- October 7, 2015
- Sigtrap
- 2h median play time
Sublevel Zero Redux
A refreshing Zero Gravity FPS let down by it's Roguelike skin. Great moment to moment gameplay, but gets repetitive quickly.
Platforms
About
"Sublevel Zero Redux" is a roguelite 6-degrees-of-freedom shooter set in a procedurally generated underground facility. The Redux expansion introduces a restructured campaign, new enemies, difficulty modes, starting classes, and VR support for Oculus Rift and HTC Vive. It is recommended to use a traditional game controller for the VR mode, as VR controllers are not compatible.
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- Captures the nostalgic feel of the classic Descent series with modern updates.
- Smooth controls and engaging gameplay with a variety of weapons and crafting options.
- Procedurally generated levels provide fresh experiences with each playthrough.
- Lacks significant enemy variety and can feel repetitive over time.
- Permadeath mechanic can be frustrating, as dying means starting over from the beginning.
- Some users report issues with controls and HUD visibility, making navigation challenging.
graphics
264 mentions Positive Neutral NegativeThe graphics of the game are characterized by a unique blend of retro and modern aesthetics, featuring pixelated textures and low-poly models that create a visually appealing experience. While many players appreciate the vibrant colors and atmospheric lighting, some criticize the chunky art style and lack of texture variation, which can lead to a sense of repetitiveness in the environments. Overall, the visuals are generally well-received, with a strong emphasis on style and coherence that complements the gameplay and soundtrack.
“Simply put, the visuals are really crisp with colors that pop, the audio complements with good chip-like tunes and old-style sound effects, and flying around the caves feels good overall.”
“The atmospheric lighting and color grading is executed very well, and you might end up coming back to the game for the visuals alone.”
“The graphics have a retro 'pixelated texture' quality to them, but they are simultaneously crisp with all the modern particles and lighting effects you could ask for.”
“The only downside is that the incentives for replaying (new hulls, new crafting, seeing more baddies, possibly getting more logs) don't really make up for the sameness of the procedurally-generated levels and spare visuals, so for me there wasn't much replayability.”
“While this one is a bit less expensive, it feels like a cut-rate experience with pixelated graphics, uninspired enemy designs, and limited levels.”
“Cons: graphics are unnecessarily low res; I hope a mod allows some serious retexturing because it hurts the eye to have such bland big pixels.”