- February 12, 2024
- Guidelight Games
- 58h median play time
SpellRogue
Platforms
About
"SpellRogue is a single-player strategy game with fantastic mechanics and perfect graphics. Manipulate dice to control Mana Dice and cast spells, while battling enemies that can sabotage your plans. Fight through the Deadwoods, Scorched Desert and more to cleanse the land of corruption."






- SpellRogue combines elements of Slay the Spire and Dicey Dungeons, offering a unique and engaging gameplay experience.
- The game features a variety of spells, characters, and strategies, allowing for diverse builds and high replayability.
- The graphics and sound design are polished, enhancing the overall enjoyment of the game.
- The game can feel repetitive after a few runs, with limited enemy and boss variety.
- Some spells and abilities may feel underpowered or lack synergy, leading to frustration in building effective strategies.
- The unlock system for new spells and artifacts can be tedious, requiring specific challenges that may not be enjoyable for all players.
- gameplay372 mentions Positive Neutral Negative
The gameplay of Spellrogue is characterized by its innovative blend of dice mechanics and deck-building elements, drawing comparisons to titles like Slay the Spire and Dicey Dungeons. Players appreciate the depth and variety of strategies available, with unique character abilities and a complex resource system that enhances strategic planning. However, some critiques highlight issues with pacing, repetitiveness, and the overwhelming number of mechanics, suggesting that while the core gameplay is engaging and fun, it may require further balancing and refinement as the game continues to develop.
“I'm just completely blown away by how many creative ideas they've had around dice as a central mechanic, and I know I've still only scratched the surface of everything this has to offer.”
“A great evolution of the Slay the Spire roguelike deckbuilder with added dice which don't feel frustrating to play with and instead like a manageable and enjoyable part of the core gameplay loop.”
“The dice add a new dimension to the depth of the gameplay, and abilities that allow you to manipulate and change the fundamental mechanics of the dice take what could feel like an additional unnecessary layer of RNG and turn it into several additional strategic options.”
“For me, the core gameplay loop is just kinda slow and boring.”
“However the majority of gameplay is slow and tedious, the animations get in the way, the enemies too generic and the runs too long.”
“The gameplay is very one-dimensional, with only a few spell slots and no knowledge of what you are fighting prior, and this is made worse by several of the spells being quite generic 'deal x damage' or 'gain x block'.”