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About Before I Go

Before I Go is a single player open world platformer game with fantasy and dark fantasy themes. It was developed by J's Labratory and was released on April 13, 2026. It received very positive reviews from players.

Explore the haunting, dreamlike fantasy world of BEFORE I GO, a punishing Metroidvania where you embody the innocence of an inner child on an allegorical odyssey towards death acceptance. The end is inevitable, but will you brave the journey? The world is old and unwell. An ominous affliction has left every living soul weak, terrified and helpless before despair. But this paralyzing infestation h…

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Looking for games like Before I Go? Here are top open world platformer recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with GRIME, KUNAI or GRIME II.

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Reviews

91%Audience ScoreBased on 54 reviews
graphics9 positive mentions
grinding1 negative mentions

  • Exceptional and precise platforming mechanics with tight, responsive, and buttery smooth controls, creating a highly satisfying and fair challenge.
  • Engaging exploration with a well-designed, interconnected map featuring useful markers, rewards for thoroughness, and generally good pacing of upgrades.
  • Atmospheric visuals and music that complement the game's surreal and melancholic theme, combined with solid performance and polish from a solo developer.
  • Backtracking can feel tedious due to spread-out teleport points and lack of more frequent fast travel options, sometimes leading to frustration.
  • Combat is relatively simple and easy, with some bosses being too easy or repetitive, reducing the combat challenge and variety.
  • Late-game platforming difficulty spikes and certain tricky mechanics (e.g., pogo moves) may feel punishing or excessively precise, with no difficulty or accessibility options to ease the experience.
  • graphics

    16 mentions Positive Neutral Negative
    56% positive mentions, 25% neutral mentions, 19% negative mentions

    The game's graphics feature a beautiful and distinctive 2.5D art style with surreal landscapes and a strong spiritual atmosphere, enhanced by polished visuals and effective lighting effects. While some users noted a lack of variety in biome design, the overall aesthetics are praised for their magnificence and ability to evoke a sense of loneliness and imagination, comparable to iconic titles. The art style, combined with the music, significantly enriches the game’s immersive experience.

    • “The art style is lovely, bringing a lot of spirituality into the game.”
    • “What felt unique were the visuals, with beautiful surreal 2.5D landscapes that speak to the imagination.”
    • “Graphically, it's pretty well polished and looks great.”
    • “There was an awful lot of black space in every biome's walls, floors, and ceilings, where I felt some variety in color and additional graphics could have helped give locations more identity.”
    • “Story and graphics were serviceable but not particularly interesting.”
    • “Most of the game occurs in the setting of a huge cave, and it manages to give some 'lo-fi' aesthetics with both the music and the lighting effects.”
  • music

    15 mentions Positive Neutral Negative
    47% positive mentions, 33% neutral mentions, 20% negative mentions

    The music in the game is generally well-received, praised for its eerie, calming, and atmospheric qualities that complement the theme and enhance immersion. While enjoyable and fitting the game's mood, some note the limited number of tracks can lead to repetitiveness during longer play sessions. Overall, the soundtrack effectively supports the game's exploration and sense of loneliness, drawing favorable comparisons to classic metroidvania titles.

    • “Enjoyable metroidvania, with well-designed platforming gauntlets and excellent music being my personal highlights.”
    • “The music is eerie and matches well with the theme of the game.”
    • “Music and OST was pretty nice and calming which allowed for hours of exploration without getting bored; I didn't mind listening to it the whole time during the playthrough.”
    • “I won't be adding any of the music to my favourites folder, but it was sufficient enough.”
    • “While the presentation can feel sometimes stiff or dull due to only basic use of lighting, it can make up for it with its bizarre atmosphere and minimalist soundtrack.”
    • “The music is easy to listen to and may add them to my playlists as they are calm and focus-inducing.”
  • gameplay

    15 mentions Positive Neutral Negative
    53% positive mentions, 27% neutral mentions, 20% negative mentions

    The gameplay is praised for its smooth, classic yet polished mechanics featuring wall climbing, air dashing, and distinct enemy designs. Despite limited enemy variety and a modest number of bosses, the platforming and combat feel satisfying and innovative, making it a standout experience especially for Metroidvania fans seeking fluid control and solid performance. Overall, gameplay is the highlight, often overshadowing the story.

    • “There were only 6 bosses and the enemy variety wasn't the greatest, but each enemy and boss felt distinct and unique, both visually and in terms of mechanics, with great readability.”
    • “For Metroidvania enjoyers (and for all): if you value smooth gameplay and solid performance, this is a must play.”
    • “It seems like a lower-budget Hollow Knight-esque game but paired with the shooting mechanics of Metroid.”
    • “The movement mechanics are just the classics: wall climb, air dash, and double jump (sort of), but they're pulled off perfectly.”
    • “There is a story (that mostly went over my head), but gameplay is king here.”
  • story

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The story in these games is generally considered serviceable but not particularly compelling, often feeling like an afterthought overshadowed by gameplay. While some titles attempt intimate or meaningful narratives involving gods, plagues, or chosen survivors, the storytelling tends to be brief, surreal, or unclear, limiting player engagement with the lore or characters. Overall, story elements are appreciated but rarely the main draw.

    • “Most important of all I have the feeling there is meaning to the world and the developer tries to tell an intimate story that's quite clear from the beginning when a mother-like figure tries to comfort you, still it's up to you making through the end.”
    • “The game presents you with the story of old architects and gods and how some kind of plague is taking over the world, and you are just a chosen survivor to disrupt the chaos.”
    • “I didn't pay a lot of attention to the story, but it's told in brief, surrealistic dialog with NPCs that you periodically encounter.”
    • “Finally there's the story which felt okay but feels like an afterthought.”
    • “Story and graphics were serviceable but not particularly interesting.”
    • “The story itself wasn’t captivating enough for me, and I feel that it was saved (and mostly ignored) by the gameplay and how smooth everything feels.”
  • atmosphere

    7 mentions Positive Neutral Negative
    57% positive mentions, 43% neutral mentions, 0% negative mentions

    The game's atmosphere is consistently praised for its dark, intriguing, and sometimes bizarre tone, enhanced by a minimalist soundtrack and distinct visual style. While presentation can occasionally feel basic or stiff, the immersive and hostile world design effectively complements the challenging gameplay. Overall, the atmosphere successfully balances mood and engagement, making it a standout aspect of the experience.

    • “At least one of the looping tracks is largely atmospheric and conveys a dark seriousness.”
    • “[i]before i go[/i] is an unapologetically difficult but remarkably fair precision platformer with wonderful visual style and atmosphere.”
    • “Finding a metroidvania that strikes the right balance between good atmosphere and comprehensible challenge is no easy feat, especially when it’s the work of a single developer.”
  • optimization

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The game is exceptionally well-optimized, delivering smooth and rock-solid performance even on older hardware without any bugs or frame drops. Players can expect a seamless and enjoyable experience, making it highly recommended for those who prioritize stable gameplay.

    • “I played on an older laptop with zero performance issues.”
    • “Atmosphere is great, music was solid, performance was excellent.”
    • “Rock-solid performance: I played the entire game without a single bug or frame drop.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game attempts to explore heavy emotional themes but ultimately feels vague and fails to leave a lasting emotional impact on players.

  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users suggest that grinding could be better balanced by increasing the game's price or limiting purchasable checkpoints to especially tedious sections, indicating current grind mechanics may feel excessive or poorly paced.

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Play Times

4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Before I Go is a open world platformer game with fantasy and dark fantasy themes. Common tags for Before I Go include indie, precision platformer, surreal, exploration, 2.5d and others.

Before I Go is available on Xbox Series X|S, PC, Xbox One, Windows and others.

On average players spend around 4 hours playing Before I Go.

Before I Go was released on April 13, 2026.

Before I Go was developed by J's Labratory.

Before I Go has received very positive reviews from players. Most players liked Before I Go for its graphics but disliked it for its story.

Before I Go is a single player game.

Similar games include GRIME, KUNAI, GRIME II, Aeterna Noctis, Blue Fire and others.