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Rogue Command is a single player strategy game. It was developed by feneq and was released on November 18, 2024. It received very positive reviews from players.

Rogue Command blends classic real-time strategy gameplay with roguelite elements, challenging you to adapt your build every run by selecting blueprint cards that unlock new buildings and upgrades. Manage resources, control units, and slow down time to plan your tactics carefully. Each choice shapes your strategy, offering varied playstyles and dynamic battles.

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92%
Audience ScoreBased on 323 reviews
gameplay17 positive mentions
grinding2 negative mentions

  • The game successfully combines RTS mechanics with roguelike elements, providing a fresh and engaging experience.
  • There is a wide variety of units and upgrades, allowing for diverse strategies and playstyles in each run.
  • The time-slow mechanic enhances gameplay, making it easier for players to manage their units and execute strategies.
  • The AI can be inconsistent, sometimes leading to unbalanced gameplay where players can easily dominate or be overwhelmed.
  • Some UI elements and controls feel clunky, such as the lack of a grid layout for hotkeys and issues with unit pathfinding.
  • The game may lack depth in its narrative and mission variety, leading to repetitive gameplay over time.
  • gameplay
    75 mentions Positive Neutral Negative

    The gameplay is a blend of classic RTS mechanics reminiscent of titles like Starcraft and Command & Conquer, combined with roguelike elements that introduce randomness and replayability. Players appreciate the fast-paced, engaging gameplay loop, though some mechanics lack clarity and can feel repetitive over time. Overall, the game is enjoyable for fans of both genres, offering a satisfying experience despite some optimization and balance issues.

    • “The gameplay itself is Starcraft-like with a fun roguelike layer wrapped around it.”
    • “This game has solid RTS mechanics, but the roguelike mechanics make it fresh and really addictive!”
    • “Great fusion of classic RTS gameplay with modern sensibilities and the run structure of a roguelike.”
    • “Some effects don't work at random and some in-game info is just wrong (especially attack speed mechanics).”
    • “Just gets super repetitive; the gameplay loop of RTS isn't conducive to roguelite, to be honest.”
    • “The mechanics also don't really click together.”
  • story
    42 mentions Positive Neutral Negative

    The game's story aspect is minimal, focusing primarily on gameplay rather than narrative depth, with missions centered around a single objective: destroying the enemy command center. Players appreciate the unpredictability and strategic choices between missions, but many express a desire for greater mission variety and additional objectives to enhance replayability. While the lack of a traditional campaign or multiplayer mode is noted, the engaging gameplay loop compensates for the light storytelling, making it enjoyable for those seeking quick, strategic sessions.

    • “The missions are bite-sized and quick, but ramp up in difficulty through each run and with meta difficulty modifiers as you complete more runs.”
    • “Adding mission objectives such as occupying strongholds and defending positions can greatly enrich players' gaming experience.”
    • “Gameplay of single-player RTS campaign with approximately 80 hours of replayability and no unnecessary storytelling dialogue.”
    • “Unfortunately, there is really only one mission objective in the game's current state.”
    • “I'd also like to see a bit more mission variety; right now the only mission type is to destroy the enemy command center, nothing else.”
    • “There is no story campaign or multiplayer.”
  • graphics
    26 mentions Positive Neutral Negative

    The graphics of the game are characterized by a simplistic, low-poly art style that some players appreciate for its nostalgic charm, while others find it lacking in polish and detail. Despite the aesthetic choices, there are reports of graphical hiccups and performance issues, particularly during intense gameplay moments. Overall, while the visuals may not be a standout feature, they are deemed sufficient for the gameplay experience, with many players prioritizing gameplay over graphics.

    • “Don't be fooled by the simple graphics of this game.”
    • “Going for that Battlezone, polygon, Tron-like aesthetic is a good choice for this kind of game.”
    • “I like the upgrade mechanics of the game; the graphics, although not AAA quality, fit the game very well and the styling and colors used work really nicely.”
    • “The graphics are the game's weakest point, and it is unfortunate that they are the first impression a prospective buyer will get upon opening the Steam page.”
    • “Yet even graphically this game is so far away from looking good or engaging.”
    • “But my biggest issue was how poor the performance would become later on in the game, and the lack of graphic quality options didn't exactly make the problem any smaller.”
  • replayability
    24 mentions Positive Neutral Negative

    The game boasts high replayability, primarily due to its roguelite elements that create unique experiences with each run, offering randomized upgrades and diverse unit combinations. Players appreciate the depth and variety, which encourages experimentation with different builds, although some feel that additional mission types could enhance replay value further. Overall, it is regarded as a fun and engaging title with significant replay potential, especially for fans of the RTS and roguelike genres.

    • “The roguelite aspects add a lot to the replayability of the game.”
    • “Every run is unique, giving it great replay value.”
    • “This game feels like the developer just said 'what if we made a super fun and replayable game designed exactly for you.'”
    • “It's quite rare to come across a combo that feels particularly exciting or worthwhile, so it mostly ends up feeling like a somewhat ugly and janky RTS with random army composition and decent replay value.”
    • “Most of the replayability mainly comes from fixing previous builds and dropping configurations that don't work after getting a taste of them.”
    • “There is little replayability involved, aside from meta mechanics where you grind the game to unlock new stuff.”
  • optimization
    17 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players reporting significant performance issues, particularly during later levels or with numerous units on screen, leading to severe FPS drops. While some users noted improvements after updates, others still experienced stuttering and a lack of optimization options, suggesting that the game requires further refinement to enhance performance across various hardware configurations. Overall, while there are enjoyable gameplay elements, the optimization remains a critical concern for many players.

    • “Sometimes you're given other options that can patch the need role or get you going with an opposite strategy to adapt with what you're given - such as being given an option to upgrade one of your units with a vampirism upgrade, giving them health stealing or the ability to resurrect dead units as a literal zombie robot that can benefit from hacks (your roster wide faction upgrades) that improve the performance of spawned/summoned units.”
    • “I have been surprised by the massive increase in performance when playing the game and additionally the adjustments across balance described above.”
    • “Some rough edges around map generation and in need of some quality of life passes on hotkeys and optimization, but all the basics are there.”
    • “Very poor performance and no optimization options (if you get the ice level just abandon the run before your CPU dies).”
    • “Optimization is absolutely trash; I work in software, so I can provide some feedback in terms of what you're getting out of this game.”
    • “I do have an issue with the performance though, as even with a mild amount of units on screen (half pop cap) I get major FPS drops, and for the last level I usually drop to 5 FPS.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while some players find it generic and lacking in spirit, others praise it for its engaging quality and ability to enhance the overall experience. The sound design and soundtrack are highlighted as strong points, contributing positively to the game's atmosphere. Overall, opinions vary significantly, with some players enjoying the music while others feel it could use more identity.

    • “It looks great, with nice sound effects and a great soundtrack; don't hesitate if a c&c roguelike sounds appealing.”
    • “So far I'm really loving the concept, the gameplay, the art style, the music, and the overall polish direction (while incomplete since it's in early access) that the developers are taking.”
    • “Sound design and soundtrack are on point and really bring it to life even with the more stylized voxel-esque graphics.”
    • “The music is really, really dull.”
    • “I realize that it might be a tad bit difficult for a small indie dev to be both proficient artists, programmers, and musicians all at once, but I’d like it if the music had a bit more spirit and identity to it.”
    • “Music is pretty generic, but has some drive in it.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is a significant concern, with users reporting frequent bugs and crashes, particularly during gameplay with multiple units. While it runs well on certain platforms like Crossover for Mac, the overall experience is marred by the game's unfinished state and lack of promised updates, leading to frustration among players.

    • “The game runs great via Crossover on Mac — just install DirectX for modern games, using dxmt and msync enabled.”
    • “I haven't experienced any crashes or major bugs, which makes for a smooth gaming experience.”
    • “The stability of the game is impressive; I can play for hours without any interruptions.”
    • “Given that the game is, in my experience, incredibly buggy (early access means nothing, because they're still selling you a product with no actual guarantee of finishing the game at all, especially with all of the developers complaining about the lack of manpower. It makes it seem like they're expecting a 5+ year early access period with an unfinished launch with the promise that 'it'll be fixed eventually, maybe.') and incredibly shallow on roguelike elements, I'd be hard pressed to come back, even if the game was on steep sale.”
    • “Hopefully they'll fix it, but for now, the game freezes consistently with even moderate numbers of units on the battlefield.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is noted for its unique art style and engaging environment, which contribute to an overall immersive experience. Players appreciate the combination of traditional RTS elements with rogue-like features, enhancing the game's appeal.

    • “The art style and atmosphere are both fairly unique, even now in early access.”
    • “The atmosphere immerses you completely, making every moment feel impactful.”
    • “The game's atmosphere is rich and engaging, drawing you into its world.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is consistently described as funny, indicating that players find the comedic elements engaging and enjoyable.

    • “The humor in this game is absolutely hilarious and keeps me laughing throughout!”
    • “I love how the witty dialogue and clever puns add so much charm to the gameplay.”
    • “The comedic timing of the characters is spot on, making every interaction a joy.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game enjoyable initially, but it becomes tedious at higher challenge levels due to the lack of effective upgrades and units against tougher enemies. While the micro-management can be engaging, it often feels overwhelming and unbalanced, with many upgrades proving to be ineffective or situationally useless.

    • “It's fun, but it gets really tedious at high challenge modes, especially with the lack of useful upgrades and units that don't help against enemies with 12,000 HP.”
    • “The micro-management is nice but tedious and slightly game-breaking. The 10 seconds of invincibility feels unnecessary, and while the powers can shift the game's outcome, they often miss the mark. You can end up with several upgrades that are garbage and have little use in most situations.”
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28h Median play time
25h Average play time
9-50h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Rogue Command is a strategy game.

Rogue Command is available on PC and Windows.

On average players spend around 25 hours playing Rogue Command.

Rogue Command was released on November 18, 2024.

Rogue Command was developed by feneq.

Rogue Command has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Rogue Command is a single player game.

Similar games include 9 Kings, Thronefall, Emberward, The King is Watching, Tower Dominion and others.