- September 8, 2021
- Dreamplant
- 33h median play time
Arboria
Platforms
About
"Arboria is a single-player mystery roguelite RPG with soulslike combat, set in procedurally-generated dungeons. As a Yotun warrior, you must heal your Tribe's dying Father Tree, defeat monsters, and mutate to grow stronger. Despite some optimization issues and bugs, Arboria offers spectacular visuals, engaging gameplay, and an immersive plot."
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- Unique and vibrant art style that adds charm to the game.
- Engaging combat mechanics with a variety of weapons and mutations that allow for different playstyles.
- Satisfying progression system that rewards players for their efforts and encourages exploration.
- Frequent bugs and crashes that can disrupt gameplay and lead to loss of progress.
- Some combat mechanics feel clunky, particularly with hit detection and enemy targeting.
- Limited content in early access, with only a few levels and enemy types available.
gameplay
121 mentions Positive Neutral NegativeThe gameplay is a blend of roguelite and souls-like mechanics, featuring an addictive core loop that encourages exploration and progression through combat and upgrades. While the combat system is generally praised for its fluidity and depth, some players find it hindered by technical issues, grinding mechanics, and a lack of clarity in certain systems. Overall, the game offers a unique atmosphere and engaging mechanics, but may frustrate some with its complexity and occasional bugs.
“The core gameplay loop is addictive and the combat system works really well.”
“Unique and inspired art & lore concepts combined with addictive roguelite mechanics and simple to learn but satisfying to master hack & slash combat.”
“The gameplay itself is a lot of fun, with interesting mechanics and a very fluid combat system.”
“The gameplay is ruined by the metaprogression heavy roguelite structure.”
“The game introduces you to game mechanics in the tutorial and then once you get past the tutorial, most of those mechanics are now locked and gated pending an indeterminate amount of pointless and unfun grinding.”
“Gameplay/combat: this is probably where the game struggles the most, and I assume this is largely due to the smaller nature of the studio.”