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Aethermancer Game Cover

About

Aethermancer is a single player role playing game. It was developed by moi rai games and was released on September 23, 2025. It received very positive reviews from players.

Aethermancer is a single-player RPG where you bond with monsters to form a unique party of three and navigate a vast world filled with challenging turn-based battles. Master elemental Aether powers, plan strategic synergies, and make tough choices as monster death is permanent—unless you harness the power of rebirth. With deep mechanics, engaging story, and captivating visuals and music, it offers intense grinding and high replayability.

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94%
Audience ScoreBased on 1,128 reviews
gameplay131 positive mentions
grinding28 negative mentions

  • The game features a deep and engaging turn-based combat system with a variety of monster abilities and synergies.
  • The pixel art and monster designs are visually stunning, adding charm and personality to the gameplay.
  • The game offers a high level of replayability with different team compositions and strategies, making each run feel unique.
  • The corruption mechanic can feel punishing and may detract from the overall enjoyment of the game.
  • Currently, there is a lack of content, with only a few biomes and bosses, leading to repetitive gameplay after several runs.
  • The overworld traversal feels tedious and does not add meaningful exploration to the game.
  • gameplay
    372 mentions Positive Neutral Negative

    The gameplay of Aethermancer is characterized by its deep mechanics and strategic team-building, offering a satisfying blend of monster taming and roguelike elements. Players appreciate the variety of synergies and the addictive gameplay loop, though some express frustration with the corruption mechanic, which can feel punishing and detracts from the overall experience. While the core gameplay is engaging and visually appealing, there are calls for more content and balance adjustments to enhance the experience further.

    • “The gameplay loop is extremely addicting, and it’s really fun figuring out and testing different monster synergies.”
    • “The mechanics are simple to understand, but synergize to provide depth.”
    • “It perfectly blends monster taming and roguelite gameplay with synergy and endless possibilities across its 3 monster teams, artifacts, traits, and move pools.”
    • “The lore is super explanation heavy - lots of dialogue that you want to skip through to get back to gameplay.”
    • “The exploration on each stage is very boring and most of the time doesn't really matter; the few mechanics related to the exploration seem like a gimmick that is not fun.”
    • “Unfortunately, that's kinda where my positives end for the gameplay.”
  • graphics
    80 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their beautiful pixel art style, impressive animations, and cohesive design that enhances the overall aesthetic experience. Many players appreciate the unique monster designs and the vibrant, colorful visuals that contribute to an engaging gameplay atmosphere. While some critiques mention a lack of variety in certain visual elements, the overall consensus is that the graphics are a standout feature, elevating the game's charm and appeal.

    • “The graphics and design are top notch and the music is nice and not intrusive.”
    • “The artwork is beautiful to say, from the pixel art to splash art it is just an absolute treat to look at.”
    • “The graphics are just right for the monster-style roguelike hybrid game that this is; you can feel the love and attention to detail on all of the characters.”
    • “Graphics straight out of 1980 is fine, but way too many mechanics and not enough explanation of what any of it actually means.”
    • “I think the map visuals across each stage could use some more variety.”
    • “I noticed a lot of attack actions share similar visuals and are pretty basic.”
  • story
    55 mentions Positive Neutral Negative

    The story in the game has received mixed reviews, with some players finding it engaging and well-integrated into the world-building, while others feel it lacks depth and fails to captivate. Many appreciate the gradual reveal of lore through NPC interactions, though some criticize the story for being underdeveloped and not as compelling as in similar titles. Overall, while there is potential for a richer narrative, players express hope for further development as the game progresses through early access.

    • “The story is pretty good, especially the further you go and the more NPC dialogue you manage to unlock.”
    • “The story is interesting and the world-building is genuinely engaging; monsters being the souls of terrible people that need to be redeemed is a fun decision.”
    • “This game is an absolute blast so far; the plot is engaging and lore is drip-fed in a way that is both satisfying and leaves me curious about what's next.”
    • “The story of the game isn't really important.”
    • “NPCs and 'story' are sort of just there as set dressing.”
    • “Unfortunately, they are not near the level of something like Hades which expertly weaves story and character bits into small interactions with its characters.”
  • music
    53 mentions Positive Neutral Negative

    The music in the game has received generally positive feedback, with many players praising its thematic quality and ability to enhance the atmosphere. While some noted that the soundtrack can become repetitive, others found it enjoyable and well-complemented by the game's visuals and sound design. A few players expressed a desire for more variety, but overall, the music contributes significantly to the game's immersive experience.

    • “The music is fantastic, the art style is great, and the game feels like it has polish; it just needs to do way more of those things.”
    • “The overworld music is good and doesn't get annoying even when listening for long periods, and I enjoy the battle and boss music.”
    • “The music, art, and overall smooth feeling is really great.”
    • “The music is quite bland and samey.”
    • “I ended up muting the music and just played my own though.”
    • “The music gets a bit repetitive but the sound design is top notch.”
  • replayability
    48 mentions Positive Neutral Negative

    Overall, the game is praised for its high replayability, with many players noting the addictive nature of its core gameplay loop and the variety of build options available. While some reviewers mention limitations due to early access content, the potential for future updates and expansions is expected to enhance replay value significantly. The combination of unique monster types, synergies, and strategic gameplay contributes to a robust replay experience, making it a standout in the roguelike genre.

    • “Even with it currently in early access, its core gameplay loop is incredibly solid with a high amount of replayability even within this early phase of its playability.”
    • “There is a ton of variability in the monster types and the combos are nearly endless, so there is a ton of replayability.”
    • “Much more replayable and enjoyable due to its incredible variety of builds and synergies that you can craft with your teams through the runs, and having to plan, pivot, and improvise as you try to survive.”
    • “The lack of NPCs and the small selection of rooms you can be offered at the end of a level doesn’t feel so great, and expansion on either or both of these things would really help its replayability, which is one of the most important aspects of a roguelike such as this.”
    • “I had fun with my time in Aethermancer so far, and I look forward to the updates they have planned, but in its current state it has a limited amount of replayability before starting to feel samey and stale.”
    • “In terms of replay value, aside from getting every memento, all town cosmetics, and maxing out worthiness, there isn't much post that.”
  • grinding
    31 mentions Positive Neutral Negative

    Reviews indicate that grinding in the game is a mixed experience; while some players find it tedious and repetitive, particularly in terms of map traversal and battle mechanics, others appreciate the roguelike elements that keep the gameplay fresh. Many express frustration with the necessity of grinding for currency and upgrades, especially when facing difficulty spikes that require repeated runs. However, a few players enjoy the grind as it encourages experimentation with different team compositions, suggesting that the experience may vary significantly based on individual playstyles.

    • “No grinding, no spending 100 hours to build a team.”
    • “Your party also gains small permanent buffs over time, although these seem to be very minor, so no grinding needed in this build.”
    • “You'll need a second life for grinding.”
    • “Then there's grinding... I didn't expect to have to grind in a roguelike game, but that is, as far as I can tell, the only way you can actually progress—just grind the currency that conserves between runs and buy boring permanent stat upgrades.”
    • “At which point the game explodes into a tedious grind of perfunctory battles, where you win every fight doing the same thing over and over and praying that the RNG level-up skills help you out in a meaningful way.”
  • atmosphere
    6 mentions Positive Neutral Negative

    Overall, the atmosphere of the game is praised for its captivating art, character design, and immersive soundtracks, creating a well-constructed and engaging experience. However, some players feel that certain biomes lack the depth and quality found in other games, particularly in comparison to titles like Monster Sanctuary. Despite these critiques, the exploration and battle music effectively enhance the game's ambiance.

    • “Firstly, before even talking about the gameplay or combat of the game, I need to praise the atmosphere, art, music, and characters.”
    • “Great atmosphere and great buildcraft.”
    • “The atmosphere, the characters, the beautiful drawings; this game is so well constructed, so captivating, a proper gem!”
    • “The only sad face I have is that the music isn't as good as Monster Sanctuary and the atmosphere is lacking (compared to MS). I feel like the first two biomes are a bit lackluster; not bad, just not as great as the world of MS.”
  • optimization
    6 mentions Positive Neutral Negative

    Overall, the game's optimization is praised for delivering smooth performance, particularly on high-end setups and the Steam Deck, with improvements noted since the demo. However, some players feel that the optimization can lead to a lack of variety in gameplay and that certain challenges, like the final boss, may require overly specialized team setups, detracting from the overall experience. Additionally, issues with small fonts and icons have been highlighted as a minor drawback.

    • “The game is well made and runs smoothly.”
    • “Decent performance on Steam Deck improved over demo, a lot of tiny fonts and icons though.”
    • “Have top-of-the-line parts configured to be optimized for all gaming.”
    • “The final boss is way too convoluted out of nowhere, and I feel like it ruins the flow of the game unless you have an optimized team set up specifically for it.”
    • “Oh wait, the rare monster has been knocked out by multi sidekick or damage over time, because your team is too optimized. Even if you want to capture the monster in a normal setup, you will get a lot of corruption in the process.”
    • “The runs feel the same not only for the lack of content, but also because there's little choice in optimization.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is highly praised for its engaging and fun design, featuring a variety of well-crafted monsters and characters. Players appreciate the extensive build options that enhance replayability, making each playthrough unique and enjoyable. Overall, the character design is considered beautiful and a standout aspect of the game.

    • “Beautiful game with great character design, that runs smooth, is engaging, and has incredible replayability with the many different build options.”
    • “Lot of monsters, tons of synergies, fun character design, tons of replayability.”
    • “Wicked character design and monsters that are designed very well and are fun.”
  • humor
    3 mentions Positive Neutral Negative

    Users find the humor in the game to be effective, noting that even the trailer showcases its comedic elements.

    • “The humor in this game is top-notch and had me laughing out loud.”
    • “I love how the game incorporates witty dialogue and hilarious situations.”
    • “The comedic timing of the characters is perfect, making every interaction enjoyable.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express a mixed emotional response, noting that while the game's mechanics foster investment without confusion, the writing and setting feel generic and lack a compelling emotional theme. This combination results in a lack of a strong emotional hook, diminishing the overall impact of the experience.

    • “Some of the early depth came from just learning how things interacted, and it made me feel very invested, yet not overwhelmed enough to need to Google for clarification.”
  • stability
    1 mentions Positive Neutral Negative

    Overall, users find the game's stability surprisingly good for an EA title, noting it runs more smoothly and with fewer bugs than many AAA games, making it an enjoyable experience.

    • “It's an EA game, but to be frank, it's running more bug-free than most AAA games that cost less than half of them, and it's fun for the sake of God.”
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17h Median play time
19h Average play time
7-28h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Aethermancer is a role playing game.

Aethermancer is available on PC, Steam Deck, Windows and Linux.

On average players spend around 19 hours playing Aethermancer.

Aethermancer was released on September 23, 2025.

Aethermancer was developed by moi rai games.

Aethermancer has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Aethermancer is a single player game.

Similar games include Across the Obelisk, Monster Sanctuary, Astronarch, Gordian Quest, Chrono Ark and others.