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About CleanFall

CleanFall is a single player open world simulation game with horror and post-apocalyptic themes. It was developed by Humanyoyo and was released on August 8, 2025. It received overwhelmingly positive reviews from players.

CleanFall is a sandbox survival roguelike that combines ship-building, tower defense, and a unique alchemic turret system. You must leverage whatever you can find to survive in this dynamic underground world! 1.0 ROADMAPNote: additional content may be added based on community feedback. FEATURES Dynamic Ecosystem – Enter a ravenous ecosystem teeming with exotic creatures, and learn to exploit the…

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Games Like CleanFall

Looking for games like CleanFall? Here are top open world simulation recommendations with a horror and post-apocalyptic focus, selected from player-similarity data — start with Dig or Die, Core Keeper or Super Fantasy Kingdom.

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Reviews

96%Audience ScoreBased on 230 reviews
gameplay13 positive mentions
stability4 negative mentions

  • Innovative and unique gameplay combining roguelike, tower defense, and vehicle building with a deep crafting and customization system.
  • Strong atmosphere and worldbuilding with hand-drawn visuals, engaging music, and dynamic enemy behaviors contributing to a living ecosystem feel.
  • High replayability with procedural generation, multiple playstyles, and a satisfying risk-reward loop of exploration and combat.
  • Steep learning curve and sometimes unclear or overwhelming mechanics without sufficient in-game guidance or tutorial support.
  • Building and turret placement can feel clunky and unintuitive, causing frustration during critical gameplay moments.
  • Performance issues and occasional bugs, especially in deeper levels, plus lack of save points making progress resetting punishing.
  • gameplay

    50 mentions Positive Neutral Negative
    26% positive mentions, 68% neutral mentions, 6% negative mentions

    The gameplay is praised for its unique and innovative blend of mechanics, combining roguelike progression, tower defense, ship-building, resource management, and exploration into a fresh, engaging loop. While initially complex with a steep learning curve, the depth and creativity of the mechanics, including digging and defensive strategy, create a rewarding and strategic experience. Some usability and difficulty balancing issues, along with occasional bugs, slightly hinder the experience but do not overshadow the game's compelling and charming core gameplay.

    • “Like it has the stylings and building mechanics of World of Goo, which pair so finely with the enemy swarm/tower defense mechanics, leaving you diegetically learning how best to survive and manage your resources while you make your descent.”
    • “Digging through the world becomes more than a means of transportation; it is a core gameplay mechanic that allows players to create shortcuts, establish defensive positions, and uncover valuable materials. This mechanic ties together exploration, resource gathering, and combat in a satisfying way, making progression feel meaningful and rewarding.”
    • “It successfully merges survival gameplay, roguelike progression, engineering creativity, and defensive strategy into a package that feels fresh and engaging.”
    • “Moving turrets is way too slow and janky for a core mechanic.”
    • “The depth that makes the game compelling can also create a steep learning curve, especially when dealing with advanced crafting mechanics and resource management.”
    • “Frankly, I like most things about the game... except the usability, and unfortunately that turns the whole review negative because it bleeds into every mechanical aspect of the game.”
  • music

    18 mentions Positive Neutral Negative
    56% positive mentions, 27% neutral mentions, 17% negative mentions

    The music across these games is consistently praised for being immersive, engaging, and diverse, often blending genres to enhance atmosphere and complement unique visuals and gameplay. Soundtracks are described as fantastic, memorable, and a standout feature that deepens the game's mood, with some minor critiques about looping or occasional absence during gameplay. Overall, the music significantly contributes to the experience, especially for fans of atmospheric, gothic, or dark-horror themes.

    • “The soundtrack and atmosphere in particular are incredibly engaging and fans of gothic/dark horror will instantly latch onto this game.”
    • “The blend of exploration, construction, unlocking and developing new equipment while also learning for yourself how it works and how to combine different tools and weapons while pushing your ability to survive makes for a compelling loop, aided by really good music and interesting characters and short dialogue sequences that set the scene, hint at the history of the world, and sometimes make me laugh.”
    • “Art is beautiful, music and sound design is amazing.”
    • “Why is the Reaper's music such a short loop?”
    • “My only negative is that in the pursuit of ambiance, it feels quite lacking in the music department during a dive.”
    • “The music is honestly a bit of a stand out.”
  • graphics

    13 mentions Positive Neutral Negative
    46% positive mentions, 31% neutral mentions, 23% negative mentions

    The game features a distinctive, hand-drawn art style blending post-apocalyptic, steampunk, and painterly elements that many find charming and immersive. The graphics effectively complement the world-building and gameplay, creating a visually appealing and atmospheric experience, even if the style may not appeal to everyone. Overall, the visuals are praised for their character and contribution to the game's unique aesthetic.

    • “The hand-drawn visuals are charming and have a lot of character, and gameplay grows from an initially simple number of tools to enabling chaotic bouts of murderball ship combat against hundreds of enemies.”
    • “Like, sure, you can say it's like Terraria (Calamity mod specifically) and World of Goo and Noita and Carrion and Spelunky but with tons of tower defense genre DNA and also there's Hollow Knight style wall-jumping. Oh, and it has the Klei artstyle but with steampunk apocalypse themes and surprisingly good dialogue.”
    • “A rather interesting game, feels a bit like Terraria when you first look at it, but the way things move about are rather entertaining to look at, and the world's generation has its own charms. The art style is rather a nice one because it feels as if it's a bit of a painting.”
    • “I am not a fan of this art style (paper cutout sprites) but it is well implemented so I can't complain about it.”
    • “If a simple ship builder had a strange, post-apocalyptic-victorian-alien wasteland setting with an art style similar to Don't Starve and The Longing.”
    • “Like, sure, you can say it's like Terraria (Calamity mod specifically) and World of Goo and Noita and Carrion and Spelunky but with tons of tower defense genre DNA and also there's Hollow Knight style wall-jumping oh and it has the Klei artstyle but with steampunk apocalypse themes and surprisingly good dialogue.”
  • story

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The story is praised for its intriguing and unique narrative, blending mysterious worldbuilding with compelling themes of power, observation, and ecosystem conflict. Players appreciate the evolving storytelling within each run, finding it immersive and thought-provoking, though some desire more expansive quests and secrets for added depth. Overall, the story complements the game's stylized art and engaging gameplay, making it a standout aspect.

    • “Like each time I'm in a new area I hold greater power because of the awareness I have to see the ecosystem and its matter from a widened view which the inhabitants do not comprehend but live in; it is compelling being the foreign entity which the ecosystem pushes back against, a story of its own is the clash of the dominant ecosystem with the wits, observation, and resourcefulness of the maid.”
    • “Beautiful story, I might add, even as I have yet to learn much.”
    • “Every run is filled with moments that tell a story, a trait that is more present in some roguelikes (or games in general) more than others.”
    • “I would love to see a big secret quest in the future, think like Noita or Spelunky 2 where you have a very long run with lots of small tasks having to complete a lot of puzzles, maybe a few structures that don't show up every run for variety?”
    • “Honestly underrated, I played this game for hours on end and I'm still lost (which is a good thing because I like the whole mysterious worldbuilding and story).”
  • atmosphere

    9 mentions Positive Neutral Negative
    56% positive mentions, 44% neutral mentions, 0% negative mentions

    The game's atmosphere is richly crafted, blending adventurous and ominous tones with unique, quirky characters and a captivating gothic/dark horror style. Its engaging soundtrack, detailed environments, and creative design create a deeply immersive experience that stands out even compared to larger titles. Players appreciate the thoughtful enemy behaviors, compelling world-building, and the overall mood that keeps them invested.

    • “The environments are filled with personality, and the various creatures inhabiting the depths contribute to an atmosphere that feels both adventurous and threatening.”
    • “The soundtrack and atmosphere in particular are incredibly engaging, and fans of gothic/dark horror will instantly latch onto this game.”
    • “The atmosphere, artwork, sound/music - is top notch.”
  • stability

    5 mentions Positive Neutral Negative
    20% positive mentions, 0% neutral mentions, 80% negative mentions

    The game is generally stable with few bugs, primarily minor issues like achievement registration on Steam. While some players experience occasional glitches and frustrating enemy behavior related to terrain interactions, there are no game-breaking bugs, and overall stability is acceptable for an early access title.

    • “I know early access games are labeled as such because they're buggy and unfinished, but when enemies can approach and shoot me from within the very terrain I already have to dig through, and about 99% of all my attacks can't fight back because they need to shoot through said terrain, I get extremely livid.”
    • “And instead it was just a cryptic and buggy mess.”
    • “This game is still buggy at times, though the gameplay feels fresh and good.”
  • replayability

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Replayability is limited in the current content, as players experience a significant drop in engagement after initial completion; however, the game has strong potential to increase replay value with the addition of new content.

    • “I'm not saying it's content light, just that it could adopt new content quite readily and the returns should be very high on the replayability when it does.”
    • “As far as this game goes content wise, the replayability took a pretty hefty nosedive after I reached the bottom for the first time.”
  • optimization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game faces notable performance issues that hinder a smooth experience, impacting users' ability to fully enjoy and complete it. Optimization improvements are needed to enhance overall gameplay.

    • “I aim to 100% it; the main issue with this game, however, is performance problems.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find the grinding aspect tedious and recommend focusing on the run-based exploration instead, as it offers a more enjoyable experience than the repetitive survival mechanics.

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Play Times

35h Median play time
35h Average play time
35-35h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

CleanFall is a open world simulation game with horror and post-apocalyptic themes. Common tags for CleanFall include indie, roguelite, exploration, tower defense, early access and others.

CleanFall is available on PC and Windows.

On average players spend around 35 hours playing CleanFall.

CleanFall was released on August 8, 2025.

CleanFall was developed by Humanyoyo.

CleanFall has received overwhelmingly positive reviews from players. Most players liked CleanFall for its gameplay but disliked it for its story.

CleanFall is a single player game.

Similar games include Dig or Die, Core Keeper, Super Fantasy Kingdom, Abiotic Factor, Withering Rooms and others.