- October 3, 2022
- Moonless Formless
- 33h median play time
Withering Rooms
Platforms
About
"Withering Rooms" is a horror narrative adventure game where players uncover the chilling secrets of a haunted museum. Investigate eerie rooms, solve puzzles, and survive encounters with otherworldly beings. With each decision, players step closer to the truth and face the consequences of their actions.
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- Withering Rooms is a unique blend of survival horror and roguelike elements, offering a fresh take on the genre.
- The game features a captivating story, rich lore, and a variety of interesting characters that keep players engaged.
- The atmosphere, visuals, and soundtrack are exceptional, creating a haunting and immersive experience.
- Combat can feel clunky and unresponsive at times, which may frustrate players.
- The roguelike mechanics can be punishing, as players lose most items upon death, leading to potential tedium.
- Some puzzles may be overly complex or vague, causing confusion and hindering progress.
gameplay
398 mentions Positive Neutral NegativeThe gameplay of "Withering Rooms" combines elements of survival horror, action RPG, and roguelike mechanics, creating a complex and engaging experience that encourages exploration and adaptation. While the unique "curse" mechanic adds depth and risk-reward dynamics, the combat system has been criticized for its inconsistency and repetitiveness, leading to mixed feelings about its execution. Overall, players appreciate the rich atmosphere, intriguing story, and the variety of gameplay paths, though some find the initial learning curve and certain mechanics frustrating.
“The gameplay is a challenging and addictive 2D action RPG with multiple avenues of advancement, and it strikes a good balance between hammering the player and also letting them grow and course-correct.”
“The beautiful Victorian horror lore and gameplay elements are seamlessly combined, which encourage you to adapt your build, tactics, and manage resources in different ways.”
“What this game does really well is the feeling of progression and it became kind of addicting with a good gameplay loop.”
“The game's combat system emulates modern action RPG mechanics and real-time combat (soulslike), but the hitboxes and hurtboxes are inconsistent and defensive maneuvers are unreliable, making it feel more like an RPG where you need to win by attrition.”
“Execution: it looks and plays like a bad flash game, with floaty controls, bizarre hitboxes, and none of the precision needed for souls-like gameplay to work.”
“But too much of the gameplay relies on this really shoddy melee combat system and the balance just doesn't work for me.”