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About Dungeons of Sundaria

Dungeons of Sundaria is a single player and multiplayer hack and slash game with a fantasy theme. It was developed by Industry Games and was released on July 17, 2022. It received mostly positive reviews from players.

Dungeons of Sundaria is an action-packed RPG where Heroes adventure through epic dungeons facing fearsome creatures either solo or with a group of friends. Master your class, loot everything, and destroy the foul creatures of the deep!

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Looking for games like Dungeons of Sundaria? Here are top hack and slash recommendations with a fantasy focus, selected from player-similarity data — start with Never Return, Portal Knights or Stolen Realm.

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Reviews

75%Audience ScoreBased on 1,899 reviews
gameplay74 positive mentions
stability68 negative mentions

  • Fun and addictive dungeon crawler with large, varied dungeons and unique boss fights.
  • Great co-op experience supporting online and local split-screen multiplayer up to 4 players.
  • Good value for money with lots of loot, crafting, and character progression; reminiscent of classic WoW and Diablo-style gameplay.
  • The game suffers from numerous bugs, glitches, and occasional crashes that disrupt gameplay.
  • Combat and control feel clunky and unpolished, with awkward camera angles and no damage feedback.
  • Dungeons can be overly long and repetitive with minimal narrative or quest guidance, making solo play less engaging.
  • gameplay

    303 mentions Positive Neutral Negative
    24% positive mentions, 67% neutral mentions, 9% negative mentions

    Gameplay in Dungeons of Sundaria delivers a solid and addictive dungeon-crawling loop with varied boss mechanics, loot progression, and different classes offering distinct playstyles. While the core combat and exploration are enjoyable and particularly fun in co-op, the experience suffers from bugs, clunky controls, unclear mechanics, repetitive grinding, and a lack of polish that can frustrate solo players. Overall, it shows strong potential with satisfying core gameplay but requires further refinement and quality-of-life improvements.

    • “It's a shame because a good old fashioned dungeon crawler with modern action gameplay but without aggressive microtransactions, FOMO passes and stupid cross-overs scratches the exact itch I've been having for years.”
    • “Every level up comes with a new upgrade or ability; this helps the gameplay feel a little less mundane.”
    • “The gameplay loop of going into a dungeon, collecting loot, going back to town, salvaging/selling the loot and crafting better gear is really addicting and, while it took me around 9 hours to complete all the dungeons, I'm not done with the game yet because every dungeon has three difficulties - normal, hard and nightmare and the endgame kind of works like a Diablo 3 paragon system, where after you get to max level (20) every time you gain enough experience you can use it for a certain stat boost of your choice (health, damage, critical chance etc.) and also, I only played one class, and based on what I saw from other people playing, every class feels unique and is a different experience.”
    • “Bugs and glitches are so numerous I consider them game features after 50 hours of gameplay.”
    • “The gameplay loop quickly becomes holding the auto-attack button while using every ability when it's not on cooldown.”
    • “Every mob in the game has a stun-knockback-slow (one trick pony style gameplay).”
  • story

    206 mentions Positive Neutral Negative
    10% positive mentions, 83% neutral mentions, 7% negative mentions

    The story in this game is minimal, serving mainly as a backdrop to justify dungeon crawling and combat rather than offering deep narrative or character development. Quest design is often confusing, bug-ridden, and lacks clear guidance, requiring players to explore extensively or look up solutions. While the atmosphere and dungeon environments evoke a moody fantasy vibe, those seeking an engaging or complex story will likely be disappointed.

    • “There are secrets to be found and quests to be had, given by a series of NPCs in a hub village you go to before and after each run.”
    • “The atmosphere nails the moody fantasy vibe too — torch-lit ruins, creepy ambient sounds, and a sense that you’re actually adventuring instead of just following quest markers.”
    • “I love the backstory, I love the quest lines, I love the gameplay!”
    • “The story might as well not even exist.”
    • “Story: next to none, don't expect meaningful dialogue, quests, or "story" it's filler content, to give the player direction, and cheap rewards.”
    • “The missions are constantly broken and finding what you need to do is a pure chore.”
  • graphics

    147 mentions Positive Neutral Negative
    32% positive mentions, 58% neutral mentions, 10% negative mentions

    The graphics of the game are widely described as dated, reminiscent of early 2000s or even late 90s styles, with a retro or nostalgic charm that appeals to fans of old-school games. While not technically impressive or polished by modern standards, many players find the aesthetic fitting for the game's dungeon-crawling theme, though some note inconsistencies and occasional jankiness. Overall, the visuals are functional and can run well on older hardware, but they fall short of contemporary expectations in quality and detail.

    • “The gameplay, the graphics, the attention to detail - everything is just top-notch.”
    • “I was impressed by the graphics later on to the point where they rival modern games in their detail.”
    • “Tons of loot, enemy types, eye-catching graphics that look wayyy better than I expected.”
    • “The gameplay is nothing to write home about and the graphics are unappealing, not really that polished overall. I wouldn't recommend this for solo play; it's probably better with friends, but everything is better with friends. The price is pretty cheap, especially on sale; however, it's not something I'll be coming back to.”
    • “• Visuals, animations, effects, and sound compartment are extremely outdated, low quality, and clunky for a 2023 release… to the point of being not-justifiable by "old-school style" nostalgia glasses.”
    • “Starting with graphics, this game looks like something straight out of the early 2000s with low-res textures and outdated animations, yet there are still random frame rate drops.”
  • stability

    73 mentions Positive Neutral Negative
    5% positive mentions, 2% neutral mentions, 93% negative mentions

    The game is notably buggy and glitch-prone, with frequent issues like lag, crashes, hit detection problems, and AI quirks that can hinder gameplay. While many bugs are minor and don't break the game, others, including crashes and progression blockers, significantly impact stability. Despite its charm and fun factor, the game feels unfinished and unpolished, with an abandoned development status leading to persistent, unresolved stability problems.

    • “Beautiful game, runs great, and gives me just enough loot to keep lying to myself that 'one more run' won’t turn into three hours in an abyss of mazes.”
    • “No glitches.”
    • “Sweet and simple game, runs great on Steam Deck.”
    • “Bugs and glitches are so many I consider them game features after 50 hours of gameplay.”
    • “Their Discord has confirmed the game has been abandoned by the devs; avoid it at this point unless you want to play an unfinished buggy mess.”
    • “So where to start... I like the game, it’s made in the old genre with graphics and so on but it lags like it’s Cyberpunk at startup. The problem here is not only glitches and optimizations, the co-op works very poorly: FPS lags in co-op, no matter how many of you there are or who hosts it, you can't see the attack of boss mobs sometimes, the wind kills you or you're just weak and should die, crashes in the middle of a dungeon, loot disappears after dungeon.”
  • grinding

    60 mentions Positive Neutral Negative
    0% positive mentions, 2% neutral mentions, 98% negative mentions

    Grinding is a core and often divisive aspect of the game, with many players finding the repetitive dungeon farming and RNG-based gear drops tedious, especially in endgame progression. While some enjoy the addictive sense of character improvement through persistent grinding, others criticize the slow leveling, heavy material farming, and lack of build diversity. Overall, the grind is substantial but rewarding for fans of loot-driven RPGs, particularly when playing cooperatively.

    • “The RNG system is awful since there's no way to reroll bad stats on your gear, forcing you to rely on god RNG to find a single usable piece. Even then, you must farm to upgrade it. Crafting only has a 10% chance to produce the tier of gear you need for endgame, meaning you'll craft hundreds of pieces before finding an acceptable one. However, crafting barely matters because dungeon drops have better stats, so you're better off farming dungeons even more.”
    • “The scaling from enemies becomes atrocious, turning progression into a mindless grind for eternal essence and materials to upgrade tier 2 and tier 3 armor.”
    • “There's no narrative to pull you through the game, and it has a dauntingly repetitive gameplay loop of grinding the same dungeons repeatedly to obtain higher level gear, which isn't very enticing.”
  • humor

    26 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is often derived from its quirky bugs, clunky mechanics, and amusing dialogue, which players find hilarious, especially when playing with friends. Despite some poor translations and occasional frustrating moments, many enjoy the funny character interactions and mishaps, making the experience entertaining and lighthearted. Overall, the game's humor is an endearing mix of intentional wit and accidental comedic glitches.

    • “Dungeons of Sundaria scratches the dungeon crawling itch, it looks okay graphics-wise, it sounds good, and it has some funny dialogue and references thrown in here and there (the Goblin King still has me chuckling).”
    • “There are lots of bugs that happen to NPCs you've killed (spinning, wobbling, twitching, etc.) that make for absolutely hilarious moments.”
    • “Dungeons are challenging at first, gear progression is satisfying, and even with questionable companions, every run is hilarious.”
  • replayability

    24 mentions Positive Neutral Negative
    29% positive mentions, 58% neutral mentions, 13% negative mentions

    The game offers solid replayability through multiple unique classes, diverse dungeons, and varied combat styles, providing hours of engaging content and discovery. While some find it slightly grindy and suggest additional endgame modes or challenges to boost replay value, most agree that the existing depth and content deliver meaningful replay opportunities, especially considering its early access status. However, solo play and linear progression may limit long-term freshness for some players.

    • “The game has a good amount of replayability and combat is actually really fun. I've played 4 classes up to level 10 and so far they all feel very unique.”
    • “The game can be a bit grindy but to get set pieces you can either farm tokens to craft or kill different bosses in different dungeons to get the stats you want. Every class has different weapons and gameplay, adding diversity and replayability. There are also many hidden things to discover, so you'll end up replaying dungeons and finding new things you missed the first time.”
    • “Some dungeons are real labyrinths full of mazes, making the replayability fun because there's always some corner of the map you overlooked.”
    • “❌ Low replay value as there isn’t stuff that would keep it fresh.”
    • “However, solo play is doable but I don’t think you will get a lot of replay value out of it.”
    • “For early access it plays pretty well but the list of quality of life features that are needed detract from the replayability.”
  • optimization

    20 mentions Positive Neutral Negative
    25% positive mentions, 55% neutral mentions, 20% negative mentions

    The game suffers from significant optimization and performance issues, including frequent FPS drops, crashes, and poor co-op networking that lead to frustrating gameplay experiences. While some users note these problems severely impact combat fluidity and overall enjoyment, others mention improvements in recent updates that have enhanced stability and performance. Overall, optimization remains a major drawback, with hopes for substantial future patches to unlock the game's full potential.

    • “So here’s hoping the devs cast a performance patch soon, because there’s a great time buried in here—and with a little optimization magic, it could be a legendary local co-op gem.”
    • “Some things need to be worked out like melee combat, desync, some bugs here and there but the game is pretty well optimized and looks decent enough for the price of 19.99.”
    • “There are no crashes, the performance is great, split screen gaming works, even has superb controller support.”
    • “It's extremely unoptimized, combat is janky, boring, and lacks any impact.”
    • “Hell, for some reason this is even so unoptimized that my 2060 gets hotter playing this than No Rest for the Wicked or Lies of P.”
    • “So where to start... I like the game, it’s made in the old genre with graphics and so on, but it lags like Cyberpunk at startup. The game is small with old graphics, so optimization should not be difficult for such a game, but the publishers are lazy. The problem here is not only glitches and optimization issues, the co-op works very poorly, FPS lags in co-op, no matter how many of you there are or who hosts it. You can't see the attacks of boss mobs; sometimes the wind kills you, or you're just weak and should die. There are crashes in the middle of a dungeon, loot disappears after dungeons.”
  • music

    15 mentions Positive Neutral Negative
    33% positive mentions, 47% neutral mentions, 20% negative mentions

    The music in the game features orchestral and atmospheric compositions that enhance combat and boss fights, contributing well to the overall mood. However, some users note imbalances in audio levels and occasional repetitiveness or mismatch with visuals, though many find the sound design and music effective and fitting for creating an immersive experience.

    • “The sound design complements this mood, with bombastic combat effects and orchestral music that swells during boss fights.”
    • “The crypt dungeon I played through had great creepy music, the enemies looked awesome, and the boss fights felt about the right difficulty.”
    • “This game offers you a blast into the past with stylish armour sets, high resolution graphics and awesome environments, and great music scores that create the perfect atmosphere.”
    • “There is an audio issue where enemy sound effects are a lot louder than anything else; the out-of-the-box solution is to set the master volume to 1 and leave music, effects, and ambient volumes at 5 for a more acceptable balance.”
    • “I honestly don't even know if there was music to begin with.”
    • “The music seems out of place with the more whimsical look of the creatures, but that's easily solved by turning it off and playing your own.”
  • atmosphere

    13 mentions Positive Neutral Negative
    62% positive mentions, 15% neutral mentions, 23% negative mentions

    The game excels in creating a moody, immersive fantasy atmosphere with well-designed environments, ambient sounds, and a nostalgic early 2000s vibe. While some players praise the rich, engaging setting and detailed dungeons, others note a lack of dynamic elements like smoke, weather effects, and atmospheric town interaction, which slightly diminishes the overall immersion.

    • “The atmosphere nails the moody fantasy vibe too — torch-lit ruins, creepy ambient sounds, and a sense that you’re actually adventuring instead of just following quest markers.”
    • “Very fun game with great atmosphere, and you can tell there's a lot of passion put into it.”
    • “This game offers you a blast into the past with stylish armor sets, high resolution graphics, awesome environments, and great music scores that create that perfect atmosphere.”
    • “There was a really nice town center where you entered a tavern, met merchants, and crafted at a blacksmith, but now your town is just a clickable set of buildings you enter without much atmosphere and is quite jarring.”
    • “Not enough traps or puzzles, no atmosphere like smoke, weather, effects.”
    • “It would be interesting to see the combat and movement overhauled to feel more fluid with the game's atmosphere.”
  • monetization

    7 mentions Positive Neutral Negative
    29% positive mentions, 0% neutral mentions, 71% negative mentions

    The game avoids aggressive microtransactions, pay-to-win elements, and subscription models, which some players appreciate as it feels like a traditional dungeon crawler without monetization ploys. However, others view it as a cash grab and a cheap reskin of a previously abandoned game. Overall, monetization is minimal or absent, focusing on a one-time purchase experience.

    • “I didn't see any microtransaction or monetization ploys like: pay more for more character slots or expand inventory or bank space.”
    • “It means there is no need for microtransactions or subscription, and most importantly the game cannot 'die' like k&h did, because there are no servers that can be shut down.”
    • “It's a shame because a good old fashioned dungeon crawler with modern action gameplay but without aggressive microtransactions, FOMO passes, and stupid crossovers scratches the exact itch I've been having for years.”
    • “This is 100% a cash grab.”
    • “This is a cheap re-skin of the first cash grab game they put out and abandoned.”
  • emotional

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game lacks deep emotional engagement or narrative payoff, focusing more on satisfying progression and gameplay mechanics. Players appreciate the sense of improvement and combat agency, but often find the emotional impact and story investment minimal. Overall, it's an enjoyable experience for those seeking action over emotional depth.

    • “The lack of emotional weight is compensated by the satisfaction of improving stats, unlocking gear tiers, and seeing the visible progression of power in your chosen hero.”
    • “I entered one as a young adventurer and emerged a grizzled old man whispering 'why am I still here?' The map designers apparently believe in cardio because I’ve never run so far just to find another room full of emotionally unavailable skeletons.”
    • “There's just not enough here to make me want to see this one to the end, because there's no narrative payoff; there's nothing I have emotionally invested in my character--it's just a fun way to kill time, which I got 11 hours of for about $8, a pretty good deal.”
  • character development

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Character development in this game is minimal to nonexistent, as it focuses primarily on hack-and-slash gameplay with pre-structured progression rather than deep customization or growth. Players seeking extensive character development, like in RPGs such as Path of Exile, may find this aspect lacking.

    • “This is a hack and slash game through and through, no character development as it is all pre-structured, normal setting dungeons range from 2 hours to about 4 hours, there are save points but meh.”
    • “At the moment, I can't say this is a game for people who like to dig deeply into character development - i.e., like Path of Exile.”
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Play Times

12h Median play time
20h Average play time
5-32h Spent by most gamers
*Based on 30 analyzed playthroughs
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Frequently Asked Questions

Dungeons of Sundaria is a hack and slash game with fantasy theme. Common tags for Dungeons of Sundaria include co-op campaign, indie, third person, class-based, early access and others.

Dungeons of Sundaria is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 20 hours playing Dungeons of Sundaria.

Dungeons of Sundaria was released on July 17, 2022.

Dungeons of Sundaria was developed by Industry Games.

Dungeons of Sundaria has received mostly positive reviews from players. Most players liked Dungeons of Sundaria for its gameplay but disliked it for its stability.

Dungeons of Sundaria is a single player game with multiplayer and local co-op support.

Similar games include Never Return, Portal Knights, Stolen Realm, Remnant: From the Ashes, 9th Dawn Remake and others.