Exophobia is a Metroidvania styled first person Boomer Shooter that envelopes the crux of its gameplay and design beautifully with its mechanics creating an entangling interplanetary voyage you won't forget.
"Exophobia" is a single-player fantasy shooter game with a striking retro-inspired sci-fi aesthetic. As a lone human in a spaceship overrun by hostile aliens, you must fight and explore your way to safety while uncovering the crew's backstory. The game features intense FPS combat, unique metroidvania progression, and a range of environments to discover, each with distinct challenges and enemies to overcome.
Exophobia offers a refreshing blend of Metroidvania and FPS mechanics, providing engaging exploration and combat that keeps players on their toes.
The game's retro-inspired graphics and sound design are praised for their quality, creating an immersive atmosphere that enhances the overall experience.
Many players found the combat mechanics fun and dynamic, with challenging bosses and unique power-ups that add depth to gameplay.
The level design has been criticized for being confusing and maze-like, often leading to players feeling lost and frustrated during exploration.
Some players reported issues with the map system, particularly the battery mechanic that limits its use, making navigation tedious.
There are complaints about inconsistent difficulty spikes and certain boss fights being overly challenging or requiring specific mechanics that aren't always clear.
graphics
40 mentions Positive Neutral Negative
45%
47%
8%
The graphics of the game have received widespread praise for their vibrant and charming pixel art style, which effectively evokes nostalgia for classic titles like Doom and Quake. Reviewers highlight the clean and readable visuals, distinct environmental themes, and unique enemy designs that enhance gameplay. Overall, the combination of retro aesthetics and modern design choices contributes to an engaging and visually appealing experience.
“But overall, I had a great time, fantastic graphics and a good amount of fun all throughout Exophobia!”
“I love everything so far, the graphics are great and easy to read even in the middle of a fight, the game is a joy to control (the slide is super satisfying) and it is pretty much a Metroid-like as an FPS.”
“Great game which has had a lot of work post-launch to make it even better, FPS Metroidvania with incredible graphics.”
“While the graphics are very 'retro', there have been some definite choices made regarding the color theme.”
“From its unique art style with its pulpy retro colors and gruesomely grotesque sprites of blood.”
“Like the aesthetic, tone, and music of the game, but it suffers from the same issue Project Warlock had: it's a Wolf3D-style 'boomer shooter' that has terrible circle strafing and too-slow default weapon projectiles, which makes most mid to long-range combat tedious.”
gameplay
39 mentions Positive Neutral Negative
44%
48%
8%
The gameplay of Exophobia is praised for its fluidity and innovative blend of retro FPS and metroidvania elements, offering a fresh and engaging experience. Players appreciate the challenging boss fights and the incorporation of unique mechanics, although some find certain features, like the map battery system, tedious. Overall, the game is noted for its tight controls, attention to detail, and the need for strategic planning, making it a rewarding experience for those who enjoy action and exploration.
“With an astounding attention to detail as well as a fantastic stylized art direction, Exophobia combines the retro FPS elements we all love alongside some surprising Metroidvania mechanics, creating some fantastic, fresh gameplay.”
“The gameplay is super tight, and crouch slides are always a good game mechanic.”
“Exophobia is a Metroidvania-styled first-person boomer shooter that envelops the crux of its gameplay and design beautifully, with its mechanics creating an entangling interplanetary voyage you won't forget.”
“I don't like the map battery mechanic; it makes exploration very tedious as you need to go to a save point in order to just recharge the map.”
“I did find the writing a little unsatisfying (the game gives you a number of terminal logs to read, the prose is not great and the hints they contain are usually unnecessary), and I think the boss fights suffer from attempts to make the player utilize particular mechanics, but those are small gripes about an otherwise excellent game.”
“It can be a frustrating mechanic, but makes you plan the game more accordingly.”
music
22 mentions Positive Neutral Negative
73%
13%
14%
The music in the game is widely praised for its fantastic composition and sound design, contributing significantly to the overall aesthetic and tone. Reviewers highlight the soundtrack as a standout feature, enhancing the gameplay experience and complementing the unique art style. Despite some gameplay criticisms, the musical elements are consistently described as well thought out and phenomenal.
“The soundtrack and sounds are amazing.”
“More than the sound design, the musical score is nothing short of fantastic.”
“Like the aesthetic, tone, and music of the game, but it suffers from the same issue Project Warlock had: it's a Wolf3D-style 'boomer shooter' that has terrible circle strafing and too-slow default weapon projectiles, which makes most mid to long-range combat tedious.”
“The sound and music direction feels well thought out, and generally well done.”
“A feast for the eyes as well as the ears, the musical composition and sound design is phenomenal.”
story
14 mentions Positive Neutral Negative
29%
50%
21%
The story is described as simple and easy to follow, with a decent plot and engaging lore presented through collectible logs that add humor and intrigue. While the main narrative is not very long and some story elements may feel tedious to read, players find enjoyment in the combat and boss encounters. Overall, it offers a basic yet entertaining experience for its low price.
“The logs are really fun to go through; they explain the story and the lore, and they tend to be really funny at times.”
“Bosses are fun, and the story disks are intriguing; I'm looking forward to the rest.”
“I am finally updating this after completing the main story.”
“The story ones, on the other hand, are a bit too long to read with an interface that shows about 15 words at a time, with not very much payoff.”
“The story is pretty simple and easy to follow.”
“The combat isn't anything crazy, the bosses are pretty fun, the story isn't super long, and the collectibles are fun to get!”
grinding
10 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game tedious, primarily due to slow weapon projectiles and clunky movement mechanics that hinder mid to long-range combat. The necessity to clear areas before accessing the map adds to the frustration, as does the map battery mechanic, which requires players to return to save points for recharging. Overall, the exploration feels laborious and detracts from the otherwise enjoyable combat experience.
“It is only when all enemies in an area are killed that one requires the map, therefore making the already boring act of trudging through cleared areas in a desperate search for progress even more tedious as you stop every couple of minutes to reload the map.”
“I don't like the map battery mechanic; it makes exploration very tedious as you need to go to a save point in order to just recharge the map.”
“They feel clunky, simple, and just kind of tedious compared to the excellent combat.”
humor
4 mentions Positive Neutral Negative
100%
The humor in the game is primarily conveyed through engaging and amusing logs that provide story and lore, often blending humor with moments of stress and drama. Players appreciate the comedic elements, which enhance the overall narrative experience.
“The logs are really fun to go through; they explain the story and the lore, and they tend to be really funny at times.”
“Funny at times, stressful and dramatic on others.”
stability
4 mentions Positive Neutral Negative
100%
The stability of Exophobia is notably poor, with players reporting numerous game-breaking glitches, softlocks, and crashes that significantly hinder the overall experience. Despite its potential, the lack of polish and attention to stability issues has left many users frustrated.
“However, I encountered a plethora of game-breaking glitches, soft locks, and crashes that dampened the experience.”
“I feel bad for Exophobia, not because it's a buggy mess or too hard, but because of how little love it has received.”
atmosphere
2 mentions Positive Neutral Negative
50%
50%
The game's atmosphere is characterized by a sense of isolation as players navigate a vast, multi-floored building, with each floor offering a distinct ambiance that enhances the overall experience of exploration and survival.
“You start the game all by yourself, in the middle of a huge building with multiple floors, each with its own unique atmosphere, and it's up to you to find your way out.”
“You start the game all by yourself, in the middle of a huge building with multiple floors, each with its own atmosphere, and it's up to you to find your way out.”