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MIO: Memories in Orbit

MIO wears its tough-as-nails metroidvania influences proudly, but spends enough time contorting familiar ideas into punishing gauntlets and rewarding patience with dazzling artistic spectacle that it truly comes into its own.
MIO: Memories in Orbit Game Cover
84%Game Brain Score
Most mentioned positive aspects:story, music
Most mentioned negative aspects:grinding, optimization
86% User Score Based on 1,576 reviews
Critic Score 77%Based on 19 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCXbox Game PassCloudXbox OneNintendo Switch 2
MIO: Memories in Orbit Game Cover

About

MIO: Memories in Orbit is a single player arcade platformer game with mystery and science fiction themes. It was developed by Douze Dixièmes and was released on June 4, 2025. It received mostly positive reviews from critics and positive reviews from players.

Discover MIO: Memories in Orbit at PlayStation Store. Awaken MIO, a nimble robot with extraordinary abilities, and unravel the mysteries of the Vessel.

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86%Audience ScoreBased on 1,576 reviews
story290 positive mentions
grinding69 negative mentions

  • Stunning and unique art style with beautifully detailed environments and fluid animations.
  • Exceptional soundtrack that enhances atmosphere, boss fights, and exploration.
  • Challenging but rewarding platforming that uses innovative movement mechanics, often a highlight over combat.
  • Engaging and well-integrated story with rich lore and emotional depth.
  • Varied, cleverly designed boss fights that emphasize pattern recognition and skill execution.
  • Metroidvania design with meaningful exploration, secrets, and a large interconnected map.
  • Runbacks to bosses and checkpoints are often long, tedious, and detract from game flow.
  • Permanent max health loss mechanics can feel frustrating and punitive to exploration and progression.
  • Limited fast travel and sparse save/teleport points cause excessive backtracking.
  • Late-game platforming sections are extremely difficult with few/far checkpoints, leading to potential frustration.
  • Combat is somewhat simplistic and consistent throughout, lacking depth or significant evolution.
  • Inconsistent hitboxes, control precision issues (especially grapple), and occasional camera problems affect gameplay.
  • story

    671 mentions Positive Neutral Negative

    The story of the game is widely praised for its emotional depth, intriguing sci-fi setting, and rich lore, often revealed through environmental storytelling and collectibles, which keeps players engaged as they gradually piece together the narrative. While some find the story initially confusing or fragmented, most appreciate its thoughtful execution, impactful themes, and the meaningful integration with gameplay elements, though a few critics mention its lack of originality or accessibility issues. The unique mechanic of gradually losing max health tied to story progression is divisive but generally seen as enhancing immersion and narrative weight.

    • “The story hooked me from the very first sentence, and along with the artwork, it pushed me to finish the game in about 19 hours.”
    • “The story is absolutely phenomenal, and the graphics are amazing as well.”
    • “The story is very mysterious at first but unfolds at a good pace, delivering a heartfelt blend of mourning what is lost and the feeling of aimlessness, along with hopefulness for what comes next.”
    • “The story, ultimately boils down to: one of the cores didn't like the humans' plan of finding a planet to settle and then just deactivating the sentient machines who make their own decisions throughout the game, so he murdered some humans and hid habitable planet data to keep the ship drifting eternally, allowing the machines to live.”
    • “I also didn't like the way the story is laid out; I never understood the overall picture of the world and everyone's role, despite lots of dry exposition and extensive reading.”
    • “Which sounds like it would be cool... if the game didn't have some of the worst progression in the genre; permanent health loss at story intervals so you feel weak throughout the entire game, with very hard-to-find damage boosts even after extensive exploration.”
  • music

    614 mentions Positive Neutral Negative

    The game's music is consistently praised as exceptional, with a richly atmospheric, emotional, and immersive soundtrack that enhances the mood, exploration, and boss battles. Many reviewers highlight its dynamic range—from haunting ambient pieces to intense, rhythmic boss themes—and regard it as one of the standout features, often elevating the overall experience alongside the stunning visuals.

    • “The music is possibly some of the best in any metroidvania.”
    • “Adding to this is the incredible music, arguably the best score in any game I've ever played.”
    • “The soundtrack to Mio is not only heavenly, but it also helps build the story: from the very beginning there is a very simple yet beautiful harmony playing in your ears, that said harmony is played in the beginning, when collecting the voices, when is important boss fights, and finally when you hear the heart's speech in the ending.”
    • “The soundtrack, however, is very inconsistent.”
    • “Boss fight music is strong, but outside of that, large portions of the game feel like a walking simulator with little to no music.”
    • “The boss music is cheesy, generic, forgettable, and not epic.”
  • gameplay

    557 mentions Positive Neutral Negative

    The gameplay offers a challenging yet fair metroidvania experience, combining fluid and satisfying platforming with fun, if sometimes repetitive, combat mechanics centered on aerial combat and movement. Unique elements like a permanent health loss tied to story progression and limited healing add depth but have polarized players due to their punishing nature and impact on exploration. While level design, mechanics, and boss fights are generally praised for creativity and polish, some find long runbacks, inconsistent controls, and certain mechanics frustrating, making the gameplay rewarding for dedicated fans but potentially off-putting for newcomers or those seeking a more forgiving experience.

    • “It has a really fair difficulty and allows some really good mechanic interactions.”
    • “Mio features vast interconnected world full of secrets to discover, plenty of ways to customize your gameplay with findable collectibles and incredibly meaningful movement upgrades that transform approach to the entire game, including boss battles, that demand you to use your movement skills in specific ways.”
    • “The gameplay is perfectly balanced between exploration, platforming, and boss fights - I never felt bored or like I was going through the motions to unlock the next area and no area ever overstayed its welcome.”
    • “And yet, the actual experience of playing the game is primarily one of disappointment and frustration that the designers lacked the restraint to separate some of the elements into different modes, or different games entirely, and just kept piling on the "difficulty" mechanics to create a Frankenstein's monster that is neither organic, fair nor fun.”
    • “The permanently reducing health mechanic feeds into this, as the game is constantly chipping away at your health, preventing you from obtaining a large enough health pool for sustained exploration.”
    • “Combine this with a health system that means you'll typically get half a dozen tries at most at any given precision platforming sequence before getting booted back to the nearest save point, and the fact that save points are few and far between, necessitating lengthy runbacks for nearly any point of interest, and it all adds up to a gameplay loop that doesn't feel like it respects your time.”
  • graphics

    485 mentions Positive Neutral Negative

    The game's graphics are widely praised for their unique, stunning watercolor-like art style with vibrant colors and smooth 2.5D animations, creating an immersive and visually captivating atmosphere often described as one of the best in the metroidvania genre. The combination of handcrafted visuals, detailed environments, and expressive character designs consistently draws players in and enhances the storytelling experience. While some minor technical issues and stylistic choices impact clarity in rare cases, overall the graphics stand out as a major highlight and key reason to play.

    • “The visuals are the most beautiful out of any metroidvania yet, or at least top 2.”
    • “The stunning visuals amplify every second of the experience to the maximum, with beautifully detailed environments wherever you look.”
    • “The art style is incredible, mio uses a 2.5d presentation with a crayon-like, hand-drawn texture that feels almost sketchbook-like.”
    • “There's not really a great sense of exploration, either: it's just one linear loop after another, and despite how well the graphics look initially, every area just ends up looking the same.”
    • “Although this graphic art-design part with "sketched" pencil stripes on the textures is a questionable visual idea in my opinion that messes with your vision and should be at least switchable in the options.”
    • “It crawled even the second time I booted the game up and with lower graphics settings.”
  • atmosphere

    151 mentions Positive Neutral Negative

    The game’s atmosphere is universally praised for its unique, immersive, and hauntingly beautiful art style, complemented by a rich, evocative soundtrack that perfectly matches each area’s mood. Reviewers highlight the world-building, visuals, and music as core strengths that create a deeply engaging and memorable environment, often likened to an artistic or emotional experience. Despite occasional frustrations with difficulty, the atmosphere remains a standout feature, elevating exploration, storytelling, and overall player immersion.

    • “The art direction is incredible, with every area feeling distinct and atmospheric, and the soundtrack complements it perfectly.”
    • “Please play this game, one of, if not my absolute new favourite metroidvanias, the atmosphere is perfect with the artstyle and music, you can tell the people who made this game are artists that love art.”
    • “The vibes & atmosphere are immaculate with it all being brought together with a gorgeous, adaptive soundtrack which isn't just well composed, but incredibly well designed and very intentional.”
    • “The story atmosphere failed to make me feel why the robots are dying off, because the ones that are remaining talk waxing philosophies about what it means to live when the current system is not working.”
    • “[b]Sound design imbalance[/b]: the ambient choir ('ahh ahh ahh ahh ahhhh') dominates the atmosphere.”
    • “Atmosphere is like being on lithium the entire time.”
  • grinding

    74 mentions Positive Neutral Negative

    Grinding in the game is widely criticized as tedious and frustrating, mainly due to lengthy boss runbacks, scarce checkpoints, and challenging platforming sections that require precise timing. While some appreciate the game's design and checkpoint placement preventing some grind from becoming unbearable, many players find the repeated traversal, unskippable elevator rides, and slow healing mechanics make progression feel more like a chore than fun. Overall, grinding detracts from the experience for many, turning what could be engaging challenges into tiring, repetitive tasks.

    • “Everything about this game is great. Some concerns I had before playing, like long boss run backs and very hard platforming, turned out to be manageable and not too tedious.”
    • “Checkpoints are usually nicely placed to make sure the run-back to a boss room isn't too tedious.”
    • “You'll need a second life for grinding.”
    • “Backtracking ended up feeling more tedious than rewarding.”
    • “Towards the end of the game the parkour began to get rather tedious instead of fun and challenging.”
    • “Some of the bosses are so tedious, and require crazy runbacks.”
  • emotional

    74 mentions Positive Neutral Negative

    The game delivers a deeply emotional experience through its heartfelt and sometimes heart-wrenching story, enhanced by stunning visuals and a memorable, atmospheric soundtrack. Many players found themselves genuinely moved, even brought to tears, by the narrative and its themes of loss, hope, and perseverance, while the gameplay mechanics and presentation amplify the emotional impact. Though some found the story convoluted or frustrating, overall it resonates strongly and stands out as an emotionally engaging journey.

    • “This game made me cry more times than I can count.”
    • “The way these three elements—presentation, music, and emotional storytelling—worked together to convey the emotional depth and heart-wrenching plot throughout the game honestly brought me to tears at some points, especially in the true ending.”
    • “Mio: Memories in Orbit is going on the shelf next to games like In Stars and Time and Nier Automata for 'games that made me so so so mad and then made me cry real tears when they were over.' The story is immaculate from start to finish, the environmental storytelling is peak, and as a whole the game is truly something magical.”
  • character development

    13 mentions Positive Neutral Negative

    The game features striking and unique character designs that significantly enhance storytelling, with characters like Mio standing out for their originality and impact. The art direction and animation contribute to immersive character development, supporting an engaging narrative that players uncover progressively. Overall, character development is praised for its creativity and integration with art and gameplay, despite minor animation pacing issues.

    • “Beautiful artstyle, amazing character design, engaging story that you get to piece together yourself, fun and challenging combat, the exploration hits that sweet spot where you don't know exactly where you need to go but aren't completely lost either, and the platforming is the best I've seen since Celeste.”
    • “✔️ Beautiful art direction - the environments and character designs are striking and do a lot of the storytelling on their own.”
    • “Character design: Mio and the other body similar to us are very interesting; using the whip-like hair tendrils as weapons is very creative, and Mio being silent and small yet making such a large change amazes me.”
  • optimization

    10 mentions Positive Neutral Negative

    The game runs smoothly with generally excellent performance across platforms, including Linux and lower-end hardware, maintaining stable frame rates and minimal crashes. While minor stutters and occasional performance dips on devices like the Steam Deck have been noted, overall optimization is solid and ensures a stable, enjoyable experience.

    • “Performance was great and it works with no issues on Linux.”
    • “Also the performance is unbelievable; on my burnt, unsalted oven fry of a potato laptop, I'm getting almost 60 fps on 1080p 'low', and a locked 60 fps on 720p 'medium' (which still looks really good btw).”
    • “Nothing to complain about — it looks fantastic, runs smoothly, and I’ve had a consistently stable gameplay experience.”
    • “Some minor stutters on Nvidia 4060 on Linux; wish performance was a little better.”
    • “I wish the map showed your completion percentage upon finishing the game and told you what items were missing to make end/post-game cleanup easier. The performance was only patched slightly in some areas.”
    • “I did notice some unexpected performance dips on the Steam Deck, which I hope future patches will address.”
  • stability

    9 mentions Positive Neutral Negative

    The game exhibits occasional crashes, freezes, and graphical glitches, including pop-in and camera issues, which can sometimes disrupt gameplay. While it runs smoothly on certain platforms like the Steam Deck, technical hiccups and instability remain a frustration for some players.

    • “Runs great on the Steam Deck.”
    • “Game freezes every 20 minutes or so requiring the process to be ended and restarted.”
    • “The game just freezes.”
    • “Then there's a series of small but present technical hiccups/glitches.”
  • humor

    5 mentions Positive Neutral Negative

    The game features humor through witty and amusing dialogue from both main and minor NPCs, especially the robots, adding charm and engagement. This lighthearted tone enhances exploration and lore discovery, making the experience entertaining without overshadowing other gameplay elements.

    • “This game immerses me in a world and encourages me to explore to find out more with interesting characters, even minor NPCs that have funny or interesting dialogue.”
    • “I love all the funny things a lot of the robots say.”
    • “NPCs are cute and often funny.”
  • monetization

    3 mentions Positive Neutral Negative

    Users note that the game's monetization relies heavily on targeted advertising, which can be misleading by portraying the game as more accessible than it actually is, potentially influencing purchase decisions based on an inaccurate representation of the difficulty.

  • replayability

    3 mentions Positive Neutral Negative

    The game offers high replayability through multiple discovery opportunities and varied paths, ensuring not everything is uncovered in a single playthrough. However, the lack of a traditional checkpoint system outside attunement stations may hinder the overall replay experience.

    • “Each area can give you tons of discovery moments, and finding the right path will always leave you with more replayability because you will not get everything in one go.”
    • “I think having some form of checkpoint system outside of the attunement stations would improve replay value and make for a more satisfying experience overall.”
    • “Replayable.”
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77%Critics’ scoreBased on 19 critic reviews
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15h Median play time
18h Average play time
9-30h Spent by most gamers
*Based on 14 analyzed playthroughs
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Frequently Asked Questions

MIO: Memories in Orbit is a arcade platformer game with mystery and science fiction themes.

MIO: Memories in Orbit is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 18 hours playing MIO: Memories in Orbit.

MIO: Memories in Orbit was released on June 4, 2025.

MIO: Memories in Orbit was developed by Douze Dixièmes.

MIO: Memories in Orbit has received positive reviews from players. Most players liked MIO: Memories in Orbit for its story but disliked it for its grinding.

MIO: Memories in Orbit is a single player game.

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