stages.

    • “The music is great and delivers a really nice atmosphere alongside the low poly art style with its simplistic yet unique character design.”
    • “The atmosphere is amazing, alongside that the gameplay is great with semi-complex mechanics and new content each difficulty spike.”
    • “Also, the environment is awesome; I cannot stress how atmospheric and mesmerizing the desert stage is with all the ruins and dust storms.”
    • “With only three worlds to play through in early access, gunfire isn't about exploration or atmosphere, it's more for those looking to get right into it and start shooting.”
    • “The rooms are empty, the sound atmosphere is empty, the enemies are not fun to fight.”
    • “The atmosphere and very little story, if any, aren't the greatest.”
  • emotional
    22 mentions Positive Neutral Negative

    The emotional aspect of "Gunfire Reborn" elicits mixed responses from players; while some find it heartwarming and engaging, others feel emotionally detached. Many appreciate the sense of accomplishment and community, though some express disappointment in the game's lack of emotional depth compared to other titles. Overall, players seem to enjoy the gameplay experience, even if it doesn't resonate deeply on an emotional level.

    • “It's heartbreaking to die in this game, but at least every single run serves a purpose beyond just the fun factor.”
    • “After playing Spiritfarer, I decided to take it slow because the game literally exhausted me emotionally, and play a game in which I could just shoot bad guys and not care about much.”
    • “I feel the developers really care about this project and are also emotionally invested in its success.”
    • “The story is quite boring, which is disappointing since it plays a secondary role in a roguelite game.”
    • “While it lacks the boring story of Borderlands, it still fails to evoke any emotional engagement.”
    • “The gameplay feels like Borderlands without the narrative depth, leaving an emotional void.”
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33h Median play time
61h Average play time
14h Main story
82h Completionist
10-80h Spent by most gamers
*Based on 208 analyzed playthroughs
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Frequently Asked Questions

Gunfire Reborn is a casual role playing shooter game.

Gunfire Reborn is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

The main story can be completed in around 14 hours, while the entire game is estimated to take about 82 hours to finish. On average players spend around 61 hours playing Gunfire Reborn.

Gunfire Reborn was released on November 17, 2021.

Gunfire Reborn was developed by Duoyi Games.

Gunfire Reborn has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

Gunfire Reborn is a single player game with multiplayer and local co-op support.

Similar games include Deadzone: Rogue, Roboquest, Ember Knights, Abyssus, Deadlink and others.