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No Rest for the Wicked

No Rest for the Wicked Game Cover
86%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:optimization, grinding
86% User Score Based on 32,968 reviews

Platforms

Xbox Series X|SPCPlaystation 5CloudXboxNVIDIA GeForce NOWSteam DeckWindowsPlayStation
No Rest for the Wicked Game Cover

About No Rest for the Wicked

No Rest for the Wicked is a single player and multiplayer open world hack and slash game with fantasy and dark fantasy themes. It was developed by Moon Studios GmbH and was released on April 18, 2024. It received positive reviews from players.

From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre. The year is 841 – King Harol is dead. As word of his death echoes throughout the kingdom, the crown passes to his arrogant, yet untested son Magnus. Even worse, the Pestilence, an unholy plague not …

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Games Like No Rest for the Wicked

Looking for games like No Rest for the Wicked? Here are top open world hack and slash recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Hyper Light Breaker, Enshrouded or Sands of Aura.

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Reviews

86%Audience ScoreBased on 32,968 reviews
gameplay2.5k positive mentions
optimization646 negative mentions

  • Captivating dark and mature story with outstanding voice acting and cinematic cutscenes.
  • Stunning hand-painted art style and rich, atmospheric world design enhanced by a haunting soundtrack.
  • Challenging and weighty combat combined with deep character customization and a rewarding gameplay loop.
  • Early access version feels incomplete with pacing issues, grind-heavy mechanics, and some rushed narrative elements.
  • Performance and optimization problems including crashes, stutters, and clunky controls affect playability on some systems.
  • Certain design choices like tedious crafting, durability mechanics, and forced grinding detract from gameplay flow.
  • gameplay

    6,581 mentions Positive Neutral Negative
    38% positive mentions, 56% neutral mentions, 6% negative mentions

    No Rest for the Wicked offers a unique blend of soulslike combat and ARPG mechanics, featuring weighty, challenging, and deliberate gameplay that rewards skill, timing, and experimentation with diverse weapon builds. While the core combat and progression systems are well-received for their depth and satisfaction, several reviews highlight issues with clunky controls, cumbersome platforming, time-gated and grind-heavy survival/crafting mechanics, and occasional performance problems that can detract from the experience. Despite these drawbacks, the game’s engaging gameplay loop, intricate level design, and continual developer updates provide a rewarding and addictive experience, especially for fans of methodical and challenging action RPGs.

    • “The integration of resource collection, combat, and crafting is remarkably smooth, making the gameplay loop feel unified and endlessly enjoyable.”
    • “The gameplay loop is pure addiction: explore, fight, craft, improve your little corner of the world, then dive right back into the next brutal encounter.”
    • “The combat is weighty and deliberate, blending precision combat with exploration and survival mechanics that demand attention and reward patience.”
    • “The gameplay is still awfully clunky and shows as you progress more.”
    • “Gameplay itself otherwise is really promising from an early access, it feels fluid & the problems which can hinder progression have been addressed by the dev team.”
    • “Basic mechanics are all here, but a lot of systems feel like a chore and the durability and repair mechanics add unnecessary grind, which breaks gameplay flow.”
  • graphics

    6,530 mentions Positive Neutral Negative
    60% positive mentions, 39% neutral mentions, 1% negative mentions

    The game's graphics receive widespread praise for their stunning, unique hand-painted art style, captivating atmosphere, and impressive visual details that combine to create a living, immersive world reminiscent of a moving painting. Reviewers highlight the exceptional level design, fluid animations, and cinematic cutscenes that enhance the storytelling and overall experience. However, performance issues and a lack of granular graphics settings are common criticisms, with some players experiencing FPS drops and optimization challenges despite the game’s artistic strengths.

    • “The art style is absolutely stunning—moody, grim, and beautiful in that uniquely moon studios way.”
    • “No rest for the wicked immediately captivates with its stunning art style, atmospheric music, immersive ambient design, and richly crafted characters.”
    • “The hand-painted art style creates a unique aesthetic rarely seen in modern titles, with every environment bursting with atmosphere and detail.”
    • “The graphics look like PS3 era, Diablo 3 graphics.”
    • “It's worse than V Rising in every single way - the graphics are ugly, especially characters but okay forget that it's workable.”
    • “No rest for the wicked is a fun game with a bevy of borderline inexcusable technical, graphics and gameplay shortcomings, most of which I expect to be fixed by the 1.0 release (I will probably change my review to not recommended at that point if things aren't fixed).”
  • story

    6,091 mentions Positive Neutral Negative
    41% positive mentions, 57% neutral mentions, 2% negative mentions

    The story in "No Rest for the Wicked" is widely praised for its captivating, dark, and mature narrative complemented by outstanding voice acting and cinematic quality cutscenes. While the current early access version offers about 20-40 hours of engaging story content, many note it feels incomplete and often pauses abruptly, leaving players eager for continuation and expansion in future updates. The game's richly crafted world and evolving environments enhance the storytelling experience, though some players mention pacing issues and a grind-heavy progression that can occasionally detract from narrative flow.

    • “Absolutely incredible Moon Studio, not only did you create a visually stunning game, but the story itself is amazing.”
    • “The story has me reeled in and I really want to experience more of it.”
    • “The story is captivating from the start, keeping you invested in the world and its characters.”
    • “The story is a generic, soulless template, which suggests the game is intended to be a live-service title; the motivations of the villains, the protagonist, and the other story characters are all completely unclear.”
    • “I'm gonna be honest, I found it mid, if you carefully look beyond the gorgeous visuals and excellent voice acting, the dialogue is not that smart, and the overall story, though it has a lot of potential, is clearly rushed. It follows the trope of the "evil church," which would be fine if it was at least a little bit subtle, but you can predict the whole story the moment the church and its characters are presented; no plot twist or anything, the church is obviously evil and super weird, together with the prince they obviously assassinated the king and plan to take over Sacra. It's just too forceful. This part was very confusing, forced, and rushed. The world building could be better; even talking to each character doesn’t give a good idea of the overall world and factions. Also, the culture diversity feels forced and unrealistic.”
    • “The most disappointing aspect of this game in early access is there is obviously so much unfinished world and story.”
  • optimization

    3,718 mentions Positive Neutral Negative
    13% positive mentions, 70% neutral mentions, 17% negative mentions

    The game suffers from significant performance and optimization issues, including frequent frame drops, stuttering, and high hardware demands even on high-end PCs. While the developers are actively releasing patches and hotfixes to improve the situation, many players find the current state hampers playability, especially during combat and in densely populated areas. Despite these technical shortcomings, the core gameplay and art direction receive strong praise, with optimism that performance will improve by full release.

    • “Optimization has been really great! The game runs well performance-wise aside from some random crashes. And the optimization is also great; I am able to play on my GTX 750 Ti with no lag and still get good graphics.”
    • “On a high-end PC, the optimization is now stellar—running at a locked 240 fps with zero hiccups, which is a massive leap from the early access launch days.”
    • “The breach update: the optimization isn't just 6/10 anymore—it's now a solid 9/10!”
    • “All that being said, the terrible optimization makes it borderline unplayable on my rig that far exceeds the recommended specs.”
    • “Game is great, optimization is probably one of the worst I've ever seen in my life.”
    • “Terrible performance makes this game unplayable, which is really sad, because I feel like it'd be really fun otherwise.”
  • grinding

    1,910 mentions Positive Neutral Negative
    1% positive mentions, 1% neutral mentions, 98% negative mentions

    Grinding in the game is a heavily emphasized and divisive aspect, with many players finding resource gathering, crafting, and durability mechanics tedious and time-consuming due to long respawn times, limited inventory, and frequent backtracking. While some enjoy the natural integration of farming into exploration and progression, others feel the grind overshadows core gameplay, turning the experience into repetitive fetch quests and forced downtime that disrupts pacing and combat flow. Overall, the grind can be rewarding for dedicated players but is often seen as excessive, unnecessarily gated by timers, and compounded by design choices like limited fast travel and healing tied to consumable farming.

    • “Materials are not tedious or hard to find and also easy to gather along your adventures.”
    • “The crafting is not grindy to do any individual thing, but there's so many ways to customize, it makes it quite fun.”
    • “The resource system isn't grindy, but if you're looking to get specific items, you're gonna have to fight or farm for it.”
    • “It is a grindy, tedious, isometric 3d platformer that doesn't know what kind of game it is trying to be.”
    • “Repairing equipment is tedious and annoying and I wish it weren't in the game.”
    • “Having to build the shortcuts in the town is stupid and needlessly tedious.”
  • atmosphere

    1,070 mentions Positive Neutral Negative
    66% positive mentions, 34% neutral mentions, 0% negative mentions

    The game's atmosphere is widely praised for its dark, moody, and immersive qualities, featuring stunning hand-painted visuals, rich world-building, and a haunting, dynamic soundtrack that enhances exploration and combat. Players consistently highlight the game's cohesive and detailed environments, intense and rewarding combat, and compelling narrative as key contributors to a deeply engaging and atmospheric experience reminiscent of top-tier dark fantasy and souls-like games. Despite some technical and gameplay imperfections, the atmosphere remains a standout strength that captivates and draws players into its unique, vividly crafted world.

    • “The world is beautifully designed, atmospheric, detailed, and genuinely rewarding to explore.”
    • “The environments are dense, moody, and dripping with atmosphere.”
    • “The atmosphere is incredible, and even further enhanced by the soundtrack.”
    • “Making it tiresome to play - it did look pretty though and I appreciate the dark atmosphere but even the text and inventory are dark and strenuous to see after a while.”
    • “The game has incredible potential (GOTY level), but the cringe story and lore are an embarrassing caricature of the atmosphere you'd expect in a FromSoftware game; coupled with specific bugs and flaws in game design, it became frustrating.”
    • “I like the world atmosphere feeling, but I don't like the direction the game took; might be worth it when polished if you enjoy cheap console games 'ported' to PC.”
  • music

    1,008 mentions Positive Neutral Negative
    54% positive mentions, 45% neutral mentions, 1% negative mentions

    The music is widely praised for its atmospheric, immersive, and emotionally evocative qualities, often enhancing the game's mood, exploration, and combat without being intrusive. Composed notably by Gareth Coker, the soundtrack is considered a standout feature, though some find it subtle or occasionally underwhelming compared to previous Moon Studios works like Ori. Overall, the music beautifully complements the art, story, and gameplay, contributing significantly to the game's rich, haunting ambiance.

    • “The soundtrack deserves special praise — haunting, orchestral, and perfectly tuned to the mood of each location and encounter.”
    • “Gareth Coker’s soulful soundtrack (the Ori legend!) weaves an emotional, atmospheric spell that elevates every moment.”
    • “The music perfectly complements the mood — at times tense, at others melancholic — enhancing the feeling of loneliness and mystery.”
    • “The music is completely forgettable and the level design is par for games like this.”
    • “Music is pretty much non existent, which again baffles me coming from the studio that made Ori, which probably has one of the best soundtracks of any game.”
    • “The music also... gareth coker is so talented. It feels that the devs had to work with what they had on their hands and the composer failed to match the description with his music.”
  • stability

    401 mentions Positive Neutral Negative
    18% positive mentions, 1% neutral mentions, 81% negative mentions

    The game exhibits a wide range of stability issues typical of early access, including frequent crashes, freezes, performance dips, UI bugs, and combat glitches that can affect gameplay and progression. While many players report smooth runs on high-end PCs or Steam Deck with occasional minor glitches, others experience severe stutters, unresponsive controls, and crashing, especially on lower-end hardware. Despite these problems, updates and patches are ongoing, and the core gameplay is generally praised, indicating potential for improved stability in the full release.

    • “Considering it's only been out for a week or two (the co-op), the game is quite bug free and enjoyable with only occasional minor issues like lost friend markers; nothing game-breaking so far.”
    • “Early access is already impressive, mostly bug free, and supports co-op gameplay.”
    • “It runs flawlessly on Linux (Nobara distro) and also runs great (on performance mode) on the Steam Deck.”
    • “It has canceled jumps, regular swings, plunge attack damage, kills and basically freezes you in place, all of which can get you killed and yet enemies seem to hit you just fine all the same.”
    • “Game seems like it could be fun, but despite being above recommended specs and on lowest settings, it crashes and freezes every few minutes, shame I'm not going to be able to experience the game due to this.”
    • “Very frequent stutters, micro freezes (especially during boss fights) are simply game breaking for me and I don't complain about the processing power of my PC whilst playing other, more demanding, titles.”
  • replayability

    248 mentions Positive Neutral Negative
    32% positive mentions, 66% neutral mentions, 2% negative mentions

    Replayability is a strong highlight of the game, driven by a vast variety of weapons, builds, unique move sets, and customization options that make each playthrough feel distinct. Features like procedural map elements, a roguelike crucible mode, daily/weekly challenges, multiple classes, and multiplayer support add depth and encourage repeated exploration and experimentation. While currently in early access with some rough edges and limited endgame content, the game already offers many hours of varied gameplay, with expectations for expanded replayability upon full release.

    • “It's just so clear how much love and effort went into making this a phenomenal game—endless customization options lead to infinite replayability, the art style is beautiful, the combat is challenging without being overwhelming or unfair, and even just an hour in are minor story beats with heavy emotional impact.”
    • “The build diversity gives massive replayability, making the price easy to accept.”
    • “The replayability and value are excellent as well.”
    • “As for replayability, I would say, almost none at the moment.”
    • “The crucible only having 10 waves also hurts replayability.”
    • “Big edit: there is no end game or replayability.”
  • character development

    177 mentions Positive Neutral Negative
    42% positive mentions, 53% neutral mentions, 5% negative mentions

    Character development in the game is generally praised for its depth, natural progression, and flexibility, allowing for varied builds and longer campaign engagement. While many appreciate the storytelling, voice acting, and character progression systems, opinions on character design are mixed—some find the stylized, exaggerated, and occasionally uncanny designs unique and fitting the dark fantasy aesthetic, whereas others feel the proportions and visuals can be off-putting or awkward. Overall, character development and design contribute strongly to the game's immersive and distinctive atmosphere, despite some divisive reactions to the art style.

    • “The character design, world crafting and lore alone that this game has to offer is outstanding.”
    • “The attention to detail in the environments, character designs, and animations is truly world-class.”
    • “The art style and character design is mosaic-like and incredible, the music is on-par with the Elder Scrolls series, the combat feels visceral, engaging, and weighty in a way that parallels and often exceeds FromSoftware titles, the game’s difficulty scales very well with multiple players and remains challenging on high difficulty, the loot and upgrade system rivals that of Diablo, and the cutscenes and voice acting are all top-notch.”
    • “The character design is dreadful, the story has been very paint-by-numbers, and the optimization is horrid; I get the latter aspect may improve since this is early access, and I might change my recommendation in the future, but so far this has been a pretty disappointing playthrough of a game from such an acclaimed studio.”
    • “The character creation is extremely basic, same as character development which feels absolutely unrewarding.”
    • “Character designs so disproportionate and grotesque, I was continually checking to ensure that my resolution and aspect ratio options were set correctly.”
  • humor

    161 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    Reviews highlight the game's humor as a blend of dark, quirky dialogue, amusing character designs, and entertaining multiplayer mishaps, especially due to friendly fire and ragdoll physics. While many find the unintended glitches, exaggerated difficulty spikes, and odd animations funny, some humor related to design choices (like mandatory friendly fire or camera angles) can become frustrating rather than enjoyable. Overall, the humor—ranging from deliberate wit in story and NPCs to accidental comedy in gameplay quirks—adds charm and levity to the challenging experience.

    • “A lot of souls-likes struggle to keep things hard with more people but having friendly fire turned on not only is funny in the sense you will kill your friends but also keeps the game hard enough so that you need to pay attention.”
    • “The story and dialogue are 10/10, just the right mix of funny/quirky characters and more serious story beats.”
    • “Player collision and friendly fire makes amazing boss fights, and hilarious mistakes (especially since it's pretty forgiving, just durability damage).”
  • emotional

    114 mentions Positive Neutral Negative
    97% positive mentions, 0% neutral mentions, 3% negative mentions

    Reviews highlight that the game delivers a compelling emotional experience marked by a dark, heartfelt narrative and evocative art and music, evoking nostalgia and genuine emotional impact reminiscent of the developer's previous works. While many praise its storytelling depth, character interactions, and atmospheric world-building, some note moments of emotional distance or frustration due to gameplay issues that occasionally detract from immersion. Overall, the emotional weight and resonance are regarded as major strengths that deeply engage players.

    • “It's just so clear how much love and effort went into making this a phenomenal game—endless customization options lead to infinite replayability, the art style is beautiful, the combat is challenging without being overwhelming or unfair, and even just an hour in are minor story beats with heavy emotional impact.”
    • “The expressions feel alive, subtle, and emotionally convincing, which adds a lot to the storytelling and immersion.”
    • “Much like Moon Studios' beloved Ori series, No Rest for the Wicked delivers moments of profound emotional impact that catch you off guard.”
    • “Was deeply unimpressed, janky combat, boring story about nothing.”
    • “Could be fun if it weren't for the terrible performance, sloppy combat, boring story, and the ham-fisted DEI box checking.”
    • “You don't need a very long and boring story to explain the world.”
  • monetization

    78 mentions Positive Neutral Negative
    8% positive mentions, 46% neutral mentions, 46% negative mentions

    The game is widely praised for its commitment to no microtransactions, pay-to-win elements, or battle passes, offering a handcrafted experience without intrusive monetization tactics typical of many modern titles. While some players express concern about time-gating mechanics hinting at potential future monetization, developers have firmly stated there will be no microtransactions or live service elements, which is seen as a refreshing and honest approach in today's profit-driven industry. Overall, the game's monetization model is viewed positively, standing out amid widespread criticism of predatory practices in gaming.

    • “They’ve been clear about no microtransactions or nickel-and-diming, and that kind of approach is refreshing.”
    • “No microtransactions, no paywalls — just a beautifully crafted experience that keeps getting better with updates.”
    • “In an industry increasingly saturated with predatory monetization, this stance is a breath of fresh air and deserves immense praise.”
    • “Waiting for buggy launch, day one DLC and microtransactions.”
    • “Obnoxious mobile-esque grinding for a lot of things, timers on activities, gating, dailies/weeklies and general unnecessary time wasters to give illusion of 'content' that adds nothing to the gameplay and just pads the runtime, just missing ads all over the place for the full free random Android game experience.”
    • “What takes this game from a positive into a negative review, however, is the obvious mobile-themed monetization scheme that the developers are preparing the game for, seen already in the early stages of the game.”
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Play Times

23h Median play time
38h Average play time
8-48h Spent by most gamers
*Based on 345 analyzed playthroughs
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Frequently Asked Questions

No Rest for the Wicked is a open world hack and slash game with fantasy and dark fantasy themes. Common tags for No Rest for the Wicked include exploration, isometric, early access, souls-like, combat and others.

No Rest for the Wicked is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.

On average players spend around 38 hours playing No Rest for the Wicked.

No Rest for the Wicked was released on April 18, 2024.

No Rest for the Wicked was developed by Moon Studios GmbH.

No Rest for the Wicked has received positive reviews from players. Most players liked No Rest for the Wicked for its gameplay but disliked it for its optimization.

No Rest for the Wicked is a single player game with multiplayer and local co-op support.

Similar games include Hyper Light Breaker, Enshrouded, Sands of Aura, Witchfire, Alaloth: Champions of The Four Kingdoms and others.