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Into the Dead: Our Darkest Days Game Cover

About Into the Dead: Our Darkest Days

Into the Dead: Our Darkest Days is a single player survival management game with horror and post-apocalyptic themes. It was developed by PikPok and was released on April 9, 2025. It received very positive reviews from players.

Roadmap About the Game Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that tasks you with guiding a desperate group of zombie apocalypse survivors to safety. Craft weapons, scavenge resources, balance your group’s needs, and try to get everyone out of danger alive. Texas, 1980. Walton City is a sprawling, coastal metropolis in the grip of a scorching heatwa…

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Looking for games like Into the Dead: Our Darkest Days? Here are top survival management recommendations with a horror and post-apocalyptic focus, selected from player-similarity data — start with Dead State: Reanimated, Chernobylite or Terminus: Zombie Survivors.

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Reviews

93%Audience ScoreBased on 2,787 reviews
gameplay195 positive mentions
stability60 negative mentions

  • Excellent atmospheric zombie survival game with strong 80s aesthetic and immersive environments.
  • Engaging gameplay loop combining stealth, resource management, base building, and permanent consequences for survivors.
  • Frequent developer updates adding content, storylines, new survivors, and improving balance and polish.
  • Combat and controls can feel clunky and frustrating, especially during multiple enemy encounters.
  • Limited randomness with static maps and fixed survivor locations reduces replayability.
  • Some bugs and quality of life issues persist, such as lack of manual save/load, occasional crashes, and limited survivor interactions.
  • gameplay

    577 mentions Positive Neutral Negative
    34% positive mentions, 62% neutral mentions, 4% negative mentions

    The gameplay of "Into the Dead: Our Darkest Days" offers a tense, addictive blend of stealth, resource management, and survival reminiscent of "This War of Mine," enhanced by strategic base building, exploration, and a unique shelter relocation mechanic. Though the core loop is engaging and well-balanced, some combat and quality-of-life mechanics feel clunky or underdeveloped, and players desire more depth in character interactions, base upgrades, and varied content to mitigate occasional repetition. Continuous developer support with frequent updates helps keep the gameplay fresh and promising for future expansions.

    • “The survival mechanic and time phases are great additions to the game along with random events that play out as time goes by.”
    • “The gameplay loop is fun, I like the scavenging and shelter management aspect of the game; the art is great, and the overall sound is fantastic.”
    • “It perfectly blends survival mechanics, addictive looting (seriously, I can't stop grabbing everything), and classic zombie chaos.”
    • “It's so bad in so many ways but I'll go over the mechanics that make it unplayable vs just annoying mechanics that you learn and move on. Don't even get me started on the shooting mechanics, you just point and pray; there is no reticle, no indication of how the shooting works, nothing telling you your chances of hitting, no aiming, just point and shoot. There is a bottle throwing mechanic but god forbid you use it because it's the equivalent of setting off a nuke and a big red sign on yourself because every zombie in that room will wake up, then they all start roaming around making stealth impossible because the animation to kill one is long and they can hit you a lot through every animation in the game, so good luck. The survivors: they are alright and the crafting and base management is fine but there are no interactions between your survivors—they don't fight each other, like or hate each other, or support each other. They are just mindless AI with no character to them and because of that there are zero mechanics around them. Due to the grief mechanic of killing a human making them depressed or if one of them dies they all get depressed, it makes them all out to be the good happy-go-lucky everyone is a friend type, which isn’t what we like from the zombie genre. Honestly, you don't care if any of them die unless they are good at cooking because you don't get attached to them outside of their mechanics. I love this game's whole idea and gameplay but this release makes me so angry they didn't listen about durability—every weapon breaks so fast you have to bring three weapons and why does the shiv blade break in one use? It wasn’t like that in the demo so now it’s useless. Just make broken bottles; they cost less. Weapons that aren't a blade make way too much noise and zombies should never hear you in the next room with the door closed. What's the point of using melee if everything hears it from a mile away? How is that fun? The RNG is god awful with the zombies. I ran through the police station fine but died because a zombie randomly came out of the one-way glass even though I had walked up to it before. When I came back, the zombies are in new spots facing in my direction and won't move, so I have to fight and wake everything up all of a sudden. I can't stealth through the building because the zombies are facing my way and won't move and zombies get released when going in the basement for no reason at all—what a dumb mechanic! Most of the time they all move the same exact speed so I can’t pick any of them off on top of it all the game is way more bugged than it should be: zombies will sit at the stairs and just keep spinning; I got grabbed by a zombie and flew through two rooms into another zombie while having to push the other zombie off of me one level; I went back to and all the zombies were just standing; when I walked by they didn't react; I even punched them and they just stood there.”
    • “Gameplay quickly becomes tedious and base management is all stress, no joy.”
    • “The whole gameplay loop is simplistic and there is not much content since you have a few maps, zombies are mostly the same. Sometimes simply running a bit can cause a lot of zombies to appear from the nearby rooms so the gameplay is slowed to a crawl after a few missions.”
  • story

    418 mentions Positive Neutral Negative
    19% positive mentions, 76% neutral mentions, 5% negative mentions

    The game offers a solid, immersive story focused on survival and escaping a zombie-infested city, enriched by well-crafted environmental storytelling and unique character backstories. While early access status means the narrative is somewhat barebones and linear with limited character interactions, multiple story paths, endings, and survivor missions add replayability and potential for deeper development. Players widely appreciate the atmosphere and storytelling foundation but look forward to more missions, character depth, dynamic events, and expanded lore to fully realize its narrative potential.

    • “The story is amazing and really makes you fall in love with the characters.”
    • “Really good, only thing lacking is in my opinion more character to character interactions, something that makes the shelter feel alive and not a grind fest needed to go to another place loot, but apart from that, great gameplay, great visuals, soundtrack is great, story is great, and the price is 100% worth it.”
    • “The game also includes the perfect amount of story and character writing, where there's enough to give the characters personality and quests to form narrative points, but where the story doesn't take front and centre over survival, just compliments it.”
    • “The story and interaction elements are lacking and generic.”
    • “The story/storytelling: you shouldn't play this game for that!”
    • “The story is fluid and seamless, and plays out well.”
  • graphics

    226 mentions Positive Neutral Negative
    50% positive mentions, 49% neutral mentions, 1% negative mentions

    The game’s graphics receive widespread praise for their stunning 1980s-inspired retro aesthetic, detailed environments, and immersive gritty atmosphere that effectively enhance the zombie survival theme. While some players note occasional graphical glitches and optimization issues, especially on lower-end hardware, the overall art style, lighting, and animations are considered polished, unique, and a major strength that complements the gameplay and story.

    • “The graphics are excellent, with a Texas-style 80s vibe, and the story is solid focused on escaping the city.”
    • “The graphics are gorgeous, plenty of detail, plenty of atmosphere.”
    • “The graphics and art style are fantastic.”
    • “I really wanted to enjoy Into the Dead: Our Darkest Days, but on my MacBook Air M3 the graphics are broken.”
    • “I tested every possible graphics combination — low, medium, max settings, different resolutions, vsync on/off — nothing fixes it.”
    • “It's like 'this war is mine' but better graphics, better controls!”
  • atmosphere

    159 mentions Positive Neutral Negative
    53% positive mentions, 45% neutral mentions, 2% negative mentions

    The game excels in creating a deeply immersive, tense, and atmospheric experience, combining detailed environments, eerie sound design, and a gritty 1980s zombie apocalypse setting that captivates players and evokes strong emotions. Its atmosphere effectively balances dread, nostalgia, and strategic tension, making every decision feel meaningful and survival genuinely gripping. While some note minor sound and music limitations, the consistently praised ambiance and artistic style firmly establish this game's atmosphere as a standout and integral strength.

    • “The atmosphere is haunting, the scavenging runs are tense, and managing your survivors actually feels meaningful.”
    • “The atmosphere it creates is incredibly immersive, despite being a side view 2d scroller game.”
    • “The atmosphere is super tense and keeps you on edge, and every decision feels like it could be the difference between life or death.”
    • “On normal difficulty, it's just another fighting game - no atmosphere, no fear, no tension.”
    • “It doesn't have a strong soundtrack, which makes the atmosphere too calm.”
    • “I’ve done a few missions so far where the ambient background music just stops or there’s music for a high tension moment (like peeking through a door and seeing a group of zombies waiting for you to pop the door) and unless you get into a chase the music kind of disappears and fades to silence which dampens the atmosphere because this game's got one that can be built on with some more music or additional SFX to add some extra oomph to the super stealth / danger moments.”
  • replayability

    74 mentions Positive Neutral Negative
    32% positive mentions, 60% neutral mentions, 8% negative mentions

    Replayability in this game is generally praised for its varied character combinations, multiple endings, and ongoing developer support with new content and updates, offering many hours of strategic and engaging play. However, some reviewers note limitations due to static maps, fixed escape plans, repetitive runs, and a lack of procedural generation, which can diminish replay value after several playthroughs. Many suggest that adding more randomness, varied environments, and expanded content could further enhance the game's replayability.

    • “Highly replayable due to different endings and a good variety of characters to start with.”
    • “You can easily sink dozens of hours into it, and with two unique, intertwined endings currently available—each achievable without canceling out the other—the game offers solid replayability.”
    • “With lots of different character combos and characters to meet, has great replay value.”
    • “However, the game suffers from a lack of replayability as the map itself is static and the three escape plans are fixed and linear.”
    • “After spending 30+ hours in the game, the replayability of the runs started to feel repetitive.”
    • “Another con I feel I need to mention is that while replayability might be fairly strong, you will always end up using the same survivors more or less, same weapons, building the same things and visiting mostly the same locations aside from the endgame of various escape routes.”
  • stability

    66 mentions Positive Neutral Negative
    9% positive mentions, 0% neutral mentions, 91% negative mentions

    The game’s stability is typical of early access, with frequent bugs, glitches, crashes, and occasional freezes reported, including combat issues and graphical distortions. Despite these problems, many players find it playable and enjoyable, noting active developer support and ongoing fixes that steadily improve stability. Overall, while not yet polished, the game runs well on platforms like Steam Deck and shows promising progress toward greater stability.

    • “Early access but runs great, no issues.”
    • “A developer that gives you a demo that is more bug free than some AAA games.”
    • “Runs great on Steam Deck too.”
    • “The game is so buggy and it stutters a lot. I tried fixing it and now I can't play. Please fix this.”
    • “Game freezes my entire computer and goes to a black screen.”
    • “Absolutely filled with game-breaking bugs and glitches, their 'report bug' system does not even work.”
  • music

    56 mentions Positive Neutral Negative
    30% positive mentions, 65% neutral mentions, 5% negative mentions

    The game's music and sound design effectively create a suspenseful, immersive 80s apocalypse atmosphere with strong ambient tones and impactful sound effects like zombie sounds and status cues. However, many users note a lack of consistent or varied background music during exploration, occasional fades to silence that reduce tension, and some issues with non-unique survivor voices, suggesting room for improvement in expanding the soundtrack and enhancing character audio variety. Overall, the existing music is praised for setting the tone, but players look forward to more dynamic and plentiful musical content in future updates.

    • “Furthermore, the soundtrack for this game sets the tone super well, making for a suspenseful feel, creating tension very well, and getting you immersed in this 80's apocalypse story.”
    • “From haunting background music to the shrieks and gurgles of the undead, the cues add to the tension and immersiveness of the game in a fantastic way.”
    • “The 80s setting is a subtle but effective backdrop, and the haunting ambient soundtrack, coupled with beautifully grim visuals, creates a constant sense of dread.”
    • “The actual game issue is that the game lacks story, character depth, some sort of consistent background music (I get there are zombies, but it sounds like some fella moaning in your ears 24/7 in game) and just more than the loop of I sneak and stab something, then loot.”
    • “I've done a few missions so far where the ambient background music just stops or there's music for a high tension moment (like peaking through a door and seeing a group of zombies waiting for you to pop the door) and unless you get into a chase the music kind of disappears and fades to silence which dampens the atmosphere because this game's got one that can be built on with some more music or additional SFX to add some extra oomph to the super stealth / danger moments.”
    • “If I had to pinpoint one 'negative' it would be the extremely generic bland and soft music.”
  • optimization

    55 mentions Positive Neutral Negative
    16% positive mentions, 73% neutral mentions, 11% negative mentions

    Optimization for this game has noticeably improved since launch but still varies significantly across platforms, with the PC version generally performing well while Mac and some lower-end or specific hardware experience lag, stuttering, and occasional crashes. Despite some persistent performance issues like frame drops, high temperatures, and occasional bugs affecting smooth play, ongoing updates have addressed many problems, though the game still demands better optimization to fully satisfy players expecting stable and efficient performance.

    • “I was genuinely shocked—this is how early access optimization should be done.”
    • “Great game bought it since it's early days till now and I would like a 10/10 on the optimization the devs have made. For me, optimization was a nightmare when it was very early but now it's far better.”
    • “Bugs have been squashed, performance is great, the map has been enlarged, more survivors, more story, better balance and the difficulty feels more natural instead of game mechanic based.”
    • “This game has truly abysmal performance problems.”
    • “I understand that bugs and poor optimization are to be expected, but with a price tag that high I figured you would have ironed that side out so the game is at least playable.”
    • “Enjoying this game so far and it is challenging; however, there are big performance issues when playing in certain areas, sometimes dropping to 15fps which makes the game unplayable. It just needs more optimization because my laptop wasn’t breaking a sweat as the fans didn’t spin up too fast when playing.”
  • grinding

    25 mentions Positive Neutral Negative
    0% positive mentions, 12% neutral mentions, 88% negative mentions

    Grinding in the game is often described as tedious, repetitive, and frustrating, with resource and inventory management adding to the sense of chore-like gameplay. While stealth and survival mechanics offer satisfying depth, the grind-heavy aspects—especially in hard mode and base management—can lead to burnout and diminish overall enjoyment. Some appreciate the survival challenge without excessive grind, but many find the repetition and enforced tedious tasks detract from the experience.

    • “All the little nuances with weapon handling, ammo conservation, character abilities, and even tactical positioning only click after a few hours of grinding.”
    • “The bigger issue is that the game is a little annoying but not hardcore like others, where it punishes you for mistakes or not knowing some mechanics, causing you to lose characters and forcing you to cheat with alt+f4 to avoid losses, making it tedious and longer than it should be.”
    • “Gameplay quickly becomes tedious and base management is all stress, no joy.”
  • emotional

    16 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a gripping and emotional zombie apocalypse experience centered on survival and tough decisions, effectively blending tension with strategy. However, it currently lacks deep emotional connections and impactful relationships between characters, limiting player investment. Despite these shortcomings, the game's atmosphere and potential improvements in future updates make it highly recommended for fans of dark, emotionally charged narratives.

    • “Rarely has a game gripped me and touched me emotionally like this one.”
    • “The game centers on survival, resource management, and the emotional toll of a desperate situation.”
    • “You'll scavenge supplies, recruit desperate stragglers, uncover cryptic clues for escape, and decide when to fight or flee in tense, often heartbreaking moments.”
  • humor

    11 mentions Positive Neutral Negative
    82% positive mentions, 9% neutral mentions, 9% negative mentions

    The humor in the game is generally appreciated for its funny commentary, random character interactions, and amusing bugs that add a lighthearted touch despite occasional frustrations. While some find it genuinely entertaining, others feel the humor doesn't go beyond surface-level moments. Overall, the comedic elements enhance the gameplay experience without being overly complex.

    • “It definitely helped and was funny when their random dialogue would go off and we would be like "oooh Daphne and Miguel are beefin'!" Anyways, it is a fun gameplay loop.”
    • “For example: one of my survivors Joe got killed in the police station, and when I went to retrieve his stuff, his body was dangling off a fire escape with his head stuck between the railing and I couldn't get his stuff. But after a few attempts I accessed his inventory. Also, the first time I completed the game, Joe was dangling off a window sill and somehow the zombies could hit him, and when he died I saw his body get launched off the wall. This was in the sports supply store and it was quite funny.”
    • “There are some funny bugs, and sometimes some run-ruining ones - but nothing outside of expectations and the devs are pretty quick to respond to the really serious ones.”
    • “It's not funny, it just makes me furious.”
  • character development

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    Character development in the game is somewhat minimal and lacks depth, with limited impact of characters' choices on the story or their fates, leading to a sense of detachment despite well-crafted art and design. Players appreciate the initial lore and survivor attachment but desire more meaningful interactions, RPG elements, and narrative depth to make characters feel truly human and dynamic.

    • “I do like the character development and memories that come into play throughout the game.”
    • “There's a lot of tension because of how fast things can go south; and although there isn't a ton of character development, you become attached to your survivors and it always sucks to lose one on an excursion.”
    • “Character designs are believable and though some feel like they were inspired by a celebrity.”
    • “It starts out really well with a bunch of lore and a fair bit of character development - but then it just stops!”
    • “Additionally, the character development is minimal.”
    • “The only flaw with this game is that it lacks depth to its story and characters. All the characters' fates are useless as the endings will be the same whether they die or not, whether they committed heinous massacres or helped the starved. At the end, they are just a bunch of walking zombies, nothing more, and this is what upset me most. They lack interaction with each other in the shelter, like questioning what they were in the past and where they will head after all these events. These little things make them human but they are not as for now. I hope the developers will add more depth to the story, character development, and choices that actually affect the person to lead them to what they are going to become. I also want developers to add a journal for each day the survivor has passed, in that journal he/she talks about their past as well as how they feel about making decisions such as killing, helping, etc.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 50% neutral mentions, 50% negative mentions

    Users appreciate the absence of microtransactions in the game, viewing it as a positive aspect, though they feel there is still room for improvement in monetization. The game's survival elements enhance its authenticity compared to typical mobile ad-like experiences.

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Play Times

15h Median play time
23h Average play time
9-28h Spent by most gamers
*Based on 26 analyzed playthroughs
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Frequently Asked Questions

Into the Dead: Our Darkest Days is a survival management game with horror and post-apocalyptic themes. Common tags for Into the Dead: Our Darkest Days include psychological, choices matter, 2.5d, immersive sim, immersive and others.

Into the Dead: Our Darkest Days is available on PC, Mac OS and Windows.

On average players spend around 23 hours playing Into the Dead: Our Darkest Days.

Into the Dead: Our Darkest Days was released on April 9, 2025.

Into the Dead: Our Darkest Days was developed by PikPok.

Into the Dead: Our Darkest Days has received very positive reviews from players. Most players liked Into the Dead: Our Darkest Days for its gameplay but disliked it for its stability.

Into the Dead: Our Darkest Days is a single player game.

Similar games include Dead State: Reanimated, Chernobylite, Terminus: Zombie Survivors, Gloria Victis: Siege, Dead Age 2 and others.