Cataclismo needs a little more time in the oven to really polish up its systems, but it has great bones and Early Access will probably do it a ton of favors.
"Cataclismo" is a single-player fantasy strategy game with a sensational plot and atmospheric gameplay, featuring delightful visuals and music. As the leader of humanity's last survivors, players must build and defend fortresses against waves of Horrors, managing resources and coordinating units in their defense. Despite some grinding and bugs, the game offers high replayability across various biomes for an engaging and challenging experience.
The RTS and tower defense elements mesh extremely well together, providing a unique and engaging gameplay experience.
The building mechanics are fun and allow for a high degree of creativity, reminiscent of playing with Lego.
The art style and atmosphere are captivating, enhancing the overall experience of the game.
The campaign feels short and can be tedious, often leading to frustration with scripted defeats.
There are performance issues in endless mode, particularly with frame drops during large enemy waves.
The unit cap and resource management can feel limiting, hindering strategic options and creativity in gameplay.
story
996 mentions Positive Neutral Negative
32%
64%
4%
The story of "Cataclismo" has received mixed reviews, with many players finding it engaging and well-integrated into the gameplay, while others feel it lacks depth and can be somewhat generic. The campaign, currently in early access, features a variety of mission types and a compelling narrative that keeps players invested, though some missions are criticized for being too short or lacking in challenge. Overall, the art style and atmosphere enhance the storytelling, leaving players eager for future updates and expansions to the narrative.
“The story and concept for the game are novel, and work very well with the main game mechanics.”
“The game features a great story and it makes the different levels feel like they have a purpose rather than being random enemies who come at your base for no reason.”
“The storyline is also amazing and kept me engaged throughout.”
“Only real downsides to me is the story (not very interesting is all) and non-city builder missions of the campaign that's far less compelling than the core gameplay and building mechanics.”
“I found the campaign story mind numbing and boring.”
“The ''story'' they put in between the missions isn't interesting enough.”
gameplay
680 mentions Positive Neutral Negative
44%
53%
3%
The gameplay of "Cataclismo" is characterized by a unique blend of tower defense and city-building mechanics, offering players a high degree of creativity in constructing defenses and managing resources. While the game features engaging visuals and a compelling atmosphere, some players find the mechanics can become repetitive and the learning curve steep, particularly for newcomers to the genre. Overall, the game is praised for its depth and potential, though it still requires balancing and additional content to enhance the experience further.
“Absolutely fantastic game, stunning visuals, fantastic gameplay and mechanics, campaign is already extraordinarily voiced.”
“The art is beautiful, the gameplay is enjoyable, and I absolutely love the city-building mechanics.”
“Gameplay is superb, very cool horde defense with lots of creative freedom, only downside being the tedious work you have to put in the campaign to clear existing structures.”
“The limited unit variety (both player and enemy) leaves gameplay feeling linear and repetitive, with no real room for alternative strategy or creativity.”
“You have to take advantage of every little thing which creates a tedious annoying gameplay loop, definitely not worth the money.”
“The gameplay loop and the actual player input is the worst part of the game.”
graphics
478 mentions Positive Neutral Negative
58%
41%
1%
The graphics of the game have received widespread acclaim for their unique and stylized art style, which many players find breathtaking and atmospheric. The visuals effectively enhance the storytelling and gameplay experience, with a gothic aesthetic that sets it apart from other titles in the genre. However, some users have noted performance issues and mixed feelings about certain design choices, indicating that while the graphics are generally praised, there are areas for improvement.
“The visuals, environmental storytelling, and the design decisions are immaculate.”
“Incredible atmosphere & graphics, interesting and engaging progression, and cool story which I am hoping is going to be expanding soon :)”
“Visually, the game shines with beautiful graphics that enhance the overall experience, while the soundtrack complements the action perfectly, adding to the game's immersive quality.”
“Also, it's ridiculous how this game with terrible graphics manages to eat so much CPU, which is almost impressive by itself. How do you even manage that?”
“Unfortunately, I encountered a bug on level 6 which causes my graphics card (AMD) to bug out, resulting in me having to force restart my PC because I could not see anything on my screen.”
“Found the graphical style very off-putting.”
music
82 mentions Positive Neutral Negative
46%
50%
4%
The music in the game has received mixed reviews, with many praising its atmospheric quality and ability to enhance the overall experience, often likening it to the works of Studio Ghibli. While some players find the soundtrack beautiful and fitting, others feel it lacks depth and could benefit from more dramatic elements. Overall, the music is generally well-received for its charm and integration with the game's visuals and mechanics, though some users desire a greater variety and impact.
“Visually, the game shines with beautiful graphics that enhance the overall experience, while the soundtrack complements the action perfectly, adding to the game's immersive quality.”
“The music and art fit well and elevate the game and it has a great vibe to it.”
“The soundtrack is really nice, it fits the vibe well and is atmospheric.”
“The sounds are bare-bone, and I really would want more music, instead of the constant ambiance.”
“Music could use a bit more work, I feel as if it was more dramatic it would elevate the experience of defending a large siege.”
“While the idea is cool, the overall feel while playing is a bit depressing; the combination of music, gameplay, and story are making it hard to keep playing, to be honest.”
atmosphere
80 mentions Positive Neutral Negative
68%
28%
4%
The atmosphere of the game is widely praised for its captivating and immersive qualities, featuring a distinct art style, haunting soundtrack, and a blend of charm and gloom that enhances the overall experience. Players appreciate the intricate world-building and the tension created by the dark, atmospheric settings, which effectively complement the gameplay mechanics. While some find the atmosphere occasionally heavy or inconsistent, the general consensus highlights its effectiveness in drawing players into the game's narrative and challenges.
“Coupled with atmospheric sound design and a haunting score, the game creates a captivating yet unsettling mood that keeps the tension high during battles.”
“The setting, graphics, score, and general vibe really make this a very atmospheric game and the gameplay itself is absolutely on point, having a nice mix of complexity and simplicity.”
“I also found myself genuinely enjoying the story; it's simple enough but intriguing and has a great atmosphere and art style that really sells the apocalyptic feeling.”
“The atmosphere seems a bit bland and gloomy.”
“The world is grim, filled with ominous ruins and eerie atmospheres.”
“I really like the art style and the atmosphere of the game, again incredibly similar to tab with an overwhelming dark and gloomy vibe.”
replayability
52 mentions Positive Neutral Negative
35%
59%
6%
Overall, the game exhibits strong replayability potential, particularly through its endless mode and community features like level editors and Steam Workshop support. While some players find the endless mode can become repetitive after a certain point, many appreciate the deep structure system and creative building mechanics that encourage experimentation. The campaign is still in development, leaving room for future enhancements that could further boost replay value.
“Endless replayability and a deep structure system that could take some people a hundred or so hours to truly master, I imagine.”
“With community workshops available and level editors, this game has the capacity to be endlessly replayable.”
“The map design is very good - I was pleased to see the endless mode has procedurally generated terrain which really helps with replayability.”
“The only reason it loses two points is because there's not a ton to do after you complete the campaign, so replayability is not great.”
“I get that it's two different game modes, but endless seems like the only major replayable mode once you've finished the campaign, so I really wanted it to be more like the campaign.”
“Not sure about replayability yet - after the campaign there's endless mode, but it remains to be seen if there's enough variation run-to-run.”
optimization
50 mentions Positive Neutral Negative
32%
52%
16%
Overall, the game's optimization is a mixed bag; while many players report smooth performance and quick fixes for early bugs, significant issues arise in endless mode, particularly during intense battles with numerous enemies. Some users experience stuttering and glitches, especially on lower-end hardware, suggesting that further optimization is needed. Despite these challenges, the developers are actively working on improvements, and many players still find the game enjoyable.
“Performance is great for an early access game, except for issues when there were thousands of enemies on the screen.”
“Devs fixed early bugs quickly and it's stable and runs smoothly now.”
“Your architectural creativity is what increases your performance here, so it's quite a satisfying fight.”
“However, the performance in endless mode gets really bad.”
“Frequent stuttering and frustrating glitches, such as the red dots indicating enemy arrival not always appearing, detract from what could otherwise be a highly enjoyable experience.”
“Also, I am playing endless and around wave 45, performance takes a big hit during attacks.”
grinding
42 mentions Positive Neutral Negative
100%
Overall, players find the grinding aspect of the game to be tedious and repetitive, particularly in the building mechanics and resource management. While the gameplay offers creative freedom and engaging concepts, the lack of efficient systems like blueprints leads to a frustrating experience, especially during the campaign, which feels more like a prolonged tutorial. Many reviewers express that the meticulous nature of building and resource gathering detracts from the enjoyment, making it a chore rather than a rewarding challenge.
“There is a way around this which is rather stupid: you can simply put all your excess resources into building a giant tower that you then recycle parts of when you need resources, but I feel like this is a really tedious workaround to a problem that shouldn't exist in the first place.”
“Gameplay is superb, very cool horde defense with lots of creative freedom, only downside being the tedious work you have to put in the campaign to clear existing structures.”
“It definitely doesn't help that the main campaign is basically a very long, slow, and tedious tutorial and I don't even feel like finishing it honestly.”
stability
26 mentions Positive Neutral Negative
15%
85%
The game's stability has received mixed feedback, with some players experiencing frequent stuttering and glitches, particularly with visual indicators and brief freezes during gameplay. However, many users note that it runs smoothly on platforms like Steam Deck and is less buggy than typical early access titles, with some praising its overall stability despite minor issues. A specific concern was raised regarding a bug affecting AMD GPUs, but overall, players find the game enjoyable and stable for an early access release.
“Loving it so far, runs great, beautiful art style and smooth gameplay.”
“Other than that, it runs great on Steam Deck too!”
“Frequent stuttering and frustrating glitches, such as the red dots indicating enemy arrival not always appearing, detract from what could otherwise be a highly enjoyable experience.”
“I got Cataclismo on 26/07/24, at the time I didn't know that there is a bug with AMD GPU and the game where after some time playing, the game may break something in the software of the GPU, causing glitches in graphics even outside the game. Everything turns into a buggy mess, full of overlapping artifacts, to the point I could not restart my PC because I could not see anything on my screen.”
“Sadly, the game was buggy and needed patches to play decently, and I probably played more than 10+ years ago.”
humor
10 mentions Positive Neutral Negative
100%
The humor in the game is highlighted by its chaotic mechanics and the amusing experience of building and destroying structures. Players find it surprisingly funny, especially when engaging in creative gameplay that involves dodging doomsday scenarios, making it a thrilling and entertaining experience. Overall, it appeals to those who enjoy a lighthearted and chaotic approach to gameplay.
“Surprisingly funny!”
“If you ever wanted to build towering defenses while dodging doomsday, this game is your hilarious and thrilling end-of-the-world escapade!”
“Good if you like chaos, funny buildings, and destroying things.”
character development
6 mentions Positive Neutral Negative
50%
50%
Reviewers praise the game's character development for its visually appealing designs and engaging banter, highlighting the consistency and thematic coherence in character and UI illustrations. Overall, the character design contributes significantly to the game's enjoyable experience.
“I also loved the character designs and banter.”
“The character design, building design, UI illustrations, everything is consistently beautiful and on-theme.”
“This game is fun, it looks nice, it plays well, and things like the UI and character design are well crafted.”
emotional
4 mentions Positive Neutral Negative
100%
Players have praised the game for its effective integration of time and pausing mechanics into the narrative, which enhances the emotional impact and provides a satisfying sense of closure, particularly in the final early access mission. This emotional engagement has led to a strong sense of addiction to the gameplay experience.
“Also, a big + for making the time and pausing mechanics integral to the story. The emotional beat and closure of the beginning of the last early access mission really got me.”
monetization
2 mentions Positive Neutral Negative
100%
The monetization strategy of the game has been criticized as a cash grab, particularly in its early access phase, leading to negative perceptions among users.