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Tower of Babel: Survivors of Chaos

Tower of Babel: Survivors of Chaos Game Cover
79%Game Brain Score
gameplay, graphics
grinding, story
79% User Score Based on 1,247 reviews

Platforms

PCMac OSSteam DeckWindows
Tower of Babel: Survivors of Chaos Game Cover

About

Tower of Babel: Survivors of Chaos is a single player role playing game. It was developed by NANOO and was released on May 19, 2025. It received mostly positive reviews from players.

Tower of Babel: Survivors of Chaos is a roguelite action-RPG that combines hack-and-slash combat with loot-driven progression. Players battle relentless waves of monsters, upgrade their weapons and skills, and craft unique builds to ascend the mysterious tower. The goal is to overcome endless challenges and reach the summit, where ultimate desires await.

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79%
Audience ScoreBased on 1,247 reviews
gameplay57 positive mentions
grinding155 negative mentions

  • The game features a unique blend of bullet-hell mechanics and Diablo-style loot, providing an engaging gameplay loop.
  • The art style is charming and visually appealing, enhancing the overall experience.
  • Frequent updates from the developers show a commitment to improving the game based on community feedback.
  • Progression feels excessively grindy, with slow character development and minimal rewards for effort.
  • The RNG mechanics can lead to frustrating runs where essential skills or gear do not appear, hindering progress.
  • The lack of shared meta-progression between characters makes it tedious to level up multiple classes.
  • grinding
    156 mentions Positive Neutral Negative

    The reviews indicate that the game is excessively grindy, often leading to a tedious and repetitive experience for players. While some enjoy the grind as part of the genre's appeal, many express frustration over the slow progression and minimal rewards, making it feel like a chore rather than an engaging challenge. Overall, the grinding aspect is a significant point of contention, with mixed feelings about its necessity and execution in the game.

    • “You'll need a second life for grinding.”
    • “Overall, it's just too grindy for a single player game.”
    • “The grind is way too much for what this game is to the point it doesn't really feel good to grind for 30 minutes for 2% more damage.”
    • “It's unnecessarily grindy and it's really taking away from this game's potential.”
  • gameplay
    146 mentions Positive Neutral Negative

    The gameplay is characterized by a mix of familiar mechanics from popular titles like Diablo and Vampire Survivors, resulting in a satisfying yet sometimes repetitive experience. While many players appreciate the addictive gameplay loop and rewarding loot system, some criticize the slow pace, lack of variety, and certain mechanics that feel underdeveloped or frustrating. Overall, the game shows potential for improvement, with players eager for refinements and additional content to enhance the core experience.

    • “The gameplay loop keeps you on your toes, and every run feels like it teaches you something new.”
    • “Awesome gameplay loop that you can lose hours in.”
    • “The art style, gameplay loop, and progression system are all compelling, keeping the experience fresh and rewarding.”
    • “The gameplay is that of any run-of-the-mill survivors-like game, although at an extremely slow pace.”
    • “The active skills don’t feel impactful, there are little to no synergies, and the gameplay loop just isn’t there yet.”
    • “There might be a decent game somewhere in there, but at the moment, it’s buried under a pile of cheap, grindy mechanics that make every subsequent run feel increasingly futile.”
  • graphics
    133 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their unique and charming art style, often compared to titles like "Don't Starve" and "Darkest Dungeon." Players appreciate the polished visuals, fluid animations, and overall aesthetic, which enhance the gameplay experience. However, some critiques mention issues with visibility during combat and the need for better differentiation of visual elements, particularly in chaotic scenes.

    • “The art style is awesome—moody, detailed, and fits the tone perfectly.”
    • “I'm genuinely impressed by its art style and overall visual design—it’s unique and appealing.”
    • “The visuals are detailed and vibrant, making every session visually appealing.”
    • “However, progression is quite slow, and the flat 2D art style makes it difficult to judge distance to projectiles and enemy hitboxes, which can feel unfair—especially for melee builds that don’t seem to have extra mitigation to compensate.”
    • “Well, this is Vampire Survivors with the Diablo III item system, graphics stolen from Darkest Dungeon and sound effects stolen from Halls of Torment.”
    • “You can't change the visuals so that your yellow fire and the enemies' yellow fire can be distinguished; the chance you live through a run is maybe 1/5.”
  • music
    19 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players finding it dull and monotonous, contributing to the overall grind of gameplay. While a few appreciate the soundtrack and its composition, many feel that it lacks variety and fails to enhance the gaming experience, particularly during repetitive dungeon runs. Overall, improvements in the music and sound design are suggested to better complement the game's potential.

    • “This game has a lot of potential; I love the graphics, music, and loot system.”
    • “Super fun game, when I just need to chill, listen to music, and have a great time.”
    • “I love this game; the art style and soundtrack are amazing!”
    • “The game music is just dull and had zero thought put into it; it never changed and is bad.”
    • “Each level is way too similar—no change floor to floor in music or style.”
    • “I think short-looping music and having nothing that really breaks the monotony are the weak aspects of this game's foundation.”
  • replayability
    15 mentions Positive Neutral Negative

    Overall, the game is praised for its high replayability, with many players enjoying the depth and fun of grinding for loot and experimenting with different combos. While some critiques mention issues with diversity and monster design affecting the experience, frequent updates and new modes enhance replay value. Players appreciate the balance between casual play and challenging mechanics, making it a recommended choice for fans of the genre.

    • “This game used to be a bit on the worse side like half a year to a year ago, but now it's completely different -- and it seems they are constantly updating, with the new hardcore mode giving you even more replayability.”
    • “It's a perfect blending of Diablo 3 and an endlessly replayable but also casual game style.”
    • “If you're a fan of challenging roguelike mechanics, and endless replayability, Tower of Babel is an absolute must-play.”
    • “This limits diversity and replayability.”
    • “The game mistakes the long hours of grinding for replayability... it is also inconsistent... I can only get far if I am lucky... else it's back to grinding for a chance to be lucky.”
    • “Need more end game quality of life improvements to give it higher replayability.”
  • story
    13 mentions Positive Neutral Negative

    Players express a desire for a more engaging story in the game, noting the lack of quests and narrative elements that could enhance the gameplay experience. Many feel that the current structure is too generic and lacks the depth needed to motivate them to complete missions, suggesting that additional quests and events would provide a more compelling reason to explore and progress. Overall, the consensus is that the game would benefit from a richer narrative framework to drive player engagement.

    • “Needs some sort of quests to make it more interesting and a reason to move around.”
    • “I wish it had a little more story to drive me to complete the game.”
    • “I think there could be some sort of quests in the game.”
    • “Use a very generic storyline progression where you gain special powers, like permanent boosts and maybe alternate right-click specials to equip.”
  • humor
    9 mentions Positive Neutral Negative

    The game is widely regarded as humorous, particularly during intense battles with elite mobs, blending comedic elements with RPG gameplay. Players find it a fun way to pass the time, though some express a desire for even more humor. Overall, the humor adds to the enjoyment, despite mixed feedback on game progression.

    • “This is extra hilarious when fighting the elite mobs that shoot triple fireballs.”
    • “A fun, humorous, and a blast of a good time.”
    • “Very cool and funny game that mixes vampire survival and Diablo-like RPG elements with a Darkest Dungeon-like graphic style.”
  • optimization
    8 mentions Positive Neutral Negative

    The game's optimization is generally well-received, with smooth performance and appealing visual design, though some players feel it lacks specific PC optimizations and could benefit from further improvements. While the focus on gear and skill ranks can overshadow player performance, the game offers a satisfying challenge for those interested in stat optimization. Overall, it is considered worth the investment despite some optimization potential.

    • “No performance problems (nor eye sore) thanks to an incredibly sane approach to visual design.”
    • “If you seek a VPS clone offering increased challenge and stat optimization, this game will satisfy that desire.”
    • “Player performance matters less than equipment and skill ranks; each floor cleared constantly pushes the boundary between losing being your fault and the game's fault.”
    • “This game is a lot about gear and optimization as well.”
    • “Feels like a console game, not optimized for PC.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is praised for its stylish art and dark, moody tone, reminiscent of other titles in the genre. However, the sound design is criticized for being generic and uninspired, detracting from the overall immersive experience. While the atmosphere is a strong point, it may not be enough to maintain player engagement.

    • “Sure, the game oozes style, has great art, and nails the atmosphere, but that alone won’t keep players hooked.”
    • “Meanwhile, the dark, moody atmosphere feels directly lifted from 'Death Must Die.'”
    • “I really like this bullet hell for one reason: the atmosphere.”
    • “The sound design is forgettable, generic, and uninspired, doing little to add atmosphere or excitement; the real problem lies in the progression.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with some users reporting frequent crashes and glitches that can freeze their PCs, while others note that it runs well on certain platforms, such as the Steam Deck, despite minor issues like small text. Overall, stability appears to be a significant concern for many players.

    • “The only bug I have seen is when I start; everything runs great.”
    • “It runs great on deck, but the text is a little on the small side in handheld.”
    • “Honestly, with the weird glitches and everything, it seems like AI makes the game and the devs babysit it.”
    • “This game crashes 1 out of every 3 runs I do; sometimes it freezes the whole PC.”
  • monetization
    4 mentions Positive Neutral Negative

    Reviews indicate that the game's monetization strategy is perceived as exploitative, with comparisons to mobile cash grabs and concerns about a lack of fair progression. The presence of DLC during early access further reinforces the belief that the game prioritizes profit over player experience.

    • “This kind of balance screams 'mobile monetization trap' more than it does a fair progression system.”
    • “Your DLC during early access proves it was just a cash grab.”
    • “Reminds me of a Death Must Die clone made for mobile to be a cash grab.”
  • character development
    3 mentions Positive Neutral Negative

    Reviewers appreciate the character design, noting its visual appeal and similarities to other games like "Don't Starve" and "Diablo." However, there are calls for improvements in health mechanics to enhance fairness in gameplay.

    • “The visual design of this game is great; I really like the character design.”
    • “The character design reminds me a lot of Don't Starve, and the equipment system is clearly inspired by Diablo.”
    • “The character design reminds me a lot of 'Don't Starve', and the equipment system is clearly inspired by 'Diablo'.”
    • “I don't mind the character design; just tweak the health and make it more fair.”
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35h Median play time
45h Average play time
21-50h Spent by most gamers
*Based on 17 analyzed playthroughs
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Frequently Asked Questions

Tower of Babel: Survivors of Chaos is a role playing game.

Tower of Babel: Survivors of Chaos is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 45 hours playing Tower of Babel: Survivors of Chaos.

Tower of Babel: Survivors of Chaos was released on May 19, 2025.

Tower of Babel: Survivors of Chaos was developed by NANOO.

Tower of Babel: Survivors of Chaos has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Tower of Babel: Survivors of Chaos is a single player game.

Similar games include Death Must Die, Pathfinder: Gallowspire Survivors, Soulstone Survivors, Jotunnslayer: Hordes of Hel, Spirit Hunters: Infinite Horde and others.