Skip to main content
Heretical Game Cover

About Heretical

Heretical is a single player hack and slash game with fantasy, medieval, historical and dark fantasy themes. It was developed by Three Swords Studio and was released on October 30, 2024. It received positive reviews from players.

Roadmap After the initial Early Access release, we have already published two major updates - Celestial Weave (v0.2) and The Bells Toll (v0.3). Our next big update - Mines of Sanctora - is scheduled to release somewhere during Q3 2025 and will bring a new playable character, a new region, and many changes to combat and gameplay systems in general. About the GameDie. Adapt. Strike back. Hereti…

Skip Games Like Heretical

Games Like Heretical

Looking for games like Heretical? Here are top hack and slash recommendations with a fantasy, medieval, historical and dark fantasy focus, selected from player-similarity data — start with Conquest Dark, Halls of Torment or Death Must Die.

Skip User Reviews

Reviews

86%Audience ScoreBased on 567 reviews
gameplay48 positive mentions
grinding9 negative mentions

  • Engaging combat mechanics blending Soulslike intensity with roguelite progression and Diablo-style loot.
  • Well-designed interconnected map with unlockable shortcuts that enhance exploration and replayability.
  • Deep build and character variety supported by a unique prophecy system that rewards progression across runs.
  • Camera issues including forced rotation and poor line-of-sight negatively affect gameplay and cause frustration.
  • Clunky controls and floaty movement with occasional bugs and glitches disrupt combat fluidity.
  • Current content feels limited with slow progression, unbalanced classes (notably weaker melee), and some grindy or tedious unlock requirements.
  • gameplay

    125 mentions Positive Neutral Negative
    38% positive mentions, 59% neutral mentions, 3% negative mentions

    The gameplay offers a compelling blend of top-down action RPG, roguelike, and Souls-like elements, featuring a solid core loop with challenging but satisfying combat and extensive build variety. While some controls feel floaty and mechanics like the darkness and scaling enemy difficulty need balancing, the progression system, unique boss fights, and meta elements such as prophecies keep runs fresh and engaging. Overall, it is an addictive, mechanically deep experience that appeals strongly to fans of demanding, strategic gameplay with high replayability.

    • “Very good top-down slasher with rogue element, many surprises along the way, good unlock mechanics, keep up the good work dev!”
    • “Heretical is a top-down souls-like action roguelike in which you begin with nothing and gradually build up your character using a mechanic that removes your currently equipped gear and replaces it with new things over time, so you must consider what stats you want and need to get the most out of your upcoming upgrades, which may be downgrades if you're not careful with how you build yourself.”
    • “Addicting gameplay loop, fantastic level design, and a satisfying sense of progression and meta-progression allow this game to hit well above its weight class.”
    • “There isn't anything all that complex to the mechanics: it's click to attack, dodge (you will a lot), block (you will mess this up a lot), and heal potion/flask (I misclick this a lot on controller).”
    • “Camera rotates freely outside of player control, causing issues with gameplay.”
    • “The 'hate' mechanic, or whatever it's called — the more mobs you kill, the more they get buffed — seems cool, until you realize what it means is unless you have some infinitely scaling build, you will eventually die to some mob because you can't outscale their damage increase.”
  • graphics

    46 mentions Positive Neutral Negative
    41% positive mentions, 52% neutral mentions, 7% negative mentions

    The graphics feature a distinctive dark fantasy, Souls-like aesthetic with simple yet charming low-poly or retro-inspired visuals that many find immersive and fitting for the game's tone. While not ultra-realistic, the art style is praised for its atmosphere, efficient optimization, and smooth performance even on modest hardware. Some users note occasional mismatched AI-generated assets but overall appreciate the cohesive, haunting, and nostalgic look that enhances the gameplay experience.

    • “The art style has a distinct charm that quickly grew on me, and the music and ambient sound design complement it perfectly.”
    • “• Stunning visuals: the dark, atmospheric art style is reminiscent of Dark Souls, adding depth and immersion to the game.”
    • “The style of graphics belies the depth and complexity of the gameplay, which is just fantastic.”
    • “So, in my opinion, the idea of a roguelike isometric action RPG is totally wasted by adopting the wrong fighting system and a low-poly graphic style.”
    • “Graphics are simple but well optimized. I have seen plenty of new 'low budget' games look similar or worse but somehow still manage to stress out my GPU.”
    • “[My only real complaint is the use of AI art assets that really don't match the style of the rest of the game. The maximalist, overly-detailed card art for the prophecies system just doesn't fit with what otherwise feels like a cohesive aesthetic. I understand the dev team consists of three people and I admire the work they've put into Heretical so far, but I hope the AI assets are purely placeholder not intended for release.]”
  • replayability

    23 mentions Positive Neutral Negative
    52% positive mentions, 35% neutral mentions, 13% negative mentions

    Replayability is a strong aspect of the game, praised for its diverse build options, roguelike elements, and engaging RPG systems that support varied playstyles and character progression. While some note minor balancing issues and limited map variety, most agree the game offers extensive replay value with its strategic depth, evolving abilities, and meta progression. Overall, it provides many hours of enjoyable, repeatable gameplay, especially appealing to fans of action RPGs and roguelikes.

    • “The variety of build options makes the game replayable again and again.”
    • “Very good so far, lots of replayability involved to evolve your characters more and more. I have currently finished all content and achievements at the moment, looking forward to more content being added.”
    • “Great replayability thanks to smart meta progress & endless build combinations.”
    • “Could probably use some better balancing – I mean others are playable but it's really easy to breeze through the game with archer and very grindy with the others.”
    • “Replayability is kind of mid because there is only one map and it's similar every time.”
    • “This is a rogue-lite but replayability isn't that great at the moment to be honest.”
  • atmosphere

    18 mentions Positive Neutral Negative
    67% positive mentions, 16% neutral mentions, 17% negative mentions

    The game delivers a consistently immersive and dark fantasy atmosphere reminiscent of Dark Souls, characterized by a gloomy, medieval art style and oppressive, compelling world design. Its cohesive and purposeful presentation enhances exploration and strategic gameplay, creating a richly atmospheric experience despite minor rough edges. Overall, players praise its captivating vibe, solid aesthetic, and deep, layered environments that reward careful planning and evoke strong emotional engagement.

    • “They've built a beautiful atmospheric world around the game, and it's nice to see one of these horde-survivor-esque games that brings more to the table from other genres, rather than just plopping you into a circular arena with endless blobs that walk toward you; this rewards exploration and different strategies through a hand-made world.”
    • “From its oppressive atmosphere to its systems-heavy design, Heretical is clearly built for players who enjoy learning through adversity and refining their approach over dozens of runs.”
    • “While the presentation is not flashy, it is cohesive and purposeful, prioritizing readability in combat while maintaining a consistent dark fantasy atmosphere.”
    • “Reminds me a lot of the first Dark Souls, with the same kind of dark art style and unsettling atmosphere; it’s unforgiving where every move and decision demands careful planning.”
  • story

    18 mentions Positive Neutral Negative
    22% positive mentions, 61% neutral mentions, 17% negative mentions

    The story in the game is delivered subtly through environmental storytelling, item descriptions, and sparse, cryptic interactions rather than direct exposition, creating a world reminiscent of Soulslike titles. While the setting and lore are intriguing and rich, many find the quest structure frustrating and the character backstories lacking depth, suggesting that adding more meaningful dialogue and character interactions could improve engagement. Overall, the narrative ambiance is strong, but deeper storytelling elements and better quest design would enhance the experience.

    • “From the moment you start your journey up the Sanctora mountain, you're immersed in a world filled with challenging enemies, intricate mechanics, and a gripping storyline.”
    • “Adding richer backstory through meaningful dialogues could significantly enhance the plot's engagement, making every character interaction something to look forward to.”
    • “Storytelling is intentionally sparse and indirect, conveyed through environmental details, item descriptions, and brief, cryptic interactions rather than explicit exposition.”
    • “It's got about 4 hours of gameplay if you search every corner; so far there is no story or dialogue.”
    • “The world building and the story is very similar to any FromSoft soulslike games.”
  • grinding

    9 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as tedious and unevenly balanced, with some classes making progress feel easy while others face frustratingly slow progression. The repetitive world layout and need to restart frequently contribute to a grind-heavy experience, though unlockable shortcuts and prophecies help mitigate some of the monotony. Overall, the game appeals more to players who don't mind slow, challenging grind and value incremental progression despite occasional unfairness.

    • “Grinding feels really grindy with some classes, as it's easy to breeze through the game with archer but others require excessive grinding.”
    • “Constantly starting from the beginning can feel tedious, especially since the world layout remains largely the same between runs.”
    • “Encounters and balance go from interesting and brutally fair to boring and grindy.”
  • music

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The game's music is praised for complementing its art style and atmosphere well, though many users feel the soundtrack is sparse and would benefit from more tracks and enhanced UI sounds. Overall, the existing music sets a solid, enjoyable vibe, with potential for a fuller soundtrack to better enrich the experience.

    • “The art style has a distinct charm that quickly grew on me, and the music and ambient sound design complement it perfectly.”
    • “Between the mechanics, character designs, animations, sound effects, NPC interactions, the music, the UI - everything!”
    • “I think the game needs more music and better UI sounds like when you level up, click and select things, and have item pickups.”
    • “Also, we need music in this thing, I want to cry while making my coma stunlock bonk n conk char build.”
    • “While the music accompanying the journey is somewhat sparse, the existing tracks suggest that a fuller soundtrack could beautifully complement the game's aesthetics.”
  • optimization

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    Users generally find the game's optimization lacking, citing significant performance issues like frame dips and poorly optimized movement, hitboxes, and camera controls. Despite solid overall performance and RPG systems, the frustrating optimization problems hinder smooth gameplay and quest completion. Some improvements are acknowledged, but optimization remains a key area needing attention.

    • “Performance is solid, difficulty feels well tuned, replayability is strong, and the RPG systems support a wide range of playstyles.”
    • “Graphics is not a priority here and controls are to be optimized slightly, but I still give it a 9/10.”
    • “It needs some optimization and balancing.”
    • “Besides fixing the bugs, the devs really need to work on optimization, camera and especially the movement + hit boxes.”
    • “Somehow has huge frame dips and performance issues.”
    • “90% of the good items or skills are blocked behind these terribly optimized quests; it's an incredibly frustrating experience to play the game with the intent to complete a quest when you aren't given even the correct choices for skills or items.”
  • stability

    6 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability has declined recently, with increased bugs and glitches, particularly on the Steam Deck. While these issues affect controls and gameplay, they are mostly minor and not game-breaking, allowing players to continue enjoying the experience.

    • “I feel the game has gotten way more buggy lately.”
    • “It's a cool game, but it is very buggy on Steam Deck.”
    • “Bad controls and super buggy.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game often arises from unexpected bugs and glitches, such as clipping through walls, leading to amusing yet sometimes frustrating moments. Players generally find these quirks funny and endearing, adding charm to the experience while appreciating ongoing efforts to refine the game.

    • “I've clipped through walls and floors a couple of times, leading to hilarious yet frustrating deaths as I plummet into the void.”
    • “It's completely understandable that there are some minor bugs, I personally consider them to be funny little quirks and oftentimes make for an overpowered run, but the development team is hard at work to improve upon this already wonderful game experience.”
  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Users praise the game’s character development for its unique and well-crafted designs, engaging animations, and meaningful NPC interactions, contributing to a refreshing and immersive soulslike experience.

  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users feel that adding more music would significantly enhance the game's emotional impact and atmosphere, making the experience more compelling and immersive.

    • “Also, we need music in this thing; I want to cry while making my coma stunlock bonk n conk character build.”
    • “More tunes would undoubtedly enhance the emotional and atmospheric depth, making each moment in the game even more compelling.”
Skip Game Offers

Buy Heretical

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

15h Median play time
13h Average play time
9-20h Spent by most gamers
*Based on 8 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Heretical is a hack and slash game with fantasy, medieval, historical and dark fantasy themes. Common tags for Heretical include indie, trading, roguelite, isometric, early access and others.

Heretical is available on PC and Windows.

On average players spend around 13 hours playing Heretical.

Heretical was released on October 30, 2024.

Heretical was developed by Three Swords Studio.

Heretical has received positive reviews from players. Most players liked Heretical for its gameplay but disliked it for its grinding.

Heretical is a single player game.

Similar games include Conquest Dark, Halls of Torment, Death Must Die, Ravenswatch, Jotunnslayer: Hordes of Hel and others.