Skip to main content

MIO: Memories in Orbit

MIO wears its tough-as-nails metroidvania influences proudly, but spends enough time contorting familiar ideas into punishing gauntlets and rewarding patience with dazzling artistic spectacle that it truly comes into its own.
MIO: Memories in Orbit Game Cover
84%Game Brain Score
Most mentioned positive aspects:story, music
Most mentioned negative aspects:grinding, stability
86% User Score Based on 1,850 reviews
Critic Score 82%Based on 23 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCXbox Game PassCloudXbox OneNintendo Switch 2
MIO: Memories in Orbit Game Cover

About MIO: Memories in Orbit

MIO: Memories in Orbit is a single player arcade platformer game with mystery and science fiction themes. It was developed by Douze Dixièmes and was released on June 4, 2025. It received positive reviews from both critics and players.

Discover MIO: Memories in Orbit at PlayStation Store. Awaken MIO, a nimble robot with extraordinary abilities, and unravel the mysteries of the Vessel.

Skip Games Like MIO: Memories in Orbit

Games Like MIO: Memories in Orbit

Looking for games like MIO: Memories in Orbit? Here are top arcade platformer recommendations with a mystery and science fiction focus, selected from player-similarity data — start with Bo, Constance or ENDER LILIES: Quietus of the Knights.

Skip User Reviews

Reviews

86%Audience ScoreBased on 1,850 reviews
story342 positive mentions
grinding81 negative mentions

  • Stunning and unique art style with a beautiful hand-drawn watercolor aesthetic
  • Mesmerizing and emotionally impactful soundtrack with great boss themes
  • Engaging exploration with a complex, interconnected map rewarding secrets and lore discovery
  • Challenging yet fair platforming that improves with new abilities and offers satisfying puzzle-like sequences
  • Varied and well-designed bosses with unique mechanics encouraging different playstyles
  • Fluid and satisfying movement mechanics with unique abilities enhancing traversal and combat
  • Compelling story and deep lore that unfolds gradually and ties well into the gameplay and atmosphere
  • Frustratingly long runbacks to bosses that break game flow and player immersion
  • Permanent health loss mechanics that can feel punishing and discourage exploration
  • Sparse and inconveniently placed checkpoints and limited fast travel increasing tedious backtracking
  • Some boss fights are perceived as unbalanced or unfair, notably one with a two-hit kill mechanic
  • The combat is relatively simple with little variation and can become repetitive
  • Lack of clarity in map updates and limited map markers hinder navigation and exploration
  • Late game platforming can be overly demanding with few checkpoints and inconsistent controls
  • story

    791 mentions Positive Neutral Negative
    43% positive mentions, 55% neutral mentions, 2% negative mentions

    The story in this metroidvania is widely praised for its emotional depth, intriguing worldbuilding, and subtle yet engaging environmental storytelling that unfolds gradually through exploration and lore. While some find the pacing and fragmented delivery challenging to follow, the narrative effectively evokes themes of decay, hope, and humanity's relationship with artificial life, complemented by the game's stunning art and soundtrack. A notable storytelling mechanic involves permanent health loss tied to plot progression, which adds immersion for some players but has been contentious due to its impact on gameplay balance.

    • “Mio: Memories in Orbit is going on the shelf next to games like In Stars and Time and Nier Automata for 'games that made me so so so mad and then made me cry real tears when they were over.' The story is immaculate from start to finish, the environmental storytelling is peak, and as a whole the game is truly something magical.”
    • “Execution: 10/10 | There's something very interesting about the *way* the story is presented to you. Ideas: 9/10 | I found myself genuinely invested not only in the conclusion of the story, but in the personal resolution of each and every character's arc. Cohesiveness: 10/10 | Nothing is out of place - every side quest and random NPC is there for a reason, and you really feel how strongly it all connects to the themes. Story was a lot more in depth and richer than expected.”
    • “The art direction is incredible, the soundtrack is absolutely perfect for the atmosphere of the game, the gameplay is incredibly fun, and the story is beautifully sad, yet touchingly human and hopeful.”
    • “Story is pretty uninspired do-robots-have-a-soul type stuff; I don't know, maybe it goes somewhere else, but it's really not that interesting, and a lot of the dialog is obtrusive and long-winded.”
    • “The plot is very similar to nine sols, just with a bunch of robots instead of furry aliens; the humans (travelers) are all dead in mio, and there is no agency or "voice" in the protagonist. The story atmosphere failed to make me feel why the robots are dying off, because the ones that are remaining talk waxing philosophies about what it means to live when the current system is not working. Because not only did I see this story happen nearly beat for beat in nine sols, but it was done/told better.”
    • “There is a mechanic in this game that makes you lose health as you progressively get farther in the story. This removal is paired with decreases to the health of every enemy in the game as well to compensate (for story reasons), but on a cognitive level watching health upgrades you spent hours searching for evaporate into the ether permanently for no discernable reason is incredibly demotivating, regardless of whether or not it makes sense in the game’s lore.”
  • music

    703 mentions Positive Neutral Negative
    64% positive mentions, 35% neutral mentions, 1% negative mentions

    The music in "Mio: Memories in Orbit" is widely praised for its atmospheric, haunting, and emotional qualities, featuring a blend of synthwave, choir, and electronic elements that perfectly complement the game's unique art style and environments. Many reviewers highlight the soundtrack as a standout aspect, with memorable boss themes and adaptive tracks that enhance immersion and storytelling, often listening to it outside the game. While a few found some tracks less memorable or felt the music was ambient and sparse in parts, the consensus is that the soundtrack is exceptional and integral to the game's captivating mood and overall experience.

    • “The music is phenomenal and I've had one of the songs in particular playing on repeat for the past few days.”
    • “Every single song on the soundtrack feels intentional and fits every new area or boss fight you encounter.”
    • “The music, my god the music.”
    • “The soundtrack, however, is very inconsistent.”
    • “Boss fight music is strong, but outside of that, large portions of the game feel like a walking simulator with little to no music.”
    • “The boss music is cheesy, generic, forgettable, and not epic.”
  • gameplay

    642 mentions Positive Neutral Negative
    34% positive mentions, 60% neutral mentions, 6% negative mentions

    The gameplay of "Mio: Memories in Orbit" is praised for its unique, fluid movement mechanics, challenging platforming, and engaging combat that rewards mastery and exploration, drawing favorable comparisons to titles like Hollow Knight and Ori. However, it is also criticized for design choices such as permanent health loss, sparse healing options, long and repetitive runbacks, and some inconsistent or unintuitive mechanics, which can cause frustration and disrupt the overall flow. Despite these issues, many find the gameplay rewarding and immersive, especially when combined with the game's strong artistic and narrative elements.

    • “A beautiful game with tight controls and an engaging story, the gameplay is magnificent with some unique features that set it apart from other metroidvanias.”
    • “This is one of the most polished metroidvanias I have played; the gameplay is so smooth and engaging and the visuals are just incredible.”
    • “Mio features a vast interconnected world full of secrets to discover, plenty of ways to customize your gameplay with findable collectibles, and incredibly meaningful movement upgrades that transform approach to the entire game, including boss battles that demand you to use your movement skills in specific ways.”
    • “In a game like this, many mechanics are locked behind collectibles like the candles; you know you need 12, but you have no log telling you that you already dropped 2, so you spend hours backtracking for missing candles only to discover you have all 12.”
    • “Controls are not tight: Mio's attack animation often makes it hard to tell where she is due to her model's movement, directional controls do not work as intended (e.g. grappling hook goes up-right when holding up on D-pad), most bosses are low difficulty with a few difficulty spikes, a boss reduces your HP to 2 with zero indication, bonfire/fast travel design is frustrating, she moves too slowly for the large map, and no dashing dodge mechanic was frustrating.”
    • “Gameplay gets enervating, boring, and enraging at the same time in this full blown copy of Hollow Knight's Path of Pain.”
  • graphics

    556 mentions Positive Neutral Negative
    65% positive mentions, 34% neutral mentions, 1% negative mentions

    The game's graphics receive widespread acclaim for their stunning, unique watercolor and hand-drawn art style combined with smooth animations and a 2.5D cel-shaded aesthetic that creates an immersive, museum-like experience. Visuals are praised for their vibrant colors, detailed environments, and creative character/boss designs, making it one of the best-looking metroidvanias to date. While a few note minor optimization issues and occasional visual glitches, overall the graphics significantly enhance the atmosphere and storytelling, earning top marks for artistic quality and distinctiveness.

    • “The art style is just beautiful, nothing less.”
    • “The visuals are absolutely stunning, the music and ambiance are incredible, the gameplay is relatively challenging but extremely fun (it helps that there are several options in the settings that you can toggle on and off at any time to make the game a bit easier) and the story is great.”
    • “The art style is absolutely mesmerizing, the combat is fun and fluid (although it might be a bit easy because we no longer take contact damage like most metroidvania games), and the exploration is great.”
    • “The graphics is lacking optimization and somewhat dirty (especially the dirty halo around the player character and NPCs). Playing on all graphic settings other than high looks like a mess, but still okay since it doesn't obstruct the player from seeing.”
    • “There's not really a great sense of exploration either: it's just one linear loop after another, and despite how well the graphics look initially, every area just ends up looking the same.”
    • “Although this graphic art-design part with 'sketched' pencil stripes on the textures is a questionable visual idea, in my opinion, that messes with your vision and should at least be switchable in the options.”
  • atmosphere

    176 mentions Positive Neutral Negative
    68% positive mentions, 30% neutral mentions, 2% negative mentions

    The atmosphere of the game is widely praised for its immersive, unique, and haunting qualities, combining stunning art direction, evocative music, and thoughtful world-building that deeply enhance the emotional and exploratory experience. Players highlight its cinematic visuals, melancholic yet fitting soundtrack, and carefully crafted environments that evoke strong moods ranging from loneliness to mystery. Overall, the game's atmosphere is considered a standout feature that beautifully ties together its narrative, exploration, and gameplay elements.

    • “Please play this game, one of, if not my absolute new favourite metroidvanias, the atmosphere is perfect with the artstyle and music; you can tell the people who made this game are artists that love art.”
    • “The vibes & atmosphere are immaculate with it all being brought together with a gorgeous, adaptive soundtrack which isn't just well composed, but incredibly well designed and very intentional.”
    • “The art direction is incredible, with every area feeling distinct and atmospheric, and the soundtrack complements it perfectly.”
    • “The story atmosphere failed to make me feel why the robots are dying off, because the ones that are remaining talk waxing philosophies about what it means to live when the current system is not working.”
    • “[b]sound design imbalance[/b] the ambient choir (“ahh ahh ahh ahh ahhhh”) dominates the atmosphere.”
    • “Atmosphere is like being on lithium the entire time.”
  • emotional

    93 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a deeply emotional experience through its heartfelt and often heartbreaking story, stunning art direction, and a hauntingly beautiful, atmospheric soundtrack that together create strong emotional resonance and immersion. Players frequently describe moments that moved them to tears and praise the narrative’s subtlety, poetic worldbuilding, and touching endings, making it a memorable and impactful journey. Despite some frustration with gameplay mechanics, the emotional storytelling remains the standout feature, eliciting feelings of sadness, hope, and profound connection.

    • “But this art direction that could bring you to tears, this world to explore, this subtle but perfectly fitting music, this insane level design (there's an achievement called "wait...what?" that is so aptly named), this touching story.”
    • “The cinematic sequences are breathtaking and touching, and the endings are emotionally satisfying.”
    • “The way these 3 elements worked together to convey the emotional depth and heart wrenching plot ubiquitous throughout the game honestly brought me to tears at some points, especially in true ending.”
  • grinding

    87 mentions Positive Neutral Negative
    3% positive mentions, 4% neutral mentions, 93% negative mentions

    Grinding in the game is widely reported as tedious due to long, frequent backtracking, slow movement, and limited fast travel options, especially between key areas and boss fights. Platforming sections, while sometimes praised for design, often feel overly difficult and exhausting, compounded by scarce checkpoints and repetitive elevator rides that disrupt pacing. Overall, these mechanics detract from the experience by making progression feel more like a chore than an engaging challenge.

    • “It's not too tedious here thankfully. The environmental storytelling is incredible. It's relatively easy to understand compared to similar games, helped by the contained scope of this game.”
    • “Everything about this game is great. Some concerns like long boss run backs and super hard platforming were actually very manageable and not very tedious.”
    • “Checkpoints are usually nicely placed to make sure the run-back to a boss room isn't too tedious.”
    • “Jokes aside, the bosses are tanky and fast, have un-skippable aura farming, and there are some fairly offensive runbacks even with perfectly optimized pathing and movement.”
    • “If I have to rate the level of 'backtrack tediousness', where 0 would be Ender Lilies (a game that tries to diminish the blind backtracking as much as possible and has an insane respect for your free time) and 10 would be Laika (you spend more time backtracking than actually beating the game), Mio would fall to an 8.”
    • “Just another game bent on exhausting the gamer for no good reason: wasting your time one minute at a time with unskippable tedious scenes you have to watch every time to try another platforming section or run back to the boss, with menus (of course including unskippable loading logos when starting the game) and save points that take forever to load to be ready for your input, bringing you to ragequit with the lack of checkpoints in general and for some platforming sections you have to get in one try from start to finish, and don't even start with the accessibility options when there's a boss that just two-shots you and the controls are inconsistent and unreliable.”
  • character development

    17 mentions Positive Neutral Negative
    59% positive mentions, 41% neutral mentions, 0% negative mentions

    Character development is highlighted primarily through exceptional and unique character designs that are visually striking and contribute significantly to storytelling. Players appreciate the charming art direction, memorable characters like Mio with distinctive traits and animations, and how the design enhances engagement and immersion despite some minor animation pacing flaws. Overall, character design is praised as a standout aspect that complements the game's story and gameplay.

    • “Character design is awesome (the Crucible looked sick)! I also love some of the other character designs like Samsk.”
    • “Character design; Mio and the other body similar to us (I forgot her name) are very interesting: using the whip-like hair tendrils as weapons is very interesting, and Mio being silent and small yet making such a large change amazes me.”
    • “✔️ Beautiful art direction - the environments and character designs are striking and do a lot of the storytelling on their own.”
  • optimization

    13 mentions Positive Neutral Negative
    31% positive mentions, 46% neutral mentions, 23% negative mentions

    The game's optimization is generally strong, delivering smooth performance across a range of hardware, including low-end laptops and Linux systems, with stable frame rates and minimal crashes. Some minor issues include occasional stutters on specific GPUs, lack of graphical polish at lower settings, and unexpected performance dips on devices like the Steam Deck. Despite some challenging boss mechanics causing slow progress, overall the technical performance is praised for its stability and quality.

    • “Performance was great and it works with no issues on Linux.”
    • “Also the performance is unbelievable; on my burnt, unsalted oven fry of a potato laptop, I'm getting almost 60 fps on 1080p 'low', and a locked 60 fps on 720p 'medium' (which still looks really good btw).”
    • “Nothing to complain about — it looks fantastic, runs smoothly, and I’ve had a consistently stable gameplay experience.”
    • “The graphics lack optimization and look somewhat dirty, especially the dirty halo around the player character and NPCs. Playing on any graphic setting other than high looks like a mess, but it doesn't obstruct the player's view.”
    • “Some minor stutters on Nvidia 4060 on Linux; I wish performance was a little better.”
    • “I did notice some unexpected performance dips on the Steam Deck, which I hope future patches will address.”
  • stability

    10 mentions Positive Neutral Negative
    10% positive mentions, 0% neutral mentions, 90% negative mentions

    The game experiences occasional sound and graphical glitches, including pop-in and camera issues, along with periodic crashes and freezes that require restarting. While it runs smoothly on some platforms like the Steam Deck, these technical hiccups can be frustrating but generally are not game-breaking.

    • “Runs great on the Steam Deck.”
    • “I've experienced a few sound glitches where certain sound cues kept going off despite no longer initiating that action, which led me to close and reopen the game to fix it.”
    • “Game freezes every 20 minutes or so requiring the process to be ended and restarted.”
    • “Sometimes the game glitches slightly if you are using later abilities and attacking at the same time, which you need to do.”
  • humor

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is well-received, with funny robots and amusing NPC dialogue adding charm and engagement. Players appreciate the humorous touches scattered throughout the lore and character interactions, making exploration enjoyable and entertaining.

    • “Uncovering broken down bots and having fun with the more funny bots was great.”
    • “This game immerses me in a world and encourages me to explore to find out more with interesting characters, even minor NPCs that have funny or interesting dialogue.”
    • “I love all the funny things a lot of the robots say.”
  • replayability

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    Replayability is generally seen as moderate, with exploration and discovery in different areas encouraging multiple playthroughs. However, some users feel improvements like additional checkpoint systems could enhance the replay value and overall satisfaction.

    • “Each area provides numerous discovery moments, and finding the right path offers increased replayability since you won't uncover everything in a single playthrough.”
    • “Replayable.”
    • “I don't see much replay value, but it's fun and interesting all the same.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users feel that the game's advertising, heavily promoted through targeted ads, can be misleading by emphasizing its aesthetic while downplaying the challenging difficulty, which may affect purchasing expectations.

Skip Critic Reviews
Skip Game Offers

Buy MIO: Memories in Orbit

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

15h Median play time
18h Average play time
9-27h Spent by most gamers
*Based on 15 analyzed playthroughs
Skip Videos

Videos

Skip Game News
Skip FAQs

Frequently Asked Questions

MIO: Memories in Orbit is a arcade platformer game with mystery and science fiction themes. Common tags for MIO: Memories in Orbit include indie, trading, exploration, gaming, metroidvania and others.

MIO: Memories in Orbit is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 18 hours playing MIO: Memories in Orbit.

MIO: Memories in Orbit was released on June 4, 2025.

MIO: Memories in Orbit was developed by Douze Dixièmes.

MIO: Memories in Orbit has received positive reviews from both players and critics. Most players liked MIO: Memories in Orbit for its story but disliked it for its grinding.

MIO: Memories in Orbit is a single player game.

Similar games include Bo, Constance, ENDER LILIES: Quietus of the Knights, Voidwrought, Nine Sols and others.