- February 12, 2024
- Guidelight Games
- 58h median play time
SpellRogue
Platforms
About
"SpellRogue is a single-player strategy game with fantastic mechanics and perfect graphics. Manipulate dice to control Mana Dice and cast spells, while battling enemies that can sabotage your plans. Fight through the Deadwoods, Scorched Desert and more to cleanse the land of corruption."
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- SpellRogue combines elements of Slay the Spire and Dicey Dungeons, offering a unique and engaging gameplay experience.
- The game features a variety of spells and mechanics that allow for creative and strategic deck-building, with high replayability.
- The graphics and sound design are polished, enhancing the overall enjoyment of the game.
- The game can feel repetitive after a few runs, with limited enemy and spell variety leading to similar experiences.
- Some players find the difficulty scaling and balance issues frustrating, particularly with certain characters feeling underpowered.
- The unlock system for spells and artifacts can be tedious, requiring specific challenges that may not be enjoyable for all players.
gameplay
186 mentions Positive Neutral NegativeThe gameplay of Spellrogue is characterized by its innovative blend of dice mechanics and deck-building elements, drawing comparisons to games like Slay the Spire and Dicey Dungeons. Players appreciate the depth and variety of strategies available, with unique character abilities and a complex resource system that enhances replayability. However, some critiques highlight issues with pacing, repetitiveness, and the overwhelming number of mechanics, which can detract from the overall experience.
“The gameplay is fun, but it needs more for replayability.”
“The dice add a new dimension to the depth of the gameplay, and abilities that allow you to manipulate and change the fundamental mechanics of the dice take what could feel like an additional unnecessary layer of RNG and turn it into several additional strategic options.”
“It's a great roguelite deckbuilder with mechanics that are both easy to understand and deep enough to make you contemplate your build options throughout your runs.”
“The gameplay is very one-dimensional, with only a few spell slots and no knowledge of what you are fighting prior, and this is made worse by several of the spells being quite generic 'deal x damage' or 'gain x block'.”
“However, the majority of gameplay is slow and tedious; the animations get in the way, the enemies are too generic, and the runs are too long.”
“Gameplay: every fight is a slog to optimize your dice for minimal payoff and rapidly becomes same-y even within a run.”