SpellRogue Game Cover
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"SpellRogue is a single-player strategy game with fantastic mechanics and perfect graphics. Manipulate dice to control Mana Dice and cast spells, while battling enemies that can sabotage your plans. Fight through the Deadwoods, Scorched Desert and more to cleanse the land of corruption."

  • PC
  • Windows

Reviews

90%
Audience ScoreBased on 543 reviews
gameplay79 positive mentions
grinding7 negative mentions
  • Fun roguelike with plenty of potential to go infinite and break the game in interesting ways.
  • Great use of dice mechanics that allows for strategic planning and manipulation of outcomes.
  • Polished graphics and animations, creating an engaging and visually appealing experience.
  • Limited build cohesion and variety, leading to repetitive gameplay after a few runs.
  • Some classes feel underwhelming and lack distinct mechanics compared to others.
  • The game can be overly reliant on RNG, which may frustrate players looking for more control.
  • gameplay157 mentions

    The gameplay of this title is characterized by its innovative dice mechanics and strategic depth, offering a unique blend of roguelike elements reminiscent of "Slay the Spire" and "Dicey Dungeons." Players appreciate the engaging mechanics that allow for diverse builds and replayability, although some express concerns about balancing and the potential for repetitiveness. Overall, the game is praised for its fun, polished mechanics and the ability to manipulate randomness, making each run feel fresh and rewarding.

    • “You are a diceslinger, an elemental-based being that fights the corruption of the void - each character is tied to their respective element, with distinct mechanics that don't overlap with different characters.”
    • “The dice add a new dimension to the depth of the gameplay, and abilities that allow you to manipulate and change the fundamental mechanics of the dice take what could feel like an additional unnecessary layer of RNG and turn it into several additional strategic options.”
    • “It's a great roguelite deckbuilder with mechanics that are both easy to understand and deep enough to make you contemplate your build options throughout your runs.”
    • “The gameplay is very one-dimensional, with only a few spell slots and no knowledge of what you are fighting prior, and this is made worse by several of the spells being quite generic 'deal x damage' or 'gain x block'.”
    • “However, the majority of gameplay is slow and tedious; the animations get in the way, the enemies are too generic, and the runs are too long.”
    • “The meh gameplay that never excites; it just does stuff but never feels satisfying.”
  • graphics47 mentions

    The graphics of the game have received mixed reviews, with many praising the clean visuals, attention to detail, and polished animations that enhance the gameplay experience. However, some users criticized the art style as lacking charm or feeling overly simplistic, with a few describing it as reminiscent of a "student project." Overall, the game is noted for its modern and sleek graphics, which contribute positively to its appeal, despite some dissenting opinions on the aesthetic choices.

    • “Love the awesome attention to detail in the graphics, sound, and animation.”
    • “It's incredibly polished, well-playtested, has stunningly beautiful graphics, and I haven't encountered a single bug while playing (despite my best efforts at the start).”
    • “Good combat depth and great visuals.”
    • “Graphics are downright ugly, and all the 3D stuff makes my laptop run hot.”
    • “The graphical style really put me off from buying it initially.”
    • “The graphics: 4/10 looks procedural generated, no character to the characters.”
  • replayability22 mentions

    The game's replayability is a mixed bag among reviewers; while many praise its fun mechanics, diverse gameplay elements, and potential for high replay value akin to titles like "Slay the Spire," others express concerns about limited content and character options that may hinder long-term engagement. Overall, the game shows promise for replayability, especially with future updates, but some players feel it currently lacks sufficient depth to maintain interest over time.

    • “Fun mechanics and good replay value.”
    • “Great gameplay loop and lots of replayability.”
    • “The mechanics are fun, the aesthetic gorgeous, and each update brings more replayability and depth.”
    • “The game needs some work; the replay value isn't there for me.”
    • “Great first few hours, until you realize there's almost no replayability.”
    • “Honestly, I can see it getting boring since it's just using 'replayability' to mask low game content.”
  • music9 mentions

    The music in the game receives mixed reviews, with some praising the pleasant soundtrack and sound effects, while others criticize the lack of variety and catchy tunes, describing it as ambient and uninspired. Overall, the art style is appreciated, but the music is seen as a missed opportunity to enhance the gaming experience.

    • “The animations are gorgeous and the soundtrack is pleasant.”
    • “Truly amazing art style with a nice soundtrack to boot.”
    • “The music and the sound effects are all pleasant to listen to.”
    • “Could use a bit more variety in music to spice things up, and perhaps enemies could be given a bit of character.”
    • “Music: 1/10: what happened to the days where games tried to create catchy music?”
    • “Recommended only if you've 100%'d Slay the Spire and Dicey Dungeons and for some reason you want to start all over again, but this time you want to look at unimaginative 3D environments and listen to elevator music.”
  • story8 mentions

    The game's story aspect has received mixed feedback, with some players expressing excitement about the developers' efforts to introduce narrative elements and improve the overall experience. However, many reviewers criticize the lack of a compelling storyline and world-building, feeling that the game falls short in this area and leaves players wanting more engaging content to motivate continued play. Overall, there is a strong desire for a more dynamic and interesting narrative to enhance the gameplay experience.

    • “After reading the latest news, I am excited to see the developers introducing some story to the game, and I'm glad to see them working to improve it with continuous support and updates.”
    • “To the devs, the only thing I'd ask for more is story!”
    • “Can you build dynamic story elements in so it feels fresh every time?”
    • “There's no real story or world building.”
    • “Two hours in, I felt that even with another character unlocked, I had reached the pinnacle of the game's play style with no story to compel me to see it through.”
    • “The only thing I wish is that they had a better storyline.”
  • grinding7 mentions

    Players find the grinding aspect of the game to be slow and tedious, with long battles and generic enemies contributing to a lack of engagement. The limited and scarce unlocks, combined with restrictive mechanics like not allowing duplicate spells, further exacerbate the grind. Many suggest that adjustments to gameplay speed and a more rewarding progression system could alleviate the tedium.

    • “However, the majority of gameplay is slow and tedious; the animations get in the way, the enemies are too generic, and the runs are too long.”
    • “Again, while it's a perfectly adequate game, it just feels slow. The attack animations can be tedious, and each battle takes too long without a satisfying payoff.”
    • “My one con is that the mutation stages can get very oppressive at high tiers, which makes the game a lot more tedious.”
  • stability2 mentions

    Spellrogue offers an enjoyable experience, but it is marred by several bugs. However, it performs well on the Steam Deck, indicating good stability on that platform.

    • “Runs great on the Steam Deck as well.”
    • “The game maintains a steady frame rate, ensuring a smooth experience.”
    • “I haven't encountered any crashes or bugs, which makes for a stable gameplay experience.”
    • “Spellrogue is fun enough, but also quite buggy.”
  • optimization2 mentions

    The game currently suffers from poor optimization and limited content, though there are indications of improvement. While some competitors offer either overly simplistic or excessively challenging experiences, the game is seen as having potential for better balance and performance in the future.

    • “Poor optimization and limited content for now, but on a good path!”
    • “Some competitors are faceroll-easy or so overtuned that only a narrow range of optimized builds works.”
  • humor1 mentions

    Players find the game to be genuinely funny, highlighting its effective use of humor throughout the experience.

    • “This game had me laughing out loud with its clever jokes and witty dialogue!”
    • “The humor is spot on, making even the most mundane tasks entertaining!”
    • “I love how the game incorporates humor into its storyline, keeping things light and fun!”
  • monetization1 mentions

    Users have expressed concerns about the monetization strategy of the game, particularly noting an excessive number of ads encountered, which raises questions about the overall user experience.

    • “What gave me some pause is that I saw on my Reddit (Android app) I was getting a ton of ads for the game.”
    • “The monetization strategy feels overly aggressive, making it hard to enjoy the game without constant interruptions.”
    • “I feel like the game is designed to push players towards spending money rather than providing a fair experience.”
  • emotional1 mentions

    Users express a sense of emotional fatigue, indicating that while they invested considerable time in the game, they feel disheartened and unlikely to return until meaningful improvements are made.

  • character development1 mentions

    Character development is noted for its creative designs, but the overall art direction is criticized for feeling unrefined, reminiscent of a student project rather than a polished final product.

    • “The character development feels shallow and lacks depth, making it hard to connect with the protagonists.”
    • “I was disappointed by the lack of meaningful choices that impact character growth; it feels like a missed opportunity.”
    • “The characters are one-dimensional and their arcs are predictable, leaving little room for emotional investment.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

78hMedian play time
184hAverage play time
28-439hSpent by most gamers
*Based on 7 analyzed playthroughs

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