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About Dverghold

Dverghold is a single player tactical role playing game with fantasy and dark fantasy themes. It was developed by Team Sorgarn and was released on July 29, 2026. It received very positive reviews from players.

A RETURN TO THE GOLDEN AGE ...... of first-person dungeon crawling. Lead a party of up to four into the haunted depths of Rekestt. Grid-based exploration in the tradition of Dungeon Master, Eye of the Beholder, and Might & Magic, paired with tactical turn-based combat where positioning, timing, and the terrain around you can mean the difference between glory and death. Between expeditions, re…

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Games Like Dverghold

Looking for games like Dverghold? Here are top tactical role playing recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Archaelund, SKALD: Against the Black Priory or Zoria: Age of Shattering.

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Reviews

93%Audience ScoreBased on 96 reviews
music12 positive mentions
grinding1 negative mentions

  • Authentic old-school dungeon crawler experience with retro graphics and atmosphere.
  • Tactical, turn-based combat system that is easy to learn and challenging to master.
  • Engaging soundtrack and immersive worldbuilding that enhance the nostalgic vibe.
  • Limited party and class customization options leading to similar-feeling characters.
  • Early access state shows some incomplete features, bugs, and map usability issues.
  • Permadeath and dungeon exit mechanics can feel frustrating and punishing for new players.
  • music

    27 mentions Positive Neutral Negative
    44% positive mentions, 56% neutral mentions, 0% negative mentions

    The game's music is widely praised for its atmospheric, nostalgic, and synthwave-inspired soundtrack that perfectly complements the gameplay and enhances the overall old-school fantasy vibe. Many reviewers highlight the soundtrack as a standout feature, with some considering it alone worth the price of admission. The well-crafted, engaging music greatly contributes to the immersive and memorable experience.

    • “The synthwave songs are wildly different and match the gameplay perfectly.”
    • “It's really strong in creating that old-school fantasy feeling, with simple charming artwork, surprisingly compelling writing and an excellent soundtrack that just won't leave my head.”
    • “The music alone is worth the price of admission.”
  • gameplay

    21 mentions Positive Neutral Negative
    38% positive mentions, 48% neutral mentions, 14% negative mentions

    The gameplay is praised for its solid, addictive, and challenging turn-based dungeon crawling that blends old-school mechanics with modern quality-of-life improvements. It requires strategic planning and resource management, offering a fair difficulty curve that keeps players engaged. Some mechanics, like character needs and unique recruitments, are less clearly explained but add depth to the immersive experience.

    • “After my first hour of gameplay I'd conclude the combat system is easy to learn and, later on, hard to master.”
    • “Fantastic visuals (I love the library art especially!) and fun, authentic dungeon crawling gameplay that demands you actually plan ahead and ration out your resources accordingly - I look forward to future updates!”
    • “It has nailed the balance between modern quality of life fixes and core original old school gameplay.”
    • “Should come with a paper manual with some illustrations, lore, and vague mechanics explanations.”
    • “On the other hand, like in those titles your characters need to eat, but I can't quite discern how that mechanic works; I have a pretty standard party of a human warrior, a gnome rogue, elf sorcerer, and elf priest.”
    • “There is a sort of unannounced mechanic which is somewhat strange to me, by which unique characters become available for recruitment and this is only hinted at in the dialogue, which I assume not everyone will read.”
  • graphics

    14 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    The game's graphics strongly evoke a nostalgic, old-school fantasy aesthetic with charming, handcrafted visuals that effectively capture the feel of classic dungeon crawlers. Despite being in early access with minor glitches, the artwork is praised for its authenticity and atmosphere, complemented by an excellent soundtrack that enhances the overall experience.

    • “The game's graphics are evidently crafted with love and the soundtracks make me want to spend my nights in front of a CRT screen.”
    • “Fantastic visuals (I love the library art especially!) and fun, authentic dungeon crawling gameplay that demands you actually plan ahead and ration out your resources accordingly - I look forward to future updates!”
    • “The atmosphere, the graphics, even the voice acting, it all reminds me of the golden age of dungeon crawlers.”
    • “Even in this "early access" state, I didn't run into any problems - some spelling errors, a few minor graphical glitches, nothing game breaking.”
    • “They also had to design animations and graphics for each of those classes.”
    • “I have rarely seen any developer replicate the unique aesthetic that similar games of their era had.”
  • atmosphere

    12 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game's atmosphere is widely praised for its immersive, charming art and highly atmospheric music that evoke the classic dungeon crawler feel. Players appreciate the balanced underground vibe that's engaging without being claustrophobic, enhanced by sound design and archaic dialogue. Overall, the atmosphere creates a captivating, electric ambiance that stands out as a major strength of the game.

    • “The atmosphere, the graphics, even the voice acting, all remind me of the golden age of dungeon crawlers.”
    • “I love the art and the amazing music; the atmosphere when you're in the dungeon is electric—few games give that feeling these days.”
    • “The atmosphere does feel like you're underground but not claustrophobic, which works for me as I find such games off-putting.”
  • story

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The story is praised for being intriguing and well-paced, complementing the gameplay without overwhelming it. Its archaic, immersive dialogue and atmospheric music enhance the old-school dungeon crawler experience. Some players note occasional content limits or possible quest bugs but generally find the narrative engaging.

    • “So far, great, the pacing, the gameplay, the story, all good.”
    • “A very cool oldschool dungeon crawler, with an intriguing storyline so far.”
    • “The story and lore do not swamp the gameplay, but they're nice enough to pay attention to.”
    • “Also, I'm not sure whether I've reached the current content limit or if the quest is stuck because of a bug.”
    • “The story/lore does not swamp the gameplay, but it's nice enough to pay attention to.”
    • “The music is highly atmospheric, and the dialogue is immersively archaic in a way that no other fantasy story has emulated other than 'The Domes of Calrathia,' by Isaac Young.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is consistently funny and perfectly suits the game's kvlt style, delivering a blend of clever wit and high-quality comedy.

    • “It's so funny and also entirely appropriate and perfect for the style KVLT is going for.”
  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Users appreciate the character development for its simple yet visually appealing and refreshing character designs.

  • stability

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game demonstrates strong stability in its early access state, with no major issues encountered. Minor spelling errors and occasional graphical glitches do not impact overall performance, which runs smoothly on various devices using Proton 11.

    • “It runs great on both my Legion Go, Steam Deck Z1E, and Steam Deck OLED using Proton 11.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is manageable and balanced, as new recruits can start above level 1 and a larger team allows for rotation of tired or injured characters. Veterans receive less experience over time, helping to close the power gap and making leveling newbies less problematic. Forming an all low-level team can still make grinding more challenging.

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Play Times

15h Median play time
15h Average play time
15-15h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Dverghold is a tactical role playing game with fantasy and dark fantasy themes. Common tags for Dverghold include grid-based movement, turn-based, first-person, early access, retro and others.

Dverghold is available on PC and Windows.

On average players spend around 15 hours playing Dverghold.

Dverghold was released on July 29, 2026.

Dverghold was developed by Team Sorgarn.

Dverghold has received very positive reviews from players. Most players liked Dverghold for its music but disliked it for its graphics.

Dverghold is a single player game.

Similar games include Archaelund, SKALD: Against the Black Priory, Zoria: Age of Shattering, Legend of Grimrock, Caves of Lore and others.