Legend of Keepers Game Cover
Legend of Keepers is a fairly engrossing game with a simple yet fun gameplay loop and glorious gory pixelart.

In "Legend of Keepers," you assume the role of a Dungeon Manager for the Dungeons Company, protecting treasures from heroes by strategically deploying monsters, traps, and other resources. With roguelite elements, each run is unique, but players retain some bonuses between runs, creating a balance between randomization and progression. Your management skills will be tested as you deal with employee strikes and other unexpected events.

Reviews

76%
Audience ScoreBased on 1,534 reviews
gameplay116 positive mentions
grinding33 negative mentions
  • Unique concept of playing as the dungeon master, managing monsters and traps to defeat heroes.
  • Great pixel art and animations, with a humorous tone that adds charm to the gameplay.
  • Engaging gameplay loop that encourages strategic planning and experimentation with different monster and trap combinations.
  • Repetitive gameplay that can become dull after a few hours, with limited variety in enemies and events.
  • Difficulty spikes can feel unfair, with heroes often overpowering player monsters, leading to frustrating losses.
  • Lack of meaningful progression and customization options for monsters and traps, making it hard to develop unique strategies.
  • gameplay345 mentions

    The gameplay of "Legend of Keepers" is characterized by a blend of strategic dungeon management and turn-based combat, offering a unique twist on the roguelike genre. While many players appreciate the humor, mechanics, and engaging art style, there are frequent criticisms regarding the repetitiveness and lack of depth in the gameplay loop, which can lead to a sense of monotony after several hours. Overall, the game is enjoyable for those who appreciate its mechanics and humor, but it may not satisfy players seeking a more complex or varied gameplay experience.

    • “The mechanics are great and exciting, the sprites and graphics are detailed and well animated, and there is a hilarious sense of humor to the game.”
    • “Legend of Keepers is a fun roguelike with an engaging gameplay loop and some excellent pixel graphics.”
    • “The gameplay is challenging, but in a satisfying way.”
    • “The gameplay feels shallow, with not a lot of true tactical depth and a gameplay loop that gets stale fast.”
    • “The gameplay loop is very repetitive and boring overall.”
    • “The gameplay loop is incredibly boring, fight, do some events, with you choosing between 1 or 2 of them each event cycle until the next battle appears.”
  • graphics135 mentions

    The graphics of the game are characterized by charming pixel art that appeals to fans of retro aesthetics, with many praising the detailed animations and whimsical designs. However, some players feel that the visuals can be too simplistic or outdated, particularly on modern platforms, leading to mixed opinions on their overall quality. While the art style complements the game's humor and tone, there are calls for improvements in graphical variety and user interface design.

    • “The pixel graphics and animations are gorgeous; the monsters are all beautiful and unique, and there are so many options for how to build your monsters and how they play off of each other.”
    • “Legend of Keepers is a fun roguelike with an engaging gameplay loop and some excellent pixel graphics.”
    • “I love the ambience, soundtrack, and visuals!”
    • “The game's pixel art charms with a retro vibe, yet some players might find its visuals a tad too old school, especially on modern platforms where the text size can be squint-inducing.”
    • “Honestly, this game follows suit with all of this dev's work in that it has interesting ideas and decent concepts, but the gameplay loops with the trashy pixel graphics. Some games of the SNES era still had good sprite work.”
    • “The graphics have improved a bit since, but it's still a meh game, maybe if it's on sale for 99 cents or something.”
  • story130 mentions

    The game's story is minimal and often described as lacking depth, with many players noting that it fails to provide a compelling narrative to enhance replayability. While some appreciate the humorous dialogue and characterizations, the overall plot feels underdeveloped and repetitive, leading to a sense of disengagement after completing the missions. Despite the potential for interesting lore, the gameplay primarily revolves around grinding missions without significant story progression or emotional investment.

    • “The plot is actually well-written; there's not a ton of it, but there's enough to engross the player.”
    • “The features and story about corporate life in the villain world were cool and made a cohesive plot for the game.”
    • “It does not have much story, but the missions are introduced nicely and the keepers all have good characterizations. I would recommend this if you like these types of turn-based games.”
    • “The story is pretty silly.”
    • “No real story to speak of and it feels like you progress for the sake of progress - you don't really 'keep' anything other than the dungeon master's stats.”
    • “As nice as the artwork and overall theme of the game is, the satisfaction of replayability is lacking as the game becomes ridiculously easy over time and when you've finished the game a couple of times, I really lack further gameplay, story, or reason to continue.”
  • replayability69 mentions

    The game's replayability is a mixed bag, with some players finding it enjoyable and varied due to different heroes and gameplay styles, while others criticize it for becoming repetitive and lacking depth after the initial playthrough. Many reviews highlight that the game offers reasonable replay value, especially with additional content like DLC, but some feel it ultimately falls short of sustaining long-term interest. Overall, while there are elements that encourage replayability, such as different strategies and customization options, the game may not provide enough variety to keep players engaged over time.

    • “Honestly, this game is loads of fun with plenty of replay value to it.”
    • “Great replay value, every game is slightly different.”
    • “Different heroes have completely different ways to play, which adds some measure of replayability to the game, and then endless and ascension can shake things up even more once you unlock those.”
    • “For a game that is all about replayability, it is the same and repeats a ton very quickly.”
    • “I do not see any reason to continue playing, nor do I see any actual replay value unless you'd like to repeat the first half hour of gameplay indefinitely because that's how it is - you literally see the entire game's offerings within the first half hour.”
    • “As nice as the artwork and overall theme of the game is, as lacking is the satisfaction of replayability as the game becomes ridiculously easy over time and when you've finished the game a couple of times (as I have currently) I really lack further gameplay, story or reason to continue.”
  • humor56 mentions

    The humor in the game is widely appreciated for its quirky and darkly comedic take on traditional RPG roles, often blending strategic gameplay with amusing scenarios and witty writing. While many players find the humor endearing and entertaining, some express concerns about its repetitiveness and lack of depth, which can diminish the comedic impact over time. Overall, the game successfully combines humor with engaging mechanics, making it a fun experience, especially for those who enjoy a satirical twist on dungeon management.

    • “I did enjoy the time I spent with the game; the graphics are cute and the game’s sense of humor is quirky and endearing.”
    • “In this hilariously twisted game, you're not the hero; you're the mastermind behind the dungeon, scheming to stop those do-gooders in their tracks with an array of monsters, traps, and devious strategies.”
    • “The writing is pretty funny overall and loosens up the otherwise dark atmosphere thanks to the sounds, music, and overall look of the game.”
  • music44 mentions

    The music in the game has received generally positive feedback, with many praising its fitting atmosphere and quality, particularly the soundtrack and sound effects. However, some players noted that the music can become repetitive, with a few expressing a desire for a more varied selection. Overall, while the music enhances the game's experience, there are mixed opinions on its memorability and impact.

    • “The music and sound effects are also very nice.”
    • “The game is well put together, with fantastic, highly detailed pixel art and a great soundtrack.”
    • “I love the ambience, soundtrack and visuals!”
    • “The music and sound fit well into the theme of the game, but it can get annoying hearing the same 3 lines for each hero/monster/master, 'torture is passion!' for the 95th time.”
    • “The OST, however, is a bit lame, albeit fitting the theme.”
    • “Audio is... okay, with slightly repetitive music and sound effects, but nothing overly annoying.”
  • grinding36 mentions

    The game is widely criticized for its excessive grinding, with many players finding the repetitive gameplay loop tedious and lacking depth. While some appreciate the satisfaction that can come from grinding, the overall sentiment leans towards frustration, as players often feel that the grind detracts from the enjoyment and variety of the game. Despite some redeeming qualities, the grinding aspect is seen as a significant drawback that can make the experience feel more like a chore than entertainment.

    • “You'll need a second life for grinding.”
    • “It can be a bit grindy sometimes.”
    • “No grinding levels to beat the last boss; you expect at least half of your minions to fail to kill the adventurers, and I like that the goal is to winnow them down rather than just outright beat them.”
    • “Finally, the game is extremely grindy; each mission adds a slightly new thing, but that's it.”
    • “The whole experience is nauseatingly repetitive and immutably tedious; I never enjoyed it, rather endured it in the hope it gets better - it doesn't.”
    • “The gameplay loop is repetitive and grindy, consisting of matching a handful of resistances of your pawns to the damages of the invading heroes' abilities and vice versa.”
  • stability12 mentions

    The game is generally enjoyable and visually appealing, but it suffers from significant stability issues, including frequent freezes during gameplay and setup phases. Many players report game-breaking bugs that hinder progress, and despite having sufficient RAM, performance remains inconsistent. While the game shows potential, its early access status and lack of developer responsiveness to bug reports leave players concerned about its long-term stability.

    • “Lots of depth, lots of choice, never enough resources to have everything, reasonably balanced and bug-free.”
    • “Too many freezes in the middle of adventure runs.”
    • “Game freezes 50% of the time after setting up your dungeon each time.”
    • “Fun but has game-breaking bugs, and the developers don't seem to react to bug reports anymore, so it will probably stay buggy forever.”
  • atmosphere6 mentions

    The atmosphere of the game is widely praised for its beautiful pixel art, engaging music, and a mix of chill and dark elements that create an enjoyable experience. Players appreciate the fun and varied monster designs, as well as the humorous writing that lightens the mood. Overall, the game's presentation and atmosphere contribute significantly to its appeal, despite some early access challenges.

    • “First off, the art and atmosphere are great!”
    • “A pretty chill experience with good atmosphere and nice pixel graphics.”
    • “The writing is pretty funny overall and loosens up the otherwise dark atmosphere thanks to the sounds, music, and overall look of the game.”
  • monetization4 mentions

    The monetization strategy of the game is heavily criticized for requiring players to engage with external content to unlock features, alongside persistent ads for DLC and other games. Users express frustration over the lack of promised free content in exchange for email sign-ups and the predetermined nature of in-game training options, which diminishes replayability. Overall, the monetization approach detracts from the gaming experience, leading to disappointment among players.

    • “The first thing I see when I opened the game is that I have to follow something out of the game to unlock content, along with ads for DLC and other games along the side.”
    • “The advertising reaches my email, but not the free content promised for giving my email address.”
    • “I would refund this, but I've played past the 2 hours because I was curious about the enchantress. I really do hope the devs improve these aspects of the game to make it infinitely replayable like Darkest Dungeon. They even included Darkest Dungeon in their ads by claiming it was a reverse Darkest Dungeon; they're not wrong, but it's definitely not as fun as Darkest Dungeon.”
  • optimization3 mentions

    Overall, users report that the game's optimization has improved, with cleaner presentation and better performance. However, some items in the game are seen as either ineffective or detrimental to gameplay, indicating that while there are enhancements, the overall gameplay experience still lacks refinement.

    • “Performance: no issues.”
    • “There's a collection of items that's so key and overpowered that you can build around it (like shields from attack heroes above 50%, demons drain a proportion of damage they deal to burning targets, and so on). Then there are items that have no or limited impact or straight up worsen your performance.”
    • “The presentation is much cleaner and easier to follow, and more optimized than I remember.”
    • “There's a collection of items that's so key and overpowered you can build around it (like shields from attack heroes above 50%, demons drain a proportion of damage they deal to burning targets, and so on), and then there are items that have no or limited impact or straight up worsen your performance.”
    • “Sadly, while it is a little better, the presentation is much cleaner and easier to follow, and more optimized than I remember, the overall gameplay loop is still just not quite there.”
  • character development2 mentions

    Character development in the game is criticized for lacking depth and emotional attachment, with uninspiring abilities and character designs that fail to engage players. However, some users appreciate the simplicity of the menu design and highlight the enjoyable music, suggesting a mixed reception overall.

    • “Although the menu designs are pretty simple, this is a fun game packed with great music and incredible character designs.”
    • “Although you end up with a new team of minions for each level you attempt, there's so little joy in anything going on here; the abilities aren't flashy, and I can't really form an attachment to the character designs. The sound design failed to provide the much-needed impact or even a decent tune.”
    • “The character development feels shallow and uninspired, making it hard to connect with any of the characters. They lack depth and personality, which makes the gameplay feel repetitive and unengaging.”
    • “I was disappointed by the lack of meaningful growth for the characters. They don't evolve in any significant way, leaving me feeling indifferent to their fates.”
  • emotional1 mentions

    Players report that the game evokes strong feelings of malevolence, suggesting it successfully immerses them in a morally complex emotional experience.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Legend of Keepers

Play time

13hMedian play time
22hAverage play time
8-30hSpent by most gamers
*Based on 23 analyzed playthroughs

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