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Crimson Moon

Crimson Moon is a great time, and when everything is considered, is a must try for those that can’t get enough roguelike action.
Crimson Moon Game Cover
66%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:optimization, stability
61% User Score Based on 2,178 reviews
Critic Score 76%Based on 5 reviews

Platforms

Xbox Series X|SPCXboxWindows
Crimson Moon Game Cover

About Crimson Moon

Crimson Moon is a single player and multiplayer hack and slash game with fantasy, medieval, historical and dark fantasy themes. It was developed by ProbablyMonsters and was released on September 1, 2026. It received mostly positive reviews from both critics and players.

RISE, VIOLENT ONES The city of Gildenarch has fallen. Once a holy jewel, it is overrun by demons, undead, vampires, and Hellgrowth abominations. Humanity's last hope is the Order of the Crimson Moon, and its most feared weapon is you. HAIL THE CRIMSON MOON Embody a Nephilim, a human-angel hybrid forged to defend the world from Hell. Master supernatural powers, weapons, melée combat, and angelic tr…

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Games Like Crimson Moon

Looking for games like Crimson Moon? Here are top hack and slash recommendations with a fantasy, medieval, historical and dark fantasy focus, selected from player-similarity data — start with Hyper Light Breaker, No Rest for the Wicked or Wo Long: Fallen Dynasty.

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Reviews

61%Audience ScoreBased on 2,178 reviews
story56 positive mentions
optimization50 negative mentions

  • Great core gameplay loop combining soulslike combat and roguelike progression, fun and satisfying to play, especially in 2-player co-op.
  • Beautiful art direction, detailed environments, stylish armor and weapons, impressive graphics for an indie $20 title.
  • Developers actively listening to community feedback and quickly releasing patches, with plans for more content and quality-of-life improvements.
  • Camera lock-on system is problematic, often clipping into walls or ground, causing disorientation and frustration in combat, especially with large enemies and bosses.
  • Parry timing is inconsistent and difficult, making a key gameplay mechanic unreliable and frustrating.
  • Multiple bugs impacting co-op stability and progression, including loss of loot and character progress, quests and collectibles not registering properly, and lack of shared loot or gold in multiplayer.
  • story

    507 mentions Positive Neutral Negative
    11% positive mentions, 85% neutral mentions, 4% negative mentions

    The story receives mixed feedback—while some praise its atmosphere, lore, and environmental storytelling as engaging and well-crafted, others find it short, generic, or forgettable. Many users criticize technical issues impacting story progression, especially in co-op where only the host’s progress counts, and note a lack of meaningful quest rewards or variety, leading to repetition. Overall, the narrative and its presentation are appreciated by some but hindered by gameplay and UI limitations that affect immersion and pacing.

    • “The atmosphere and story of the game is a 10/10.”
    • “The game does not just feel like a souls game, but it's very much its own thing (read the lore, it's pretty good!) and sets itself aside from that category with its actual storytelling.”
    • “Story and lore wise the game is pretty decent for this type of game.”
    • “No story to it whatsoever.”
    • “The story is probably the biggest mixed bag. Instead, some of them feel like pieces of a larger story that I was expected to care about before the game gave me enough reason to.”
    • “Sadly, I was really looking forward to this game, had a friend to play this with and finished it. We were both shocked that the whole story was so short; I really do not see a reason to go back to play it after beating the story.”
  • gameplay

    498 mentions Positive Neutral Negative
    36% positive mentions, 57% neutral mentions, 7% negative mentions

    The gameplay of this indie title offers a solid core loop blending souls-like combat with roguelite progression, featuring enjoyable co-op play, build customization, and challenging mechanics. However, it currently suffers from numerous issues including buggy and unfinished elements, clunky controls, inconsistent parry and lock-on mechanics, camera problems, limited weapon variety, unclear system explanations, repetitive content, and technical performance flaws. While the combat and progression systems show promise and can be satisfying once mastered, the overall experience is hindered by lack of polish and frustrating design choices, making the game best suited for players willing to overlook its rough early access state.

    • “The gameplay is smooth for the most part and I do not find anything hindering me.”
    • “Core gameplay is super solid, with great music and visuals.”
    • “Gameplay loop is fun and the enemies are a good time, with core combat mechanics feeling great overall.”
    • “Game is frustratingly limited in what you can do; gameplay mechanics are very poor.”
    • “The combat feels slow, sluggish, and clunky with animations and hits needing to fully finish with no way to cancel or feint attacks, making fights feel unfair and repetitive.”
    • “The camera and lock-on mechanics are terrible and actively harm the gameplay experience, sometimes making fights harder than necessary and frustrating to control.”
  • graphics

    327 mentions Positive Neutral Negative
    53% positive mentions, 44% neutral mentions, 3% negative mentions

    Crimson Moon receives widespread praise for its striking, gothic-inspired art style and detailed visuals that evoke comparisons to games like Darksiders and Diablo 3, creating a visually immersive experience. However, many users note performance issues, including frame drops, glitches, and poor optimization, especially at higher settings, with some calling the graphics unevenly polished and the UI cluttered. Overall, the graphics are a strong highlight of the game, though some technical and polish improvements are needed to fully realize the visual potential.

    • “The art style is fantastic, the armour designs look great, weapons can have some really cool visual effects, and overall the game feels surprisingly well optimised.”
    • “The graphics, visuals, story, map design, combat, upgrades, equipment, enemies, music, sounds, all seem really high quality in my opinion.”
    • “The visuals are great, artstyle is awesome and coherent, the environmental is dense and does a good job on keeping a dark atmosphere, fits perfectly with the nephilim theme.”
    • “Still buggy (some executes make you float in air) and graphics cause strange spikes.”
    • “Even after turning graphics down to medium, dropping DLSS, and tweaking control panel settings, the game suffers from severe frame drops, camera issues, and shader compilation hitching during combat.”
    • “Background artwork gets cropped, post-run screens frame badly, and in parts of the loadout UI I cannot even properly see my own character.”
  • optimization

    220 mentions Positive Neutral Negative
    21% positive mentions, 56% neutral mentions, 23% negative mentions

    Optimization for the game is highly inconsistent, with some players experiencing smooth performance even on mid-range hardware, while others report severe frame drops, stuttering, and crashes, especially at higher settings or on lower-end systems. Though the developers are actively addressing issues, the game currently suffers from typical Unreal Engine 5 performance challenges, lack of keybinding options, and occasional input lag, making it difficult to recommend until further patches improve stability and optimization.

    • “I didn't have any performance issues; I can play on the highest settings at 1440p and never dip below 60fps.”
    • “The initial shader caching took a bit, but performance has been consistently smooth throughout.”
    • “Performance: 10/10 running a good rig (9900x3d and 4080super) max settings 4k 60 locked with DLSS on quality.”
    • “Performance is awful.”
    • “It needs serious performance work, stability fixes, bug fixing, and basic session reliability before it can reasonably be recommended.”
    • “The game is one of the most poorly optimized games I have ever bought.”
  • stability

    113 mentions Positive Neutral Negative
    13% positive mentions, 0% neutral mentions, 87% negative mentions

    The game is notably buggy and unstable, with frequent crashes, camera glitches, and multiplayer issues, particularly in co-op mode where progression and syncing problems occur. While the core gameplay and visuals are praised, many players find the experience frustrating due to numerous bugs, erratic lock-on mechanics, and inconsistent performance that detract from immersion. Overall, it runs better in single-player but requires significant patching to address stability and polish.

    • “On my laptop and desktop, the game runs great as well with much better graphics!”
    • “The game runs great so far without any noticeable hiccups.”
    • “I've been relatively bug free otherwise.”
    • “Very buggy and prone to crashing.”
    • “But immediately ran into nothing but bugs: camera glitches out and pans crazily, unable to interact with NPCs, had to restart multiple times, and scripted deaths due to camera issues; the frustration turned me away from the game.”
    • “Super buggy in multiplayer: co-op partners lag and rubberband when far from the host, and some skills cause damage to disappear completely.”
  • music

    84 mentions Positive Neutral Negative
    56% positive mentions, 40% neutral mentions, 4% negative mentions

    The game's music is generally praised for its gothic orchestral, choir, and metal blend, effectively enhancing atmosphere and gameplay, though some users find the metal elements less prominent than expected. While many highlight the soundtrack as a standout feature with high production quality, others describe it as generic or uneven, with occasional audio issues and a lack of impactful combat sound effects. Overall, the music is seen as a strong but sometimes inconsistent component that significantly contributes to the game's aesthetic and mood.

    • “The music accompanies the experience perfectly with some really great artists like Ice Nine Kills and HEALTH providing their talents to the project.”
    • “The music is fantastic, and the art direction is top-notch.”
    • “Also the aesthetic and atmosphere of this game is 10/10 and the gothic orchestral/choir music mixed with metal was made for me.”
    • “Only slightly okay-ish part of the game is the soundtrack.”
    • “Also the metal soundtracks that were being shown off just... aren't really there.”
    • “I understand it was an indie dev but it feels like they spent all of their budget on the visuals and the musical score which if I had to be honest, as someone who has bought many games because of the music in the past (Hollow Knight is a great example), I couldn't hear anything other than generic guitar riffs and excessive drum beats.”
  • atmosphere

    47 mentions Positive Neutral Negative
    66% positive mentions, 28% neutral mentions, 6% negative mentions

    The game is widely praised for its rich, dark, and immersive atmosphere, combining gothic and metal aesthetics with moody visuals and music that perfectly complement its thematic setting. While the atmosphere is considered a standout feature that enhances tension, curiosity, and engagement, some critiques note occasional pacing issues that slightly undermine the overall experience. Fans of atmospheric, dark, and challenging games will likely appreciate the world-building and art direction, though improvements in gameplay and pacing could elevate the atmosphere from good to truly memorable.

    • “The bloody, gothic atmosphere perfectly sells the premise of an angelic human hybrid waging war against the forces of hell.”
    • “If you are a die-hard fan of the souls or rogue-like genres, if you live for challenging but fair combat, and if you love getting lost in a dark, atmospheric world, then this is the game you’ve been waiting for.”
    • “Also the aesthetic and atmosphere of this game is 10/10 and the gothic orchestral/choir music mixed with metal was made for me.”
    • “I love getting lost in the atmosphere, but this game creates none.”
    • “Unfortunately, that atmosphere is sometimes undermined by the gameplay and pacing.”
    • “The atmosphere that the game wants to provide is a little taken back due to the art style as well; I also played the game with a controller (how they recommend to play it).”
  • replayability

    34 mentions Positive Neutral Negative
    29% positive mentions, 62% neutral mentions, 9% negative mentions

    Replayability opinions are mixed but generally positive, highlighting strong roguelike progression, varied builds, and satisfying combat loops that encourage multiple runs. Some users note limited content, weapon variety, and progression frustrations that reduce replay value, while others praise the game's affordability and evolving updates as promising for future replayability. Overall, the game offers solid replay value, especially for its price, with co-op and itemization contributing to a compelling, repeatable experience.

    • “You're getting UE5 visuals, challenging combat, strong roguelike progression, and a gameplay loop that gives it more replayability than plenty of AAA games charging $60–$70.”
    • “There is a ton of replayability here, it's addicting.”
    • “Bottom line: solid roguelite with satisfying combat, good replayability from the changing ward paths, and co-op that actually works well.”
    • “Short game, replay value drops off quickly.”
    • “There isn't enough content or replay value currently; if the devs continue adding updates I'll reconsider the negative review.”
    • “Very good game, well put together, just the replayability is not that great at this time.”
  • grinding

    26 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game centers on farming gold and gear upgrades, offering a satisfying but sometimes tedious loot and progression loop reminiscent of Diablo. While the grind supports varied builds and is fully gameplay-earned without paywalls, it can feel repetitive, especially due to limited vendor options, poor gold drops, and cumbersome loadout management. Additionally, technical issues like bugs, crashes, and camera problems undermine the reward from grinding, leading some players to lose motivation before reaching late-game content.

    • “The only thing you're essentially grinding is dubloons for armor upgrades, with limited store options or vendors.”
    • “The progression system revolves around farming maps to slowly collect gold, allowing you to level up one piece of gear at a time.”
    • “Gold drops are very poor and not shared between players, making it a grindy currency even on the hardest difficulties.”
  • monetization

    12 mentions Positive Neutral Negative
    8% positive mentions, 0% neutral mentions, 92% negative mentions

    The game's monetization is widely perceived as misleading and overly focused on aggressive advertising rather than meaningful development, leading many to view it as a cash grab. Players criticize the lack of depth and polish, feeling that the marketing oversells features that fail to deliver, resulting in disappointment and a sense of wasted investment.

    • “Seriously, no DLC, no microtransactions, runs at locked 60 fps at 4K ultra without DLSS on because the devs went with art style over absurd fidelity, and damn does this stylized art look good.”
    • “This game is a cash grab, don't bother.”
    • “To me, it feels like a half-baked, hastily cobbled-together cash grab without soul and the stock Unreal Engine feeling.”
    • “Ads hyped this game so much and it looked really fun but nah.”
  • emotional

    9 mentions Positive Neutral Negative
    89% positive mentions, 0% neutral mentions, 11% negative mentions

    The emotional aspect of the game is marked by a supportive and engaging community, fostering wholesome cooperative experiences that resonate with real-life friendship dynamics. However, frustrations arise from gameplay issues like an imperfect parry system and camera settings, as well as technical drawbacks such as poor optimization and limited customization options, which somewhat dampen the overall emotional connection. Despite these challenges, the story and visual appeal still manage to spark interest and emotional investment among players.

    • “"Who gets what?" is a real-life dilemma that just about any close friendship has gone up against, so matching wavelengths with your friend in a run is a pretty wholesome experience all around.”
    • “Community and co-op are very helpful and wholesome (for the most part, check out their Discord!) and the developers are responding very fast to questions and concerns.”
    • “And that’s honestly heartbreaking.”
    • “Poor optimization and an incredibly boring story”
  • humor

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is often derived from its quirky flaws, such as a frustrating camera and chaotic combat, which players find amusing rather than off-putting. Players also highlight humorous moments from gameplay issues like disconnections and visual glitches, adding a lighthearted charm to the overall experience. Additionally, community reactions and complaints about controls and motion sickness are seen by some as ironically amusing.

    • “Sure it has problems; the camera is hilariously stupid at times, sometimes combat can be a mess, and some of the enemies are genuine nightmares (death knights are psychotic), but the overall experience is satisfying so far.”
    • “Played for almost 4 hours entirely in co-op with zero issues, aside from a bit of jank here and there (more humorous visual jank than anything).”
    • “My buddy did, funny enough.”
  • character development

    3 mentions Positive Neutral Negative
    67% positive mentions, -34% neutral mentions, 67% negative mentions

    Character development is seen as a weak point, with critiques noting a lack of depth and meaningful progression behind the character designs. Improved pacing and stronger development could have significantly enhanced the overall experience.

    • “The character design is also fantastic.”
    • “There's no character behind them; there's legitimately more character development in a Doom keycard.”
    • “Better pacing, stronger character development, more purposeful exploration, more engaging gameplay systems, and tighter execution could have turned a decent atmospheric experience into something genuinely memorable.”
    • “There's no character behind them, there's legitimately more character development in a Doom keycard.”
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Play Times

6h Median play time
7h Average play time
3-10h Spent by most gamers
*Based on 50 analyzed playthroughs
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Frequently Asked Questions

Crimson Moon is a hack and slash game with fantasy, medieval, historical and dark fantasy themes. Common tags for Crimson Moon include gothic, demons, third person, action roguelike, souls-like and others.

Crimson Moon is available on Xbox Series X|S, PC, Windows and Xbox.

On average players spend around 7 hours playing Crimson Moon.

Crimson Moon was released on September 1, 2026.

Crimson Moon was developed by ProbablyMonsters.

Crimson Moon has received mostly positive reviews from both players and critics. Most players liked Crimson Moon for its story but disliked it for its optimization.

Crimson Moon is a single player game with multiplayer and local co-op support.

Similar games include Hyper Light Breaker, No Rest for the Wicked, Wo Long: Fallen Dynasty, Ravenbound, Dungeons of Edera and others.