Skip to main content
Wigmund Game Cover

About

Wigmund is a single player open world hack and slash game with fantasy, medieval and historical themes. It was developed by The Scholastics and was released on March 28, 2022. It received positive reviews from players.

Find your way through an open-world, adventure RPG, uncovering ancient secrets and unraveling the mystery of the hidden knights. Engage in skill-based game-play, each encounter being unique, breaking off from the old-school linear, simple click combat.

Skip User Reviews

81%
Audience ScoreBased on 545 reviews
story61 positive mentions
grinding33 negative mentions

  • Beautiful vibrant graphics and immersive medieval world with detailed environments and atmospheric music.
  • Rewarding exploration and crafting system with meaningful character progression and equipment customization.
  • Combat system is unique and challenging, offering satisfying tactical gameplay once mastered.
  • Lots of side quests and secrets that complement the main storyline and encourage thorough exploration.
  • Developers are responsive and continuously improving the game, adding content and quality of life features.
  • Good value for the price, with around 15-20 hours of gameplay and promising future expansions.
  • Combat can feel clunky, repetitive, and has long skill cooldowns making abilities often less useful than basic attacks.
  • Lack of quality of life features like map zoom, quest markers, inventory management, and weapon swapping.
  • Writing and dialogue are awkward or poorly translated, impacting narrative immersion.
  • Resource gathering and profession leveling is tedious due to scarce materials and grinding requirements.
  • Companion AI and usefulness are subpar; they tend to block player and have low damage output.
  • The game can be unbalanced with some enemies feeling like damage sponges and confusing enemy behaviors (e.g. health regenerating after losing aggro).
  • Camera controls are limited with fixed isometric view restricting visibility and making navigation difficult at times.
  • story
    246 mentions Positive Neutral Negative

    The story in this ARPG is generally described as simple, classic, and somewhat cliché, focusing on a traditional knight's journey with a straightforward, easy-to-follow narrative. While many appreciate its thematic backbone, ambient setting, and side quests that add charm and exploration, the writing quality, dialogue, and quest guidance are often criticized for being weak, formulaic, or poorly executed, with some players finding the story unengaging or bland. Overall, it offers a decent but not groundbreaking narrative experience that complements the gameplay without overshadowing it.

    • “The story unfolds gradually through encounters, environmental clues, and key characters rather than lengthy dialogue dumps.”
    • “The main storyline may seem simple to some, but I found it extremely refreshing that the developers decided on an archetypal knight story instead of all the cynical, dark and depressing stories that have become the norm nowadays.”
    • “As you progress and do quests you feel more and more like an ancient legend of old and it's so rewarding to see the peaceful Wigmund become a renowned hero; much like the heroes of old English literature.”
    • “My main issues are the writing/story and combat.”
    • “The real let-down was the story line, and why I ultimately decided to go with a thumbs down, as this is what I care most about in a game.”
    • “Characters aren't given enough to make you care about them, the plot line is very convoluted and the language barrier really detracts from reading the lore.”
  • graphics
    94 mentions Positive Neutral Negative

    The game's graphics receive widespread praise for their vibrant, consistent art style and high-quality visuals that rival many AAA titles, with detailed environments, lighting effects, and charming medieval elements. While some note occasional brightness issues or an older aesthetic, the overall design is immersive, polished, and enhances the game's cozy, atmospheric experience.

    • “The graphics are really good - barrels and boxes can shatter when you run through them, night and day cycles very nicely - complete with sometimes too-realistic sun glare on the surface of rivers and lakes.”
    • “First the good news, the graphics are absolutely beautiful; the artists should be working on triple-A games.”
    • “The graphic quality of the game is at the height of any AAA production developed by much larger teams, of tens or hundreds.”
    • “Clunky is not an aesthetic.”
    • “Graphics-wise the game is fine, colorful and shiny... maybe a little too shiny though, I had constant problems seeing on the overworld when the light effects went overboard during morning or sunset.”
    • “Graphics are also extremely bright to the point of almost blinding you with saturated colors.”
  • gameplay
    89 mentions Positive Neutral Negative

    The gameplay of the game is a mixed experience, characterized by a grounded, old-school combat system with elements like dodge, block, and parry mechanics that some find rewarding but others describe as clunky or janky. Exploration, crafting, and survival mechanics add depth and immersion, though grinding and limited quality-of-life features can hamper enjoyment. Overall, while the game offers a unique and atmospheric adventure for those willing to invest time, many critics note issues with balance, repetitiveness, and underdeveloped mechanics.

    • “These mechanics reinforce the game’s grounded tone, making survival and preparation feel like meaningful parts of the adventure rather than optional side activities.”
    • “For those willing to overlook some roughness and invest time into learning its mechanics, it offers a rewarding and immersive fantasy adventure that feels distinct from more streamlined modern RPGs.”
    • “Love the gameplay and the exploration aspect; it feels so rewarding and satisfying.”
    • “Very bad combat mechanics.”
    • “The combat is dull, the game mechanics are not explained well enough, visibility at night or behind a tree is bad, it's also hard to distinguish interactive elements and enemies from a distance, screen rotation halts when cursor hits edge of the screen.”
    • “It has a nice aesthetic and charm but beyond that it half-commits to several different RPG mechanics and fails to get any of them right in doing so.”
  • music
    77 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric, Celtic- and folk-inspired soundtrack that effectively complements the fantasy setting and enhances immersion. While many find it beautiful and fitting, several users note that tracks can become repetitive over time, though the overall quality and mood-setting nature of the music remains strong throughout.

    • “The soundtrack complements this effectively, using subdued and often haunting music to reinforce the sense of isolation and danger.”
    • “Music: 10/10 - lots of wind and string, feels like inspiration from folk Scandinavian, Celtic, Anglo-Saxon music.”
    • “Wonderful graphics, great and diverse music, the environment is teeming with flora and fauna to keep things interesting... to me it all adds up to a very pleasant experience.”
    • “The sound effects are laughably bland and the music is just the song on the title screen, and the exact same song flourish every time you enter combat.”
    • “There's like 2 different songs that play on repeat for the first 4 hours of the playthrough, and it can get exhausting to listen to.”
    • “The music really gets on my nerves, though, particularly the overworld track.”
  • grinding
    33 mentions Positive Neutral Negative

    Grinding in the game is widely considered tedious and overly time-consuming, with slow skill progression, scarce resources, and inefficient farming mechanics that can lead to frustration. While some players appreciate the nostalgic and strategic aspects of leveling and crafting, many find the grind-heavy proficiency and crafting systems unbalanced and in need of quality-of-life improvements to reduce monotony. Overall, grinding detracts from pacing and enjoyment, especially given the game's relatively short length.

    • “Grinding is incredibly tedious; it took me an hour that felt like an eternity just to get to level 2.”
    • “Professions are poorly implemented and require significant grinding to reach a useful level; the game also lacks modern quality-of-life features like inventory sorting, a good interface, and equipment stat comparisons.”
    • “If you don't find recipes matching your profession level, you may get stuck grinding the same recipe repeatedly or lock yourself out until you find a new one, making progression very tedious.”
  • atmosphere
    23 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive, cohesive environments that evoke classic fantasy epics with beautiful visuals and Celtic-inspired music enhancing the mood. While the writing and music may occasionally verge on repetitive or cheesy, the overall ambiance—marked by detailed landscapes, engaging sound design, and old-school charm—creates a compelling and relaxing fantasy experience.

    • “From the outset, the game emphasizes atmosphere and personal journey over spectacle, setting a tone that feels closer to classic fantasy epics than modern power fantasies.”
    • “While it lacks the polish of larger-budget RPGs, its environments are atmospheric and cohesive, capturing the bleak beauty of forests, ruins, and battle-scarred landscapes.”
    • “The atmosphere, music, and environment feel very much like Lord of the Rings.”
    • “The writing and dialogue are old school and a little cheesy, but fit the atmosphere.”
    • “Old school atmosphere.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization receives mixed feedback, with some users praising smooth performance and good graphics, while others highlight technical issues such as bugs, stuttering, and uneven performance typical of a small indie development.

    • “Very well done RPG, great graphics when zoomed in, nicely optimized.”
    • “Runs smoothly.”
    • “Performance is good.”
    • “Wigmund is a poorly optimized isometric RPG made by a very small indie developer.”
    • “This game suffers heavily from Unreal Engine 4 stutter and poor optimization.”
    • “Technical issues and rough edges do surface from time to time, including bugs, uneven performance, and quality-of-life limitations, reminding players of the game’s indie scope.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is a mix of intentional and unintentional moments, with some dialogue and story elements being so poorly executed they become amusing. Players appreciate quirky, unexpected funny scenarios and clever writing, though comedic style can feel clunky or odd at times. Overall, humor adds a lighthearted charm that complements the exploration and gameplay.

    • “Also, the story and dialogue are so bad to the point where it becomes funny.”
    • “The music and ambient sounds add nice immersion and from what I can tell so far the quest writing/storytelling is well-made and with good humor.”
    • “It made no sense but was kinda funny seeing huge monsters with 5 tons of plate armor dodge rolling like ninjas everywhere.”
  • stability
    6 mentions Positive Neutral Negative

    Stability in the game is mixed, with some users encountering bugs and glitches that affect the experience, while others report a mostly bug-free and enjoyable gameplay. The overall impression is that the game feels somewhat unpolished but still fun, though it may benefit from further updates to improve stability.

    • “I got to the next town with no real issue with difficulty, but the game feels buggy and unpolished, making it not worth the purchase at the moment, even on sale.”
    • “I decided to drop the game and maybe come back later when it was not such a buggy mess.”
    • “Quirky and not very long... cannot level up fully, lots of glitches... but really fun game.”
  • replayability
    6 mentions Positive Neutral Negative

    Replayability is generally low due to the game's linear narrative, limited build variety, and lack of random loot, resulting in little new content or incentives for multiple playthroughs despite an enjoyable story and exploration.

    • “Replayability is severely limited from a narrative perspective, as it's completely linear.”
    • “Basically if you maxed out in your original campaign, there's nothing new to be gained or seen in NG+, meaning there is no replay value here.”
    • “The content is linear and the build variety is limited for an ARPG, so the replay value is overall low.”
  • character development
    3 mentions Positive Neutral Negative

    The character development in the game is limited and lacks originality, contributing to a bland overall experience. Users express a desire for a more advanced and varied character progression system to enhance engagement.

    • “True, I would like a more advanced character development system.”
    • “No variety or originality in the design of the enemies and character development whatsoever.”
    • “I could get over the bland gameplay, limited character development and limited viewing angles, but the writing and banal storyline/plot just anchored this game as a dud for me.”
    • “I would like a more advanced character development system.”
  • emotional
    3 mentions Positive Neutral Negative

    Users find the game's emotional aspect to be refreshingly wholesome and heartfelt, appreciating its sincere storytelling and dialogue. The experience is described as genuinely uplifting, offering a pleasant, anti-hype atmosphere that enhances its appeal.

    • “Wigmund is a beautiful game with an interesting action combat style (at least at first) and a refreshingly wholesome story.”
    • “The quests and dialog are just wholesome and anti-hype in a good way.”
    • “Wholesome.”
  • monetization
    1 mentions Positive Neutral Negative

    Users express a positive attitude toward the game's monetization, indicating willingness to promote it freely.

Skip Game Offers

Buy Wigmund

16h Median play time
14h Average play time
10-17h Spent by most gamers
*Based on 15 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Wigmund
Skip FAQs

Frequently Asked Questions

Wigmund is a open world hack and slash game with fantasy, medieval and historical themes.

Wigmund is available on PC and Windows.

On average players spend around 14 hours playing Wigmund.

Wigmund was released on March 28, 2022.

Wigmund was developed by The Scholastics.

Wigmund has received positive reviews from players. Most players liked Wigmund for its story but disliked it for its grinding.

Wigmund is a single player game.

Similar games include Alaloth: Champions of The Four Kingdoms, Sands of Aura, Gedonia, Achilles: Legends Untold, Titan Quest II and others.