Dungeons of Edera Game Cover
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"Dungeons of Edera" is a 2D, pixel art, open-world RPG that offers a blend of action-adventure and strategic combat. Explore the vast continent of Edera, battling monsters, completing quests, and uncovering the mysteries of this sprawling fantasy world. With a variety of character customization options and a dynamic day-night cycle, each playthrough promises a unique experience.

Reviews

67%
Audience ScoreBased on 604 reviews
story33 positive mentions
optimization16 negative mentions
  • The game has a fun and addictive gameplay loop with a good variety of loot and character customization options.
  • The combat system, while needing some polish, is engaging and offers a mix of melee, ranged, and magic options.
  • The developer is active in the community and regularly updates the game, showing commitment to improvement.
  • The game suffers from numerous bugs, including issues with enemy AI, hit detection, and character animations.
  • The procedural generation of dungeons feels repetitive, with many levels lacking variety and uniqueness.
  • The death penalty of losing all non-soulbound items can be frustrating, especially when combined with the game's difficulty spikes.
  • story221 mentions

    The game's story is generally considered minimal and underdeveloped, primarily serving as a backdrop for the gameplay rather than a focal point. Most quests are repetitive fetch tasks or combat challenges, with only a few loosely connected storyline missions featuring limited voice acting. While some players appreciate the comic-style storytelling and world-building elements, many feel the narrative lacks depth and engagement, making it more of a dungeon crawler experience than a story-driven RPG.

    • “The story is well thought out and interesting.”
    • “The comic style story surprised me the most.”
    • “The story mode is fun which allows you to venture into new zones and towns.”
    • “And for story, there basically isn't one; you're only really doing randomized side quests like 'get 6 boxes' or 'save 3 guys' most of the time.”
    • “The quests themselves are little more than fetch quests and kill the targets, but, again, we're here for the loot.”
    • “The story is thrown at you quickly through dialogue, and has no real bearing on the game itself.”
  • gameplay107 mentions

    The gameplay of "Dungeons of Edera" has received mixed reviews, with some players enjoying its fun and addictive mechanics, particularly the loot system and dungeon crawling aspects. However, many criticize the combat as clunky and punishing, with issues like floaty movement, repetitive gameplay, and unpolished mechanics detracting from the overall experience. While there is potential for improvement, especially with active developer support, the current state of gameplay leaves much to be desired.

    • “The gameplay is fun with enough variety to keep you engaged.”
    • “Very addictive gameplay, definitely recommended.”
    • “Awesomely addictive hack and slash affair with plenty of well-designed loot and very good gameplay even at this early stage.”
    • “The movement, invisible walls, quest quality, map quality, combat mechanics, sound, loot system equates to a bad forgettable game in the 90s - not one of the cult classics, I assure you.”
    • “I always feel like I am fighting this game's UI and controls, and the difficulty spikes sprinkled into otherwise repetitive gameplay feel like it's punishing you for having the tenacity to want to actually finish a run.”
    • “Everything about the gameplay feels very low effort; from the floaty movement and combat, to the lackluster environments, the godawful map, and poorly written/translated text descriptions.”
  • graphics92 mentions

    The graphics of the game receive mixed reviews, with some players describing them as outdated and reminiscent of Nintendo 64 titles, while others appreciate the art style and detail in certain environments. Many users note issues such as graphical glitches, inconsistent frame rates, and a lack of polish, suggesting that the visuals need significant improvement. Overall, while some find the graphics acceptable for an indie title, others feel they detract from the gameplay experience.

    • “The graphics are great because (especially if you lower the resolution threshold) they look semi-realistic but still 'fantasy-ish'.”
    • “The environments are well designed and I love the art style.”
    • “Graphics are suitably realistic-fantasy (they remind me of Everquest 2 before the graphics updates but better), with plenty of detail and thematic areas which work very well visually.”
    • “Graphics are just tragic... Nintendo 64 in 2022, c'mon.”
    • “The game is not even remotely like in the videos and screenshots on the shop page; the graphics shown in the shop do not reach the game at all (I have all graphics settings on max).”
    • “Awkward AI, horrendous graphical pop-in (even with all the settings on high), a weak skill system, extremely sluggish combat.”
  • optimization40 mentions

    Overall, the game's optimization has received significant criticism, with many players reporting severe performance issues, including stuttering, lag, and low frame rates, even on capable hardware. While some users noted that the game runs smoothly at lower settings, the general consensus is that it requires substantial optimization to enhance gameplay and visual quality. A few players experienced acceptable performance, but the majority found the game's technical execution to be lacking, making it borderline unplayable for many.

    • “I've had no stuttering or framerate issues.”
    • “The ability trees look to be varied and extensive, which means plenty of character optimization.”
    • “Expect this to improve as optimizations and polish get added throughout early access.”
    • “Garbage performance and feels disgusting, which is weird because the game doesn't even look good.”
    • “Extremely janky and absolutely atrocious optimization.”
    • “The game's performance is so bad, it's borderline unplayable at this point.”
  • stability16 mentions

    The stability of the game is a mixed bag, with many users reporting significant bugs, particularly in combat mechanics, controls, and level design, leading to frustrating gameplay experiences. While some players noted that the game runs smoothly without crashes, others encountered various graphical glitches and unresponsive character actions. Overall, the consensus suggests that the game requires substantial polishing and may not be ready for a full release due to its numerous stability issues.

    • “It wasn't buggy that I could see; it seemed to run smoothly with no crashes or other oddities that I observed.”
    • “Fairly bug-free.”
    • “But its combat is a dealbreaker: frustrating at best and infuriating at worst, with buggy controls and targeting compounded by an uncooperative camera.”
    • “Dungeons of Edera manages to join an unconventional control scheme and buggy level design in an unholy matrimony to create the dreaded offspring of getting stuck on level design.”
    • “Trees that don't render more than a meter away, objects only visible from a single angle (resulting in a bunch of invisible walls where it seems like there should be a pathway), and the arguably worst part being the character randomly refusing to swing or block, making the first half hour more of a slog than it should be, and the rest a buggy, unplayable mess.”
  • grinding15 mentions

    Players have mixed feelings about the grinding aspect of the game; while some find it tedious and repetitive, others enjoy the process of leveling up and acquiring new gear. The gameplay loop can feel grindy, especially with limited variety in enemies and abilities, but many appreciate the fun of slaying monsters and farming loot, even if it leads to frustration when losing progress. Overall, the grind can be both a source of enjoyment and a point of contention, depending on individual player preferences.

    • “The whole loop has rapidly become painstakingly tedious, and has just left a bad taste in my mouth.”
    • “It makes running dungeons feel tedious and almost makes you rush through it just to get another boon.”
    • “There just isn't currently enough variety or interesting abilities to make me keep grinding for marginal stat increases.”
  • music11 mentions

    The music in the game receives mixed reviews; while some players find it enjoyable and relaxing, enhancing the overall experience, others describe it as forgettable or lacking variety. The soundtrack is praised for its quality during the initial playtime, but some users note that it becomes muted or repetitive as the game progresses. Overall, the music is seen as a highlight for some, but not universally appreciated.

    • “I enjoyed it for the first 45 minutes; the music and voice acting are very nice.”
    • “Nice work, devs! Kudos for the great music as well.”
    • “It's somehow relaxing to walk through the levels, accompanied by the fantastic soundtrack and the beautiful graphics.”
    • “The music muted pretty early into my playthrough.”
    • “Sound effects and music are diggable enough, but kind of meh.”
    • “The soundtrack currently has literally 3 of the same tracks as Gedonia, which I assume are a premade asset.”
  • humor8 mentions

    The humor in the game is generally well-received, with players finding the voice dialogue and ragdoll physics amusing, particularly the hilarious antics of NPCs launching into the air upon defeat. However, some critiques point out that the reliance on human-like behaviors and skills for creatures feels overused and detracts from the overall comedic effect. Despite these mixed feelings, the humor contributes positively to the game's enjoyment.

    • “That's kind of hilarious.”
    • “Most of the time it's quite funny though and doesn't necessarily have to be a huge downside to your enjoyment of the game.”
    • “Physics can be hilarious - NPCs flying after being killed and when walking on uneven surfaces your character appears to be walking at odd angles.”
  • replayability8 mentions

    Overall, the game is noted for its significant replayability, with players appreciating the variety in builds and the satisfying gameplay loop. However, some feel it lacks the addictive quality typical of top-tier roguelites, suggesting that while it has potential, it may not fully capitalize on replay value without further development.

    • “This is a game with hugely long replayability.”
    • “The builds are also good and it has a good replayability value.”
    • “But this game is really satisfying and extremely replayable.”
    • “I can see where the core gameplay loop is headed, but it's lacking the addictive replayability that good roguelites use to keep you playing run after run.”
    • “Edit: upon playing further, they released a patch that made the game more playable (didn't notice any game-breaking bugs); however, the game itself is pretty meh.”
    • “Easily worth early access due to replay value, but if we get to see this game grow, this could be a true gem.”
  • atmosphere4 mentions

    The atmosphere of the game is widely praised for its competence and captivating qualities, with many reviewers highlighting its gothic feel and immersive sound design. Overall, it contributes significantly to the game's appeal, enhancing the overall experience despite some functional gameplay issues.

    • “And besides that, the atmosphere created in the game is what fascinates me most.”
    • “A good EA title for the right price: great atmosphere, good combat, nice loot mechanic, and as a bonus, it has a gothic feeling.”
    • “My primary gripes are with the actual ability to functionally play the game; however, the visuals, atmosphere, sound, etc., are all competent.”
    • “The atmosphere created in the game is what fascinates me most.”
  • character development3 mentions

    Character development in the game is primarily driven by resource management and fortification building, allowing players to invest in their character's growth through crafting and preparation for conflict. However, the character design options are notably limited, with minimal customization available, leading to a disconnect between the character's age and how they are referred to in dialogue. Overall, while the development mechanics are robust, the lack of diverse character design choices may detract from the immersive experience.

    • “In the campaign game, the dungeons form a constellation of adventuring and resource harvesting nodes that feed the development of your fortification, which eventually becomes a town for your faction. This provides opportunities for investment in ways to advance your character development, as well as opportunities to craft armor, weapons, potions, and more as you prepare for a contest with an oppressor—an empire to the south that desires your land and killed your parents.”
    • “Character design is very limited (male, with a few faces and colors to choose from), but that particular portion of the game is distinctly polished and not necessary, making it perfectly acceptable for alpha/beta.”
    • “In the campaign game, the dungeons form a constellation of adventuring/resource harvesting nodes that feed the development of your fortification and what becomes a town for your faction. However, the opportunities for character development feel limited, as they mostly revolve around crafting armor, weapons, and potions in preparation for a contest with an oppressor, rather than offering meaningful growth or depth to the characters themselves.”
    • “There are very few character design choices available, and most of them are quite basic. Despite the character being portrayed as old, the dialogue in the game frequently refers to you as being young, which creates a disconnect in character development.”
    • “Character design is very limited, offering only a few male options with minor changes in faces and colors. This aspect feels underdeveloped and lacks the depth that would enhance the overall character development experience.”
  • monetization1 mentions

    The monetization strategy has been criticized as exploitative, with users feeling that the developers have abandoned the game after prioritizing profit over player experience.

    • “Cash grab, developers vanished.”
    • “The monetization system feels exploitative and unfair.”
    • “It's frustrating to see so many features locked behind paywalls.”
  • emotional1 mentions

    Players express a sense of frustration and detachment regarding the game's mechanics, likening the player hitbox to that of a stretchable toy, which detracts from the emotional immersion and connection to the gameplay experience.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

9hMedian play time
14hAverage play time
4-16hSpent by most gamers
*Based on 12 analyzed playthroughs

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