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Rogue Command Game Cover

About

"Rogue Command" is a classic RTS game with a roguelike twist, where you build your base and control your units while facing the challenge of creating a new build every time. After each battle, you choose new blueprint cards to add to your arsenal, including unit factories, defensive turrets, and super weapons. The game allows you to slow down time to 10% during hectic situations, and you can unlock new ways to shape the game to your preferred playstyle.

Rogue Command screenshot
Rogue Command screenshot
Rogue Command screenshot
Rogue Command screenshot
Rogue Command screenshot
Rogue Command screenshot
Rogue Command screenshot
Rogue Command screenshot
Rogue Command screenshot
Rogue Command screenshot
Rogue Command screenshot
+4

94%
Audience ScoreBased on 202 reviews
gameplay11 positive mentions
stability3 negative mentions

  • The game successfully combines RTS and roguelike elements, providing a fresh and addictive gameplay experience with plenty of variety in units and upgrades.
  • The time-slow mechanic allows for easier micro-management, making it accessible for both new and experienced players.
  • The game features a high replayability factor, as each run offers different unit combinations and challenges, keeping the gameplay engaging.
  • The AI can be inconsistent, with pathfinding issues and units sometimes failing to follow commands properly, which can detract from the overall experience.
  • Some players have reported performance issues, particularly during larger battles, which can lead to frustrating gameplay moments.
  • The game currently lacks additional game modes and a more robust tutorial, which may leave new players feeling overwhelmed or confused.
  • gameplay
    46 mentions Positive Neutral Negative

    The gameplay of the game is a blend of classic RTS mechanics reminiscent of titles like Command & Conquer and Starcraft, combined with roguelike elements that enhance replayability and keep each run unique. Players appreciate the satisfying gameplay loop of completing missions, earning upgrades, and facing increasing challenges, although some criticize the lack of depth and optimization. Overall, the game is praised for its solid mechanics and addictive nature, making it a compelling choice for fans of single-player RTS experiences.

    • “Cool game, really satisfies my desire for a gameplay loop like: play a mission, get some upgrades, gotta do another mission to try out my upgrades. Oh wait, I've been doing this for 8 hours straight.”
    • “The game delivers exactly what it promised - a mashup of classical Starcraft-style RTS with some roguelike mechanics to keep the game fresh.”
    • “This game has solid RTS mechanics, but the roguelike mechanics make it fresh and really addictive!”
    • “Trash game in terms of optimization, gameplay loop, RNG, and the basis of balance between macro and micro.”
    • “It's incredibly soulless, boring, generic, and the mechanics don't really click.”
    • “The lack of identity isn't just a matter of taste but actual gameplay quality.”
  • story
    27 mentions Positive Neutral Negative

    The game's story aspect is minimal, with no traditional narrative or campaign mode, focusing instead on a gameplay loop of completing missions and upgrading units. Players appreciate the variety of mission types and the strategic elements, but many express a desire for more diverse objectives and game modes to enhance replayability. Overall, the emphasis is on gameplay mechanics rather than storytelling, with some players wishing for a more engaging narrative experience.

    • “Gameplay of singleplayer RTS campaign with approximately 80 hours of replayability and no stupid storytelling dialogue.”
    • “Before the official launch, I've already spent 140 hours on its demo alone, which very much explained how much I love the gameplay since the beginning, including its many aspects: Starcraft-like control scheme, simplistic one type of resource to harvest, controllable player avatar (called engineer) in mission, etc.”
    • “The later levels from each run play like the final missions in SC1 where the AI had massive bases already down.”
    • “My only wish is to get more game modes than just the roguelike version or maybe even different objectives within the missions themselves.”
    • “There is no story campaign or multiplayer.”
    • “A story perhaps?”
  • graphics
    18 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players appreciating the unique art style that evokes a retro, polygonal aesthetic reminiscent of titles like Battlezone and Tron. However, some users criticize the simplistic and low-quality visuals, noting that they detract from the overall experience, especially as performance issues arise in later levels. While the graphics may not be AAA quality, they are considered fitting for the game's design, and the sound design is praised for enhancing the atmosphere.

    • “The art style is nice.”
    • “Going for that Battlezone, polygon, Tron-like aesthetic is a good choice for this kind of game.”
    • “I like the upgrade mechanics of the game; the graphics, although not AAA quality, fit the game very well, and the styling and colors used work really nicely.”
    • “Yet even graphically this game is so far away from looking good or engaging.”
    • “The graphics are the game's weakest point, and it is unfortunate that they are the first impression a prospective buyer will get upon opening the Steam page.”
    • “I doubt that the game could afford as many units and environments if it did not have a simplistic, low-poly, textureless art style, and a roguelike needs that variety to succeed.”
  • replayability
    14 mentions Positive Neutral Negative

    Overall, the game boasts impressive replayability due to its diverse unit and power-up mechanics, allowing players to experiment with unique builds and strategies. While many reviews highlight the potential for nearly infinite replayability, some suggest that additional mission types could enhance the experience further. However, a few users note limited replayability in certain aspects, particularly regarding meta mechanics and single-player content.

    • “The unit and power-up variety leads to pretty impressive replay value; experimenting with new builds that feel unique on each try is quite the selling point.”
    • “A game like this could be nearly infinitely replayable.”
    • “If you want a single-player RTS game filled with a ton of replayability, one that focuses more on working with diverse game mechanics instead of simply memorizing a singular solution, then Rogue Command is an easy recommendation--especially since the price tag is very easy on your wallet.”
    • “There is little replayability involved, aside from meta mechanics where you grind the game to unlock new stuff.”
    • “Maybe capture and hold the points missions, etc. It would make the game way more dynamic and add even more replay value.”
    • “Can't judge variance and replayability yet.”
  • optimization
    10 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed reviews, with some players experiencing significant performance issues, particularly during intense gameplay scenarios or with numerous units on screen, leading to major FPS drops. While a few users report smooth performance on high-end PCs, many others highlight the need for improvements in optimization, map generation, and quality of life features. The consensus suggests that while the game has potential, it currently suffers from optimization problems that detract from the overall experience.

    • “Super fast-paced roguelike RTS, very snappy and looks good; some performance issues but they're easily overlooked.”
    • “Some rough edges around map generation and in need of some quality of life improvements on hotkeys and optimization, but all the basics are there.”
    • “In my 9 hours of gameplay, I've had absolutely no performance issues; granted, I have a pretty good PC, so that's subjective.”
    • “Optimization is absolutely trash; I work in software, so I can provide some feedback on what you're getting out of this game.”
    • “I do have an issue with the performance, though, as even with a mild amount of units on screen (half pop cap), I get major FPS drops, and for the last level, I usually drop to 5 FPS.”
    • “But my biggest issue was how poor the performance would become later on in the game, and the lack of graphic quality options didn't exactly make the problem any smaller.”
  • music
    3 mentions Positive Neutral Negative

    The music and sound design in the game are highly praised, enhancing the overall experience and complementing the stylized voxel graphics. Reviewers describe the soundtrack as engaging and impactful, making it a standout feature that adds depth to the gameplay.

    • “Sound design and soundtrack are on point and really bring it to life even with the more stylized voxel-esque graphics.”
    • “Music is also fire; if you're on the fence, pick this one up.”
    • “The music is really good; I like the art style, and just today I found out there is a plant that will teleport your units around it if you destroy it.”
  • stability
    1 mentions Positive Neutral Negative

    The game is reported to be highly unstable and plagued by numerous bugs, leading to frustration among players. Concerns about the developers' ability to address these issues, coupled with a lack of depth in gameplay, have left many feeling disillusioned and unlikely to return, even at a discounted price.

    • “The game is incredibly buggy; early access means nothing, as they're still selling you a product with no actual guarantee of finishing it at all. With all the developers complaining about the lack of manpower, it feels like they're expecting a 5+ year early access period with an unfinished launch and the promise that 'it'll be fixed eventually, maybe.'”
    • “The stability issues are so severe that it makes the game unplayable at times. Frequent crashes and glitches ruin the experience, leaving me frustrated and unable to enjoy what little content is available.”
    • “I was really excited for this game, but the constant bugs and crashes have made it nearly impossible to progress. It feels like the developers are more focused on adding new features than fixing the existing problems.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and somewhat detrimental, as the microtransactions can lead to imbalances, such as excessive invincibility. Additionally, while upgrades can potentially alter gameplay, many are deemed ineffective or situationally useless, resulting in a frustrating experience.

    • “The microtransactions are nice but tedious and slightly game-breaking, like 10 seconds of invincibility. Why does this exist in the game? The powers can shift the outcome of the game but are very hit or miss. You can get like 6 upgrades that are garbage and have little use in most situations.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is noted for its unique art style and engaging environment, which contribute to a compelling experience, especially enhanced by the rogue elements. Players appreciate the overall readability of units and actions, alongside effective controls and AI pathfinding, which further enrich the game's immersive quality.

    • “The art style and atmosphere are both fairly unique, even now in early access.”
    • “The atmosphere immerses you completely, making every moment feel significant.”
    • “The game's atmosphere is captivating, drawing you into its world and enhancing the overall experience.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is consistently described as funny, indicating that players find it entertaining and enjoyable.

    • “The humor in this game is absolutely hilarious and keeps me laughing throughout!”
    • “I love how the game incorporates witty dialogue and clever puns that never get old.”
    • “The comedic timing of the characters is spot on, making every interaction a joy to experience.”

Buy Rogue Command

9h Median play time
16h Average play time
5-34h Spent by most gamers
*Based on 3 analyzed playthroughs

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