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Arboria Game Cover

About

Arboria is a single player role playing game with fantasy and mystery themes. It was developed by Dreamplant and was released on September 8, 2021. It received mostly positive reviews from both critics and players.

"Arboria is a single-player mystery roguelite RPG with soulslike combat, set in procedurally-generated dungeons. As a Yotun warrior, you must heal your Tribe's dying Father Tree, defeat monsters, and mutate to grow stronger. Despite some optimization issues and bugs, Arboria offers spectacular visuals, engaging gameplay, and an immersive plot."

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77%
Audience ScoreBased on 556 reviews
gameplay56 positive mentions
grinding31 negative mentions

  • Unique and quirky art style that adds charm to the game.
  • Fun and engaging combat mechanics with a variety of weapons and abilities.
  • A rewarding progression system that keeps players coming back for more.
  • Frequent bugs and crashes that can disrupt gameplay.
  • Some combat mechanics feel clunky and unresponsive at times.
  • Limited enemy variety and repetitive gameplay in the early stages.
  • gameplay
    183 mentions Positive Neutral Negative

    The gameplay of the game is a blend of roguelike mechanics and souls-like combat, featuring a variety of weapons and unique abilities that encourage experimentation and strategic play. While the core gameplay loop is addictive and offers a satisfying progression system, players have noted issues with slow weapon mechanics, clunky combat, and a lack of clarity in some game mechanics, which can lead to frustration. Overall, despite some technical challenges and a steep learning curve, the game provides an engaging experience for fans of the genre.

    • “The gameplay loop is addictive, the battles are fast-paced and also surprisingly strategic; I can't help but draw comparisons to Nioh.”
    • “The core gameplay consists of going down into Durnar, fighting enemies, healing roots, and collecting crystals (veri).”
    • “It's a fun, roguelike 3D game centered around melee primarily, but with abilities that complement the gameplay and really help switch it up.”
    • “The gameplay is ruined by the metaprogression heavy roguelite structure.”
    • “The combat is clunky, slow, and the dodge mechanic is woefully insufficient considering how easily the enemies can kill you.”
    • “The gameplay loop is similar to other roguelikes; you find random power-ups and weapons as you go, each floor you get to 'level up' one stat and gain a power-up and send your in-game currency back to the 'hub' for use on upgrades to your character and loot.”
  • graphics
    135 mentions Positive Neutral Negative

    The graphics of the game are a polarizing aspect, with many players appreciating the unique and quirky art style while others find it unappealing or reminiscent of older, low-quality games. Despite some technical issues and bugs, the visuals are often described as charmingly grotesque, contributing to the game's overall atmosphere. While some players enjoy the vibrant and original aesthetic, others criticize it for being visually overwhelming or poorly optimized, leading to mixed feelings about its graphical quality.

    • “The art style is very original and, in a way, beautiful.”
    • “The visuals are amazing, nothing much to say here.”
    • “What caught my eye first were the graphics.”
    • “The graphics in this game are dark and rely heavily on greens and browns, and for a color-blind person, it all just blends together in a muddy mess.”
    • “Graphically, this game is very foggy and washed out for seemingly no reason other than maybe a stylistic choice.”
    • “Combat feels clunky and isn't super fun; the game is just plain ugly to look at even on the highest graphics.”
  • story
    60 mentions Positive Neutral Negative

    The story in this game is generally perceived as quirky and simple, serving primarily to enhance gameplay rather than being a focal point. While some players appreciate its humor and unexpected twists, others criticize it for being shallow and predictable, with a narrative that feels unfinished or poorly executed. Overall, it offers enough intrigue to keep players engaged, but it is not the main selling point of the game.

    • “I went into the game with minimal expectations in the story aspect, and I can say it surprised me that there is more to offer than I thought.”
    • “The story itself, while simple, serves its purpose well at encouraging your gameplay, while the nuggets of lore you find as you progress leave you interested in how this world came to be.”
    • “Interesting storyline with an unexpected twist at the end.”
    • “Expect gratingly low-quality humor, poorly thought out lore, and a storyline that's so obvious I'm pretty sure I know the ending after beating one boss.”
    • “The story is presented badly.”
    • “The whole world of dem trollz is interesting and has potential, but as for now the story seems rather unfinished.”
  • grinding
    31 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be excessive and tedious, with many noting that the high upgrade costs and repetitive gameplay lead to a frustrating experience. While some enjoy the grind as part of the roguelite progression, others feel it detracts from the overall enjoyment, making the game feel slow and unrewarding. The lack of variety in enemies and the need for extensive grinding to unlock content further contribute to a sense of monotony.

    • “Well, I don't know... it has good ideas and could be quite a solid game, but it's just too grindy since the upgrade costs are absurdly high and it feels like you're doing the same thing all the time, fighting the same enemies. Weapons don't feel too different either, and the graphic style isn't too nice, in my opinion.”
    • “The game introduces you to game mechanics in the tutorial, and then once you get past the tutorial, most of those mechanics are now locked and gated pending an indeterminate amount of pointless and unfun grinding.”
    • “Due to the lack of content and barren feeling, the progression system feels incredibly grindy and tedious as you murder wasps for 40 currency over and over again until you can afford upgrades or get a decent run to start farming.”
  • humor
    27 mentions Positive Neutral Negative

    The humor in the game is described as quirky, absurd, and often childish, featuring a mix of strange characters and funny references that may not appeal to everyone. While some players find the humor grating or low-quality, others appreciate its unique charm and the vibrant, colorful world it creates. Overall, the game balances its comedic elements with engaging gameplay, making it a fun experience for those who enjoy its particular style of humor.

    • “This is a weird and quirky game with lots of funny references like the 300 Spartan kick.”
    • “A fresh take on the rogue-like genre with tons of humor and lovable characters.”
    • “The combat is fun and doesn't feel clunky, the artwork is fantastic, and I enjoy the jokes and quirky humor in the game.”
  • optimization
    25 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with many players reporting poor performance, frequent crashes, and frame stuttering, particularly in certain areas. While some users noted that the performance is tolerable and that the game has potential, the overall consensus is that it requires substantial improvements to enhance stability and reduce bugs. Additionally, there are concerns about the game's resource management and visual effects causing discomfort for some players.

    • “There are several mod slots that dramatically affect your performance and you would really want to pick out the best combination.”
    • “Like the game, hell maybe even love the game though I do wish it were a bit more optimized.”
    • “The game seems to need a bit more optimization as well since it stutters a bit from time to time... though, I can't be sure that's just because I was streaming the game or that I have a crappy gaming laptop.”
    • “Poor optimization and bland combat hamper a game with at least passably interesting worldbuilding and entirely too many knobs to turn with character progression.”
    • “Fun combat and customization, but poorly optimized and has fatal bugs.”
    • “It seems like there are optimization issues, and potentially resource management; I've found that a straight run tends to crash at the third major section of the game, but if I have restarted the game and/or exited to the main menu, it tends to be more stable; same thing for when I start getting frame loss.”
  • replayability
    18 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while many players appreciate the variety of content, character options, and the engaging combat system that encourages multiple playthroughs, some express concerns about limited build diversity and the difficulty of endgame content. Several reviews highlight the game's charm and the potential for replayability, especially with ongoing updates and new content, but others feel that certain aspects hinder their desire to replay. In summary, while there is significant replay value for some, others find it lacking due to various gameplay limitations.

    • “Great roguelite that offers dozens of hours of replayability.”
    • “There is so much replayability packed with a simple yet super fun combat system.”
    • “Offers a ton of replayability since you start facing different versions of enemies regularly.”
    • “Replayability isn't great.”
    • “- Low replayability due to lack of viable build variation.”
    • “- A lot of replayability in this one.”
  • stability
    15 mentions Positive Neutral Negative

    The game's stability is a significant concern among users, with many reporting numerous bugs and glitches that detract from the overall experience. While some players appreciate the game's concept and aesthetics, they express frustration over issues like invisible enemies, unresponsive controls, and game crashes. Overall, the consensus is that the game feels unfinished and requires substantial polishing before it can be recommended.

    • “Argh- it's infuriating because this could have been such a great game if not for all the glitches!”
    • “At this point, I cannot recommend the game because it is very buggy and, unlike most indie/early access games, the timetable on which it may be polished and fixed up looks to be so long that I'll be in a nursing home by the time it happens.”
    • “It still has a lot of bugs and glitches and 'fatal error' messages that terminate the game instantly for no reason.”
  • atmosphere
    14 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its unique and captivating design, blending cartoonish elements with deeper, unexpected themes. Players appreciate the engaging voice acting, aesthetic quality, and the immersive world that encourages exploration and discovery. Overall, the game's atmosphere is described as both humorous and rich, enhancing the gameplay experience significantly.

    • “The setting is unique and the atmosphere is remarkable.”
    • “The overall aesthetic of the game itself is very nice; they absolutely nailed the atmosphere and 99% of the character designs. While the majority of the game is pretty funny, if you listen to the audio logs you find throughout the levels, the lore gets surprisingly deep and interesting.”
    • “The cut-scenes and overall atmosphere of the game are very enjoyable; it's all kind of focused around the theme of nature, so all the creatures tend to have plants and moss growing on them.”
    • “The atmosphere has plenty of cartoon goofiness, but develops into something quite interesting and unexpected (though I don't want to give away too much).”
    • “I personally find the design of the atmosphere very captivating and have spent many hours in a few short days inside Durnar and have yet to tire of it.”
    • “Graphics are used to wondrous effect to enhance the atmosphere of the world.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game features a mix of relaxing ambient tracks that enhance dungeon exploration, but it can also become repetitive and loud, leading to some frustrating moments. While some players appreciate the charm of the soundtrack, particularly during loading screens, others find the sound design inconsistent and lacking in variety, with noticeable shifts in volume that detract from the overall experience.

    • “Ambient music in the dungeon is relaxing and picks up in hectic moments.”
    • “But still, there's something quite charming to it, and that's aided by the strange ambiance and music.”
    • “Sound and music are reasonably nice, but fairly limited in variation during play -- and no effects at all during cut scenes -- with a few different music tracks.”
    • “Music is loud.”
    • “Combat feels clunky and isn't super fun; there's not a ton of content to go through. The game is just plain ugly to look at even on the highest graphics. The music is annoying and repetitive, the sound design is all over the place and randomly shifts volumes, leading to some ear-bleeding moments as none of it is pleasant to listen to.”
    • “After the shaman does his song and dance (literally), you wind up in a... pre-hub?”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is enhanced by its engaging lore, revealed through audio logs that add depth to the narrative. While the character designs are generally well-received, one character stands out as less appealing. Overall, the combination of fun gameplay and a rich atmosphere contributes positively to the character development experience.

    • “The overall aesthetic of the game itself is very nice; they absolutely nailed the atmosphere and 99% of the character designs. While the majority of the game is pretty funny, if you listen to the audio logs you find throughout the levels, the lore gets surprisingly deep and interesting.”
    • “The character development feels shallow and lacks depth, making it hard to connect with the characters.”
    • “While the overall aesthetic of the game is very nice, the character development is disappointing and fails to engage the player.”
    • “The humor is enjoyable, but the character arcs are predictable and uninspired, leaving little room for emotional investment.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express mixed emotions regarding the game's inventory management, describing it as "heartbreaking" due to the limited weapon variety and underwhelming mutations or spells. The final boss encounter also evokes frustration, as players resort to spamming potions and buffs rather than engaging in a more dynamic battle.

    • “My only issue with the game is that inventory management is a little too heartbreaking.”
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80%Critics’ scoreBased on 1 critic reviews
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33h Median play time
36h Average play time
20-80h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

Arboria is a role playing game with fantasy and mystery themes.

Arboria is available on PC and Windows.

On average players spend around 36 hours playing Arboria.

Arboria was released on September 8, 2021.

Arboria was developed by Dreamplant.

Arboria has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Arboria is a single player game.

Similar games include Curse of the Dead Gods, Tyrant's Realm, Soulslinger: Envoy of Death, Dungeons of Edera, Mortal Shell and others.