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Dungeons of Sundaria

Dungeons of Sundaria Game Cover
75%Game Brain Score
gameplay, story
stability, grinding
75% User Score Based on 1,710 reviews

Platforms

Xbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Dungeons of Sundaria Game Cover

About

Dungeons of Sundaria is a single player and multiplayer role playing game with a fantasy theme. It was developed by Industry Games and was released on July 17, 2022. It received mostly positive reviews from players.

"Dungeons of Sundaria" is a first-person dungeon crawler game set in a richly detailed fantasy world. Fight dangerous monsters, solve puzzles, and collect treasures as you delve deeper into the mysterious dungeons. With its immersive atmosphere and challenging gameplay, this game offers hours of engaging exploration and thrilling combat.

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75%
Audience ScoreBased on 1,710 reviews
gameplay69 positive mentions
stability61 negative mentions

  • Fun dungeon crawler with a nostalgic feel, reminiscent of classic RPGs.
  • Offers a variety of classes and races, allowing for unique playstyles.
  • Great for co-op play, providing an enjoyable experience with friends.
  • The game is buggy and unpolished, with issues like hit detection and camera angles.
  • Dungeons can be excessively long and repetitive, leading to a tedious experience.
  • Lack of meaningful character progression and depth in gameplay mechanics.
  • gameplay
    272 mentions Positive Neutral Negative

    The gameplay of "Dungeons of Sundaria" is characterized by a familiar dungeon-crawling loop that involves questing, battling through dungeons, and collecting loot, which many players find enjoyable, especially in multiplayer settings. While the mechanics and boss fights offer some fun and variety, the overall experience is marred by repetitive gameplay, clunky controls, and a lack of polish, leading to mixed feelings about its depth and engagement. Despite its flaws, the game provides a decent amount of content and can be entertaining, particularly when played with friends.

    • “The actual gameplay is really fun, and 5.7 hours of initial gameplay went by really fast.”
    • “The mechanics of enemies and boss battles are so much fun to fight against.”
    • “The gameplay loop of going into a dungeon, collecting loot, going back to town, salvaging/selling the loot and crafting better gear is really addicting.”
    • “The gameplay is nothing to write home about and the graphics are unappealing, not really that polished overall. I wouldn't recommend this for solo play; it's probably better with friends, but everything is better with friends. The price is pretty cheap, especially on sale; however, it's not something I'll be coming back to.”
    • “Boring and repetitive gameplay; the base combat feels horrible, the classes and abilities feel meaningless, and you're flooded with items upon items of barely distinguishable loot.”
    • “The gameplay loop is tremendously repetitive without any variation to break it - it’s like an endless World of Warcraft raid, minus all the excitement and synergy between party members.”
  • story
    177 mentions Positive Neutral Negative

    The game's story is largely considered minimal and serves primarily as a backdrop for gameplay rather than a driving force, with many players finding the quests repetitive and lacking depth. While some appreciate the nostalgic dungeon-crawling experience, the narrative and character development are often described as forgettable, with numerous bugs affecting quest progression and completion. Overall, players recommend the game for its cooperative fun and action rather than for its storytelling.

    • “The game tries to have a story, and for what it's worth, all the dungeons seem to be somewhat interconnected with an overarching narrative.”
    • “I love the backstory, I love the quest lines, I love the gameplay!”
    • “The quest dialogue is well written, and it tells you exactly what's going on and where you have to go and what you have to do if you take your time to read it.”
    • “The story exists mainly to justify the action, serving as a backdrop rather than a driving force.”
    • “However, those looking for an engaging fantasy tale or meaningful character arcs will likely find the storytelling minimal and the characters forgettable.”
    • “Story: next to none, don't expect meaningful dialogue, quests, or 'story'; it's filler content, to give the player direction, and cheap rewards.”
  • graphics
    137 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players noting a distinctly retro aesthetic reminiscent of early 2000s titles, often describing them as unpolished or outdated. While some appreciate the nostalgic charm and find the visuals adequate for the gameplay experience, others criticize them as lacking detail and sophistication, suggesting that they detract from the overall enjoyment. Overall, the graphics are seen as a significant aspect that could benefit from modernization, yet they do not overshadow the fun gameplay for many players.

    • “The graphics are beautiful and goofy with strong colors and thick graphics.”
    • “I was impressed by the graphics later on to the point where they rival modern games in their detail.”
    • “The graphics and art of the game is great and I say that because it has that old-school feel and look where you can tell the artists spent a lot of time crafting quality looking icons and models.”
    • “Essentially it's a third person Diablo with the graphic style of a mid-nineties game.”
    • “The graphics are similar to maybe early Xbox 360 days.”
    • “The graphics are twenty years old, the sound isn't great, loot falls through the world; but damned if it isn't fun.”
  • stability
    66 mentions Positive Neutral Negative

    The game's stability is a significant concern among players, with many describing it as "buggy" and "janky," leading to frustrating experiences such as lag spikes, glitches, and unresponsive combat mechanics. While some users find the game enjoyable despite its flaws, others strongly advise against it, citing the lack of polish and the abandonment by developers as major drawbacks. Overall, the consensus is that while the game has charm and potential, its numerous bugs and stability issues detract from the overall experience.

    • “Beautiful game, runs great, and gives me just enough loot to keep lying to myself that 'one more run' won’t turn into three hours in an abyss of mazes.”
    • “No glitches.”
    • “Sweet and simple game, runs great on Steam Deck.”
    • “The game is just too buggy to recommend.”
    • “Half the time you're just battling or dying to the buggy mess the game is.”
    • “Full of bugs, glitches, and crashes.”
  • grinding
    57 mentions Positive Neutral Negative

    The grinding aspect of the game is heavily criticized for its tediousness and reliance on RNG, with players often needing to repeatedly farm dungeons for gear and crafting materials. While some enjoy the grind as part of the RPG experience, many find it excessively repetitive and lacking in meaningful progression, especially in solo play. Overall, the game appeals to those who appreciate grind-heavy mechanics, but it may deter players seeking a more streamlined or diverse gameplay experience.

    • “You'll need a second life for grinding.”
    • “The RNG system is god awful as there is no way to reroll bad stats off your gear, so you have to get god RNG to find a single usable piece. Even after that, you have to farm to upgrade that piece. Crafting for some reason only has a 10% chance to craft the tier of gear you need in the end game, so you will roll hundreds of pieces of gear before maybe finding one that is even acceptable. But this crafting doesn't matter at all because the gear you get from drops in the dungeons actually have more rolls on them, so you are better off just farming the dungeon even more.”
    • “There's no narrative to pull you through the game, and there's also a pretty dauntingly repetitive gameplay loop of grinding through the same dungeons over and over if you want to get the higher level gear, which is not very enticing to me.”
    • “In short, this is extremely grindy for a game that doesn't have much to offer after you've finished the main story quest.”
  • humor
    25 mentions Positive Neutral Negative

    The humor in "Dungeons of Sundaria" is a standout feature, with players enjoying its quirky dialogue, amusing character choices, and the hilariously clunky bugs that often lead to laugh-out-loud moments. Many reviews highlight the game's comedic value, especially when played with friends, as they share in the absurdity of the game's design and the antics of their characters. Despite some criticism of the translation and game mechanics, the overall consensus is that the humor adds a delightful charm to the experience.

    • “Dungeons are challenging at first, gear progression is satisfying, and even with questionable companions, every run is hilarious.”
    • “The few bugs of enemies sticking in the ground or twitching after you annihilate them is hilarious.”
    • “Dungeons of Sundaria scratches the dungeon crawling itch, it looks okay graphics-wise, it sounds good, and it has some funny dialogue and references thrown in here and there (the goblin king still has me chuckling).”
  • replayability
    24 mentions Positive Neutral Negative

    Overall, the game offers a solid level of replayability, with unique classes, diverse dungeons, and various challenges that encourage players to explore different strategies and experiences. While some players note that the game can become grindy and lacks certain quality-of-life features, many appreciate the potential for discovering new content and the enjoyment of replaying dungeons. Suggestions for enhancing replayability include adding more endgame modes and achievements to keep the experience fresh.

    • “The game has a good amount of replayability, and combat is actually really fun. I've got to see 4 classes up to level 10, and so far they all feel very unique.”
    • “Different monsters and bosses, loot, and a lot of replayability!”
    • “The game can be a bit grindy, but in order to get set pieces, you can either farm tokens to craft or kill different bosses in different dungeons to get them. Every class has different weapons and some have different gameplay, which adds diversity and replayability. There are also a lot of hidden things to discover, so you'll end up doing a dungeon again and finding something new you haven't seen before.”
    • “The game can be a bit grindy, but in order to get set pieces, you can either farm tokens to craft or kill different bosses in various dungeons to obtain them. Each class has different weapons and gameplay styles, which adds diversity and replayability. There are also many hidden things to discover, so you'll end up revisiting dungeons and finding something new each time.”
    • “Given that each class has unique skills, there is some replay value in that sense, but everything else remains linear otherwise.”
    • “Low replay value as there isn’t enough content to keep it fresh.”
  • optimization
    20 mentions Positive Neutral Negative

    Overall, the game's optimization is widely criticized, with players reporting significant performance issues, including lag, crashes, and poor co-op functionality, even on capable hardware. Many believe that the game has potential but is currently hindered by these optimization problems, leading to a frustrating experience. While some users note improvements in certain areas, the consensus remains that substantial optimization work is needed for a smoother gameplay experience.

    • “So here’s hoping the devs cast a performance patch soon, because there’s a great time buried in here—and with a little optimization magic, it could be a legendary local co-op gem.”
    • “Currently it's a little rough around the edges but what this game offers once you look past things like bugs and oddities in performance or user interface, possibly a bit more depth sprinkled into items such as another layer or so of a combat feel difference, this game is onto something magical.”
    • “Some things need to be worked out like melee combat, desync, some bugs here and there but the game is pretty well optimized and looks decent enough for the price of 19.99.”
    • “It's extremely unoptimized; combat is janky, boring, and lacks any impact.”
    • “Hell, for some reason, this is so unoptimized that my 2060 gets hotter playing this than 'No Rest for the Wicked' or 'Lies of P.'”
    • “Tldr; the game is very poorly optimized.”
  • music
    15 mentions Positive Neutral Negative

    The music in the game is generally described as decent, with orchestral scores enhancing boss fights and creating an atmospheric experience, particularly in dungeon settings. However, some players noted issues with audio balance, where enemy sound effects overshadow the music, and others found the music to be either forgettable or mismatched with the game's whimsical visuals. Overall, while the sound design has its strengths, it also requires some adjustments for a more cohesive experience.

    • “The sound design complements this mood, with bombastic combat effects and orchestral music that swells during boss fights.”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “This game offers you a blast into the past with stylish armor sets, high-resolution graphics, and awesome music scores that create that perfect atmosphere.”
    • “That said there is an audio issue where enemy sound effects are a lot louder than anything else. The out-of-the-box solution is to set the master volume to 1 and leave music/effects/ambient to 5 for a more acceptable balance.”
    • “The music seems out of place with the more whimsical look of the creatures, but that's easily solved by shutting it off and playing your own.”
    • “Why does the music loop in such a way?”
  • atmosphere
    11 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its nostalgic early 2000s vibe, rich environments, and engaging music, creating an immersive experience for players who enjoy dungeon crawlers and hack-and-slash mechanics. However, some reviewers noted a lack of depth in certain areas, such as the town center, which feels less atmospheric compared to the rest of the game. Overall, the atmosphere is considered a strong point, enhancing the enjoyment of combat and exploration.

    • “Very fun game with great atmosphere, and you can tell there's a lot of passion put into it.”
    • “This game offers you a blast into the past with stylish armor sets, high-resolution graphics, and awesome environments and great music scores that create that perfect atmosphere.”
    • “I'm a person who loves a good dungeon crawler with good atmosphere, fun fights, interesting abilities, and lots of loot, and this game fits me perfectly!”
    • “There was a really nice town center where you entered a tavern, met merchants, and crafted at a blacksmith, but now your town is just a clickable set of buildings you enter without much atmosphere and is quite jarring.”
    • “Not enough traps or puzzles, no atmosphere like smoke, weather, effects.”
    • “It would be interesting to see the combat and movement overhauled to feel more fluid with the game's atmosphere.”
  • emotional
    6 mentions Positive Neutral Negative

    Overall, the emotional aspect of the game is perceived as lacking depth, with players feeling little attachment to their characters or narrative. While the satisfaction of progression and combat mechanics provides some enjoyment, many reviewers express a desire for a more meaningful emotional experience, leading to a sense of detachment from the game's story and characters.

    • “I entered one as a young adventurer and emerged a grizzled old man whispering 'why am I still here?' The map designers apparently believe in cardio because I’ve never run so far just to find another room full of emotionally unavailable skeletons.”
    • “Otherwise, go play something where your attacks have the emotional impact of more than a firm handshake.”
    • “There's just not enough here to make me want to see this one to the end, because there's no narrative payoff; there's nothing I have emotionally invested in my character--it's just a fun way to kill time.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization aspect of the game is characterized as a blatant cash grab, yet it notably lacks annoying microtransactions or subscription fees. Players appreciate the absence of paywalls for character slots or inventory expansions, suggesting a focus on a straightforward, albeit grind-heavy, experience without the typical monetization pitfalls found in mobile games.

    • “I didn't see any microtransactions or monetization ploys like paying more for additional character slots or expanding inventory or bank space.”
    • “It means there is no need for microtransactions or subscriptions, and most importantly, the game cannot 'die' like K&H did, because there are no servers that can be shut down.”
    • “This is 100% a cash grab.”
    • “This is a cheap re-skin of the first cash grab game they put out and abandoned.”
    • “It's like the worst grinding mobile game you have ever played but without annoying microtransactions.”
  • character development
    2 mentions Positive Neutral Negative

    The game lacks significant character development, as it follows a pre-structured format typical of hack and slash titles, offering limited opportunities for players to engage deeply with character growth. Users suggest it may not appeal to those who prioritize intricate character progression, contrasting it with more complex games like Path of Exile.

    • “This is a hack and slash game through and through; there is no character development as it is all pre-structured. Normal setting dungeons range from 2 to about 4 hours, and while there are save points, they feel lackluster.”
    • “At the moment, I can't say this is a game for people who like to dig deeply into character development, like in Path of Exile.”
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11h Median play time
16h Average play time
5-29h Spent by most gamers
*Based on 25 analyzed playthroughs
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Frequently Asked Questions

Dungeons of Sundaria is a role playing game with fantasy theme.

Dungeons of Sundaria is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 16 hours playing Dungeons of Sundaria.

Dungeons of Sundaria was released on July 17, 2022.

Dungeons of Sundaria was developed by Industry Games.

Dungeons of Sundaria has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its stability.

Dungeons of Sundaria is a single player game with multiplayer and local co-op support.

Similar games include Stolen Realm, Remnant: From the Ashes, Dungeons of Edera, Alaloth: Champions of The Four Kingdoms, Killsquad and others.