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About Abiotic Factor

Abiotic Factor is a single player and multiplayer open world role playing shooter game with a science fiction theme. It was developed by Deep Field Games and was released on July 22, 2025. It received overwhelmingly positive reviews from players.

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Looking for games like Abiotic Factor? Here are top open world role playing shooter recommendations with a science fiction focus, selected from player-similarity data — start with Core Keeper, Enshrouded or Valheim.

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Reviews

96%Audience ScoreBased on 37,234 reviews
story1.9k positive mentions
grinding1.2k negative mentions

  • Immersive and richly detailed story with compelling atmosphere blending sci-fi horror, humor, and mystery inspired by Half-Life and SCP.
  • Deep and satisfying survival-crafting gameplay loop featuring exploration, base building, resource management, and inventive mechanics with excellent level design.
  • Strong replayability supported by extensive content, multiplayer/co-op modes, adjustable difficulty, and frequent developer updates without intrusive monetization.
  • Late-game progression suffers from tedious grinding, repetitive combat, and frustrating enemy AI and base raid mechanics that hinder enjoyment.
  • Abrupt and unsatisfying ending that disappoints many players and feels like a low-effort setup for future DLC.
  • Performance and optimization issues including frequent frame drops, stuttering, bugs, and stability problems that impact immersion and smooth multiplayer experience.
  • story

    4,670 mentions Positive Neutral Negative
    40% positive mentions, 58% neutral mentions, 2% negative mentions

    Abiotic Factor delivers a compelling and richly detailed story that blends inspirations from Half-Life and SCP, presenting a linear yet expansive narrative through environmental storytelling, NPC interactions, and discoverable lore. The game’s story progression entwines neatly with its survival and crafting mechanics, keeping players engaged over extensive playtimes, although some find the ending abrupt and less satisfying. Overall, it stands out as one of the best story-driven survival crafting games, praised for its immersive world, intriguing characters, and clever level design.

    • “This game is absolutely incredible and easily takes over 30 hours to complete your first time even if you're rushing through the story.”
    • “The story and progression is really rewarding, each zone having its own themes and entities (similar to SCP's from other games) to tackle.”
    • “Okay, so the story is simple but solid. It gradually reveals the mystery of the research facility, blending humor, horror, and science fiction influences like Half-Life and SCP foundation to create an engaging narrative that keeps you hooked as you explore and survive.”
    • “The story telling also really hooked me, I find myself still finding and learning things I had missed, pouring over any and all lore logs I previously overlooked.”
    • “Abiotic factor introduces you on a high note and carries that forward for dozens of hours before ending off on a sour note so bad, it will leave all, but the most hardened, 'story doesn't matter, only gameplay' players feeling deeply let down and embittered that such a great game ended on such a bum note.”
    • “The story and writing are compelling, consistent and well paced until the final act of the game when it commits to an absurd and misplaced scene of bathos that should never have been considered let alone included in the final product.”
  • gameplay

    3,670 mentions Positive Neutral Negative
    38% positive mentions, 58% neutral mentions, 4% negative mentions

    Abiotic Factor offers a deep, satisfying survival-crafting gameplay loop set within a half-life and SCP-inspired world, blending exploration, base building, and resource management with humor and inventive mechanics like cooking and a quirky bathroom mini-game. The level design is exceptional, with interconnected maps and steadily introduced challenges keeping the gameplay fresh and engaging, especially in cooperative mode. Though some find late-game combat repetitive and a few survival mechanics tedious, the extensive content, smooth progression, and adjustable difficulty options make it a standout experience in the genre.

    • “The gameplay loop is incredibly satisfying, especially when you're able to navigate this maze-like facility like it's on the back of your hand - and there's no real map to help you out.”
    • “The core gameplay loop is phenomenal (go out for an adventure, see new places, do some combat, come back with newly discovered resources and craft a new unlocked recipe for a weapon or gizmo etc.).”
    • “Abiotic factor is a fantastic and refreshing survival game with a unique setting and gameplay loop that stands out in the genre.”
    • “Speaking of enemies, the combat: these are the worst combat mechanics comparable with Valheim. Heavy bleed is the worst mechanic I have seen since forever. There is so much wrong with the combat in this game I don't even want to talk much about it. It's a chore, and you have to do a lot of it. Enemy AI amplifies the frustration. There is an enemy whose specific attack is to grab you and put you in a room with a puzzle to get out that was made just to waste your time.”
    • “It has one of the most moronic base raid mechanics I have seen in any game. Enemies spawn literally in the middle of your base, making all the defensive structures you can build pointless.”
    • “The worst thing about this game isn’t music or voice acting, it isn’t the story, it isn’t the gameplay, or the exploration, it’s how little attention this absolute gem of a game has gotten.”
  • graphics

    2,234 mentions Positive Neutral Negative
    30% positive mentions, 66% neutral mentions, 4% negative mentions

    The graphics of Abiotic Factor intentionally emulate the late 90s to early 2000s aesthetic, heavily inspired by Half-Life 1, blending retro low-poly visuals and pixelated textures with modern lighting effects. While the art style may initially be off-putting to some due to its deliberately dated and quirky look, it profoundly enhances the game's nostalgic atmosphere and charm, fitting perfectly with the survival and SCP-inspired themes. However, despite the simple visuals, performance and optimization issues have been noted, making the game surprisingly demanding on hardware for its graphical fidelity.

    • “The art style is perfect for the game — it’s heavily inspired by half-life 1, with the lower-quality textures combined with the low-poly models giving the art style a lot of personality.”
    • “The retro 3d graphics are spot-on, evoking those gritty late '90s and early 2000s pc classics like half-life or system shock, but executed with charming polish that never feels dated.”
    • “Abiotic factor’s visuals are intended to remind players of millennial pc games like half-life, system shock 2, and deus ex, which it manages to replicate fairly well without completely committing to those games’ low poly-counts and crusty textures.”
    • “Unfortunately this game doesn't really bring anything uniquely new to the genre (aside from the aesthetic side) like 'this you only get in af'.”
    • “I'd like this game more if it was just single player with more narrative, scripted events, physics and at hl2 level graphics. Instead of multiplayer/coop at like hl1 level graphics.”
    • “The graphics style is not a quaint homage to half-life, it's a pretense to devote the least amount of effort on graphics.”
  • humor

    1,319 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game’s humor is widely praised for its clever blend of dry, nerdy, and dark comedic elements, often compared to Half-Life’s style but with a unique, quirky twist. Players and reviewers highlight the hilarious character dialogue, funny mechanics (such as survival-related mini-games and improvised weapons), and the chaotic, absurd situations that arise, especially during co-op play. Overall, humor enriches the immersive sci-fi horror setting by balancing tension with levity, making the experience engaging, memorable, and fun.

    • “I also adore the humor in this game, so much that I find myself quoting the player scientists' lines to myself.”
    • “The voice acting is hilarious at times, dead serious at others.”
    • “Its unique scientific setting, rewarding exploration, brilliant sense of humor, and surprisingly deep crafting make every hour feel fresh.”
  • grinding

    1,302 mentions Positive Neutral Negative
    3% positive mentions, 3% neutral mentions, 94% negative mentions

    Grinding in this game is a mixed experience: while many players find resource gathering, crafting, farming, and skill leveling engaging and well-integrated into the exploration and progression, others report that it becomes increasingly tedious and grind-heavy, especially in later stages and solo play. The developers provide numerous quality-of-life improvements and sandbox settings to mitigate grind, and multiplayer significantly eases tedious tasks by allowing role specialization. Overall, grinding feels manageable and often enjoyable for those who appreciate survival-crafting mechanics, but it can feel overwhelming, repetitive, or frustrating for players sensitive to slow progression, backtracking, and resource scarcity late in the game.

    • “Base building is cool, the foundation of how progression works makes sense and isn't too grindy, and most of the enemies feel fun to engage with.”
    • “Every imaginable setting can be tweaked, base building/crafting is not too grindy, wide arsenal of weapons and armor at your disposal, tons of lore and collectables to immerse the story and world, this game hits a home run on all fronts imo.”
    • “My regular gaming buddy and I have rarely played a game that was just so much pure fun as this one: no grinding, no major bugs, a compelling story, the right mix of challenge vs reward, humorous without being silly, and a really creative crafting system that makes fun weapons and traps without getting bogged down.”
    • “The game often gives you large "remember that resource that was very difficult but mostly tedious to get?"”
    • “You stop exploring new locations as much, base building becomes reduced to adding workbenches (unless you want to move everything to a new base), and you start backtracking and grinding through enemies (which suck to fight) for the next 20 hours.”
    • “The game lacks a story mode, or an exploration mode, if the game wasn't made to be a slog it would take an average person at max 20 hours to complete, yet you're stuck with grinding for hours on each new location you unlock, feeling frozen in place with constant spam of mechanics that were made to ruin your fun for you.”
  • atmosphere

    829 mentions Positive Neutral Negative
    56% positive mentions, 44% neutral mentions, 0% negative mentions

    The game excels in creating a rich, immersive atmosphere that seamlessly blends half-life-inspired sci-fi horror and SCP-like mystery with lighthearted humor, resulting in a uniquely tense yet engaging survival experience. Its handcrafted level design, eerie soundscapes, nostalgic art style, and dynamic environments evoke strong feelings of isolation, suspense, and curiosity, making exploration continuously rewarding. This atmospheric depth is widely praised as a standout feature that elevates the gameplay, story, and worldbuilding beyond typical survival crafting titles.

    • “The atmosphere is absolutely incredible; the story is interesting, the progression is smooth, and the mysterious research facility's world is amazing to explore.”
    • “Abiotic factor is a masterpiece in atmosphere, storytelling, and level design, capturing the 90s sci-fi vibe and blending horror, humor, and survival into a unique and immersive experience.”
    • “From the captivating light-horror atmosphere blended with the game's humor to the impeccably crafted environmental design, this game creates an immersive world that hooks players from the start.”
    • “So far not for me, game seems a little bit directionless, extremely slow paced and has a very sterile atmosphere (metaphorically of course, game takes place in a science facility so of course it's sterile :d).”
    • “Hell, sometimes it can take away from the game's atmosphere: there's one incredibly creepy encounter, but afterwards it just becomes a yet another thing to get materials from.”
    • “The biggest thing I don't like about this game is when the 'fog atmosphere' spawns in and how long it takes to go away.”
  • optimization

    510 mentions Positive Neutral Negative
    16% positive mentions, 65% neutral mentions, 19% negative mentions

    Reviews indicate that the game's optimization is generally poor, with frequent performance issues such as stuttering, frame drops, and lag, often attributed to the use of Unreal Engine 5 and demanding features like global illumination. Despite the game's modest graphical fidelity, many users experience unexpectedly heavy resource usage, especially in certain zones and during multiplayer hosting. While some improvements have been made over time, optimization remains a notable drawback impacting the smoothness and overall experience.

    • “Probably the best level design I've seen in this genre of games 9.8/10 due to mild bugs (also very well optimized).”
    • “Outside of the performance issues, this game rocks!”
    • “Great game, only complaint is performance being pretty bad for a game with this kind of graphics, but the game itself is amazing.”
    • “The only complaint is optimization - game loses a lot of performance due to global illumination, and without it it's too dark even if you spam lights everywhere, and cars are essentially undriveable, because you can easily end up upside down and sent under the map when you try to exit.”
    • “Despite the graphics looking relatively unimpressive, the performance of the game is surprisingly bad.”
    • “Performance 4/10, this game performs terribly, there is pronounced input lag at every level of settings.”
  • music

    198 mentions Positive Neutral Negative
    44% positive mentions, 53% neutral mentions, 3% negative mentions

    The music in the game is frequently praised for its atmospheric, ambient, and fitting style that enhances the eerie, mysterious, and immersive experience. Many reviewers highlight the soundtrack's ability to complement varied in-game settings and moods, though some find it sparse or not particularly memorable. Overall, it is regarded as a strong and integral component of the game's unique vibe, with calls from players to release the soundtrack officially.

    • “The soundtrack of Abiotic Factor is a masterful composition that perfectly complements the game's atmosphere.”
    • “The music is so good it is a permanent place on my playlists even though I avoid putting video game music in any of them.”
    • “The soundtrack is phenomenal and honestly I find myself humming the main theme of the game way too often and I just wish it was on streaming platforms.”
    • “I must admit—I have played most of my 169 current hours with the music turned off.”
    • “Not a whole lot to say in regards to soundtrack, it isn't really memorable.”
    • “Music 5/10 there is nothing remarkable in this game’s soundtrack aside from the title theme which I had wrongly assumed was a placeholder during the early access.”
  • stability

    172 mentions Positive Neutral Negative
    27% positive mentions, 1% neutral mentions, 72% negative mentions

    The game generally runs well across platforms with solid performance, including on Linux and Steam Deck, though players report occasional bugs, glitches, and some stability issues such as inventory quirks, AI oddities, and minor freezes. While not game-breaking, these issues—common for a 1.0 or early access title—can affect immersion and multiplayer smoothness but are often offset by enjoyable gameplay and ongoing developer support. Overall, stability is decent but still a work in progress, with improvements expected over time.

    • “Game runs phenomenally well even on older hardware and coop was completely bug free.”
    • “The devs are very on top of keeping things playable and bug free, while adding more content over time!”
    • “Basically bug free, feature complete for the first 4/6 zones, very minor balancing that is getting regularly patched, and just an overall amazing game.”
    • “The amount of buggy interactions and lack of polish is astonishing for a 1.0.”
    • “Overall, the game is a buggy mess, but it still has some potential if the devs decide to make meaningful changes.”
    • “Its a broken, buggy mess of node-based spaghetti code made in the worst engine of all time that runs at about >30 fps regardless of graphics settings, resolution or what is going on around you.”
  • replayability

    167 mentions Positive Neutral Negative
    37% positive mentions, 55% neutral mentions, 8% negative mentions

    Replayability in this game is generally praised for its vast content, diverse playstyles, base-building options, and multiplayer features, which keep many players engaged through multiple playthroughs. However, some note that the linear story progression and static map limit long-term replay value, making subsequent runs less novel once the game world and story are fully explored. Overall, it offers strong replay potential, especially with different character builds and multiplayer modes, though its appeal may vary depending on player preferences for replay depth.

    • “Honestly the best game I have ever played; it has so much content and so much replayability.”
    • “This game has been a blast and a half to play, it has so much replayability, and this is our fourth or so run and we're still finding new things and secrets.”
    • “With a solid roadmap of future updates, plentiful sandbox options, and many opportunities for replayability when you get your pals to give the multiplayer a try, you can squeeze hundreds of hours out of this gem of an experience.”
    • “The only flaw is that it's a static map, so replayability is limited, but they are trying to tell a story and it's an absolute banger.”
    • “No random generation, no replayability, no surprise.”
    • “Replay value, other than having a different starting character, there is really no reason to restart.”
  • emotional

    81 mentions Positive Neutral Negative
    99% positive mentions, 1% neutral mentions, 0% negative mentions

    Players consistently praise the game for its unique emotional impact, blending nostalgia, heartfelt moments, and a compelling atmosphere that evokes both wonder and tension. Its storytelling, character interactions, and immersive world create a rare feeling of connection often missing in similar genres. Whether playing solo or co-op, users report genuine joy, excitement, and occasional emotional highs that make it a standout, memorable experience.

    • “This specimen stimulates both on emotional and gameplay levels with incredible atmosphere, gripping story, clever level design, and overall such a unique and interesting setting.”
    • “But there are rare, real heartfelt moments in there too, if you dig a little: alien specimens who wouldn’t hurt a fly, good people simply looking for freedom, lab animals lost in the labyrinth, just like you.”
    • “It feels like a heartfelt love letter to Half-Life 2, blending its iconic atmosphere with the eerie, anomalous vibes of the SCP Foundation to create something truly unique.”
  • monetization

    34 mentions Positive Neutral Negative
    9% positive mentions, 29% neutral mentions, 62% negative mentions

    The game stands out positively in its monetization approach by having no microtransactions, battle passes, DLCs, or in-app purchases, providing a welcome break from predatory monetization common in modern games. While some users criticize it as a potential cash grab or compare it unfavorably to other survival titles, many appreciate the focus on gameplay over aggressive monetization schemes. Overall, it is praised for recalling a time before overpowering monetization, though some wish for quality-of-life improvements like better weapon mechanics and optional ads to support the developers.

    • “There are no microtransactions, no battle passes, no daily login bonuses or DLC.”
    • “Does not bother you with needless cosmetic packages or in-game purchases.”
    • “No DLC, no microtransactions (as of May 2024).”
    • “Just another friend slop cash grab to me.”
    • “The ending, if you can call it that, really just feels like a cash grab for future DLCs or a second game.”
    • “Blatant low effort cash grab, just play Grounded instead.”
  • character development

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    Character development in the game is praised for its strong storytelling, engaging perks, and traits that enrich the survival crafting experience, often drawing nostalgic comparisons to classic titles like Half-Life. While character and visual designs receive mixed reactions—ranging from "phenomenal" and "stunning" to intentionally humorous or even "bad"—they contribute significantly to the game's unique world-building and overall charm.

    • “Genuinely one of the best survival crafting experiences I've ever had: phenomenal world building, storytelling, and character development.”
    • “Absolutely amazing game with an equally fantastic story and design that is unmistakably nostalgic for most due to its original Half-Life feel, and the mechanics and character design are phenomenal.”
    • “I love the character designs, customization, and the world itself.”
    • “Character designer is pretty bad.”
    • “Character design is almost intentionally atrocious, might be that aforementioned sense of humor?”
    • “---{ character design }---”
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Play Times

52h Median play time
79h Average play time
16-100h Spent by most gamers
*Based on 233 analyzed playthroughs
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Frequently Asked Questions

Abiotic Factor is a open world role playing shooter game with science fiction theme. Common tags for Abiotic Factor include co-op campaign, first-person, indie, trading, aliens and others.

Abiotic Factor is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 79 hours playing Abiotic Factor.

Abiotic Factor was released on July 22, 2025.

Abiotic Factor was developed by Deep Field Games.

Abiotic Factor has received overwhelmingly positive reviews from players. Most players liked Abiotic Factor for its story but disliked it for its grinding.

Abiotic Factor is a single player game with multiplayer and local co-op support.

Similar games include Core Keeper, Enshrouded, Valheim, Grounded, V Rising and others.