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No Rest for the Wicked

No Rest for the Wicked Game Cover
85%Game Brain Score
graphics, gameplay
optimization, grinding
85% User Score Based on 25,961 reviews

Platforms

Xbox Series X|SPCPlaystation 5CloudXboxNVIDIA GeForce NOWSteam DeckWindowsPlayStation
No Rest for the Wicked Game Cover

About

No Rest for the Wicked is a single player and multiplayer role playing game. It was developed by Moon Studios GmbH and was released on April 18, 2024. It received positive reviews from players.

In "No Rest for the Wicked," players navigate a dark ARPG world from the developers of Ori, where King Harol's death and the return of the Pestilence set off a chain of events. The ambitious church figure, Madrigal Seline, seeks to take advantage of the chaos, leading to a tense power struggle in this action-packed game.

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85%
Audience ScoreBased on 25,961 reviews
graphics3.2k positive mentions
optimization593 negative mentions

  • The story is engaging with rich world-building, strong character development, and captivating dark themes, enhanced by cinematic cutscenes and immersive voice acting.
  • The graphics and art style are stunning, creating a beautiful and atmospheric environment that draws players in, complemented by a hauntingly excellent soundtrack.
  • The gameplay offers a stimulating loop with addictive combat mechanics and a variety of builds, providing a compelling reason for replayability despite being in early access.
  • The game suffers from significant performance issues, including frequent crashes, frame rate drops, and bugs, making it frustrating to play, especially on lower-end systems.
  • The reliance on daily and weekly quests, along with tedious resource gathering and crafting mechanics, detracts from the overall storytelling experience and can feel grindy.
  • Character design and development have received mixed feedback, with some players finding the aesthetics off-putting and calling for deeper customization options.
  • graphics
    5,355 mentions Positive Neutral Negative

    The graphics of "No Rest for the Wicked" have received widespread acclaim for their stunning, painterly art style that evokes a sense of immersion and beauty reminiscent of classic animated films. Players appreciate the vibrant visuals, intricate level design, and atmospheric lighting, which together create a unique and engaging world. While some users have noted performance issues and a lack of detailed graphical settings, the overall aesthetic and artistic direction are considered top-tier, making it a standout title in the action RPG genre.

    • “The art direction and art style are absolutely amazing.”
    • “The graphics are stunning, and the story is rich and emotional.”
    • “Everything regarding the visual design and art style is masterful and truly unique.”
    • “The graphics aren't really great.”
    • “The graphics are straight out of 2005, yet the game runs like a dying microwave.”
    • “The graphics are garbage, yet it runs like a slideshow.”
  • gameplay
    5,261 mentions Positive Neutral Negative

    The gameplay of "No Rest for the Wicked" has received mixed feedback, highlighting its blend of souls-like combat and ARPG mechanics. Players appreciate the beautiful graphics and immersive world, but many express frustration with certain mechanics, such as resource gathering, crafting, and the parry system, which can feel clunky and punishing. While the game shows great potential with its innovative gameplay and engaging combat, it still requires refinement and balancing to enhance the overall experience, especially as it continues to evolve in early access.

    • “Excellent animation, rock solid gameplay, and a striking art style to set it all off.”
    • “The gameplay is smooth and you are able to make a character to fit your play style.”
    • “The gameplay loop is incredibly stimulating.”
    • “Literally this game would be 10/10 if it just decided to be a top-down souls-like, but instead they shoved this hellish inventory system, annoying material gathering that completely stops gameplay for chores.”
    • “Some things are just common sense, you just don't put a tutorial message that freezes your character while in the middle of a fight, and good lord the jump mechanic, somehow it is worse than the Dark Souls 1 mechanic.”
    • “The resource grind is a huge repetitive chore that hides a lot of the deepest mechanics the game offers.”
  • story
    4,705 mentions Positive Neutral Negative

    The story in "No Rest for the Wicked" is widely praised for its engaging narrative, rich world-building, and strong character development, with many players expressing excitement for future updates and expansions. While the game is still in early access and the story is not yet complete, the existing content has captivated players with its dark themes, well-crafted cutscenes, and immersive voice acting. However, some reviewers note that the pacing can feel uneven, and the reliance on daily and weekly quests may detract from the overall storytelling experience.

    • “The story is captivating and the game plays really well, combat is addictive and there's a lot to do already.”
    • “The story is intriguing and full of mystery, with some tropes, but doesn't show its hand outright.”
    • “The story pulls you in right away, with a dark, intriguing narrative that unfolds steadily as you play.”
    • “The story is not yet finished, but they probably will add more to justify her action, like, those sailors bad bad, she have a greater cause.”
    • “The story is captivating, the cutscenes are cinematic.”
    • “The story is short if you try to rush through it, and the endgame is lacking for what there is.”
  • optimization
    3,299 mentions Positive Neutral Negative

    The optimization of "No Rest for the Wicked" has received significant criticism, with many players reporting poor performance even on high-end systems, including frequent frame rate drops and stuttering. While some users have noted improvements following recent patches, the game still requires substantial optimization to enhance stability and overall gameplay experience. Players are advised to wait for further updates before diving in, especially those with lower-spec hardware.

    • “The game is well optimized, offering smooth gameplay with stable frame rates even during the most intense sequences.”
    • “The performance improvements have been quite good.”
    • “The game has great potential and it might be fun, but the performance is so bad and the repetitive crashes make it so that the game is not really playable for me.”
    • “This game is poorly optimized, period.”
    • “Performance is absolutely garbage, feels like it's running on Unreal 5 and the graphics settings are very bare bones.”
    • “The performance is a big sticking point with this game: admittedly my computer isn't exactly MLG, but my 5600x isn't going over 40% load and my 5060ti isn't going over 80%, yet the game will frequently dip into the 40 fps range.”
  • grinding
    1,511 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it excessively tedious and frustrating. While some appreciate the resource gathering and crafting elements as a way to enhance gameplay, others criticize the repetitive nature of farming materials, the clunky inventory management, and the time-consuming processes involved in upgrading equipment and healing items. Overall, the game is seen as heavily reliant on grinding, which can detract from the enjoyment of combat and exploration, leading to a sense of monotony for some players.

    • “The town upgrades aren't too grindy and feel like you've accomplished something with the access to the higher tier crafting stations.”
    • “The resource system isn't grindy, but if you're looking to get specific items, you're gonna have to fight or farm for it.”
    • “Love the resource grind as it forces you to go out into the world to upgrade, but it isn't too grindy.”
    • “I do not recommend this game as is; the combat is clunky and unresponsive, the story is not interesting, weapon durability is unnecessary, and the resource farming is tedious.”
    • “The grind for gear and levels isn't bad at all, but it becomes a bit grindy if you want to max out the crucible.”
    • “The game is extremely tedious and honestly a slog to get through as opposed to challenging and rewarding like souls-like games should be.”
  • atmosphere
    879 mentions Positive Neutral Negative

    The atmosphere of "No Rest for the Wicked" is widely praised for its stunning visuals, immersive sound design, and rich world-building, creating a dark yet beautiful environment that captivates players. Reviewers highlight the game's hand-painted art style, atmospheric music, and intricate level design, which together enhance the overall experience and encourage exploration. Many players feel that the atmosphere is one of the game's strongest aspects, drawing them into its haunting narrative and engaging gameplay.

    • “The environments feel alive—densely detailed, atmospheric, and full of small touches that make exploration rewarding.”
    • “From the moment you step into the world, the artwork hits you like a painting brought to life… dark, moody, and dripping with atmosphere.”
    • “The atmosphere strikes the perfect balance between haunting and beautiful, and even quiet moments feel intentional and meaningful.”
    • “The atmosphere is thick—you can almost feel the damp stone and hear the distant whispers of something lurking.”
    • “The game exists as a filthy and depressing experience which uses dark colors to create its atmosphere and employs Lovecraftian design elements for its locations and creatures.”
    • “The atmosphere is really a mixture of Darkest Dungeon, Path of Exile & Elden Ring.”
  • music
    833 mentions Positive Neutral Negative

    The music in "No Rest for the Wicked" has received generally positive feedback, with many players praising its atmospheric quality and ability to enhance the game's narrative and emotional tone. While the soundtrack is often described as beautiful and immersive, some reviewers noted that it can be understated or lacking during key moments, such as boss fights. Overall, the music complements the stunning visuals and engaging gameplay, contributing to a rich and captivating experience, though there are calls for more memorable and dynamic tracks.

    • “The music is used in tandem with the story and helps capture the tone and mood of the setting.”
    • “The soundtrack complements the atmosphere perfectly, enhancing exploration and combat without being distracting.”
    • “The music is hauntingly excellent.”
    • “On the downside, the music doesn’t quite grab your attention.”
    • “The music is also a big let down.”
    • “There are no leitmotifs, no big themes, no engaging combat music.”
  • stability
    336 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players reporting frequent bugs, freezes, and crashes, particularly during combat and when transitioning between areas. While some users noted that the game runs well on higher-end systems and praised its potential, others expressed frustration over persistent performance issues and unresponsive controls, especially on lower-end hardware. Overall, it appears that while the game shows promise, it remains quite buggy and may require further optimization and fixes to enhance the player experience.

    • “It's currently in early access but feels close to a 1.0, and the game feels and runs great in its current condition.”
    • “I know it had a rougher launch, but clearly the devs have been putting in serious work, because the game runs great and feels polished now.”
    • “The game looks beautiful and runs great.”
    • “The game is just too buggy right now.”
    • “Game seems like it could be fun, but despite being above recommended specs and on lowest settings, it crashes and freezes every few minutes, shame I'm not going to be able to experience the game due to this.”
    • “It's beyond just losing frames, my game freezes for 6-10 seconds from time to time, not sure why.”
  • replayability
    189 mentions Positive Neutral Negative

    Overall, the game demonstrates a strong emphasis on replayability, with many players highlighting the variety of builds, weapons, and gameplay modes such as the roguelike "crucible" that enhance the experience. Daily and weekly challenges, along with a dynamic world that changes enemy placements and loot, contribute to a compelling reason to return. However, some users express concerns about the current limitations in content and the need for further development to maintain long-term replay value.

    • “Even though it's in early access, it seems like a final version with lots of content and replayability.”
    • “The unique graphic, good story, and replayable gameplay make this game stand out.”
    • “The build variety, precise combat, and the nature of how the RNG works for drops make this game almost infinitely replayable, even in an early access state.”
    • “I hope the game improves during its early access and that these very rough edges are smoothed out before release, because this is an otherwise very solid ARPG, if with incredibly limited replayability and featuring some baffling design oversights.”
    • “There is just no replay value; once you're done with what there is, that's that....”
    • “My only real complaint right now is a lack of content, but when the breach drops at the end of the month, the size of the game will essentially double, same with replayability.”
  • character development
    143 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with many praising the unique and visually stunning character designs, animations, and voice acting that enhance the storytelling experience. However, some players find the character design to be off-putting or grotesque, and there are calls for deeper character development systems and more customization options. Overall, while the artistic direction and character aesthetics are celebrated, the depth of character progression and development remains a point of contention among players.

    • “The storytelling and character design is very well done, and that’s coming from someone who doesn’t care much for story-driven games.”
    • “The character designs are so distinct and exaggerated like a fantastical storybook, but within a dark and beautiful world.”
    • “The attention to detail in the environments and character designs is stunning, creating a sense of dread and intrigue that perfectly matches the theme.”
    • “The character design is dreadful, the story has been very paint-by-numbers, and the optimization is horrid; I get the latter aspect may improve since this is early access, and I might change my recommendation in the future, but so far this has been a pretty disappointing playthrough of a game from such an acclaimed studio.”
    • “The character designs are laughably bad.”
    • “This game has no direction, the character design is bad and they look grotesque, the art style is meh and barely looks decent in HDR mode.”
  • humor
    109 mentions Positive Neutral Negative

    The humor in the game is a standout feature, with players appreciating its blend of dark comedy, quirky character designs, and amusing gameplay mechanics, such as hilarious deaths and unexpected glitches. Many reviews highlight the game's ability to create funny moments, especially in multiplayer settings, where friendly fire and chaotic interactions lead to memorable experiences. However, some players also note that the humor can sometimes stem from frustrating gameplay elements, making the overall experience a mix of laughter and exasperation.

    • “Great to play with friends; it makes for great moments and funny deaths.”
    • “It's funny that in an ARPG without a 'jump' button, you'll die more from falling off places than actual enemies.”
    • “We have had many funny moments with the physics and abilities, and having to juggle and take turns on enemies because of the friendly fire system; it makes the fighting less mindless like many other ARPG games.”
    • “Game has huge potential, combat is very good, nice vibe, looks very good, but at this point almost everything is broken in the game, and bosses are extremely difficult, especially at the beginning. I died to the first boss 40 times; it's not funny... don't buy early access, wait, unless you like suffering.”
    • “This happens so much it's not funny.”
    • “We need the respawn in the co-op mode for the crucible; it's not funny if your mate dies and you have to play alone until the end of the run.”
  • emotional
    84 mentions Positive Neutral Negative

    The emotional aspect of the game is widely praised, with players highlighting its rich storytelling, stunning visuals, and evocative soundtrack that evoke a range of feelings from nostalgia to heartache. Many reviewers express a deep connection to the game's world and characters, noting how it captures the essence of childhood gaming experiences while delivering profound emotional moments. However, some players also mention frustrations with gameplay mechanics that detract from their overall emotional engagement.

    • “The graphics are stunning, and the story is rich and emotional.”
    • “It’s cozy and heartwarming in one moment, then dark and oppressive in the next.”
    • “The art style is beautiful, warm, and incredibly unique, and it made me feel something I honestly haven’t felt from a game in a very long time.”
    • “Was deeply unimpressed; janky combat, boring story about nothing.”
    • “Could be fun if it weren't for the terrible performance, sloppy combat, boring story, and the ham-fisted diversity box checking.”
    • “You don't need a very long and boring story to explain the world.”
  • monetization
    66 mentions Positive Neutral Negative

    The game's monetization model has garnered mixed reactions, with many players appreciating the absence of microtransactions and pay-to-win elements, emphasizing that everything is unlockable through gameplay. However, concerns have been raised about potential predatory practices, such as time-gating mechanics and resource management systems that resemble mobile game monetization strategies. Overall, while the developers have committed to a no-microtransaction policy, players remain cautious about future updates and the game's long-term monetization direction.

    • “Did I mention they've committed to zero microtransactions and everything is actually in the game and unlockable by playing it.”
    • “No microtransactions, no paywalls — just a beautifully crafted experience that keeps getting better with updates.”
    • “In an industry increasingly saturated with predatory monetization, this stance is a breath of fresh air and deserves immense praise.”
    • “Obnoxious mobile-esque grinding for a lot of things, timers on activities, gating, dailies/weeklies, and general unnecessary time wasters to give the illusion of 'content' that adds nothing to the gameplay and just pads the runtime, just missing ads all over the place for the full free random Android game experience.”
    • “Combined with limited stash storage for materials, I see the framework of a very predatory monetization system where players spend real money for building time skips and/or inventory space increases.”
    • “What takes this game from a positive into a negative review, however, is the obvious mobile-themed monetization scheme that the developers are preparing the game for, seen already in the early stages of the game.”
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19h Median play time
37h Average play time
7-40h Spent by most gamers
*Based on 277 analyzed playthroughs
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Frequently Asked Questions

No Rest for the Wicked is a role playing game.

No Rest for the Wicked is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.

On average players spend around 37 hours playing No Rest for the Wicked.

No Rest for the Wicked was released on April 18, 2024.

No Rest for the Wicked was developed by Moon Studios GmbH.

No Rest for the Wicked has received positive reviews from players. Most players liked this game for its graphics but disliked it for its optimization.

No Rest for the Wicked is a single player game with multiplayer and local co-op support.

Similar games include Enshrouded, Sands of Aura, Bleak Faith: Forsaken, Hyper Light Breaker, Alaloth: Champions of The Four Kingdoms and others.