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About

GRIME is a single player role playing game with fantasy and dark fantasy themes. It was developed by Akupara Games and was released on August 2, 2021. It received mostly positive reviews from critics and positive reviews from players.

An unusual material collapses in on itself, the world shudders and contracts, and suddenly you are squeezed into existence. What awaits you is a world unknown, alien in its own familiarity, and you must survive what terrors you face. Explore your surreal surroundings, absorb the many enemies you encounter, and use their own traits against them as you let yourself become far more than you once were…

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88%
Audience ScoreBased on 2,915 reviews
gameplay364 positive mentions
grinding102 negative mentions

  • Incredible art style and atmosphere that creates a unique and immersive world.
  • Satisfying combat mechanics with a focus on parrying and absorbing enemy abilities.
  • Engaging boss fights that are challenging but fair, providing a sense of accomplishment.
  • Frustrating platforming sections and inconsistent hitboxes can lead to unfair deaths.
  • Lack of clear navigation and map guidance can make exploration tedious.
  • Performance issues and bugs, particularly with controller compatibility, detract from the overall experience.
  • gameplay
    1,015 mentions Positive Neutral Negative

    The gameplay of *Grime* is heavily centered around a unique parry mechanic that allows players to absorb enemy attacks, which is crucial for healing and progression. While the combat is generally satisfying and features a variety of weapons and abilities, some players find the reliance on parrying can lead to frustration, especially during boss encounters. The game combines metroidvania exploration with souls-like mechanics, offering a visually stunning experience, though it is occasionally marred by bugs and platforming challenges.

    • “Enemies hit hard and require you to master a unique 'absorption' mechanic alongside traditional parries and dodges.”
    • “The focus on a parrying mechanic as well as a unique progression system tied to exploration makes for a great experience that feels familiar yet new.”
    • “The parry mechanic is incredibly satisfying and a great way to give players a risk for reward to heal, the huge variety of weapons and armor with different stat requirements, buffs, and play styles leads to great experimentation.”
    • “None of the bosses felt like they required me to get better at any game mechanics; they were mostly just learning what animations to dodge and how long after an animation to wait before pressing parry.”
    • “The healing mechanic is straight up bad; you are forced to parry four times on a guy, while parrying is not really hard, it gets really boring when you force that on a player to wait for every attack.”
    • “The gameplay is frustrating.”
  • graphics
    559 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their unique and striking art style, which blends grotesque and surreal elements to create an atmospheric experience. While some players noted that certain areas can appear bland or unpolished, the overall aesthetic is considered captivating and memorable, with beautiful colors and intricate designs that enhance the gameplay. Despite occasional performance issues, the visuals are often described as a standout feature, contributing significantly to the game's immersive world.

    • “Every zone is crafted with a grotesque, organic aesthetic that oozes atmosphere.”
    • “The visuals are amazing, the world is disturbing and alien and tense the entire way through, the bosses are challenging but fair.”
    • “The art style is stunning — dark, unique, and full of personality.”
    • “The graphics, models, and animations felt generic, as if they were a bunch of assets put together.”
    • “The visuals are boring and bland with every area having one flat color and enemies that usually blend in or are hard to distinguish from the background.”
    • “The graphics are okay, I felt like sometimes it looked too blocky and the environment didn't feel so smooth and believable.”
  • story
    527 mentions Positive Neutral Negative

    The story of *Grime* is characterized by its cryptic and abstract nature, often leaving players to piece together the narrative through environmental storytelling, vague dialogue, and item descriptions. While some players appreciate the depth and mystery, finding it engaging and thought-provoking, others criticize it for being overly vague and difficult to follow, leading to a lack of emotional investment. Overall, the game's unique world and themes resonate with fans of dark, atmospheric storytelling, though it may not appeal to those seeking a more straightforward narrative.

    • “The story is pretty original, but has a strong 'find and replace' problem when it comes to terms cribbed from Dark Souls.”
    • “The story, even though it's drip-fed, was very interesting despite its simplicity.”
    • “The story is fascinating and cryptic, told mostly through environmental cues.”
    • “The story is almost nonexistent and the small bit you can find is very vague and/or confusing, so expect your motivation to be to reach the end of the game because you're some kind of black hole that tends to absorb everything around it.”
    • “The story is difficult to understand by design and pieces of the lore are scattered and vague at best.”
    • “The story gets the job done, but I would have preferred a clearer, more cohesive narrative.”
  • music
    435 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its atmospheric quality and orchestral compositions, particularly during boss fights, which are described as epic and engaging. However, some players found the ambient music in regular zones to be forgettable or even annoying, leading them to mute it after extended play. Overall, while the soundtrack is often highlighted as a strong point, its inconsistency across different areas has drawn criticism.

    • “The ambient soundtrack is created by Sean Secca and has a haunting quality.”
    • “The music is also absolutely fantastic, with most of the soundtrack being done by Alex Roe, who is known for his excellent Dark Souls remixes.”
    • “The attention to detail is astounding, and the haunting soundtrack perfectly complements the eerie atmosphere, immersing me in this otherworldly realm.”
    • “The boss music had decent moments, but I ended up turning the music volume to zero after 10 hours just because the background music in regular zones was so consistently awful.”
    • “Music is such a crucial part of setting the mood and atmosphere of a game, and the boring, generic music in Grime really detracts from the overall experience.”
    • “The ambient music is really lame and only changes during boss fights to be more vibrant, which can be a bit monotonous.”
  • atmosphere
    248 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its grotesque, organic aesthetic and haunting sound design, creating a surreal and immersive experience that captivates players. Many reviews highlight the intricate world-building and the sense of unease that permeates the environments, drawing comparisons to classic metroidvanias and souls-like games. While some players noted minor gameplay issues, the overall consensus is that the game's atmosphere is a standout feature, enhancing exploration and engagement with its mysterious narrative.

    • “The atmosphere and visuals are incredible, you are immediately intrigued as to what is happening, who you are, where you are, etc. This continues until the very ending where you have that 'oohhh' moment.”
    • “The world design is surreal and captivating, offering a unique atmosphere that kept pulling me forward.”
    • “The atmosphere is thick, the graphics are great and the controls are (mostly) fine.”
    • “Great gameplay and atmosphere is ruined by bugs.”
    • “It's also one of the most disturbing and uncomfortable games I've ever played atmosphere-wise.”
    • “The music and atmosphere is such a big plus, but it fits with the tone of the game.”
  • grinding
    107 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and unfun due to long backtracking, lack of fast travel, and repetitive enemy encounters. While some appreciated the challenge and depth it added, others felt that the grinding detracted from the overall enjoyment, making exploration and progression feel like a slog. Overall, the game is described as overly grindy, with a significant emphasis on farming for upgrades and experience, which can lead to frustration rather than satisfaction.

    • “Densely packed with gameplay without any unnecessary padding or grind; even New Game Plus is not tedious, and actually, the New Game Plus bosses add additional depth.”
    • “Boy, it's fun and harsh at times, but feels right and not tedious at all.”
    • “Overall, the game was very grindy and wasn't really fun without having to repeatedly mine for mass points in order to level up adequately.”
    • “So, Grime is a good game, but why I cannot recommend it is simple: the game is overly tedious and punishing due to its lack of save points and fast travel.”
    • “The leveling system felt good at first but scales up in cost quite sharply, so if your goal is to overlevel the challenge, you'll be grinding for a very, very long time.”
  • optimization
    84 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players experiencing performance issues such as stuttering, frame drops, and bugs, particularly on lower-end hardware and the Steam Deck. While some users reported smooth gameplay with no significant problems, others noted that the game was poorly optimized, requiring adjustments to graphics settings for better performance. Overall, while the game's quality is praised, the optimization remains a significant concern that could benefit from further improvements.

    • “I played this game entirely on my Steam Deck and found the game to run smoothly with almost no bugs and only one or two crashes.”
    • “I did have to drop some of the effects to get it to run smoothly on my now 6-year-old NVIDIA 1070, but I was able to squeeze out a consistent 60fps.”
    • “The performance issues were probably because of my aging computer.”
    • “On launch, the game was apparently horribly plagued with performance issues and bugs, and while it's gotten a lot better, it's still not perfect.”
    • “The game leaks memory, dropping performance as the player progresses. Frequent restarts give temporary respite, but as I got further in the game, it took about 10-15 minutes for it to become unplayable.”
    • “Unfortunately, the developers never managed to fix the irritating micro-lag/micro-stuttering, and the game is still unpolished, with some strange minor bugs and glitches.”
  • stability
    72 mentions Positive Neutral Negative

    The game's stability has been a significant point of contention among players, with many reporting a variety of bugs and glitches that can disrupt gameplay, such as platforming issues, collision detection errors, and occasional frame drops. While some players found these issues to be minor and not game-breaking, others felt that the frequency and severity of the glitches detracted from the overall experience, leading to frustration and immersion loss. Despite ongoing updates from the developers, the game is still perceived as needing considerable polish to reach its full potential.

    • “I had a solid 144fps the whole time with no glitches or crashes to speak of.”
    • “Encountered no bugs whatsoever and the game runs great.”
    • “I loved the game; for me, it was not buggy at all. It felt really fluid and nice to play.”
    • “I've consistently run into a few platforming glitches that cause the player to uncontrollably float into killzones or get stuck inside platforms.”
    • “Unfortunately, the developers never managed to fix the irritating micro-lag/micro-stuttering, and the game is still unpolished, with some strange minor bugs and glitches.”
    • “Grime is a beautiful game, absolutely teeming with personality and character, but the profound quantity of bugs and glitches is beyond acceptable for a game of this value.”
  • replayability
    32 mentions Positive Neutral Negative

    The game offers significant replayability through its challenging boss encounters, new game plus (NG+) modes, and diverse build options, allowing players to experiment with different strategies and weapon combinations. While some reviews note a lack of variety in certain aspects, the overall consensus highlights the satisfaction of replaying bosses and the potential for varied playthroughs, especially with the inclusion of multiple endings. However, a few players express concerns about the game's replay value being limited without further updates or enhancements.

    • “The determination towards replayability is the most fascinating thing about Grime.”
    • “I also really appreciate the way the devs reworked all enemies for NG+, which improved replayability to take advantage of the abilities being carried over while maintaining difficulty.”
    • “All of this contributes to replayability with different sets of perks, attributes, and weapons, which is further reinforced by the satisfying combat loop of the game alongside some excellent boss encounters that provided both variety and a decent amount of challenge.”
    • “It's not a replayable game.”
    • “Lacks replayability, but hopefully that'll get added in the future.”
    • “Build variety and in turn replay value is zero.”
  • humor
    25 mentions Positive Neutral Negative

    The humor in the game is described as a mix of dry, morbid wit and absurdity, often found in NPC dialogues and interactions that provide a refreshing contrast to the darker themes. Players appreciate the unexpected comedic moments, such as quirky character designs and humorous animations, which contribute to an engaging experience despite some frustrations. Overall, the humor is seen as a standout feature that enhances the game's unique atmosphere.

    • “The game has a very dry, morbid sense of humor with how it treats a lot of these NPCs.”
    • “It's funny, but not flawless.”
    • “There is an unexpected humor in this game that just hits the spot.”
  • character development
    17 mentions Positive Neutral Negative

    Character development in the game is highlighted by its unique and original character designs, which effectively contribute to the storytelling and overall aesthetic. Players appreciate the deep lore and the striking visual elements, including body horror themes and imaginative character concepts, that enhance the immersive experience. The combination of stunning art direction and engaging gameplay makes the character designs a standout feature, adding depth to both allies and enemies within the game's universe.

    • “The lore is deep and the character designs are interesting; the aesthetic is stunning.”
    • “The character design for both allies and enemies is awesome; they are very unique and interesting, and fit well with the game's universe.”
    • “All the character designs have a gross, ick factor to their look.”
    • “The concept of a black-hole-head protagonist and disturbing body-horror character designs are worth the price of admission alone.”
    • “It is here that grime shines most -- in its character design and worldbuilding.”
  • emotional
    13 mentions Positive Neutral Negative

    Players report a strong emotional connection to the game, praising its ability to evoke a range of feelings from joy and triumph to sadness and frustration. The combination of powerful weapon-based combat, engaging boss fights, and a compelling story creates an immersive experience that resonates deeply, making players feel invested and emotionally charged throughout their journey. Despite some gameplay frustrations, the overall atmosphere and emotional depth contribute to its status as a masterpiece in the genre.

    • “Creating epic bosses is something easy to do, but creating elegant and emotionally charged ones is something you don't see that often.”
    • “Now, there is a master class in getting the player emotionally invested from the very beginning!”
    • “I found an emotional connection with this game minutes into starting it.”
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80%Critics’ scoreBased on 1 critic reviews
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16h Median play time
16h Average play time
8-25h Spent by most gamers
*Based on 20 analyzed playthroughs
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Frequently Asked Questions

GRIME is a role playing game with fantasy and dark fantasy themes.

GRIME is available on Windows, Amazon Luna and Cloud.

On average players spend around 16 hours playing GRIME.

GRIME was released on August 2, 2021.

GRIME was developed by Akupara Games.

GRIME has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked GRIME for its gameplay but disliked it for its grinding.

GRIME is a single player game.

Similar games include GRIME II, Blasphemous, The Last Faith, Unworthy, Aeterna Noctis and others.