- February 14, 2019
- cleveblakemore
- 23h median play time
Grimoire : Heralds of the Winged Exemplar
Platforms
About
"Grimoire: Heralds of the Winged Exemplar" is a turn-based fantasy RPG, inspired by classics such as Wizardry and Might & Magic. The game features 14 races and 15 professions, with over 144 magic spells and 244 maps to explore. With lush hand-drawn artwork and a runtime of up to 600 hours, it offers a massive and immersive RPG experience.





- Grimoire is a nostalgic throwback to classic dungeon crawlers like Wizardry 7, offering a rich and expansive world to explore.
- The game features deep character customization with a variety of races, classes, and skills, allowing for unique party builds.
- Despite its rough edges, the game provides a challenging and rewarding experience for fans of old-school RPGs.
- The user interface is clunky and unintuitive, making navigation and inventory management frustrating.
- There is a lack of documentation and a manual, leaving players to figure out complex mechanics on their own.
- The game can be extremely punishing, with unbalanced encounters that may lead to frequent character deaths and the need for constant saving.
- gameplay147 mentions Positive Neutral Negative
The gameplay of the game has received mixed reviews, with many players finding it tedious and clunky due to a poorly designed user interface, inconsistent mechanics, and a lack of clear instructions. While some appreciate the depth and challenge reminiscent of classic RPGs, others criticize the overwhelming complexity and grind, leading to frustration and a reliance on trial-and-error. Overall, the game appeals to fans of old-school mechanics but suffers from significant technical issues and design flaws that detract from the experience.
“The gameplay is quite deep and layered and satisfying.”
“This game boasts a charming retro style, challenging gameplay which will push your wit to its limits and incredibly deep character building.”
“Now that I've figured out the mechanics, I love this game.”
“Looks like, again, the author thinks that more = better and tries to cover broken and just not working mechanics behind layers of dozens of stats, skills, etc.”
“Extremely tedious gameplay, terribly unintuitive UI, sprites cheaply intermingle with each other (especially enemies), unbalanced encounters (random trash mobs mixed with over-leveled enemies), and a lot of technical issues.”
“The mechanics of the stats and characters are not working (extremely unbalanced or just do nothing).”