- May 31, 2024
- Altered Orbit Studios
- 12h median play time
Selaco
Platforms
About
"Selaco" is a shooter game inspired by classics like F.E.A.R. and Half-Life, featuring thrilling action, destructibility, smart AI, and a fleshed-out story. Players step into the shoes of Dawn, an ACE Security Captain, investigating the murky history of Selaco, a massive space station and home to refugees after the fall of Earth. When invaders attack, Dawn's personal story becomes the centerpiece of the game in a lengthy story-driven campaign.
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- Incredible gunplay and satisfying combat mechanics that encourage tactical play.
- Highly detailed environments with a lot of interactivity and destructible elements.
- Engaging enemy AI that flanks and communicates, making encounters feel dynamic and challenging.
- Confusing level design that can lead to getting lost and extended periods of backtracking.
- Some weapons feel underwhelming or less effective compared to others, leading to limited variety in combat.
- The story is minimal and primarily conveyed through logs, which may not engage all players.
gameplay
886 mentions Positive Neutral NegativeThe gameplay of Selaco is widely praised for its fast-paced, tactical combat that combines elements from classic shooters like Doom and F.E.A.R., offering a satisfying mix of exploration, resource management, and engaging mechanics. Players appreciate the fluid controls, diverse weapon upgrades, and the strategic depth provided by features like the invasion tier system, which adapts enemy strength based on player performance. While some reviewers noted minor issues with level design and enemy clarity, the overall consensus is that Selaco delivers a polished and immersive experience that stands out in the retro shooter genre.
“Gameplay is fast, but also tactical as you can set up traps or use the environment to your advantage.”
“The sound and light design are sublime and don't just serve the setting and atmosphere, they are integral to the gameplay.”
“Selaco is a boomer shooter gem, with resource management mechanics and simple crafting mechanics, similar to Doom Eternal's gun upgrade system; early access is 25 hours worth of solid shooter gameplay, and that's only chapter 1.”
“Gameplay-wise, there are some head scratchers; the juggernaut feels too easy to take down from range (I killed the first and second one by just spamming the heavy pistol).”
“Unfortunately, the gameplay leaves a lot to be desired.”
“My main problem with this title is how the consequence of many mechanics handsomely rewards passive, slow playing while not offering any mechanical depth in this regard.”