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About

Gatewalkers is a single player and multiplayer role playing game. It was developed by A2 Softworks and was released on June 25, 2020. It received positive reviews from players.

"Gatewalkers" is a cooperative action RPG with survival elements, where up to 4 players can team up to explore procedurally generated worlds and save their own. The game features a good plot, solid mechanics, and lots of grinding. Players must work together to fight hostile inhabitants, survive harsh environments, and complete orders from the Guild. Join the discord server for information about upcoming alpha tests and wishlist the game on Steam.

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82%
Audience ScoreBased on 539 reviews
gameplay48 positive mentions
grinding21 negative mentions

  • The game has a lot of potential with its unique blend of ARPG and survival mechanics.
  • Combat feels engaging and skill-based, allowing for various playstyles through weapon choices.
  • The crafting system is robust, encouraging exploration and resource gathering.
  • The game suffers from optimization issues, with frame drops and clunky animations.
  • Survival mechanics can feel tedious, with hunger and thirst depleting too quickly.
  • The UI and dialogue need significant improvement, as they can be confusing and poorly written.
  • gameplay
    128 mentions Positive Neutral Negative

    The gameplay of the game is generally well-received, featuring solid controls, engaging mechanics, and a blend of action RPG and survival elements that many players find enjoyable. However, some users express concerns about the balance and depth of survival mechanics, which can feel tedious or unnecessary, as well as the need for more diverse enemy types and biomes. Overall, while the game shows promise and potential for improvement, it currently presents a mix of fun and frustration, particularly in its alpha state.

    • “The gameplay is fun if a little simplistic in the alpha; hopefully, they add more customization in the later versions, which it looks like they will with higher tiers of gear.”
    • “The game is gorgeous, the gameplay is engaging and unique, and the enemy and puzzle design is challenging and interesting.”
    • “For an alpha, the gameplay seems pretty polished.”
    • “The survival aspects of the game are straight garbage and have no real impact on gameplay except to waste resources.”
    • “Controls feel clunky and quite frankly I found the gameplay a bit uninspired and repetitive.”
    • “I'm all for indie devs and supporting interesting new takes, but this style of game really does not need half of the mechanics that exist just to fill space in the game, while also suffering from broken English and sub-par graphics as well as a fixed camera angle, vague quest markers, and buggy interactions that really detract from the game's feel and immersion.”
  • story
    83 mentions Positive Neutral Negative

    The story aspect of the game has received mixed feedback, with players appreciating its potential and interesting premise but criticizing its execution. Many noted issues such as poor grammar, disjointed narrative flow, and a lack of immersive storytelling elements, which detracted from the overall experience. While some found the quests enjoyable and the survival mechanics engaging, others felt that the story was too simplistic and needed more depth and clarity to fully captivate players.

    • “The basis for the game is good, an already extensive skill tree which will be overhauled and expanded on, and the grind concept of procedurally generated worlds is led by a compelling storyline.”
    • “The quests were fun, the story actually made sense, and overall it was a fun combat system.”
    • “Still, it's a solid game with an interesting story to it.”
    • “As a result, the story here is disjointed and unclear.”
    • “Lore-wise, story-wise...it's lacking.”
    • “I know, my own grammar is not perfect and so this really feels like the pot calling the kettle so to speak, but some of the story presentation was really messy.”
  • graphics
    48 mentions Positive Neutral Negative

    Overall, the graphics of the game receive mixed feedback, with some players appreciating the art style and visual effects, while others find them dated or lacking polish. Many reviewers note that the graphics are acceptable for an alpha build, but express a desire for improvements and optimization. The game's visuals are often compared to older titles, suggesting a need for a graphics update to meet modern standards.

    • “Great graphics, awesome gameplay/controls, and even this being in alpha, I personally have not had any bugs or glitches with it.”
    • “Graphics are good for a game like this and effects are nicely done.”
    • “Me and my friend played this for a couple of hours and we had a blast; there is so much to unlock and explore, it's unreal, and the graphics and fighting are really good.”
    • “I'm all for indie devs and supporting interesting new takes, but this style of game really does not need half of the mechanics that exist just to fill space in the game, while also suffering from broken English and sub-par graphics as well as a fixed camera angle, vague quest markers, and buggy interactions that really detract from the game's feel and immersion.”
    • “That's probably my biggest negative, is that the game looks nothing like the artwork that they've shown.”
    • “The game is very early in development so it's kind of unfair probably to judge it harshly, but the graphics look pretty plain and dated in some areas outside the base and I have the game running at the highest settings.”
  • grinding
    25 mentions Positive Neutral Negative

    Reviews on the grinding aspect of the game indicate a mixed experience; while some players appreciate the balance between farming and progression, others find certain mechanics tedious and frustrating. The lack of traditional leveling systems is seen as refreshing by some, yet the repetitive nature of crafting and resource gathering can lead to annoyance. Overall, the game offers a unique blend of genres, but players should be prepared for some grind-heavy elements that may not appeal to everyone.

    • “Not too grindy or too easy.”
    • “The lack of 'levels' was refreshing, and even though it makes the game more about gathering and loot drops, it's not grindy.”
    • “It somehow blends the two genres into a unique experience that isn't tedious.”
    • “Although this is not a super grindy game, it is still angering when you have a ton of items in your inventory and you just watch what seems like an endless after of items that you just lost.”
    • “With its tedious never-ending need to craft tier 1 stuff to get tier 2, to get tier 3, to get tier 4?”
    • “No search, so you're hovering over every possible recipe to find what you want, and crafting in the main town is an assortment of running back and forth between rooms for tables that allow specific crafting, which is tedious after the first weapon craft.”
  • stability
    11 mentions Positive Neutral Negative

    Overall, the stability of the game is mixed, with some players reporting minor glitches and bugs typical of an alpha version, while others have experienced a relatively smooth experience with no significant issues. While some users appreciate the game's concept and graphics, others criticize the presence of bugs and sub-par mechanics that detract from immersion. Recommendations vary, with some suggesting it’s worth trying for action-RPG fans, while others advise caution due to stability concerns.

    • “Totally would recommend this game; the alpha seems bug-free, fluent, and really good looking.”
    • “If you are into action RPGs, check it out. This seems to be a good game and pretty bug-free for an alpha, so I will give it a positive rating!”
    • “I'm all for indie devs and supporting interesting new takes, but this style of game really does not need half of the mechanics that exist just to fill space in the game, while also suffering from broken English and sub-par graphics as well as a fixed camera angle, vague quest markers, and buggy interactions that really detract from the game's feel and immersion.”
    • “Right now the alpha version is buggy and needs to be heavily polished.”
    • “I felt like I was playing a more buggy, reskinned and less online version of Albion and because of that I unfortunately cannot recommend the game at this time.”
  • optimization
    11 mentions Positive Neutral Negative

    The optimization of the game is highly inconsistent, with reports of significant performance issues even on high-spec systems, leading to struggles at 1440p and varying frame rates across different areas. While some users note that graphics are impressive and performance can be flawless in certain instances, the overall consensus is that the game, still in alpha, requires substantial optimization improvements to achieve stable and satisfactory performance.

    • “The only other thing I'd like to see in the future is optimization for better fps (I'm a 120fps snob).”
    • “- graphics look amazing and optimization seems to be on point.”
    • “Optimization is all over the place, with some areas getting me upwards of 200fps and others dropping me well below 30fps.”
    • “Bad optimization, even with really good specs.”
    • “The game is clearly still in alpha; apart from a minor language error/typo, it is suffering from massive performance issues.”
    • “Optimization is all over the place, with some areas getting me upwards of 200 fps and others dropping me well below 30 fps.”
  • music
    9 mentions Positive Neutral Negative

    The reviews indicate a strong desire for background music in the game, with many players noting the long silences as a significant drawback. While some players personally mute the music, they acknowledge that the lack of ambient sound can detract from the overall immersion and enjoyment. Overall, enhancing the musical elements is seen as a crucial improvement for the game's atmosphere.

    • “The game's graphics are good and the choices of music and sound effects make the game more fun and interesting.”
    • “Just a few things I think could be added to improve the game are sounds/music, dynamic bosses, as well as allowing the players to get a more general feel of the game because I'm sure there is more to this game that we should have seen instead of just tier 3 item locked.”
    • “Background music is missing and quest line interactions are missing immersion (hard to call this a critique for an alpha though).”
    • “Needs background music really badly, a lot of long silences.”
    • “Only complaint is that there was no background music.”
    • “Background music missing and quest line interactions missing immersion.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere receives mixed reviews, with some players praising it for evoking nostalgia reminiscent of classic titles like Baldur's Gate, while others criticize it for lacking depth. Notably, certain elements, such as nighttime forest settings, enhance the experience by introducing challenges tied to the atmosphere. Overall, the feedback highlights both appreciation and disappointment in this aspect.

    • “I give this game a 10/10. It's fun, its take on co-op is really well thought out, and the whole atmosphere feels as if I'm going back to my Baldur's Gate years.”
    • “This game lacks atmosphere now.”
    • “Biggest con right now (the only con I can have due to its state) is the atmosphere itself.”
    • “Although I did really like the aspects where the atmosphere of the game caused difficulties, especially the forest at night.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is primarily derived from amusing typos in character texts, such as "comeing" and "expirinece," which add a lighthearted touch to the experience. Additionally, the dialogue and amateurish animations contribute to the overall comedic charm, reminiscent of early greenlight games. While the crafting system needs improvement, the humor serves as a highlight in the alpha version.

    • “The dialogue is funny.”
    • “Crafting is great but it still needs work, but for an alpha... it's enough. One of the best things that was a laugh was the typos. Yes, typos! Some words in character texts are misspelled, which is no big deal at all but can be funny when a big red text says 'a blizzard is coming!' or you have a character say you have gained more 'experience' in the world.”
    • “It looks like a lot of Greenlight games from back in the day in this regard, along with very amateurish animations that only redeem themselves by being hilarious.”
  • monetization
    3 mentions Positive Neutral Negative

    Users express frustration with the monetization strategy, particularly highlighting the prevalence of intrusive ads appearing on social media platforms like Facebook.

    • “The constant ads that pop up on my Facebook feed are really annoying.”
    • “The monetization strategy feels overly aggressive and detracts from the overall experience.”
    • “I find the in-game purchases to be overpriced and not worth the value.”
  • character development
    2 mentions Positive Neutral Negative

    The character development in the game is praised for being both extensive and diverse, providing players with a satisfying and rich experience as they engage with a wide range of characters.

    • “Very extensive and satisfactory character development.”
    • “Very diverse character development.”
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3h Median play time
4h Average play time
2-7h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Gatewalkers is a role playing game.

Gatewalkers is available on Xbox Series X|S, PC, Xbox One, Windows and others.

On average players spend around 4 hours playing Gatewalkers.

Gatewalkers was released on June 25, 2020.

Gatewalkers was developed by A2 Softworks.

Gatewalkers has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Gatewalkers is a single player game with multiplayer and local co-op support.

Similar games include Frozen Flame, Craftopia, Pagan Online, Solace Crafting, Wolcen: Lords of Mayhem and others.