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About Wigmund

Wigmund is a single player open world hack and slash game with fantasy, medieval and historical themes. It was developed by The Scholastics and was released on March 28, 2022. It received positive reviews from players.

Find your way through an open-world, adventure RPG, uncovering ancient secrets and unraveling the mystery of the hidden knights. Engage in skill-based game-play, each encounter being unique, breaking off from the old-school linear, simple click combat.

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Games Like Wigmund

Looking for games like Wigmund? Here are top open world hack and slash recommendations with a fantasy, medieval and historical focus, selected from player-similarity data — start with Alaloth: Champions of The Four Kingdoms, Feel The Snow or Sands of Aura.

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Reviews

81%Audience ScoreBased on 609 reviews
story71 positive mentions
grinding36 negative mentions

  • Beautiful and vibrant art style with impressive lighting and detailed environments.
  • Challenging and satisfying combat system that rewards skill and timing.
  • Engaging exploration rewarding players with secrets, side quests, and interesting loot.
  • Combat feels clunky and sometimes inconsistent, with some skills underwhelming and long cooldowns.
  • Story and writing are often awkward and poorly translated, lacking depth and immersion.
  • Limited quality-of-life features such as map markers, inventory management, and difficult crafting progression.
  • story

    281 mentions Positive Neutral Negative
    25% positive mentions, 70% neutral mentions, 5% negative mentions

    The story in Wigmund receives mixed reviews, with many praising its nostalgic, straightforward, and archetypal knight’s tale approach that fits well with the game’s atmosphere and side quests, while others criticize it for being linear, cliché, poorly written, and lacking depth or engaging character development. Side quests are often highlighted as more interesting and rewarding than the main plot, though issues like missing quest items, unclear quest guidance, and a lack of immersive storytelling or voice acting affect overall narrative engagement. Despite these flaws, the game’s story is generally seen as serviceable and enjoyable for players who appreciate classic RPG storytelling without heavy complexity.

    • “The story unfolds gradually through encounters, environmental clues, and key characters rather than lengthy dialogue dumps. While the story may not always push itself to the forefront, it provides a strong thematic backbone that gives context to exploration and combat, making the player's journey feel purposeful even during quieter moments.”
    • “The story is beautiful and captivating and is built around values such as friendship and loyalty.”
    • “Story: 10/10 - would not want to spoil anything, but as you're playing through it you get a sense of epicness and an overwhelming positive sense of accomplishment and doing the right thing.”
    • “The storyline is a series of linear MacGuffin fetch quests.”
    • “Started out promising enough, even if a little silly in the story department... I thought all that was a tongue-in-cheek jab to generic RPGs and that the story would elaborate on the joke going forward, but it never truly did, so it felt almost completely just like a really generic RPG with nothing to it.”
    • “Characters aren't given enough to make you care about them, the plot line is very convoluted and the language barrier really detracts from reading the lore.”
  • graphics

    108 mentions Positive Neutral Negative
    63% positive mentions, 34% neutral mentions, 3% negative mentions

    The game boasts vibrant, beautiful graphics with a consistent, charming art style that effectively captures its fantasy and medieval themes. Visuals are often praised for their detailed environments, atmospheric lighting, and smooth animations, though some note occasional brightness or dated elements. Overall, the graphics are considered exceptional for an indie title, contributing significantly to the game's immersive and appealing atmosphere.

    • “The graphics are absolutely beautiful; the artists should be working on AAA games.”
    • “The graphic quality of the game is at the height of any AAA production developed by much larger teams.”
    • “Great fun chill game with outstanding graphics including little touches like butterflies, fish in rivers and ponds, bugs underground, and continued support from the developers.”
    • “It's more of a school art project than a game; unfortunately, everything except the graphics are a 3/10.”
    • “Graphics are also extremely bright to the point of almost blinding you with saturated colors.”
    • “-graphics, let me tell you when I first started playing the graphics seemed dated.”
  • gameplay

    102 mentions Positive Neutral Negative
    29% positive mentions, 63% neutral mentions, 8% negative mentions

    The gameplay offers a mix of straightforward and old-school RPG mechanics with some innovative combat elements, though many find the combat clunky, unpolished, and repetitive. Crafting, exploration, and survival elements add depth but can feel tedious or poorly integrated, with a learning curve due to limited tutorials and hidden mechanics. While some players appreciate its challenging, immersive atmosphere and unique features, others criticize balance issues, lack of quality-of-life improvements, and uneven pacing, resulting in a gameplay experience that is often seen as uneven and requiring patience.

    • “I often get overwhelmed with fighting mechanics along with crafting in RPGs, but this one was just straightforward and direct enough for me to navigate the world and its story.”
    • “These mechanics reinforce the game’s grounded tone, making survival and preparation feel like meaningful parts of the adventure rather than optional side activities.”
    • “For those willing to overlook some roughness and invest time into learning its mechanics, it offers a rewarding and immersive fantasy adventure that feels distinct from more streamlined modern RPGs.”
    • “I'm not exactly sure why, as the gameplay loop doesn't really intertwine the various aspects of gameplay (and should therefore let them fail individually).”
    • “The combat is dull, the game mechanics are not explained well enough, visibility at night or behind a tree is bad, it's also hard to distinguish interactive elements and enemies from a distance, screen rotation halts when cursor hits edge of the screen.”
    • “It has a nice aesthetic and charm but beyond that it half commits to several different RPG mechanics and fails to get any of them right in doing so.”
  • music

    83 mentions Positive Neutral Negative
    55% positive mentions, 37% neutral mentions, 8% negative mentions

    The music in the game is widely praised for its atmospheric, Celtic/folk-inspired soundtrack that enhances the fantasy setting and immerses players in the world. While many find the score beautiful, fitting, and energizing—especially the battle themes—some note it can become repetitive or overwhelming after extended play. Overall, the soundtrack is regarded as a strong and memorable aspect that significantly contributes to the game's ambiance.

    • “The soundtrack complements the game effectively, using subdued and often haunting music to reinforce the sense of isolation and danger.”
    • “Music: 10/10 - lots of wind and string, feels like inspiration from folk Scandinavian, Celtic, Anglo-Saxon music.”
    • “The music is phenomenal, and it captures the fantasy/medieval tone of the game itself.”
    • “The sound effects are laughably bland and the music is just the song on the title screen, and the exact same song flourish every time you enter combat.”
    • “There's like 2 different songs that play on repeat for the first 4 hours of the playthrough, and it can get exhausting to listen to.”
    • “The music really gets on my nerves, though, particularly the overworld track.”
  • grinding

    36 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is frequently described as tedious and overly grindy, especially when leveling professions, crafting, and gathering scarce resources. The lack of clear progression rules, sparse resource nodes, low mob respawn rates, and a steep difficulty curve exacerbate the issue, making skill and crafting advancement slow and repetitive. While some players appreciate classic RPG-style grinding, many find the system unbalanced and in need of quality-of-life improvements to reduce the monotony.

    • “If you plan to 100% the game with all achievements, the professions can be slightly grindy and the rules on how and when you level them up aren't very clearly explained.”
    • “Professions are poorly implemented and require significant grinding to get to a useful level, and the game generally suffers from its lack of modern quality of life features (no inventory sorting, poor interface UX, no stat comparisons on equipment, etc).”
    • “If you don't find any recipes for a specific level, for example: you're at level 12 in a profession and the next recipe is level 15 or 16, then you're either stuck grinding the one single recipe you have until you level up high enough, or you could end up locking yourself out until you find a recipe that you can craft.”
  • atmosphere

    27 mentions Positive Neutral Negative
    70% positive mentions, 30% neutral mentions, 0% negative mentions

    The game features a richly crafted atmosphere marked by beautiful visuals, cohesive environments, and evocative music that enhances its Celtic/fantasy tone. Players appreciate its immersive, old-school fantasy vibe reminiscent of classic epics, with varied settings that range from atmospheric dungeons to scenic landscapes. While some elements like music repetition and polish could be improved, the overall ambiance successfully draws players into a compelling and engaging world.

    • “From the outset, the game emphasizes atmosphere and personal journey over spectacle, setting a tone that feels closer to classic fantasy epics than modern power fantasies.”
    • “While it lacks the polish of larger-budget RPGs, its environments are atmospheric and cohesive, capturing the bleak beauty of forests, ruins, and battle-scarred landscapes.”
    • “At my first contact with this production, I was pleasantly surprised by the very well-done graphics and music that manage to create an immersive atmosphere.”
  • stability

    8 mentions Positive Neutral Negative
    38% positive mentions, -1% neutral mentions, 63% negative mentions

    The game's stability is mixed, with some users reporting a largely bug-free and smooth experience, especially on Linux, while others encounter numerous glitches and unpolished elements that affect gameplay enjoyment. Overall, stability appears inconsistent, impacting its current value for some players.

    • “If this game was bug free, I would still give it 5/5 or 4/5.”
    • “And, of course, it runs great on Linux.”
    • “Overall, Wigmund was a fun, bug-free game that is well worth the price tag of $15.”
    • “I got to the next town with no real issue with difficulty, but the game feels buggy and unpolished, and not worth the purchase at the moment, even on sale.”
    • “I decided to drop the game and maybe come back later when it was not such a buggy mess.”
    • “Lots of glitches prevent full leveling up, making the game feel quirky and unstable.”
  • optimization

    6 mentions Positive Neutral Negative
    33% positive mentions, 17% neutral mentions, 50% negative mentions

    The game's optimization is mixed, with some players praising smooth performance and good graphics, while others report technical issues like stuttering, bugs, and uneven performance, reflecting its indie development constraints. Overall, optimization quality varies significantly depending on the title.

    • “Very well done RPG, great graphics when zoomed in, and nicely optimized.”
    • “Runs smoothly.”
    • “Technical issues and rough edges do surface from time to time, including bugs, uneven performance, and quality-of-life limitations, reminding players of the game’s indie scope.”
    • “Wigmund is a poorly optimized isometric RPG made by a very small indie developer.”
    • “This game suffers heavily from Unreal Engine 4 stutter and poor optimization.”
  • humor

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is a mix of unintentional comedy from awkward story and dialogue, alongside moments of well-crafted, intentional wit. Players find some scenarios amusingly absurd, blending clunky combat and quirky visuals with a generally lighthearted tone. Overall, the humor adds a unique charm to the exploration and storytelling experience.

    • “Also, the story and dialogue are so bad to the point where it becomes funny.”
    • “The music and ambient sounds add nice immersion and from what I can tell so far the quest writing/storytelling is well-made and with good humor.”
    • “It made no sense but was kinda funny seeing huge monsters with 5 tons of plate armor dodge rolling like ninjas everywhere.”
  • replayability

    6 mentions Positive Neutral Negative
    17% positive mentions, 33% neutral mentions, 50% negative mentions

    Replayability is generally low due to the game's linear narrative, limited build variety, and predictable loot system, offering little new content or incentives in subsequent playthroughs despite an enjoyable story and world.

    • “Replayability is severely limited from a narrative perspective, as it's completely linear.”
    • “Basically, if you maxed out in your original campaign, there's nothing new to be gained or seen in NG+, meaning there is no replay value here.”
    • “The content is linear and the build variety is limited for an ARPG, so the replay value is overall low.”
  • emotional

    4 mentions Positive Neutral Negative
    75% positive mentions, 0% neutral mentions, 25% negative mentions

    The emotional experience is largely described as wholesome and refreshing, with a charming story and quests that avoid typical hype. However, some users find the combat, story, and crafting boring, though the action combat style initially engages players.

    • “Wigmund is a beautiful game with an interesting action combat style (at least at first) and a refreshingly wholesome story.”
    • “The quests and dialog are just wholesome and anti-hype in a good way.”
    • “Wholesome.”
  • character development

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The character development received criticism for being limited and lacking originality, contributing to a bland overall experience. Users expressed a desire for a more advanced and varied system to enhance engagement.

    • “No variety or originality in the design of the enemies and character development whatsoever.”
    • “I could get over the bland gameplay, limited character development and limited viewing angles, but the writing and banal storyline/plot just anchored this game as a dud for me.”
    • “True, I would like a more advanced character development system.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users express positive sentiment toward the monetization, indicating a willingness to promote the game for free.

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Play Times

16h Median play time
14h Average play time
10-20h Spent by most gamers
*Based on 18 analyzed playthroughs
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Frequently Asked Questions

Wigmund is a open world hack and slash game with fantasy, medieval and historical themes. Common tags for Wigmund include dragons, indie, exploration, isometric, retro and others.

Wigmund is available on PC and Windows.

On average players spend around 14 hours playing Wigmund.

Wigmund was released on March 28, 2022.

Wigmund was developed by The Scholastics.

Wigmund has received positive reviews from players. Most players liked Wigmund for its story but disliked it for its grinding.

Wigmund is a single player game.

Similar games include Alaloth: Champions of The Four Kingdoms, Feel The Snow, Sands of Aura, Achilles: Legends Untold, Gedonia and others.