- November 19, 2020
- Damian Schloter
- 13h median play time
Slasher's Keep
Platforms
About
"Slasher's Keep" is a roguelike dungeon crawler where players must navigate through procedurally generated levels filled with traps, puzzles, and monsters. Choose your character class, collect weapons and gear, and fight to survive while uncovering the mysteries of the keep. Permadeath and randomized elements ensure a unique experience with each playthrough.











- Unique art style and charming graphics that enhance the overall experience.
- Engaging combat mechanics with a focus on timing and strategy, including a parry system.
- Satisfying progression system that allows players to retain skills and items for future runs.
- Significant difficulty spikes after the first boss, making later levels frustratingly hard.
- Mandatory platforming sections that feel out of place and can lead to cheap deaths.
- Bugs and collision issues that can result in getting stuck on objects or soft-locking the game.
- gameplay335 mentions Positive Neutral Negative
The gameplay of this game is characterized by a mix of engaging mechanics and frustrating elements, with many players appreciating the unique art style and addictive dungeon-crawling loop. While combat mechanics and progression systems are generally well-received, issues such as lack of enemy diversity, clunky movement, and a steep difficulty curve detract from the overall experience. Despite these drawbacks, the game offers a rewarding experience for those who enjoy roguelite elements and are willing to navigate its quirks.
“The gameplay is smooth and a blast to play.”
“Fantastic fighting mechanics, sound design, and quirky yet unforgettable art style -- all made by one developer!”
“The gameplay loop is so much fun and new elements keep popping up.”
“The gameplay is sluggish and punishing, the build variety is disappointing, and the UI seems to be missing a couple of modern quality of life features, such as item comparisons and quick slots for consumables.”
“Unfortunately, the gameplay feels bland, and the difficulty feels too high for how basic the combat is.”
“The rooms get repetitive quite soon, which makes the gameplay stale and boring.”