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Guns of Fury

Guns of Fury Game Cover
89%Game Brain Score
music, gameplay
grinding, stability
89% User Score Based on 466 reviews

Platforms

Nintendo SwitchPCSteam DeckWindows
Guns of Fury Game Cover

About

Guns of Fury is a single player arcade platformer game. It was developed by Gelato Games Ltd and was released on February 13, 2025. It received positive reviews from players.

Guns of Fury is a retro-inspired action platformer that combines the run & gun and Metroidvania genres. Explore a vast interconnected world, gain new abilities and weapons, battle epic bosses and stop the plans of an evil corporation before it’s too late!

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89%
Audience ScoreBased on 466 reviews
music69 positive mentions
grinding28 negative mentions

  • Excellent fusion of Metal Slug-style run-and-gun action and Metroidvania exploration that delivers smooth and responsive controls.
  • Beautiful pixel art with highly destructible environments, detailed animations, and a memorable 80s/90s-inspired soundtrack.
  • Well-designed boss fights that are challenging but fair, with a wide variety of unlockable weapons, items, and abilities enhancing both combat and exploration.
  • Backtracking can become tedious due to infrequent and inconveniently placed fast travel points, poor map design, and frequent enemy respawns.
  • The need to manually switch weapons for progression or puzzle-solving disrupts pacing, compounded by a limited number of equipment slots for accessories and lack of hot-swapping.
  • Some progression items are obscured or require multiple keys/abilities, resulting in aimless wandering and occasional difficulty spikes; saving system and UI have minor quality-of-life shortcomings.
  • music
    117 mentions Positive Neutral Negative

    The music in this game receives overwhelming praise for its excellent, catchy, and nostalgic soundtrack that perfectly complements the retro pixel art and fast-paced action. Composed by Dominic Ninmark, the soundtrack channels 80s and 90s synthwave and rock influences, enhancing the gameplay atmosphere and often cited as a standout feature that keeps players engaged and eager to explore. Overall, the music is widely regarded as a major highlight and a key reason for the game's appeal.

    • “The controls are tight and responsive, enemy variety is great and they're all fun to fight against, the sprite work is quite good, the music absolutely slaps, finding new items, weapons and gear triggers my gamer monkey brain, and generally the entire experience is quite enjoyable.”
    • “The soundtrack is fun and reminiscent of those old school shooters too.”
    • “The ost in particular really emulates the neo-geo cd/sega cd era of jamming soundtracks in a way that other games try to and miss completely.”
    • “The music is meh, there's just... nothing to engage with.”
    • “The art style is just about the only thing going for this game, as moves at too slow of a pace for the music to stick with you.”
    • “Musically and graphically, however, it can't keep up with its role models, with a few exceptions.”
  • gameplay
    102 mentions Positive Neutral Negative

    The gameplay of this game is a highly praised blend of Metal Slug's fast-paced run-and-gun action with Metroidvania-style exploration and ability progression, offering smooth controls, varied weapons, and challenging boss fights. While the core shooting mechanics and combat are satisfying and addictive, some players note issues with pacing disruptions from weapon swapping, backtracking, and occasional obscurity in objectives. Overall, it delivers a fun, nostalgic, and tactical experience, especially appealing to fans of classic run-and-gun shooters mixed with exploratory elements.

    • “I am a fan of Metal Slug and this game delivers both gameplay and the pixel art of Metal Slug with an extra of metroidvania exploration.”
    • “The character controls are excellent and you really ace the jump 'n' gun gameplay with the boss fights, which are really difficult with a hint of Elden Ring style learning attack patterns and evading them.”
    • “An excellent blend of Metal Slug gameplay with metroidvania exploration.”
    • “The gameplay is very sluggish, objectives are obscure to the point of them being obnoxious and the bosses, while fun mechanically, are bullet sponges.”
    • “The lack of zone-specific mechanics, the nonexistent integration of obtained abilities with the bosses, and the strange difficulty spike at times are all outweighed by its large selection of weapons, fun gameplay, and the amazing soundtrack by the one and only Dominic Ninmark!”
    • “It feels like Guns of Fury only learned from the most underperforming of metroidvanias and never thought to itself 'how can we make this work better?' but this also seems to be the case for its run-and-gunner gameplay.”
  • graphics
    82 mentions Positive Neutral Negative

    The game features stunning, high-quality pixel art with a strong retro aesthetic reminiscent of Metal Slug and classic 16-bit era titles, complemented by detailed animations, expressive enemies, and destructible environments. While the graphics are widely praised for their charm, clarity, and immersive style, a few users note minor inconsistencies and a somewhat clean look lacking some of the original series' personality. Overall, the visuals significantly enhance the gameplay experience, delivering a polished and nostalgic arcade vibe.

    • “What really stands out though are the visuals: handcrafted 16-bit pixel art with fine detail, expressive animation, destructible environments, everything feels polished without being over the top.”
    • “The detailed visuals and distinct enemy animations ensure that even during bullet-hell moments, players can clearly see what’s happening.”
    • “The graphics and presentation are top notch for pixels, the animations are interesting and have a nice game feel.”
    • “The art style is just about the only thing going for this game, as it moves at too slow of a pace for the music to stick with you.”
    • “And even the art style in itself is too clean.”
    • “Its not challenging with such a huge life bar, looks a bit like a try at metal slug but none of the action or personality in the graphics, constant backtracking through easy screens, its more like mercenary kings, not a slug-like in gameplay at all, very bland metroidvania - refunded after 25min run no deaths or challenge happened in that time just boredom.”
  • story
    46 mentions Positive Neutral Negative

    The story is a simple, classic 80s/90s action movie-inspired plot with Metal Gear Solid influences, serving primarily as a light backdrop to the gameplay rather than a focal point. It provides just enough narrative to motivate progression and includes some humor and nods to other games, but remains largely forgettable and minimalistic. Players appreciate the gameplay and exploration much more than the basic and occasionally confusing story elements.

    • “After a very Metal Slug intro stage, you're dumped into the Metroidvania map where you explore many different regions to find bosses which you can beat to gain more equipment and abilities which allow you to progress further in the story and access more of the map.”
    • “This is a love letter to 80s/90s action movie inspired run-and-guns, mixed with Castlevania style elements (ie - vendors that sell healing items and upgrades, an assortment of NPCs in various rooms to expand the story, and so forth).”
    • “The story is as simple as it can be: you're a soldier-type hero that has to rescue a scientist after he invented a type of power cell to help solve the energy crisis before then being captured by an evil organization that want to use the power cell to power weapons.”
    • “The story of the game is quite basic, with strong influences from the first Metal Gear Solid (just distilled to its basic components), complete with hostage situations and all.”
    • “It's basically the plot of Metal Gear 2 without even the minimal characterization that drove the narrative in that game.”
    • “The writing's pretty bad and the story is nothing to write home about but it's basically just an excuse plot anyway.”
  • grinding
    28 mentions Positive Neutral Negative

    Grinding in the game is competently executed but often feels old-fashioned and tedious, primarily due to frequent backtracking and inconvenient fast travel. While initial exploration and treasure hunting are enjoyable, 100% completion and acquiring all merchant items require significant, sometimes monotonous farming. Recent additions like better teleport options have mitigated some tedium, but overall the grind and repetitive enemy respawns can make progression feel more like a chore than a rewarding challenge.

    • “After 100%ing the map and collecting all treasures, many items from merchants were still missing, leaving farming for money drops as the only way to acquire them.”
    • “My only complaint about this game is the tedious backtracking; trying to 100% it feels more like a chore instead of an achievement.”
    • “There is a lot of backtracking involved, and the portal room locations are few and poorly positioned, making the process very tedious and unenjoyable.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in Guns of Fury is considered lacking compared to games like Metal Slug, coming across as bland and tough-guy rather than charismatic or funny. However, some players find unintended humor in the negative reviews, adding a quirky charm to the experience. Overall, the game’s humor is minimal and uneven, with more emphasis on inventive gameplay than comedic elements.

    • “Guns of Fury is the second game by the hilariously named studio Gelato Games, and while I never played their debut, this one is very very good, a strong and inspired (if uneven) blend of Metal Slug styled run and gun and Metroidvania exploration.”
    • “The few negative reviews I've read are just hilarious.”
    • “This is funny to me because it also coincides with one of the best qualities of Guns of Fury: finding everything involves extremely inventive, fun-to-solve hidden areas that left me scratching my head more than once.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers solid replayability through diverse environments, multiple endings, and a new game+ mode, providing fresh experiences and extended playtime with additional challenges and secrets.

    • “And there's a New Game+ mode for added replayability and difficulty.”
    • “The game's diverse environments provide fresh experiences, ensuring replayability.”
    • “With hours of content, including secrets and multiple playthrough possibilities, it offers substantial replay value.”
  • stability
    5 mentions Positive Neutral Negative

    The game demonstrates strong stability, running smoothly with minimal bugs or glitches. It maintains a consistent 60 FPS and performs well on devices like the Steam Deck without crashes, freezes, or soft locks.

    • “Runs great on Steam Deck.”
    • “Just wanna add it runs great on the Steam Deck, very stable 60 fps.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game features a well-crafted, immersive atmosphere reminiscent of classic titles like Castlevania, enhanced by impressive pixel art and a rock, metal, and synth soundtrack. Its chaotic warzone setting and strategic exploration create a compelling experience, though some users desire smoother performance or more dynamic backgrounds. Overall, the atmosphere is highly praised for complementing the gameplay and art style.

    • “Really impressive game with amazing pixel art and a well-crafted atmosphere reminiscent of Castlevania games.”
    • “It excels in creating immersive exploration experiences, making it a must-play for fans of atmospheric worlds and strategic gameplay.”
    • “I really like the art style and the atmosphere.”
  • emotional
    3 mentions Positive Neutral Negative

    Users find the emotional experience somewhat disrupted by confusing visual cues during chaotic combat, which makes it hard to distinguish hazards from safe terrain. Additionally, the frustration with enemy contact damage detracts from the game's overall emotional engagement, feeling inconsistent with its run-and-gun style.

  • optimization
    1 mentions Positive Neutral Negative

    The game is well-optimized, running smoothly at 60fps on the Steam Deck, making it an ideal choice for that platform.

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26h Median play time
21h Average play time
12-30h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Guns of Fury is a arcade platformer game.

Guns of Fury is available on Nintendo Switch, PC, Steam Deck and Windows.

On average players spend around 21 hours playing Guns of Fury.

Guns of Fury was released on February 13, 2025.

Guns of Fury was developed by Gelato Games Ltd.

Guns of Fury has received positive reviews from players. Most players liked this game for its music but disliked it for its grinding.

Guns of Fury is a single player game.

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