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About Dead Weight

Dead Weight is a single player tactical role playing game with fantasy and dark fantasy themes. It was developed by Klukva Games and was released on July 16, 2026. It received positive reviews from players.

A marvelous steampunk adventure awaits you in the roguelite world of Dead Weight. Board a flying ship, stock up on fuel, hire a trusty crew and get ready to explore dangerous islands and fight the Ancient Gods in turn-based combat. Unlock new skills, characters, get stronger and uncover the darkest secrets of this world. FEATURES Face the Ancient Gods The world is rapidly changing and you …

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Games Like Dead Weight

Looking for games like Dead Weight? Here are top tactical role playing recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Star Renegades, The Last Spell or Rogue Waters.

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Reviews

87%Audience ScoreBased on 151 reviews
gameplay25 positive mentions
grinding8 negative mentions

  • Engaging and rewarding turn-based tactical combat reminiscent of Into the Breach, with emphasis on positioning and unique hero playstyles.
  • Beautiful pixel art, appealing steampunk and Lovecraftian aesthetics, and immersive sound and music that enhance the atmosphere.
  • Effective roguelite progression system encouraging experimentation and character development, with multiple heroes and skill trees offering varied gameplay.
  • Combat can become repetitive and too easy over time, with limited enemy variety and some boss fights lacking challenge.
  • Resource management mechanics like fuel and fatigue can feel tedious, restrictive, or poorly balanced especially early in the game.
  • User interface and information clarity issues, including inconsistent skill descriptions, lack of visual clarity in combat, and inconvenient inventory management.
  • gameplay

    80 mentions Positive Neutral Negative
    31% positive mentions, 51% neutral mentions, 18% negative mentions

    The gameplay is generally praised for its enjoyable core mechanics, tactical combat reminiscent of Into the Breach, and rewarding positioning strategies, though some find it somewhat simple, repetitive, and lacking depth. Annoying mechanics like fuel management and run length limit add frustration, but the game balances exploration, resource management, and combat well for a casual roguelite experience. Overall, it delivers a solid, accessible gameplay loop that appeals to fans of tactical roguelites, with room for more content and refinement.

    • “At its core, it is a roguelite adventure set among the clouds, but it also incorporates tactical combat, resource management, and exploration mechanics that support its sky-pirate fantasy remarkably well.”
    • “Gameplay is almost like chess in the way that you must move and respect the turn order - if you play unga-bunga-style even small encounters can kill you while if you play smart and make the enemies infight through smart movement it feels really rewarding.”
    • “The roguelite aspects are implemented in a way that refreshes the gameplay loop at a nice controlled frequency.”
    • “The gameplay can be repetitive and easy, but again, it's a casual experience that scratches the Enter the Breach itch.”
    • “Perhaps this game gets better after much progression, but at least for the first few hours it is a repetitive slog, with annoying mechanics. Annoying mechanic #1: fuel. Annoying mechanic #2: after ten encounters, your run is ended. Annoying mechanic #3: the combat is akin to The Breach, which is fine, but it is more simplistic, and extremely repetitive. Due to annoying mechanics numbers 1 & 2, everything is very slow to unlock, which adds further to the repetitiveness. If these annoying mechanics were removed or overhauled, there may be a good game in there.”
    • “Each chapter also introduces new game mechanics and those were what tipped the fights from boring into frustrating and extremely boring. And in chapter 3 the special mechanic was another self-buff: every second turn the enemies could make it so their next strike would hit immediately on their turn instead of having wind-up, ignoring the main mechanic of this game's combat entirely.”
  • story

    27 mentions Positive Neutral Negative
    30% positive mentions, 59% neutral mentions, 11% negative mentions

    The story in the game receives mixed feedback, with some praising its uniqueness, art, and atmosphere, while others find it minimal, fragmented, or underdeveloped. Many players feel the narrative lacks depth and meaningful character involvement, often becoming secondary to gameplay loops and combat. Overall, the story is seen as intriguing but incomplete, with hopes for expansion in future updates.

    • “I like the unraveling story and adore the art, the sound, and the music.”
    • “Fun little story, enough complexity to keep me engaged and rewarding enough to go for as many fights as possible.”
    • “This game takes a familiar concept and adds a little flair with overworld map exploring and an interesting story.”
    • “Trailer is lowkey misleading; there are no story and characters behind the game.”
    • “It's a shame because each hero has their own identity, yet none of them have a meaningful reason to be involved in the story.”
    • “The story is kind of hard to engage with due to its presentation, with some fragmented story discussions and bits on deaths.”
  • graphics

    20 mentions Positive Neutral Negative
    60% positive mentions, 25% neutral mentions, 15% negative mentions

    The graphics are widely praised for their original and visually appealing pixel art style, often described as charming, steampunk-inspired, and reminiscent of games like Darkest Dungeon. The visuals, combined with well-crafted animations and atmospheric music, create an immersive and engaging aesthetic that enhances the overall gameplay experience. While some note limited content, the art direction consistently receives high marks for its personality and appeal.

    • “I think the visuals for the game are wonderful.”
    • “The art style is original and visually appealing.”
    • “Its pixel-art visuals are rich with personality, presenting a steampunk-inspired world that feels both mysterious and lived-in.”
    • “The art and general aesthetic make up for the deficiencies a bit though.”
    • “Visuals have Last Spell vibe, I hope there will be updates adding more enemies/heroes/biomes, because content and unlocks don't feel too broad.”
    • “If you like tactics games and pixel graphics, I think you'll like this.”
  • music

    13 mentions Positive Neutral Negative
    62% positive mentions, 38% neutral mentions, 0% negative mentions

    The music is widely praised for its quality and dynamic adaptation to in-game events, enhancing the overall atmosphere and charm. It complements the art style and sound effects perfectly, contributing significantly to the game's immersive and enjoyable experience.

    • “All nicely accompanied with different sound effects and music, that contribute to the overall atmosphere and add some extra charm (like some sounds enemies make when taking damage or falling down the abyss).”
    • “The music is really nice as it changes according to what is going on in-game.”
    • “Unhurried turn-based battles and good music make the game especially charming.”
  • grinding

    8 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding is described as a tedious but manageable aspect, with players needing to repeatedly clear enemies and gather resources to progress or make boss battles easier. While fuel and fatigue mechanics add to the repetitiveness by forcing returns to town, quality-of-life upgrades help reduce the tedium. However, some sections, like farming numerous enemies for leveling, can feel especially grind-heavy and occasionally frustrating due to unexpected setbacks.

    • “Plus it is super grindy to get them all.”
    • “Now I spend a lot of time just grinding away amassing my strength to make the boss battles trivial.”
    • “The combat remains interesting enough, but is grindy.”
  • atmosphere

    7 mentions Positive Neutral Negative
    57% positive mentions, 43% neutral mentions, 0% negative mentions

    The game’s atmosphere is widely praised for its immersive combination of sound effects, music, and art, which collectively enhance the overall charm and mood. While the combat complements this well, some note that the lack of full voice acting slightly limits the atmospheric depth. Overall, the atmosphere stands out as one of the game's greatest strengths.

    • “The game's greatest accomplishment is the atmosphere it creates.”
    • “All nicely accompanied with different sound effects and music, that contribute to the overall atmosphere and add some extra charm, like some sounds enemies make when taking damage or falling down the abyss.”
    • “The music, combat, and atmosphere are all wonderful.”
  • replayability

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers excellent replayability, especially for fans of tactical encounters and replayable adventures, providing enduring enjoyment through its engaging fantasy of commanding a flying pirate ship. Its affordability also adds to its appeal as a value-packed experience.

    • “The replay value is perfect.”
    • “It's a cheap game with good replayability.”
    • “Players who enjoy tactical encounters, replayable adventures, and the fantasy of commanding a flying pirate ship will find plenty to appreciate here.”
  • stability

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The game suffers from significant stability issues, including frequent CPU freezes that force users to restart their systems, making it largely unplayable. Despite good ideas and decent performance on weaker hardware, these persistent crashes severely impact the overall experience.

    • “And this game runs great even on my weak laptop.”
    • “At the current moment, I cannot recommend the game due to issues that freeze my CPU, forcing me to use the shortcut to restart it every few minutes (Ctrl + Shift + Windows + B) in order to keep using my computer.”
    • “The idea is good, game design decisions are arguable, but most important the game is not playable due to constant freezes, reported by multiple players.”
  • character development

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development is visually strong, with impressive pixel art and well-designed characters; however, the in-combat character models are notably less detailed, which may detract from the overall experience.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization is positively received, with users appreciating the advertising campaign.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is described as dark and quirky, with amusing and unexpected twists that add a unique, offbeat charm to the experience.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect highlights personal and relatable moments that evoke a sense of intimacy and conflict, capturing genuine interactions that resonate with players.

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Play Times

4h Median play time
36h Average play time
4-100h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Dead Weight is a tactical role playing game with fantasy and dark fantasy themes. Common tags for Dead Weight include turn-based, indie, roguelite, pirates, pixel graphics and others.

Dead Weight is available on PC and Windows.

On average players spend around 36 hours playing Dead Weight.

Dead Weight was released on July 16, 2026.

Dead Weight was developed by Klukva Games.

Dead Weight has received positive reviews from players. Most players liked Dead Weight for its gameplay but disliked it for its grinding.

Dead Weight is a single player game.

Similar games include Star Renegades, The Last Spell, Rogue Waters, Crowntakers, The Iron Oath and others.