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Dungeons of Sundaria

75%Game Brain Score
gameplay, story
stability, grinding
75% User Score Based on 2,702 reviews

Platforms

PCPCXboxXboxXbox Series X|SXbox Series X|SPlaystation 5Playstation 5Playstation 4Playstation 4WindowsWindowsPlayStationPlayStationXbox OneXbox One

About

"Dungeons of Sundaria" is a first-person dungeon crawler game set in a richly detailed fantasy world. Fight dangerous monsters, solve puzzles, and collect treasures as you delve deeper into the mysterious dungeons. With its immersive atmosphere and challenging gameplay, this game offers hours of engaging exploration and thrilling combat.

Dungeons of Sundaria screenshot
Dungeons of Sundaria screenshot
Dungeons of Sundaria screenshot
Dungeons of Sundaria screenshot
Dungeons of Sundaria screenshot
Dungeons of Sundaria screenshot
Dungeons of Sundaria screenshot
Dungeons of Sundaria screenshot
Dungeons of Sundaria screenshot
Dungeons of Sundaria screenshot

75%
Audience ScoreBased on 2,702 reviews
gameplay106 positive mentions
stability88 negative mentions

  • Fun dungeon crawler with a nostalgic feel reminiscent of early RPGs.
  • Engaging combat with unique boss mechanics and a variety of enemies.
  • Great for multiplayer, allowing for cooperative play and easy drop-in/drop-out mechanics.
  • Numerous bugs and glitches that can disrupt gameplay, including issues with loot and quest progression.
  • Lack of a map feature makes navigation through dungeons confusing and tedious.
  • Combat can feel clunky and unresponsive, with hit detection issues and a lack of impactful feedback.
  • gameplay
    444 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with many players enjoying the core mechanics and dungeon-crawling aspects, but expressing frustration over issues like unclear mechanics, delayed action responses, and repetitive gameplay loops. While some bosses feature unique mechanics that enhance the experience, others are criticized for being unbalanced or lacking depth, leading to a sense of monotony. Overall, the game shows potential with its engaging loot system and multiplayer elements, but it suffers from bugs and design flaws that detract from the overall enjoyment.

    • “There are different mechanics for each boss, and it's so good to learn.”
    • “The gameplay loop of going into a dungeon, collecting loot, going back to town, salvaging/selling the loot, and crafting better gear is really addicting.”
    • “I had a blast playing a champion; the armor actually makes me look badass, the animations are mostly cool, and there's good variety of enemies and ambiance.”
    • “The tooltips and quest objectives are also not very clear, which can lead to some confusion during gameplay.”
    • “The game is a bit rough around the edges, has certain bugs that need to be fixed, and certain mechanics that are either poorly scaled or not very descriptive.”
    • “There's no narrative to pull you through the game, and there's also a pretty dauntingly repetitive gameplay loop of grinding through the same dungeons over and over if you want to get the higher level gear, which is not very enticing to me.”
  • story
    244 mentions Positive Neutral Negative

    The game's story is generally considered weak and unengaging, with many players finding it easy to skip or ignore. Quests often lack depth and relevance, leading to confusion and frustration due to bugs and unclear objectives. While some players appreciate the nostalgic dungeon-crawling experience, they recommend not expecting a compelling narrative or meaningful character interactions.

    • “I enjoy dungeon crawlers; sure, the story is not complex, but this brings back a nostalgic feeling of just playing a game with some buddies, slaying monsters and having fun.”
    • “The quest dialogue is well written, and it tells you exactly what's going on and where you have to go and what you have to do if you take your time to read it.”
    • “Reminds me of the old LOTR games where you wander around collecting loot and progressing the story.”
    • “Story: 3/10 you can skip it pretty easily without realizing it; some lore bits are in the dungeons and easily skippable; you have to pay attention to find them.”
    • “The game doesn't have much story to it; it does have quests, but with little relevance - much like LOTR: the story becomes irrelevant on new game plus/higher difficulties.”
    • “Story: next to none, don't expect meaningful dialogue, quests, or 'story'; it's filler content, to give the player direction, and cheap rewards.”
  • graphics
    218 mentions Positive Neutral Negative

    The graphics of the game are generally considered dated, reminiscent of early 2000s titles, with many users noting low-resolution textures and basic animations. While some appreciate the nostalgic aesthetic and find charm in its simplicity, others criticize the lack of polish and optimization, leading to performance issues. Overall, the visuals are seen as a mixed bag, appealing to those who enjoy retro styles but disappointing for players seeking modern graphical fidelity.

    • “The graphics and art of the game are great, and I say that because it has that old-school feel and look where you can tell the artists spent a lot of time crafting quality-looking icons and models.”
    • “The graphics are beautiful and goofy with strong colors and thick graphics.”
    • “The graphics really bring me back to 2004; I don't think it was intended to be retro graphics, but they are.”
    • “No amount of adjustments to the graphical settings or resolution seems to have any impact.”
    • “The graphics are twenty years old, the sound isn't great, loot falls through the world; but damned if it isn't fun.”
    • “Starting with graphics, this game looks like something straight out of the early 2000s with low-res textures and outdated animations, yet there are still random frame rate drops.”
  • stability
    96 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with numerous reports of glitches, bugs, and crashes that significantly impact gameplay. Players have experienced issues such as erratic enemy behavior, camera problems, and unreliable co-op functionality, leading to a consensus that the game is a "buggy mess." While some find charm in its imperfections, many recommend waiting for patches or sales before purchasing due to the overall instability.

    • “No glitches.”
    • “Sweet and simple game, runs great on Steam Deck.”
    • “Game runs great on the Steam Deck also.”
    • “A buggy mess with awful camera issues and garbage combat.”
    • “The game could be good, but it is literally the most buggy, laggy, and glitchy game I have ever played in 33 years.”
    • “Full of bugs, glitches, and crashes.”
  • grinding
    94 mentions Positive Neutral Negative

    The game is heavily grind-focused, requiring players to repeatedly farm dungeons for materials and gear upgrades, which can lead to a tedious experience, especially for solo players. While some enjoy the grind as a rewarding aspect of character progression and loot acquisition, others find it overly repetitive and lacking in narrative depth. Overall, it appeals to fans of grindy RPGs but may deter those seeking a more balanced or varied gameplay experience.

    • “You'll need a second life for grinding.”
    • “There's no narrative to pull you through the game, and there's also a pretty dauntingly repetitive gameplay loop of grinding through the same dungeons over and over if you want to get the higher level gear, which is not very enticing to me.”
    • “In short, this is extremely grindy for a game that doesn't have much to offer after you've finished the main story quest.”
    • “Farming supplies/materials to make new, better gear can be a little bit tedious, as it seemed like you get a lot of common items and not much else from regular enemies, and the only items worth even looking at to equip came out of boss chests.”
  • optimization
    40 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with players reporting severe performance issues, including high GPU temperatures, lag, and crashes, particularly in co-op mode. Many feel that the outdated graphics should not pose such challenges for optimization, suggesting a lack of effort from the developers. While some users noted improvements in performance over time, the overall consensus remains that the game is poorly optimized and requires further work to address its numerous gameplay and technical issues.

    • “Character optimization is mostly gear-centric.”
    • “Some things need to be worked out like melee combat, desync, some bugs here and there but the game is pretty well optimized and looks decent enough for the price of 19.99.”
    • “Hell, for some reason, this is so unoptimized that my 2060 gets hotter playing this than 'No Rest for the Wicked' or 'Lies of P'.”
    • “The game has a lot of potential, but sadly is bogged down by a lot of gameplay and performance issues.”
    • “Needs optimization though; my PC is very budget, but even so, the game makes my fans kick into hyperdrive and sounds like it's taxiing down the runway...”
  • humor
    40 mentions Positive Neutral Negative

    The humor in the game is largely derived from its numerous bugs and glitches, which lead to hilarious moments, such as enemies twitching or ragdolling after defeat. Players find the comedic elements enhanced when playing with friends, as they can share laughs over the game's intentionally bad design and amusing dialogue. Overall, while the humor can be hit-or-miss, it adds a lighthearted charm to the experience, especially in multiplayer settings.

    • “The few bugs of enemies sticking in the ground or twitching after you annihilate them is hilarious.”
    • “Dungeons of Sundaria scratches the dungeon crawling itch, it looks okay graphics-wise, it sounds good, and it has some funny dialogue and references thrown in here and there (the goblin king still has me chuckling).”
    • “There are lots of bugs that happen to NPCs you've killed (spinning, wobbling, twitching, etc.) that make for absolutely hilarious moments.”
  • replayability
    32 mentions Positive Neutral Negative

    The game offers a solid level of replayability, primarily due to the distinct playstyles of each class and the variety of hidden content to discover in dungeons. While some players find the grind for gear and crafting tokens engaging, others feel that the overall experience can become linear and repetitive without additional endgame modes or challenges. Overall, there is potential for hours of fun, especially for those who enjoy experimenting with different classes and strategies.

    • “The game can be a bit grindy, but in order to get set pieces, you can either farm tokens to craft or kill different bosses in different dungeons to obtain them. Every class has different weapons and gameplay styles, which adds diversity and replayability. There are also a lot of hidden things to discover, so you'll end up doing a dungeon again and finding something new you haven't seen before.”
    • “Levels are fairly replayable. I've completed three stages front to back so far, and I've tried out three of the five current classes. I'm probably not even close to halfway done.”
    • “Would say there's already a decent amount of content and good replay value for the price being asked, in my humble opinion.”
    • “Low replay value as there isn’t stuff that would keep it fresh.”
    • “However, solo play is doable, but I don’t think you will get a lot of replay value out of it.”
    • “For early access, it plays pretty well, but the list of quality of life features that are needed detracts from the replayability.”
  • music
    20 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players finding it out of place or forgettable, while others appreciate the atmospheric scores that enhance the experience, particularly in specific environments like the crypt dungeon. Overall, the sound design is described as limited, but there are moments where the music effectively contributes to the game's ambiance. Players have the option to mute the in-game music and play their own, which some find preferable.

    • “The crypt dungeon I played through had great creepy music, the enemies looked awesome, and the boss fights felt about the right difficulty (I died plenty of times but once I learned the mechanics the fights were very doable).”
    • “This game offers you a blast into the past with stylish armor sets, high-resolution graphics, and awesome environments and great music scores that create that perfect atmosphere.”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The... I honestly don't even know if there was music, come to think of it.”
    • “The music seems out of place with the more whimsical look of the creatures, but that's easily solved by shutting it off and playing your own.”
    • “Why does the music loop in such a way?”
  • atmosphere
    20 mentions Positive Neutral Negative

    The game's atmosphere is praised for its nostalgic early 2000s vibe, enhanced by stylish armor sets, high-resolution graphics, and engaging music scores. While the environments are well-differentiated and contribute to a solid dungeon crawler experience, some players feel that the town center lacks depth and immersion, detracting from the overall atmosphere. Overall, the game successfully captures a fun and dynamic atmosphere suitable for fans of hack-and-slash and D&D-style gameplay.

    • “This game offers you a blast into the past with stylish armor sets, high-resolution graphics, and awesome environments, along with great music scores that create the perfect atmosphere.”
    • “I'm a person who loves a good dungeon crawler with good atmosphere, fun fights, interesting abilities, and lots of loot, and this game fits me perfectly!”
    • “The environments are well-differentiated and the atmosphere is good.”
    • “There was a really nice town center where you entered a tavern, met merchants, and crafted at a blacksmith, but now your town is just a clickable set of buildings you enter without much atmosphere and is quite jarring.”
    • “Not enough traps or puzzles, no atmosphere like smoke, weather, effects.”
    • “It would be interesting to see the combat and movement overhauled to feel more fluid with the game's atmosphere.”
  • monetization
    10 mentions Positive Neutral Negative

    The monetization aspect of the game is heavily criticized, with multiple users labeling it as a "cash grab." While there are no microtransactions or subscription fees, the game is perceived as a cheap re-skin of a previous title, raising concerns about its long-term viability and value.

    • “I didn't see any microtransactions or monetization ploys like paying more for additional character slots or expanding inventory or bank space.”
    • “It means there is no need for microtransactions or subscriptions, and most importantly, the game cannot 'die' like K&H did, because there are no servers that can be shut down.”
    • “This is 100% a cash grab.”
    • “This is a cheap re-skin of the first cash grab game they put out and abandoned.”
    • “I didn't see any microtransaction or monetization ploys like: pay more for more character slots or expand inventory or bank space.”
  • emotional
    4 mentions Positive Neutral Negative

    Reviews indicate a lack of emotional investment in the game's narrative and characters, leading to a sense of detachment that diminishes the overall experience. While the action combat system provides a sense of agency and confidence, it does not compensate for the absence of meaningful emotional engagement or narrative payoff. Overall, players find the game enjoyable for casual play but not compelling enough to drive them to completion.

  • character development
    4 mentions Positive Neutral Negative

    The game lacks significant character development, as it follows a pre-structured hack and slash format that does not cater to players seeking in-depth character progression. Dungeons are designed for quick play sessions, further emphasizing the absence of character growth elements.

    • “This is a hack and slash game through and through, with no character development as it is all pre-structured. Normal setting dungeons range from 2 hours to about 4 hours; there are save points, but it's not very engaging.”
    • “At the moment, I can't say this is a game for people who like to dig deeply into character development, like in Path of Exile.”

Buy Dungeons of Sundaria

8h Median play time
14h Average play time
4-30h Spent by most gamers
*Based on 34 analyzed playthroughs

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This game contains adult content