- September 30, 2024
- Ice Code Games
- 25h median play time
Rogue Waters
Platforms
About
In "Rogue Waters" , set sail as Captain Cutter, a pirate seeking revenge and legendary treasure. Each run offers new encounters, requiring careful navigation and strategic ship upgrades. Assemble your crew from six unique classes, and lead them into battle as you unravel a story of loyalty, betrayal, and immortal enemies across three acts.
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- Engaging and fun turn-based combat with unique mechanics like pushing enemies and using environmental hazards.
- Charming pirate theme with good voice acting and humor, creating an immersive atmosphere.
- Solid progression system that allows for meaningful upgrades to crew and ship, enhancing replayability.
- Repetitive gameplay with limited variety in maps, enemies, and encounters, leading to a lack of long-term engagement.
- Ship combat can feel RNG-heavy, making it frustrating when luck determines the outcome of battles.
- Some balance issues, particularly with enemy difficulty scaling and the effectiveness of certain crew classes.
story
235 mentions Positive Neutral NegativeThe game's story is generally described as simple and somewhat mundane, yet engaging enough to keep players invested throughout its progression. While many appreciate the intriguing characters and world-building, they note that the narrative feels short and lacks depth, with some expressing a desire for a more satisfying conclusion. Overall, the story serves as a backdrop to the addictive gameplay, allowing for endless replayability even after the main storyline is completed.
“The story was compelling though, and the game was doing a good job of introducing new mechanics and characters at a decent pace.”
“What's here is well done, with a great execution of a theme and a light, fun pirate story running through it.”
“Thanks to an interesting story and engaging meta-progression, you will easily play through all three acts.”
“The story is okay; you feel invested in it even though it's not the most deep, and the end falls a little flat.”
“My only real complaint would be that the story, which seems surprisingly nuanced for a roguelike, ends quite quickly in order to allow the status quo of infinite replays with the same boss.”
“Other than that glaring issue, the story is very weak, and when you get over the intrinsic fun of the system mechanics, there's not much to keep you playing.”