- August 20, 2021
- YeMuNetWork
- 6h median play time
Never Return
Platforms
About
"Never Return" is a 3D dungeon-crawler with Roguelite elements, offering a rich selection of weapons and perks combined with an action combat system for a unique battle experience. The game features over 500 perks and 20 build paths, providing diverse play styles from Druid to Necromancer. With 15 unique weapon types, randomly-generated maps, and 185+ pieces of equipment, each round promises to be fresh and exciting.
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- The game has a unique and expansive skill tree that allows for a variety of builds and playstyles.
- The combat is engaging and offers a satisfying hack-and-slash experience, especially with the ability to summon minions.
- The developers are actively updating the game and responding to community feedback, showing commitment to improvement.
- The game feels clunky at times, with issues related to movement and camera control that can hinder gameplay.
- There are significant translation issues, with many parts of the game not fully translated into English, leading to confusion.
- The game has been criticized for being repetitive, especially in the early stages, with a lack of enemy variety and challenge.
gameplay
79 mentions Positive Neutral NegativeThe gameplay of the game is a mixed bag, featuring a solid foundation with diverse mechanics and a flexible class system that allows for various playstyles. However, it suffers from numerous bugs, poor UI, and balance issues, leading to a repetitive experience that can feel stale over time. While some players appreciate the depth of customization and engaging combat, others find the overall execution lacking in polish and atmosphere, making it hard to fully recommend.
“Too much loot to count, a flexible class system and a unified skill tree (with skill resets!) that allows for a gazillion different gameplay styles.”
“The gameplay is also very fun and has so much depth to character building; this game is absolutely a blast to play.”
“Fun combat, lots of build options with seemingly no meta so far, and a very satisfying gameplay loop.”
“I am unsure how this game has positive standing when even the basic mechanics are not in place...”
“My biggest complaint so far is the repetition of gameplay gets kind of stale after a while, going through the same floors and seeing the same things.”
“The gameplay feels very underwhelming.”