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GRIME

Grime is simply a phenomenal game, and is one of the best hardcore Metroidvanias I've played in a while. I'd advise any fan of the genre to seek it out and give it a try, and I promise it won't disappoint.
85%Game Brain Score
gameplay, graphics
grinding, stability
89% User Score Based on 5,292 reviews
Critic Score 80%Based on 17 reviews

Platforms

Mac OSMac OSPCPCPlaystation 4Playstation 4Playstation 5Playstation 5WindowsWindowsXbox OneXbox OneXbox Series X|SXbox Series X|SEpic GamesEpic GamesPlayStationPlayStationXboxXbox

About

Grime is a single-player Fantasy Platformer game with a great story, outstanding game mechanics, excellent graphics, and beautiful music. Explore a surreal world, absorb enemies to gain their abilities, and survive as you uncover the source of the world's madness. Despite some grinding and bugs, Grime offers a dense atmosphere and wholesome story that will leave you wanting more.

GRIME screenshot
GRIME screenshot
GRIME screenshot
GRIME screenshot
GRIME screenshot
GRIME screenshot
GRIME screenshot
GRIME screenshot
GRIME screenshot
GRIME screenshot
GRIME screenshot
+6

89%
Audience ScoreBased on 5,309 reviews
gameplay664 positive mentions
grinding186 negative mentions

  • The game features a unique art style and atmosphere that captivates players.
  • Combat is satisfying, with a strong emphasis on the parry mechanic that rewards skillful play.
  • The world design is expansive and encourages exploration, with many secrets and hidden areas to discover.
  • Traversal can be frustrating due to limited movement abilities early on and sparse checkpoints.
  • The healing system is punishing, requiring players to parry enemies to regain health, which can be difficult in certain encounters.
  • Some bosses and platforming sections feel unfairly difficult, leading to frustration rather than enjoyment.
  • gameplay
    1,854 mentions Positive Neutral Negative

    The gameplay of *Grime* is characterized by its unique parry/absorb mechanic, which is central to combat and healing, offering a blend of challenging and rewarding experiences. Players appreciate the fluid controls, engaging combat, and diverse weapon options, though some criticize the reliance on parrying and the occasional clunkiness in platforming mechanics. Overall, while the game presents a visually stunning world and intriguing mechanics, it can be punishing and may frustrate those less inclined towards precise gameplay.

    • “Overall the game did a great job from the combat to the upgrades to the platforming mechanics.”
    • “The gameplay is incredibly smooth, offering a consistently enjoyable experience.”
    • “The ability to absorb your enemies to grow stronger and even heal yourself is a genius mechanic that adds layers of strategy and depth to every fight.”
    • “So when a core mechanic like parrying is poorly implemented, it really drags down the gameplay experience.”
    • “The gameplay and combat is really responsive, there is nothing I could call unfair... that said, it's really unforgiving... very little room for mistakes, so it really sets you up to die... not enough breathing room to learn patterns on the first try and very little healing options available to really sustain yourself while learning.”
    • “Unfortunately, grime is hindered by its camera and platforming mechanics.”
  • graphics
    1,026 mentions Positive Neutral Negative

    The graphics of "Grime" have received mixed reviews, with many praising its unique and stunning art style that blends grotesque and surreal elements, creating a captivating atmosphere. While some players found the visuals to be breathtaking and immersive, others noted issues with blandness in certain areas and occasional graphical glitches. Overall, the game's aesthetic is considered its strongest feature, drawing players into its dark and intriguing world.

    • “Artstyle is stunning and very original, I often stopped to marvel at the environments or was bewildered by the character designs.”
    • “The graphics are absolutely awe-inspiring, the lore is omni-present and is very well knit together to form a beautiful and terrifying journey one can be invested in.”
    • “The visuals are amazing, the world is disturbing and alien and tense the entire way through, the bosses are challenging but fair.”
    • “The graphics, models, and animations felt generic, as if they were a bunch of assets put together.”
    • “The visuals are boring and bland with every area having one flat color and enemies that usually blend in or are hard to distinguish from the background.”
    • “Graphics are gray and more gray.”
  • story
    945 mentions Positive Neutral Negative

    The story of *Grime* is characterized by its cryptic and abstract nature, often leaving players to piece together its narrative through environmental storytelling and sparse dialogue, reminiscent of the Souls-like genre. While some players appreciate the depth and intrigue of the lore, others find it frustratingly vague and difficult to follow, leading to mixed feelings about its overall coherence and engagement. Despite these criticisms, many agree that the unique art style and atmospheric world-building enhance the experience, making the journey worthwhile for those willing to explore its mysteries.

    • “It's a wonderful game, with an intriguing story and environments that are breathtaking at times.”
    • “The story is fascinating and cryptic, told mostly through environmental cues.”
    • “The story subtly touches on themes of body confidence and dysmorphia, resonating with the struggles many face in the real world, including us furries.”
    • “The story is almost non-existent and the small bit you can find are very vague and/or confusing, so expect your motivation to be to reach the end of the game because you're some kind of black hole that tends to absorb everything around it.”
    • “The weakest point of the game is its story which is rather vague.”
    • “There's more nuance and other story elements here you can explore if you play the game, but trying to understand the game solely through the in-game conversation and item text is really annoying and difficult, and you can go through the whole game not knowing what is going on (as many people do).”
  • music
    800 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its atmospheric quality and the exceptional boss soundtracks composed by Alex Roe, which enhance the overall experience. While some players found the ambient music to be forgettable or lacking in certain areas, others highlighted its ability to complement the game's eerie visuals and intense gameplay. Overall, the soundtrack is considered a significant strength, contributing to the game's immersive atmosphere, despite some criticisms regarding its inconsistency and volume balance during gameplay.

    • “The game masterfully blends souls-like mechanics with captivating lore, a phenomenal soundtrack, and a vast variety of character builds and weapons.”
    • “Grime also delivers a haunting and immersive soundtrack that perfectly complements the game's dark and mysterious tone, adding another layer of immersion that pulls you further into the world.”
    • “The music is breathtaking like Keanu.”
    • “Another biggest problem is music, especially in boss fights. Why is there bedtime music in most of the boss fights?”
    • “Music is such a crucial part of setting the mood and atmosphere of a game, and the boring, generic music in Grime really detracts from the overall experience.”
    • “The music is basically nonexistent, which is an interesting design choice.”
  • atmosphere
    451 mentions Positive Neutral Negative

    The atmosphere in "Grime" is widely praised for its haunting and surreal qualities, characterized by stunning visuals, a compelling art style, and an immersive soundtrack that enhances the game's eerie tone. Players appreciate the intricate world design and the unsettling ambiance that evokes feelings of dread and curiosity, making exploration a captivating experience. However, some critiques mention that certain areas can be overly dark, impacting visibility and immersion, while the storytelling may feel vague or cryptic at times.

    • “The atmosphere and visuals are incredible; you are immediately intrigued as to what is happening, who you are, where you are, etc. This continues until the very ending where you have that 'oohhh' moment.”
    • “The attention to detail is astounding, and the haunting soundtrack perfectly complements the eerie atmosphere, immersing me in this otherworldly realm.”
    • “The atmosphere, that feeling of desolation and living in an unhinged world, is damn near perfect.”
    • “It's also one of the most disturbing and uncomfortable games I've ever played atmosphere-wise.”
    • “This ruined my immersion as it happened every time I was really getting into the atmosphere.”
    • “Although, this is one area where I feel like the game deserves some criticism – when the music plays, it really accentuates the atmosphere, but there are just way too many places where there just isn't any.”
  • grinding
    194 mentions Positive Neutral Negative

    The grinding aspect of the game has received largely negative feedback, with many players finding it tedious and frustrating. Reviewers noted that the need for extensive grinding to level up or acquire resources often detracted from the overall enjoyment, as it involved repetitive backtracking and clunky movement mechanics. While some appreciated the challenge, the consensus is that the game’s design choices often made grinding feel like a chore rather than an engaging part of the experience.

    • “Densely packed with gameplay without any unnecessary padding or grind; even New Game Plus is not tedious, and the NG+ bosses add additional depth.”
    • “Boy, it's fun and harsh at times, but feels right and not tedious at all.”
    • “You'll need a second life for grinding.”
    • “There was one area I got stuck at and spent hours grinding away to beat a DLC boss that wouldn't have helped me progress anyway.”
    • “The leveling system felt good at first but scales up in cost quite sharply, so if your goal is to overlevel the challenge you'll be grinding for a very, very long time.”
    • “The movement speed ends up feeling tedious when you've died a long way down a path you were exploring and have to track all the way back there through all the same enemies again, just to probably die and get sent back to the start of your trek again.”
  • optimization
    151 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players experiencing significant performance issues, including frame drops and stuttering, particularly on lower-end hardware and the Steam Deck. While some users reported smooth gameplay with minimal bugs, others noted severe performance degradation as they progressed, suggesting that the game is not well-optimized overall. Despite these issues, many still recommend the game for its quality and engaging gameplay, hoping for future updates to improve performance.

    • “I played this game entirely on my Steam Deck and found the game to run smoothly with almost no bugs and only one or two crashes.”
    • “Luckily, performance is pretty good; I had no lag or frame drops whatsoever during my 24 hours with the game.”
    • “I have not noticed any drops during my playthrough, so the optimization seems to be top-notch.”
    • “The biggest issue with the game is the performance.”
    • “Most importantly, it dumps performance, like I'm talking I go from 165fps locked in gameplay to 50~fps when I open the map.”
    • “The game leaks memory, dropping performance as the player progresses; frequent restarts give temporary respite, but as I got further in the game, it took about 10-15 minutes for it to become unplayable.”
  • stability
    144 mentions Positive Neutral Negative

    The game is widely reported to be quite buggy, with numerous glitches affecting gameplay, such as platforming issues, collision detection errors, and occasional frame drops. While many players find these bugs annoying, they generally do not consider them game-breaking, and some appreciate the developers' ongoing efforts to address these issues through updates. Overall, the game's stability is a significant concern, detracting from the overall experience despite its engaging gameplay and artistic qualities.

    • “I had a solid 144fps the whole time with no glitches or crashes to speak of.”
    • “Encountered no bugs whatsoever and the game runs great.”
    • “I loved the game; for me, it was not buggy at all. It felt really fluid and nice to play.”
    • “I've consistently run into a few platforming glitches that cause the player to uncontrollably float into killzones or get stuck inside platforms.”
    • “Unfortunately though, the 'production values' of the end result are lackluster, and the game itself is a buggy mess.”
    • “Currently this game is so inconsistent in its buggy, laggy animations that it goes from being hard to flat out unfair.”
  • replayability
    54 mentions Positive Neutral Negative

    The game's replayability is generally viewed positively, with many players appreciating the variety of builds, weapons, and the inclusion of new game plus (ng+) modes that enhance the experience. However, some users express concerns about the lack of significant replay value, particularly in the absence of ng+ in certain titles, and note that while there are multiple endings and challenge runs available, the overall replayability may not be sufficient for everyone. Overall, the combination of build diversity and engaging combat contributes to a solid replay value, though opinions vary on its longevity.

    • “I really appreciate the way the devs reworked all enemies for New Game Plus (NG+), which improved replayability by allowing players to take advantage of the abilities being carried over while maintaining difficulty.”
    • “It also has great replay value, thanks to NG+ and the two different endings!”
    • “All of this contributes to replayability with different sets of perks, attributes, and weapons, which is further reinforced by the satisfying combat loop of the game alongside some excellent boss encounters that provided both variety and a decent amount of challenge.”
    • “It's not a replayable game.”
    • “Lacks replayability, but hopefully that'll get added in the future.”
    • “That is my only gripe with this title, as it does not offer enough replayability.”
  • humor
    44 mentions Positive Neutral Negative

    The game's humor is characterized by a blend of dry, morbid wit and absurdity, with many players appreciating the quirky NPCs and their dialogues that often provide unexpected laughs amidst a dark atmosphere. While some found the humor to be mild or inconsistent, others highlighted the engaging and funny interactions that enhance the overall experience, making it a memorable aspect of the game. The juxtaposition of humor with the game's haunting design adds a unique charm, making it both entertaining and thought-provoking.

    • “Grime is a funny video game where you're a bit hungry, so you go around punching people.”
    • “Brutal combat, haunting world design, existential and occasionally funny dialogue... Grime is just an all-around fascinating if occasionally frustrating take on metroidvanias.”
    • “There is an unexpected humor in this game that just hits the spot.”
  • character development
    38 mentions Positive Neutral Negative

    Character development in the game is highly praised for its unique and original designs, particularly the body horror elements and the striking aesthetic choices that enhance storytelling. Reviewers highlight the deep lore and the captivating character interactions, noting that both allies and enemies are well-crafted and fit seamlessly into the game's universe. Overall, the character design is considered a standout feature, contributing significantly to the immersive experience and artistic direction of the game.

    • “The character design for both allies and enemies is awesome; they are very unique and interesting, and fit well with the game's universe.”
    • “The sweeping orchestra and choir of the score, the intricate, entertaining character designs and interactions, and the boss fights that reward you for going back in and trying time and time again make for an immensely gripping experience that I could play time and time again.”
    • “All the character designs have a gross, ick factor to their look.”
    • “The concept of a black-hole-head protagonist and disturbing body-horror character designs are worth the price of admission alone.”
    • “It is here that grime shines most -- in its character design and worldbuilding.”
  • emotional
    24 mentions Positive Neutral Negative

    Players express a profound emotional connection to the game, highlighting its ability to evoke a wide range of feelings, from joy and triumph to sadness and frustration. The engaging atmosphere, compelling music, and emotionally charged boss battles contribute to a masterful experience that resonates deeply, making it a standout in the metroidvania genre. Despite some gameplay issues, the emotional storytelling and character development leave a lasting impact on players.

    • “Creating epic bosses is something easy to do, but creating elegant and emotionally charged ones is something you don't see that often.”
    • “Now, there is a master class in getting the player emotionally invested from the very beginning!”
    • “I found an emotional connection with this game minutes into starting it.”

Buy GRIME

16h Median play time
16h Average play time
7-25h Spent by most gamers
*Based on 38 analyzed playthroughs

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