Selaco
- May 31, 2024
- Altered Orbit Studios
- 13h median play time
"Selaco is a single-player action game with excellent mechanics and a lengthy story-driven campaign. Inspired by classics like F.E.A.R. and Half-Life, it offers thrilling action, destructibility, smart AI, and a fleshed-out story in an immersive game world. As Dawn, an ACE Security Captain, uncover the truth about Selaco's dark past while fighting off invaders in this underground refuge."
Reviews
- Incredible gunplay and satisfying combat that feels reminiscent of classic shooters like F.E.A.R. and Half-Life.
- Highly detailed environments with a lot of interactivity and secrets to discover, making exploration rewarding.
- Great sound design and a fantastic soundtrack that enhances the overall experience.
- Some players find the level design confusing and maze-like, leading to frustration in navigation.
- The game can feel punishingly difficult, especially on higher difficulties, which may deter some players.
- Certain secrets and objectives can be obscure, requiring extensive searching that disrupts the pacing of the game.
- gameplay360 mentions
- 36 % positive mentions
- 63 % neutral mentions
- 2 % negative mentions
The gameplay of Selaco has been widely praised for its engaging mechanics, fluid gunplay, and well-designed levels that encourage exploration and tactical combat. Players appreciate the balance between fast-paced action and strategic elements, such as the invasion tier system that adapts enemy strength, as well as the variety of weapon upgrades and interactive environments. While some reviewers noted issues with navigation and the need for clearer objectives, the overall consensus is that Selaco offers a polished and satisfying experience reminiscent of classic shooters, enhanced by modern gameplay features.
“Great gunplay, fun fights, and puzzles that aren't overly annoying or disruptive to the gameplay experience with the fantastic pacing.”
“The gameplay is solid and they managed to squeeze tons of atmosphere out of the limited capabilities of the GZDoom engine.”
“The gameplay is amazing and addictive.”
“My main problem with this title is how the consequence of many mechanics handsomely rewards passive, slow playing while not offering any mechanical depth in this regard.”
“The gameplay loop is a little bit hindered by this as I searched every room with about 3 out of 10 yielding a resource and one with a secret.”
“It's a shame because the gameplay is pretty decent, but if this is a hint of the level design, then I'd rather play something else.”
- story310 mentions
- 18 % positive mentions
- 75 % neutral mentions
- 7 % negative mentions
The game's story is currently minimal and primarily conveyed through environmental storytelling and scattered datapads, which some players find engaging while others feel it lacks depth and clarity. Many reviewers express hope for future updates to enhance the narrative, including more voice acting and integrated story elements, as the existing content is seen as a promising foundation for a more developed plot. Overall, while the gameplay is praised, the story's sparse implementation in early access leaves players eager for more substantial narrative content in upcoming chapters.
“Despite the story not yet being implemented, I quite like what's portrayed through the environment and through the documents and logs that can be found throughout the game's environment.”
“The PDF messages were really good and helped explain the lore and prior actions of the story; the fact that codes are highlighted in the text made me actually want to spend time and read them.”
“The story is interesting so far in chapter 1, and I would like to learn more about what's going on and how it relates to Dawn, but at the moment it's hard to piece things together.”
“The story is rather barebones.”
“The only thing that seems absent or undercooked is the story – the only info player about Selaco is through datapad entries and the main story seems to be barebones.”
“But one of these things was the story, as in the point for point narrative that you’re supposed to be following.”
- music302 mentions
- 55 % positive mentions
- 44 % neutral mentions
- 1 % negative mentions
The music in the game has received widespread acclaim, with many reviewers praising its ability to enhance the overall atmosphere and gameplay experience. The soundtrack is described as diverse and engaging, featuring a mix of ambient tracks and high-energy combat music that perfectly complements the action. Players have noted that the music not only elevates the intensity of combat but also provides a captivating backdrop during exploration, making it one of the standout features of the game.
“The music is fantastic too.”
“The soundtrack is bumping, the guns all sound amazing, and everything is fun to shoot so no wasted gun here.”
“The music, the gameplay, the atmosphere, and of course the mystery of what is going on in the universe.”
“Most boomer shooters have a start/stop setup when it comes to music, which can be quite immersion-breaking.”
“You will probably get sick of the music pretty fast.”
“The only problem I have with it is that I can't listen to the soundtrack via a jukebox or buy it on Steam.”
- graphics282 mentions
- 45 % positive mentions
- 54 % neutral mentions
- 1 % negative mentions
“The graphics are visually stunning.”
“The visuals are top notch, and I find it incredibly hard to believe that this game runs on GZDoom, but it does!”
“The graphics, atmosphere, and music all have a lot of charm.”
“The amount of effects on screen is ridiculous, making it near impossible to actually see what you're shooting at unless you turn the graphics way down, and if the game is basically unplayable with certain graphics effects, what's the point in even having them?”
“I've fiddled with all the graphics settings, and nothing helps.”
“Performance also becomes an issue - I have a decent system, but I had to crank the graphics down and even then I only sometimes got 60fps.”
- atmosphere111 mentions
- 61 % positive mentions
- 36 % neutral mentions
- 3 % negative mentions
The atmosphere in Selaco is widely praised for its immersive and engaging qualities, enhanced by exceptional sound design, a captivating soundtrack, and beautifully crafted environments. Reviewers highlight the game's ability to evoke a sense of tragedy and confusion, with a blend of horror elements and dynamic gameplay that keeps players invested. Overall, the game is noted for its rich world-building and atmospheric depth, making it a standout experience in the shooter genre.
“The gameplay is solid and they managed to squeeze tons of atmosphere out of the limited capabilities of the GZDoom engine.”
“Great atmosphere, world-building, music, sound design, and gameplay make this one of my favorite shooters in recent years.”
“The environments are dripping with atmosphere and feel lovingly handcrafted.”
“It's a rather brief section compared to the rest of the game, and I get the atmosphere and change in pace they were going for, but I didn't find this segment to be that enjoyable.”
“But these little buggers coming out of vents, boxes, walls, everything, attaching themselves to your allies and stabbing them, while also exploding, gives a disturbing atmosphere.”
“It's not a horror game, but it can be spooky, and don't be fooled by the engine, as with a focus on slow exploration, atmosphere and deadly, tactical combat it's much closer to 'millennial shooters' like Half-Life, Alien vs Predator 2, Fear etc., rather than anything resembling Quake, Doom or Duke Nukem; it just, at a glance, looks like a boomer shooter.”
- optimization44 mentions
- 20 % positive mentions
- 70 % neutral mentions
- 9 % negative mentions
The game's optimization has received mixed reviews, with some players experiencing significant performance issues, particularly during intense combat scenarios, while others report smooth gameplay on mid-tier systems. Users noted that the game struggles to maintain stable frame rates, especially on weaker devices like the Steam Deck, and highlighted the need for further optimization to address these concerns. Despite its impressive visuals and gameplay mechanics, many reviewers expressed disappointment with the current state of performance, suggesting that improvements are necessary for a more consistent experience.
“The cherry on top of the cake is the optimization of the game.”
“You would truly not think for a second this game was in early access; this game is more optimized and packed full of content than a lot of AAA games now. Huge congrats to the devs, what a gem!”
“The performance is shockingly good.”
“Can't even hold 60fps on the 'Steam Deck performance' setting.”
“Performance decidedly suffers as a result – there are times, infrequent as they are, where even my system, with an i9 CPU and an RTX graphics card, experiences some notable drops to the framerate.”
“Such frequent performance hiccups in a fast-paced game like this, especially one that looks like this, are just unacceptable in my view.”
- replayability32 mentions
- 34 % positive mentions
- 56 % neutral mentions
- 9 % negative mentions
Overall, the game is praised for its high replayability, with many players highlighting the engaging combat, diverse weapons, and hidden puzzles that encourage multiple playthroughs. The inclusion of modifiers, community maps, and various difficulty levels further enhances its replay value, making it a standout in the genre. However, some users noted that certain aspects, like backtracking, could detract from the experience, suggesting that while replayability is strong, it may not be universally appealing.
“This game is highly replayable, even at this early stage.”
“Tons of fun and nearly endless replay value because of the great enemy encounters!”
“Despite being unfinished and in early access, its current length beats that of fully released titles and has the capability of endless replayability.”
“Replay value is lacking.”
“Not very replayable though because going forwards and backwards and finding those aces offices and having to unlock the tram things gets dull pretty fast.”
“Could help replayability (I dread doing replays of this game for all the empty backtracking).”
- humor28 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by a blend of clever references, dark comedy, and amusing interactions, with players appreciating the well-written data logs and the developers' creative sense of humor. Many found the over-the-top gore and absurd gameplay mechanics, such as punting enemies and explosive barrels, to be hilariously entertaining. However, some critiques mention that the humor can be hit or miss, with certain references feeling forced or lacking in originality.
“You've tied progression and exploring together, and that really made me sniff each corner of each map, looking for secrets, resources, and funny details.”
“That one optional area with the dungeon and things that insult you when you pick them up had me laughing.”
“During my playthrough, I was also treated to some unexpected and darkly humorous tidbits, like a bisected soldier (via shotgun) crawling away from you before dying seconds later.”
- monetization18 mentions
- 6 % positive mentions
- 6 % neutral mentions
- 89 % negative mentions
The monetization aspect of the game is characterized by a heavy presence of in-game advertisements that contribute to a visually overwhelming environment, yet there are no microtransactions, allowing players to enjoy the game without additional costs. While the neon ads and aesthetic add to the atmosphere, they can also hinder gameplay, particularly in aiming mechanics. Overall, the game is described as a mix of engaging elements and distractions, with a focus on fun rather than monetization pressures.
“No microtransactions, only fun.”
“There's neon ads everywhere, neon lights everywhere, everything is pink and blue and the general feel of the environment is just that it's a visually confusing clusterduck.”
“So everything is dark, neon ads are bright and overwhelming, you have no idea where to go and what to do.”
“Ads sprites are a hindrance, in some cases.”
- grinding13 mentions
- 8 % positive mentions
- 15 % neutral mentions
- 77 % negative mentions
Players generally find the grinding aspect of the game to be tedious and exhausting, often feeling obligated to hunt for secrets that slow down the pace of gameplay. While some appreciate the reward system tied to exploration and weapon upgrades, many agree that the repetitive nature of grinding detracts from the overall experience, leading to long stretches of unengaging gameplay. Overall, the design choices contribute to a sense of obligatory padding that can make the game feel dull.
“You'll need a second life for grinding.”
“Because so many important things are in secrets, you feel obliged to find every single one before moving on, which results in maybe 10 minutes of actual shooting in a level, followed by hours of tedious secret hunting in empty maps.”
“This game has inherited the mind-numbing, dull, and tedious design choices that feel like obligatory padding to run up the clock.”
“It's incredibly boring and tedious.”
- stability10 mentions
- 70 % positive mentions
- 0 % neutral mentions
- 30 % negative mentions
Overall, the game's stability is generally praised, with smooth performance on both the Steam Deck and high-end monitors, and minimal bugs reported. While some gameplay mechanics, like the slide/dash and certain enemy behaviors, exhibit occasional issues, these do not significantly detract from the overall experience. Most players report a solid frame rate and a lack of major glitches or crashes.
“If you have a Steam Deck, the game runs great there and you can just play on their Steam Deck high preset, which does give a solid frame rate or even push it a little further and set the frame rate to 40 for a great visual experience that still doesn't drain the battery.”
“Game looks good and runs great on 1440p resolution/170 Hz monitor with a mediocre PC (R7-5800X3D / 32 GB RAM / RX-6700XT OC).”
“I should also say that the game was shockingly bug-free, with the only exception being that my Steam Deck suffered a single crash during the whole runtime.”
“The slide/dash mechanism is one of the gameplay mechanics, but it's a bit buggy right now.”
“Sometimes flying enemies, like the jetpack soldiers, are a bit buggy and can die instantly upon spawning.”
“I haven't had to restart the game or reload to the latest save due to any bugs or glitches that didn't just cause the game to crash.”
- emotional8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a deep emotional connection to the game, likening it to nostalgic experiences from their childhood while appreciating its modern features. The heartfelt storytelling and character development evoke strong feelings, reminiscent of classic titles like System Shock 2, highlighting the game's ability to create a profound impact despite its indie origins. Overall, the emotional resonance is a standout aspect, making it a memorable experience for players.
“Heartbreaking.”
“Some NPCs or even an important character would ground me emotionally.”
“It's the first game that's made me feel like I'm playing System Shock 2 for the first time again.”