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EverSiege: Untold Ages Game Cover

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EverSiege: Untold Ages is a single player and multiplayer survival management game with fantasy and post-apocalyptic themes. It was developed by Tindalos Interactive and was released on March 26, 2026. It received mostly positive reviews from players.

RETREATING ENDS HERE. REVENGE BEGINS.EverSiege: Untold Ages is a "hero-driven" strategy rogue-lite where you don't just survive the siege, you break it. Build devastating combinations by fusing powerful Wargears with Elemental Essences, while summoning elite troops to overwhelm the Evil Master's hordes. Roam a procedurally generated kingdom, shifting with each run, to gather and g…

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78%
Audience ScoreBased on 398 reviews
gameplay48 positive mentions
optimization13 negative mentions

  • Unique and engaging gameplay loop combining MOBA, tower defense, and roguelike elements.
  • Fun and satisfying single player experience with diverse hero options and build variety.
  • Active and responsive developers working on bugs and improvements; good value for the price.
  • Multiplayer has significant issues including severe input lag, crashes, and progression only saved for the host.
  • No mid-run save feature causing loss of progress on crashes or quitting long matches.
  • Performance problems including stuttering, lag, and poor optimization even on high-end hardware.
  • gameplay
    114 mentions Positive Neutral Negative

    The gameplay offers a unique and engaging blend of MOBA, tower defense, and roguelite elements, providing a deep and addictive loop with varied builds and progression systems. While the single-player experience is praised for its fun and complexity, the gameplay can feel repetitive and clunky at times, with control issues and grind-heavy progression detracting from the flow. Multiplayer is currently hampered by performance and lag problems, but the core gameplay shows strong potential if polished further.

    • “The gameplay flow is a highlight; blending MOBA-style mechanics with PvE, laning, and tower defense feels fresh, like a custom mode you'd want in League.”
    • “That's the core but the game is full of mechanics around this core that make the gameplay a ton more varied, more complex, more entertaining.”
    • “The gameplay loop is incredibly unique and fun and progression seems to be quite rewarding.”
    • “Dozens upon dozens of mechanics stacked upon each other which feel redundant and artificial to the core experience.”
    • “A bit sad that a lot of the gameplay is locked behind some grind, and to get some difficulty you would either need to be really bad or play 12+ hours on that game.”
    • “I know a lot of the things I mentioned can be subjective and are related to the way I would like to play a game like this, so I would like to reiterate that I'm really hoping for modding support, but in the current implementation the gameplay feels clunky and sweaty which for me reduces the fun.”
  • optimization
    61 mentions Positive Neutral Negative

    The game currently suffers from significant optimization issues, causing frequent fps drops, stuttering, and high system resource usage even on high-end hardware. While some players with powerful rigs report minor or no performance problems, many experience poor performance on mid- to low-end systems, especially during intense combat or scripted events. Developers appear aware and are expected to address these issues with future updates.

    • “Not only does the game run really good now with no stuttering or lagging, but the movement, attacks, and skill progression all feel much better too.”
    • “Performance-wise, I had no crashes in ~20 hours, but did notice occasional FPS drops and stuttering, especially with large armies.”
    • “Better optimized than the beta/demo, however still suffers from some FPS drops here and there, especially when uncovering new terrain, dropping all the way down to 10 FPS.”
    • “Even with my RTX 4090, I get random stuttering on even the lowest graphics.”
    • “Performance-wise, I had no crashes in ~20 hours, but did notice occasional fps drops and stuttering, especially with large armies.”
    • “The performance of the game is currently really bad, I would not recommend this game until they fix that as well as the myriad of other issues that I have seen in the negative reviews.”
  • graphics
    21 mentions Positive Neutral Negative

    The game's graphics feature a beautiful and charming art style with solid visual design, suitable even for lower-end systems, but suffer from frequent stuttering, glitches, and performance issues—even on high-end rigs. Multiplayer exacerbates these problems with lag and graphical instability, though single-player offers a visually satisfying experience. Overall, while the art direction is praised, technical graphical performance needs improvement.

    • “Beautiful graphics and a satisfying overall experience mean I have to recommend this refreshing combo of MOBA and tower defense.”
    • “It isn't perfect—there's some text with odd phrasing here and my laptop gets pretty hot—but other than that, it's a charming callback to the original Dota that almost feels like a custom WCIII map, but with some modern conveniences and prettier graphics.”
    • “Graphics, music, replayability, individualism of immortals, growth, challenge, lore... I'm in love.”
    • “Even with my RTX 4090, I get random stuttering on even the lowest graphics settings.”
    • “For some reason, the game loses 30-50 FPS even with strong rigs and graphics turned all the way down; additionally, if you crash, there is no way to rejoin and you're locked out of the remaining match.”
    • “Very bad graphical issues, very low FPS, and lots of hanging in multiplayer.”
  • replayability
    12 mentions Positive Neutral Negative

    Replayability in the game is generally praised for its rogue-lite progression system, randomization, and customizable hero builds that encourage experimenting with different strategies. However, some users feel that certain design choices, like limited map generation and locked content requiring extensive grinding, may reduce replay value for some players. Overall, the game offers a strong potential for replayability, especially for those who enjoy unlocking and trying new elements.

    • “The progression system and the rogue-lite element of it gives it infinite replayability.”
    • “You can mix and match heroes with different loadouts to customize your spells and passive bonuses, so there is a great deal of replayability in trying out new builds.”
    • “The game is both reliable and highly replayable.”
    • “I am thinking map generation for 2+ levels is a bad idea for the current state of the game with low replayability.”
    • “Why do we keep adding unnecessary grind to a game that has randomization to ensure replayability?”
    • “They locked the heroes/elements behind total game progress and hoped players don't get bored of playing before they unlock what makes the game replayable.”
  • story
    10 mentions Positive Neutral Negative

    The story offers a lengthy and challenging journey, with players noting it can take upwards of 100 hours to complete, often feeling time-pressed to explore side quests fully. It integrates daily and map-specific quests that contribute to gameplay progression, supported by lore and narrative that adds depth for storytelling enthusiasts. Overall, the story is complemented by substantial replayability through meta upgrades and varied missions.

    • “43 hours in I am halfway through the storyline, and each play keeps getting more and more challenging. I keep failing more and more runs as the challenge increases, so I am guessing it will easily be 100 hours to get through to the end.”
    • “There's a quest each day and usually each map has a few larger quests for increasing lane strength or earning money.”
    • “- Lore behind, if you like storytelling.”
    • “My only gripe is that I don't feel you get a lot of time to explore everything and finish all of the side quests that you can get because you are very pressed for time.”
    • “My only gripe is that I don't feel you get a lot of time to explore everything and finish all of the side quests because you are very pressed for time.”
    • “43 hours in, I am halfway through the storyline, and each play keeps getting more and more challenging, causing me to fail more runs, so I guess it will easily take 100 hours to reach the end.”
    • “My friends and I played this game till the 8th mission.”
  • grinding
    10 mentions Positive Neutral Negative

    Grinding in the game is widely criticized for being excessively tedious and unrewarding, with progression feeling slow and meta-locked behind unsatisfying incremental upgrades. Enemy level scaling further diminishes the impact of time invested, making the grind feel frustrating rather than rewarding. While the game offers a cheap price point, the overall grind-heavy experience is unbalanced and can feel like a chore.

    • “Grueling grinding just to find out that enemy level scales and nullifies all your spent time in the area.”
    • “Incredibly grindy meta progression for mediocre, unsatisfying rewards that are just tiny improvements on each aspect of the game, and the choice of locking away core buildings behind meta progression is one of the worst decisions of all time.”
    • “The price is pretty cheap though, so if you really need to play a PvE MOBA but don't mind grinding for hours and hours, with a roster of all melee + 1 archer with no ultimates or any satisfying skills with competent effects, and a janky, somewhat unintuitive flow of in-match progression, then go ahead and pick it up anyway.”
  • stability
    8 mentions Positive Neutral Negative

    The game suffers from various stability issues including frequent crashes, connectivity problems like latency and lost connections, and graphical glitches such as flickering and stuttering. Additionally, audio breaks and buggy menus further impact the overall experience, making the game feel unstable and occasionally frustrating.

    • “There are connectivity issues including latency, freezes, and lost connections.”
    • “I experience frequent crashes both in game and while loading the match, the audio breaks all the time, the menus are buggy for a few examples.”
    • “I have RTX 2070 Super, it handles the game pretty well, but I encountered random freezes here and there (happened like 3-4 times during ~2h game session).”
  • monetization
    1 mentions Positive Neutral Negative

    Users express dissatisfaction with the game's monetization, specifically criticizing the presence of microtransactions.

  • humor
    1 mentions Positive Neutral Negative

    The humor aspect is noted for its unintended irony, as users find it amusing that despite earlier playtests running smoothly, they are now unable to load the tutorial and start the game.

  • music
    1 mentions Positive Neutral Negative

    Users praise the music as a standout aspect, often expressing strong affection for its quality and how it enhances the overall experience.

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40h Median play time
31h Average play time
4-50h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

EverSiege: Untold Ages is a survival management game with fantasy and post-apocalyptic themes.

EverSiege: Untold Ages is available on PC and Windows.

On average players spend around 31 hours playing EverSiege: Untold Ages.

EverSiege: Untold Ages was released on March 26, 2026.

EverSiege: Untold Ages was developed by Tindalos Interactive.

EverSiege: Untold Ages has received mostly positive reviews from players. Most players liked EverSiege: Untold Ages for its gameplay but disliked it for its optimization.

EverSiege: Untold Ages is a single player game with multiplayer and local co-op support.

Similar games include Shape of Dreams, Outpost: Infinity Siege, Age of Darkness Final Stand, Gatekeeper, LORT and others.