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Abyssus

Abyssus is an excellent, fast and frenetic roguelike FPS that you can play with your friends, and a must-play for fans of the genre.
Abyssus Game Cover
81%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:grinding, stability
88% User Score Based on 3,843 reviews
Critic Score 72%Based on 7 reviews

Platforms

PCXbox Game PassCloudXbox Cloud GamingXboxWindows
Abyssus Game Cover

About Abyssus

Abyssus is a single player and multiplayer shooter game. It was developed by DoubleMoose Games and was released on August 12, 2025. It received mostly positive reviews from critics and positive reviews from players.

Abyssus Choose your loadout, blast through the corrupted denizens of a sunken civilization, and wield godly powers in Abyssus – a fast-paced 1-to-4 players FPS and roguelite brinepunk adventure. Abyssus - Brinehunter Pack Show the style and swagger of the true Brinehunter with Abyssus' first Cosmetic Pack! - Helmet: Sea-weathered Birdcage - Dance: The Brineston - Frame: Sea-weathered Frame Abyss…

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Games Like Abyssus

Looking for games like Abyssus? Here are top shooter recommendations, selected from player-similarity data — start with Roboquest, Deadzone: Rogue or Shape of Dreams.

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Reviews

88%Audience ScoreBased on 3,843 reviews
gameplay231 positive mentions
grinding60 negative mentions

  • Smooth, satisfying gunplay and fast-paced movement that feels similar to classic FPS games like Doom.
  • Great weapon variety and upgrade system allowing creative and powerful builds that make each run unique and exciting.
  • Co-op gameplay enhances the fun and chaos, making team coordination and sea shanties a highlight.
  • Distinctive and appealing 'brinepunk' underwater aesthetic with detailed environments and bosses.
  • Fair meta-progression and a rewarding gameplay loop that motivates repeated runs with easy-to-understand upgrades.
  • Limited content with a small number of maps, enemy types, and bosses leading to repetitive runs after extended play.
  • Balance issues where certain blessings, weapons, or builds vastly outperform others, leading to a more narrow optimal playstyle.
  • Occasional bugs, crashes, and multiplayer connectivity problems that can disrupt gameplay and progression.
  • Late-game scaling issues causing bosses to become bullet sponges, resulting in long and sometimes frustrating fights.
  • Some gameplay mechanics like objectives and environmental hazards can feel annoying or unfair, impacting overall experience.
  • gameplay

    549 mentions Positive Neutral Negative
    42% positive mentions, 53% neutral mentions, 5% negative mentions

    The gameplay is fast-paced, fluid, and addictive, combining smooth gunplay with roguelike mechanics that offer satisfying progression and build variety. Boss fights feature engaging mechanics, though some players find them overwhelming or repetitive, and the overall loop can feel limited or stale after extended play. While praised for its polish and co-op experience, the game could benefit from more content variety, refined difficulty scaling, and deeper mechanics to enhance replayability.

    • “The gameplay is fast-paced and chaotic in a good way, especially later in runs when your team's build starts really coming together.”
    • “The core gameplay is exceptionally smooth, offering that tactile doom-inspired responsiveness that makes room clears feel like serious victories.”
    • “Each run feels fresh, and the weapon variety and upgrades keep you coming back for “just one more run.” The atmosphere and design really pull you into the world, and it’s clear a lot of care went into making the gameplay tight and rewarding.”
    • “The gameplay is more repetitive than its competitors and there's a decent amount of bugs (most of which aren't gamebreaking but can certainly be annoying).”
    • “The gameplay loop quickly becomes repetitive, and once you figure out the best boons, you’ll basically win every run without much challenge.”
    • “Gameplay swings from tedious when you're not powerful to brain-dead when you're overpowered (which happens in almost every run).”
  • graphics

    305 mentions Positive Neutral Negative
    57% positive mentions, 41% neutral mentions, 2% negative mentions

    Reviews consistently praise the game’s unique and striking "brinepunk" aesthetic, blending underwater, Aztec, Mayan, Lovecraftian, and Bioshock-inspired visuals that create a compelling and atmospheric experience. The graphics are described as beautiful, detailed, and stylish—especially in later levels and boss fights—delivering smooth, fluid visuals that complement the fast-paced gameplay. While some note minor performance issues on lower-end hardware and limited environment variety, overall the visuals are highly acclaimed as a standout aspect that significantly enhances immersion and enjoyment.

    • “Graphics and performance are insane, and the mechanics are super fluid and responsive.”
    • “With a blend of smooth movement, crunchy gunplay and gorgeous graphics that somehow don't become overwhelming in the onslaught of Brineborne enemies, the game is an exhilarating and high-octane experience that feels consistently fair and leaves enough in your hands as the player to take control of your builds, rely on your sharpshooting skills and come out on top.”
    • “The gunplay is smooth as hell, the graphics are surprisingly refined for how much is going on on screen at a time, and the leveling/unlockables/gameplay UI is super self-explanatory and very easy to navigate; in just two weeks I have already logged 40+ hours and watched build reviews on YouTube.”
    • “Horrible optimization to this day on a 3060, one of the most commonly-used graphics cards in consumers' hands to date.”
    • “Graphics that would embarrass a mobile game from 2015, and audio design that sounds like someone recorded everything through a McDonald's drive-thru speaker during a tornado.”
    • “It's highly repetitive, has poor graphics and not much variety.”
  • replayability

    119 mentions Positive Neutral Negative
    46% positive mentions, 46% neutral mentions, 8% negative mentions

    Replayability in this game receives mixed but generally positive feedback, praised for its diverse build variety, engaging combat, and scalable difficulty that keep runs fresh and challenging. Many players highlight the fun of experimenting with different weapons, abilities, and modifiers, especially in co-op, though some note limited content variety and repetitiveness after extended play. Overall, while not infinite, the game offers solid replay value with potential for improvement through future updates and added content.

    • “Incredible fps roguelite, having so much fun with the different secondary fires and just how busted your build can get. The gunplay is slick and fluid, the movement while limited feels amazing when you utilize it correctly. The bosses have a 'hard at first but satisfying when mastered' feel to them with different variants keeping it fresh. The modifiers add a lot of challenge which makes the game endlessly replayable.”
    • “The telegraphed attacks make boss fights incredibly fun and particularly satisfying when you get into the rhythm of their attack patterns. The elemental variants of each boss that show up when you start activating deep water modifiers only add to the replayability, forcing you to stay on your toes and learn new moves.”
    • “In terms of gameplay it's everything I love in a roguelike: fast paced, frenetic, and replayable. Runs feel really fun the first few times in normal mode, but after unlocking hard mode the challenge really makes the game more fun. Slowly unlocking enemy modifiers, the time challenges for unlocking different weapons and upgrades make you think about the way you play and forces you to really think about your builds and strategies.”
    • “Update: 12 hours in, I've reached deep water level 16, have about 60% of all achievements and 70% of all unlocks, and I'm a little sad there isn't as much replayability here.”
    • “I might come back to this review after maxing out the difficulty; maybe that will change my view on balance, but to get to that point you have to subject yourself to the biggest issues with the game: no replayability and poor balance.”
    • “Buggy achievements and unlocks and a serious lack of replayability, which is rare for rogue-lites.”
  • story

    102 mentions Positive Neutral Negative
    23% positive mentions, 67% neutral mentions, 10% negative mentions

    The game's story is generally considered minimal and background-focused, with lore presented indirectly through environmental storytelling and collectible notes rather than a strong narrative. While some players appreciate the subtle world-building and a few interesting twists, many feel the story lacks depth, engagement, and prominence in gameplay, resulting in a primarily action-driven experience with limited emphasis on storytelling.

    • “The game excels in creating a sense of mystery and suspense, with subtle environmental storytelling that hints at the world’s tragic past and the forces at play beneath the surface.”
    • “I beat the main story with my best friend after 11 hours, and I must admit this game has some of my favorite background lore and one of my all-time favorite stories.”
    • “It was amazing, the story logs are great, the levels are charming and the art style is awesome.”
    • “The story is also incredibly dull.”
    • “But the bugs, balance issues, boring story, and lack of depth make it hard to recommend in its current state.”
    • “The levels and the way the story is told just don't do it for me.”
  • optimization

    92 mentions Positive Neutral Negative
    41% positive mentions, 43% neutral mentions, 16% negative mentions

    Reviews on optimization are mixed, with many praising the game for smooth, stable performance, efficient use of Unreal Engine, and solid frame rates even in chaotic scenes. However, there are consistent reports of stuttering, frame drops, and performance dips in certain zones or on mid-range GPUs like the RTX 3060, indicating room for improvement. Overall, optimization is decent but somewhat inconsistent, and further enhancements are hoped for to ensure a fully stable experience across all hardware.

    • “Graphics and performance are insane, and the mechanics are super fluid and responsive.”
    • “Impressively optimized, especially for Unreal Engine.”
    • “The game runs smoothly, stable, and efficiently.”
    • “Horrible optimization to this day on a 3060, one of the most commonly-used graphics cards in consumers' hands to date.”
    • “The worst part is the game's performance running it on a PC built with the newest specs of early 2025, and it's hard to run a steady 120-144 fps which especially on shooters is just way more responsive and fluid play.”
    • “It has severe performance issues on the medium-high settings, and even on all low it's hard to run the game at a decent frame rate.”
  • atmosphere

    87 mentions Positive Neutral Negative
    72% positive mentions, 25% neutral mentions, 3% negative mentions

    Abyssus is widely praised for its immersive, eerie, and distinctive brinepunk/underwater atmosphere, often likened to titles like BioShock and Doom. The game's detailed environments, atmospheric lighting, and fitting soundtrack consistently enhance tension and engagement, making it a standout feature that draws players deeply into its world. While some note minor visual or thematic inconsistencies, the atmosphere remains a major highlight that complements the gameplay and world-building effectively.

    • “The atmosphere is incredibly immersive — eerie, claustrophobic, and beautifully crafted.”
    • “The environments are gorgeous and create a distinct atmosphere in each area, also reflected by the enemies you encounter.”
    • “Thematically it has a nautical almost Lovecraftian vibe to it in its atmosphere, enemy design and visuals.”
    • “I think the atmosphere could play more into the idea of an abyss.”
    • “The audio supported the atmosphere, but I couldn’t hum a single track after playing.”
    • “It is so clearly not a hole but a randomly placed minor light source for atmosphere.”
  • music

    67 mentions Positive Neutral Negative
    45% positive mentions, 51% neutral mentions, 4% negative mentions

    The music in the game is widely praised for its fitting atmosphere, catchy and immersive soundtrack, and strong thematic ties to the "brinepunk" aesthetic, enhancing the overall experience and boss encounters. However, some users note the limited variety and repetitiveness of tracks, suggesting more songs could improve the soundtrack's longevity and combat engagement. Overall, the music significantly contributes to the game's identity and replayability, often described as a standout element despite occasional calls for expanded content.

    • “The music can literally cause you to go into a trance if you just sit back and listen to it.”
    • “The atmosphere and music also add a lot of immersion and adrenaline.”
    • “Strong replay value, great pacing, and excellent music keep each dive fresh and worth the return trip.”
    • “[b]Music:[/b] pretty boring and forgettable for a fast paced arena shooter.”
    • “Story and music are forgettable.”
    • “Also the music hasn't really caught my ear so I think a pinch more music could elevate this game further.”
  • grinding

    64 mentions Positive Neutral Negative
    5% positive mentions, 1% neutral mentions, 94% negative mentions

    Grinding in this game is a mixed experience: while some players find the replayability and weapon upgrades engaging, many describe it as tedious and repetitive, especially due to frequent enemy reuse, slow progression, and grind-heavy achievements. The meta-progression and difficulty scaling often feel like time-consuming chores rather than rewarding challenges, making extended play sessions less appealing. However, playing in short bursts or with friends can make the grind more enjoyable, and the core gameplay and build variety help offset some of the tedium.

    • “So if you like synergizing wild builds and trying them out and seeing how far they go, combined with a grindy game but not too grindy, it's a fun indie game that looks great.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “The main form of progressing further is grinding dark meta progression since each successive zone buffs the enemies with a 3x multiplier on health and attack.”
    • “Game needs grinding but it's way too repetitive and becomes boring even before first successful run.”
    • “The game is also really grindy, and the modifier system unlocked after beating a run just sucks - the way that certain ones are locked, and that every modifier makes bosses outright spongier is super lame, as you mostly stand still and hold down the mouse when they just suddenly have 300%+ hp.”
  • stability

    54 mentions Positive Neutral Negative
    24% positive mentions, 0% neutral mentions, 76% negative mentions

    The game's stability is hampered by frequent bugs, glitches, desync issues, crashes, and connection problems, especially impacting multiplayer enjoyment. While it generally runs well and features smooth movement and visuals, these technical flaws often disrupt gameplay and detract from the overall experience. Despite the instability, many users find the gameplay fun and promising but agree it needs significant polish.

    • “Runs great, shooting is snappy and movement is fairly quick without being twitchy.”
    • “Besides that the game is great and runs great, I have made some pretty broken builds that tank FPS (blade launcher + fan + automatic secondary explosions + fire).”
    • “The good: the game looks great, runs great, has wonderful sound design, and an interesting aesthetic.”
    • “Multiplayer is the backbone of enjoyment, but constant desyncs, glitches, and crashes/connection issues mean that this is not a game you can enjoy with friends.”
    • “It's a really fun game with a lot of promise; but the constant glitches, desync issues, and the game crashing so often you can't even finish a run half the time makes this game not worth the purchase.”
    • “Absolute buggy mess that gets old after 1 run, feels like early access but somehow isn't; devs are incompetent and though a task where everyone has to stand on a tiny little square while projectiles that do 200 damage are coming from all sides for like 40 seconds was a good idea.... I've seen AI slop that feels better.”
  • humor

    28 mentions Positive Neutral Negative
    96% positive mentions, 0% neutral mentions, 4% negative mentions

    The game's humor is widely praised for its funny build combinations, whimsical enemies like goofy frogs, amusing emotes, and playful glitches, all contributing to a lighthearted and entertaining atmosphere. Players enjoy the unexpected, wacky moments and creative, humorous weapon effects that add charm to the gameplay. However, some humor references are tied to issues like optimization problems or bugs, which can be funny but also frustrating.

    • “Great gun-feel, fast-paced fun encounters, creative designs and aesthetics, cool (and humorous) unlockables and secrets, and there's an emote to sing a sailor tune (and if your friends hit it, they'll join along in harmony).”
    • “Puzzles, outfits, and funny gestures spice up the game and create a good atmosphere among the players.”
    • “I can say I have had fun though, between some of the ridiculous combos and effects as the game goes, and laughing fits.”
  • monetization

    16 mentions Positive Neutral Negative
    19% positive mentions, 31% neutral mentions, 50% negative mentions

    The game's monetization model is praised for avoiding pay-to-win mechanics and microtransactions, with DLC limited to optional cosmetic content that supports the developers. Users appreciate that all gameplay content is unlockable through challenges without ads or in-app purchases, though some feel the absence of ads and certain gameplay issues disrupt the experience. Overall, the approach is seen as fair and player-friendly, valuing game quality over aggressive monetization.

    • “So far, the monetization model is very good; the current DLC is cosmetic, and purchasing it is more a sign of support for the developers and the game than a necessity to enjoy the game.”
    • “Multiplayer is fun and seamless, with everything unlocked through challenges instead of microtransactions like in the good old days.”
    • “There are no in-app purchases and everything is unlockable.”
    • “Don't screw it up by adding "not a pay to win mechanic" microtransactions.”
    • “I wish devs will not focus on in game purchases or skins and fix all issues first, so I can at least play the game.”
    • “The lack of ads really does bug me though.”
  • emotional

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The emotional experience is mixed, with some players finding unexpected attachment to game elements, but overall feelings are dampened by bugs, balance issues, a dull story, and a lack of depth and long-term goals.

    • “I picked up an anchor thinking it was for decoration; now it’s my emotional support weapon.”
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Play Times

13h Median play time
20h Average play time
6-30h Spent by most gamers
*Based on 39 analyzed playthroughs
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Frequently Asked Questions

Abyssus is a shooter game. Common tags for Abyssus include first-person, 3D, indie, roguelite, gaming and others.

Abyssus is available on PC, Windows, Xbox Game Pass, Cloud and others.

On average players spend around 20 hours playing Abyssus.

Abyssus was released on August 12, 2025.

Abyssus was developed by DoubleMoose Games.

Abyssus has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Abyssus for its gameplay but disliked it for its grinding.

Abyssus is a single player game with multiplayer and local co-op support.

Similar games include Roboquest, Deadzone: Rogue, Shape of Dreams, Gunfire Reborn, Vellum and others.