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Kristala Game Cover

About Kristala

Kristala is a single player role playing game with fantasy and dark fantasy themes. It was developed by Astral Clocktower Studios and was released on June 6, 2024. It received mostly positive reviews from players.

Kristala is a dark fantasy Action RPG that invites you into the role of a magically gifted feline warrior on a quest to master the ancient magics of the Sacred Kristals. Simultaneously, you must battle to cleanse a cursed world teeming with mutated, monstrous creatures and the grim remnants of a devastating war. Blending challenging, fast-paced combat with agile parkour, feline stealth, and deep w…

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Games Like Kristala

Looking for games like Kristala? Here are top role playing recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Enotria: The Last Song, No Rest for the Wicked or Hyper Light Breaker.

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Reviews

76%Audience ScoreBased on 411 reviews
gameplay30 positive mentions
optimization15 negative mentions

  • Unique soulslike experience featuring a feline protagonist with satisfying, responsive combat and fluid parkour/traversal mechanics.
  • Engaging and interconnected level design with rewarding exploration, stealth elements, and well-crafted world and lore.
  • Developers are responsive and actively patch bugs and optimize the game, showing dedication and care for the community.
  • The game suffers from numerous bugs including glitches in combat, AI, platforming, menus, performance issues, and occasional crashes, some of which impact progression.
  • Optimization is poor for many players causing stutters and freezes even on capable hardware, with inconsistent controls and camera issues.
  • Limited weapon variety, content seeming short or incomplete, and lack of polish in animations, visuals, UI, and storytelling reduce overall enjoyment at current state.
  • gameplay

    84 mentions Positive Neutral Negative
    36% positive mentions, 60% neutral mentions, 4% negative mentions

    The gameplay offers a satisfying blend of soulslike combat, stealth, and platforming mechanics with smooth, fast-paced action and a rewarding risk-reward combat system. While praised for its fluidity, level design, and unique cat-inspired stealth elements, the game currently suffers from early access issues such as bugs, performance problems, and some unfinished or underutilized mechanics that affect immersion and polish. Overall, it shows strong promise and a solid foundation, making it engaging and enjoyable despite rough edges.

    • “Overall the game was fun and did a nice hybridization of soulslike progression and mechanics with more typical action/adventure mechanics.”
    • “The stealth and combat mechanics are really satisfying and fun, and I can tell the lore was worked on with a lot of care.”
    • “Combat has a great sense of risk vs reward to it, incentivising a more aggressive play-style to capitalise on the stagger/finisher mechanic - which when executed is incredibly satisfying!”
    • “Useless mechanic to have a glowing mushroom to help see in the dark, then never even use it (except for once in the beginning, also not needed).”
    • “Essentially becomes a Tenchu/Assassin's Creed sneaky takedown gameplay, but definitely worse combat than both.”
    • “Core systems (like the echoes mechanic) are still unfinished and there's no telling when it will be fixed since there are a lot of other bugs surrounding them.”
  • graphics

    57 mentions Positive Neutral Negative
    40% positive mentions, 53% neutral mentions, 7% negative mentions

    The game's graphics feature a strong and appealing art style with detailed environments and character designs that many find visually stunning, especially for an indie early access title. However, technical issues like poor optimization, frequent stuttering—even on high-end GPUs—and graphical glitches detract from the experience and require lowering settings for smoother performance. While improvements and patches have enhanced visuals, the game still struggles with frame rate drops and occasional bugs, leaving graphics as both a highlight and an area needing polish.

    • “The combat and movement is fluid and intuitive, the graphics and art direction are really excellent, and even with the limited number of skills/spells available in early access they are still allowing for multiple styles of play.”
    • “Incredible graphics, awesome cat warriors, incredible combat inspired by Sekiro, stealth acrobatics inspired by Assassin’s Creed; overall the game’s art style and gameplay are stunning and satisfying. The environments are crafted with tons of detail, enemies with interesting designs, gameplay variety, and a level of polish that is commendable for an indie early access title.”
    • “The combat is crunchy, the graphics on a high-end rig are pretty stunning, and it's just a really fun and challenging game.”
    • “I can't fault the world and the aesthetic, but on a technical level, this is garbage.”
    • “There are constant lags and freezes, while we are talking about graphics, which appearance is 10 years behind the modern one!”
    • “It also runs horribly on my 3070 ti; I have to set most of the graphics to "low" to maintain 144fps, whereas I can run something like Lies of P (also on Unreal Engine) on high/ultra while maintaining 144fps with no stutters.”
  • optimization

    53 mentions Positive Neutral Negative
    11% positive mentions, 61% neutral mentions, 28% negative mentions

    Optimization for the game is currently inconsistent and problematic, with many users reporting stuttering, crashes, long load times, and poor performance in later chapters. While some players with high-end PCs experience smoother gameplay, the overall consensus is that the game is still unrefined and in need of significant optimization improvements. Developers are actively addressing these issues through patches, so performance is expected to improve as the game progresses through early access.

    • “It's also important to mention that the devs are in touch and do consider the comments; even if the game launched in 1.0, they are working on optimization and already discussed adding content!”
    • “The game feels much more polished, with solid performance and stability, making it easy to just jump in and enjoy.”
    • “Now as for the "early access" problems - optimization issues is something to keep in mind, though a patch that landed just today fixed a lot of that for me.”
    • “Performance has only gotten worse as this game has been in early access, and now it's to the point where I can't even play it anymore; it will play fine for 10-15 minutes, then hang indefinitely until it crashes.”
    • “There are so many bugs that are immediately out of character creation, stats aren't always displayed correctly, you can equip weapons to your spell slots somehow, and your inputs are sometimes ignored, making the combat feel really unfair; none of this is helped by the performance being very inconsistent.”
    • “At the current point in the game (20ish hours in) I am at a boss that has such terrible performance that I can't even fight.”
  • story

    52 mentions Positive Neutral Negative
    23% positive mentions, 71% neutral mentions, 6% negative mentions

    The story is engaging, rich in lore, and shows clear developer passion, providing a solid foundation for this souls-like game. However, it is currently unfinished with limited chapters, somewhat confusing progression, and several bugs affecting quests and navigation. Players appreciate the atmosphere and narrative potential but look forward to more content, improved clarity, and bug fixes in future updates.

    • “It's a great game full of rich story, and the devs clearly put so much love into it!”
    • “The quests were interesting, the world and storyline kept me engaged, and the weapons and armor were genuinely enjoyable to experiment with.”
    • “The story draws you in, and has some really interesting lore.”
    • “The story isn't even finished yet.”
    • “From the menu options that indicate something more is supposed to be there to the lack of polish/high amount of errors in the game to the final boss fight that does not feel like the end of the story.”
    • “There are times when the game is not nearly clear enough about where you need to go resulting in you running around the map for hours looking like a damn idiot just trying to find a way to progress the damn story.”
  • stability

    47 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is plagued by frequent bugs, glitches, and performance issues including random freezes, animation errors, and crashes, significantly impacting stability. While patches have been released to address some problems, many players still find it frustratingly buggy, especially during key gameplay moments. Despite this, some enjoy the game’s core experience, accepting its instability as part of early access development.

    • “The game freezes for minutes at a time mid-fight, the textures aren't loading all the way, animations aren't playing so I can't even predict attacks when the game isn't freezing... it's unbeatable.”
    • “There are bugs, glitches, and major issues running rampant over nearly every aspect of the game, from basic character animations, to missing music, to 10+ second freezes when opening the menu.”
    • “I thought on release the game would run OK, but sadly it does not. The first 10 hours went smoothly, but then the game begins to freeze randomly for 10-15 seconds and then resumes. I'm at the battle against Byaslag and the game continues freezing several times in the battle no matter what; to the point I dropped this game. I even set everything to low but it didn't matter.”
  • music

    15 mentions Positive Neutral Negative
    47% positive mentions, 33% neutral mentions, 20% negative mentions

    The game's music is widely praised for enhancing atmosphere, complementing the world design, and enriching combat and story moments. However, frequent bugs cause the music and ambient sounds to randomly cut out or stop, sometimes during critical gameplay, detracting from the overall experience. Adjusting the volume may be recommended as some find the music a bit loud but generally enjoyable.

    • “The music really adds something nice and does a great job setting the tone throughout the levels and boss fights.”
    • “The world is beautifully designed and the music complements the feel of the world around you.”
    • “From the combat, to the story, to the environment and the music; this game scratches (pun intended) all of my gaming itches.”
    • “The background music would suddenly disappear in certain areas, including boss fights.”
    • “Music and ambient noise cut out randomly for 5-10 seconds regularly.”
    • “Music just stops unless you turn around, along with other issues like clipping, textures not loading, and performance problems.”
  • atmosphere

    11 mentions Positive Neutral Negative
    55% positive mentions, 18% neutral mentions, 27% negative mentions

    The game's atmosphere is widely praised for its immersive, dark fantasy world and engaging ambiance, blending cute cat-themed elements with challenging and suspenseful moments. Players appreciate the captivating exploration and tension-filled encounters, though some areas like the first boss arena feel less impactful. Overall, the combination of atmospheric music, visuals, and lore creates a compelling and rewarding experience reminiscent of a high-quality AAA title.

    • “The game's atmosphere is incredible, loved every minute of it!”
    • “The atmosphere does a great job of pulling you into the adventure, and it never feels boring to wander off the main path.”
    • “I really love many things about Kristala, especially that it is an RPG with very cool lore, and a dark fantasy world and atmosphere!”
    • “Hoping for an area of the map with a happier atmosphere and bright blue skies!”
    • “The first boss arena lacks a strong atmosphere; I sort of wandered in without realizing it was a boss arena until the cutscene started.”
    • “Despite the cute cat-themed atmosphere, you’re in for an incredibly challenging experience.”
  • character development

    6 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Character development is a central and well-executed aspect of the game, highlighted by strong character designs, engaging progression, and improved classes. While the aesthetics and voice acting receive praise, some users hope for deeper NPC personalities and additional polish to enhance the overall experience.

    • “The game is fast, attacks & parries feel good and the overall sense of progression and character development takes central stage.”
    • “Character design is really awesome but I'm also biased there; I just hope there's more that gets put into the NPCs because they are a little short of interesting personality-wise, and more of them would be nice too, although with progress I'm sure that's on the roadmap.”
    • “The character designs, classes, gameplay components, and voice acting all appear to have been substantially improved, which is nice to see.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is a mix of quirky, somewhat funny character moments and unintentional comedy stemming from unfinished or glitchy elements. While some aspects, like odd character behaviors and awkward vendor interactions, provide occasional laughs, the humor tends to wear thin and is overshadowed by performance issues and bugs.

    • “The game is painfully obviously unfinished though, the smith has/had 'test' text when I was scrolling through his options and vendors you talk to by literally telling them 'show me' and nothing else, which is one part funny, one part game player moment.”
    • “The bugs were kind of charming and funny at first, but the further in the game I get, the more performance issues and bugs that affect gameplay I am encountering.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often seen as tedious and unrewarding, with repetitive exploration and inflated enemy health making progression feel slow and monotonous compared to earlier versions or similar titles.

    • “Exploration felt tedious rather than rewarding, and general movement is slow and tiresome.”
    • “Boss fights are boring and tedious with inflated health pools.”
    • “The game has several aspects that make it quite tedious compared to the earlier version.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 33% neutral mentions, 67% negative mentions

    Users criticize the game’s monetization for excessive microtransactions and paywalls that restrict content and fixes, comparing it to cash grab tactics. There is also frustration over industry practices like studio closures despite game success, undermining trust and quality.

    • “From games riddled with microtransactions and gambling, to laying off their employees and shuttering studios regardless of a game's success or failure.”
    • “Jesus, even Helldivers 2 is becoming a cash grab, locking content and fixes behind a paywall.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional response to the game is mixed, with some encountering hostile fan reactions, while others appreciate the developers' open and supportive communication during early access. Overall, the community engagement is positive and reassuring.

  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game’s replayability has improved with recent updates, enhancing overall playability, but lingering bugs may still affect the experience.

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Play Times

8h Median play time
207h Average play time
2-25h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Kristala is a role playing game with fantasy and dark fantasy themes. Common tags for Kristala include indie, magic, surreal, exploration, third person and others.

Kristala is available on Xbox Series X|S, PC, Windows and Xbox.

On average players spend around 207 hours playing Kristala.

Kristala was released on June 6, 2024.

Kristala was developed by Astral Clocktower Studios.

Kristala has received mostly positive reviews from players. Most players liked Kristala for its gameplay but disliked it for its optimization.

Kristala is a single player game.

Similar games include Enotria: The Last Song, No Rest for the Wicked, Hyper Light Breaker, Tainted Grail: The Fall of Avalon, Bleak Faith: Forsaken and others.