Alaloth: Champions of The Four Kingdoms Game Cover
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Set in a vibrant fantasy world, Alaloth – Champions of The Four Kingdoms offers fast paced action with a deep narrative, developed by a team of industry veterans. The game brings the aRPG dynamics to a new level with a skill based gameplay inspired by great classics such as Moonstone and modern masterpieces as Dark Souls in a gritty, dark, mature environment filled with blood and magic!

  • Nintendo Switch
  • PC
  • Play​station 4
  • Steam Deck
  • Windows
  • Xbox One
  • Play​Station
  • Xbox

Reviews

73%
Audience ScoreBased on 708 reviews
story68 positive mentions
grinding25 negative mentions
  • The game features a beautiful art style reminiscent of classic RPGs, with well-crafted environments and character designs.
  • Combat is engaging and requires skill, with a mix of dodging, blocking, and timing that keeps players on their toes.
  • The developers are responsive to community feedback and actively work on updates, showing a commitment to improving the game.
  • The combat can feel clunky and unresponsive at times, especially when dealing with multiple enemies, leading to frustrating encounters.
  • The quest system is often vague and lacks clear direction, making it difficult for players to know where to go or what to do next.
  • Durability mechanics on equipment can be punishing, requiring frequent repairs that detract from the overall enjoyment of the game.
  • story404 mentions

    The game's story has received mixed reviews, with many players finding it clichéd and lacking depth, often reduced to repetitive fetch and kill quests that fail to engage. While some appreciate the lore and world-building, they note that the quest design is cluttered and poorly tracked, leading to frustration. Overall, the narrative feels superficial, with little meaningful choice or impact on gameplay, making it more of a backdrop for combat rather than a compelling journey.

    • “Your patience will be rewarded as you embark on an epic quest for victory and partake in a story worth telling again and again.”
    • “The story seems very solid for now; I'm a big fan of the way they introduce you to the world, and the quests are all pretty interesting to the point where I don't do them for the rewards, just for the whole experience.”
    • “The game has some story content in the form of quests, rich backstory, and plenty of lore sprinkled throughout the game in the form of a codex, books, and character dialog.”
    • “The story is a cliché cookie-cutter fantasy tale of a mortal champion rising to oppose evil deities.”
    • “The writing and story introduction are among the worst I've seen.”
    • “The quests are all variations of fetch quests, and are so poorly described in-game, you generally just collect all the quests you can in a town, and hope you complete one while out wandering around.”
  • gameplay239 mentions

    The gameplay of this title has received mixed reviews, with some players enjoying the depth and challenge of its combat mechanics, while others criticize its repetitiveness and clunky controls. Many appreciate the isometric perspective and character customization options, but find the durability system and certain mechanics frustrating and poorly implemented. Overall, while the core gameplay loop shows potential, it requires further refinement and balancing to enhance player experience.

    • “I enjoy the gameplay and difficulty of this huge game and look forward to many years of future updates and upcoming games from this company.”
    • “The gameplay manages to be quite fun and in depth with the ability to build your character however you like; abilities and spells don't have any prerequisites, so you can just learn what you want to use.”
    • “The core gameplay loop is really fun, and I love the graphical style and setting.”
    • “The gameplay is very repetitive in general.”
    • “The core mechanics on offer here are very basic and superficial, leading to a lack of depth in gameplay.”
    • “Unfortunately, the gameplay loop is ruined by absolutely absurd equipment repair costs.”
  • graphics137 mentions

    The graphics of the game have received mixed reviews, with many praising the beautiful art style and nostalgic old-school aesthetic reminiscent of classic CRPGs like Baldur's Gate and Planescape: Torment. However, several users noted the lack of graphical options and some described the overall quality as poor or dated, particularly in character models compared to the detailed backgrounds. Overall, while the artwork and visual design are often highlighted as standout features, the technical execution and absence of customization options have drawn criticism.

    • “The look, art style, presentation... it was everything I was yearning for.”
    • “The art style and world building is fantastic.”
    • “The graphics are beautiful, but don't let that fool you, the gameplay is a true test of patience.”
    • “Very poor quality of graphics, details.”
    • “Graphics that can only be compared to a badly cropped thrice copied drawing and a storyline that is perfectly predictable right off the bat.”
    • “The graphics and visual style overall are unremarkable, but mostly serviceable - in combat the opponents can mix with the background easily (e.g. grey on grey).”
  • music51 mentions

    The music in the game is generally well-received, with many players appreciating its immersive quality and how it complements the game's aesthetic and environments. However, some users noted that certain tracks can become repetitive over time, and a few criticized specific pieces for sounding outdated or dull. Overall, while the soundtrack enhances the experience, there are calls for improvement and variety in the music selection.

    • “The soundtrack is present and is not annoying.”
    • “Its world is richly designed, and the soundtrack augments this atmosphere brilliantly.”
    • “Seeing all the beautifully crafted locations combined with gorgeous fantasy music, I want to say that it's really worth the good effort the artists have put into it.”
    • “And that's not even getting into the sound/music design, which is a different can of similarly underwhelming and unappealing beans.”
    • “Some songs sound like they were made only using one of those old midi keyboards (the destroyed undead human village dungeon OST is a great example of a horrible song).”
    • “The thing that really depleted my sanity however (apart from the 10s loop of music what will be etched into your brain for all eternity) was the durability system.”
  • grinding25 mentions

    Players overwhelmingly describe the grinding aspect of the game as tedious and repetitive, with many noting that the lack of a traditional XP system makes progression feel unfulfilling. Combat encounters and questing are often seen as monotonous, leading to frustration rather than a sense of achievement. Overall, the grinding mechanics contribute to a feeling of unnecessary frustration, detracting from the overall enjoyment of the game.

    • “It's also mad tedious and for what?”
    • “The progression system is overly linear, growth does not feel tangible whatsoever, and leveling up is only achieved by clearing every second 'fighting zone.' It is not possible to get stronger by 'grinding' because there is no 'XP' system, and the myriad quests are generally a waste of time because of that.”
    • “Repetitive as f***, grindy, unoptimized at every corner.”
  • replayability19 mentions

    Overall, the game offers a solid level of replayability, bolstered by varied character customization, multiple factions, and a vast lore-rich world. However, some players feel that the lack of random generation and limited equipment variety detracts from the experience, suggesting that improvements in these areas could enhance replay value further. While many find the game enjoyable and replayable, others express concerns about its longevity, indicating that future updates could significantly impact this aspect.

    • “The game's brilliance shines in its depth and opportunities for replayability.”
    • “The game also has pretty good replayability; it's better than most RPGs in that regard, so the shortness of it isn't really a pain point.”
    • “You can craft weapons and armor, recruit up to 3 companions based on how you build your character at the start, thus giving the opportunity for replayability!”
    • “Implementation of random generation (at least involving the mobs) would help to offer some measure of replayability.”
    • “Equipment also doesn't vary enough to produce interesting differences between combat styles, hurting replayability.”
    • “In total, I spent about nine hours playing this, and at this point, I feel like I have utterly exhausted any replay value this game may have.”
  • atmosphere15 mentions

    The game's atmosphere is widely praised for its immersive world-building, beautiful environments, and a captivating soundtrack that enhances the overall experience. Players appreciate the charming aesthetic reminiscent of classic RPGs, with well-designed cities and towns that contribute to a rich lore. However, some feel that certain gameplay mechanics, like mission tracking, can detract from the atmospheric immersion.

    • “Firstly, the game is very unique, developers are actively listening to the player base, ambient and atmosphere is nice, the difficulty is just right, also the story is amazing.”
    • “Every map you enter is just so beautiful and interesting and you can feel the atmosphere.”
    • “Its world is richly designed, and the soundtrack augments this atmosphere brilliantly.”
    • “A map helps in this, which shows where to find a specific person, but on the other hand, it spoils the atmosphere of given tasks, because when you have to find someone, just press mission tracking and on the map you see an indicator that shows you where to go, so these missions become very automatic.”
    • “As soon as you get into game mechanics and empathize with his world and atmospheres, Alaloth drags you into a fascinating game loop.”
    • “Nailed the atmosphere for the most part.”
  • optimization12 mentions

    Overall, the game's optimization has received positive feedback, with many players reporting stable frame rates, minimal overheating, and quick load times. While some users noted a lack of graphics settings and suggested areas for improvement, the general consensus is that the game runs smoothly and efficiently, particularly on various hardware setups, including the Steam Deck.

    • “I also can't remember any game made with the Unity engine that could be so well optimized (no CPU and GPU overheating and stable 60 FPS) - my appreciation to developers for such a great merit.”
    • “This game is really well optimized: stable FPS during play, no GPU/CPU overheating, and coolers don't scream like crazy. On top of all this, it takes a few seconds to load/continue the game or to jump into the next location.”
    • “The game itself runs smoothly - enemies and bosses are difficult, and you have to prioritize targets.”
    • “Repetitive as f***, grindy, unoptimized at every corner.”
    • “Graphics settings are also missing (you do want to add them for release!) but still the game is very fluid and not demanding in terms of performance (personal opinion here).”
    • “-price/performance a bit too high.”
  • humor10 mentions

    The humor in the game is described as a mix of quirky and offbeat elements, with players finding amusement in the narrator's odd pronunciations and the absurdity of certain gameplay mechanics, such as companions' reckless behavior. While some players appreciate the comedic aspects of the lore and quests, others feel that the humor can be inconsistent or overshadowed by gameplay frustrations. Overall, the humor adds a unique flavor to the experience, though it may not resonate with everyone.

    • “One minor complaint is I'm pretty sure the narrator is AI and sometimes it pronounces words very oddly, more funny than annoying though.”
    • “Hilariously in the game lore, magic is shunned because it is so powerful.”
    • “Rich with tense and sometimes offbeat and funny stories.”
    • “Is this supposed to be funny?”
    • “The jokes fall flat and feel forced.”
    • “I expected more clever humor, but it just misses the mark.”
  • stability6 mentions

    Overall, the game's stability is generally positive, with most players reporting minimal bugs and a largely smooth experience. However, some users noted specific quality of life issues, particularly with keyboard and mouse controls, as well as occasional quest marker bugs. A few players experienced significant bugs, such as one that affected save files, but many others enjoyed extended play sessions without encountering any major issues.

    • “The game was basically bug-free for me, aside from one track quest bug that broke my saves, which I recovered via dumps.”
    • “Large world with a bug-free questing experience.”
    • “Not really buggy, but there are lots of quality of life issues, especially on keyboard and mouse.”
    • “Quest markers are pretty buggy.”
    • “Not as buggy and camera-blocking as Elden Ring dragons.”
  • emotional3 mentions

    The emotional aspect of the game is mixed; while players find satisfaction in the combat mechanics and the feeling of power they provide, there is disappointment regarding the narrative depth and writing quality, especially in light of the developers' high expectations set by comparisons to classic titles like Baldur's Gate.

  • character development2 mentions

    The character development system is highly customizable, featuring a classless design that allows players to shape their characters through various stats, traits, and active abilities that unlock post-creation. This flexibility enhances the gameplay experience by accommodating different playstyles and difficulty levels.

    • “Highly customizable in options, character development, and difficulty.”
    • “The character development system is classless and based on stats (attributes), traits (passive abilities), and active abilities, which become available only after the initial character creation.”
    • “The character development system is classless and based on stats (attributes), traits (passive abilities), and active abilities, which only become available after the initial character creation.”
    • “While there are options for customization, the character development feels shallow and lacks meaningful progression.”
    • “The lack of depth in character development makes it hard to feel invested in the characters or their growth throughout the game.”
  • monetization2 mentions

    The monetization aspect of the game has been criticized for misleading advertisements, as players feel trapped in a fighting arena without access to their inventory or the ability to change gear, leading to frustration and dissatisfaction. This has resulted in some users opting to refund the game due to these issues.

    • “The game was purchased and subsequently refunded based on misleading advertisements.”
    • “You cook before you start those (which ads buffs), you cannot leave them (either 'win' or die), you cannot access your inventory (only the health potions, etc. you stuffed into your belt will be available to you while in this fighting arena), no changing gear...nothing until you leave (again: either win or die, the entrance might be there but it isn't for you).”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

6hMedian play time
7hAverage play time
2-11hSpent by most gamers
*Based on 14 analyzed playthroughs

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