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Constance

Constance's intuitive gameplay make this a must-play for the Metroidvania genre.
Constance Game Cover
86%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, optimization
86% User Score Based on 1,067 reviews
Critic Score 85%Based on 6 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5XboxSteam DeckWindowsPlayStationNintendo Switch 2
Constance Game Cover

About

Constance is a single player open world platformer game. It was developed by Blue Backpack and was released on November 24, 2025. It received positive reviews from both critics and players.

Become Paint Utilize paint-based mechanics to experience a constant state of flow—dive into the ground and walls, slice through the air and enemies! Wield Your Brush Become stronger by unlocking new techniques with your brush that aid you in defeating threatening foes, overcoming platform challenges, solving complex puzzles, and advancing your progress. Discover Yourself Explore Constance's non-…

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86%Audience ScoreBased on 1,067 reviews
story143 positive mentions
grinding28 negative mentions

  • Beautiful and unique hand-drawn art style with stunning animations and expressive visuals
  • Smooth and fluid platforming mechanics with enjoyable, challenging sections and clever boss fights
  • A touching story addressing themes of mental health, burnout, and personal struggle conveyed through evocative storytelling and immersive cutscenes
  • Short overall game length which may leave players wanting more content and replayability
  • Boss fights rely heavily on pattern memorization with repetitive phases and lack of dynamic difficulty scaling
  • Clunky or unintuitive gameplay elements including limited map details, awkward platforming segments, and some frustrating design choices that affect platforming precision and movement
  • story

    431 mentions Positive Neutral Negative

    The story in this metroidvania is praised for its meaningful exploration of mental health themes like depression, burnout, and creative struggles, often resonating deeply with players who relate personally. It is presented through beautiful art, interactive cutscenes, and gameplay mechanics that reflect the protagonist’s inner world, creating an emotional and immersive narrative experience. However, many find the storytelling sparse, somewhat shallow, and at times disconnected or rushed, with a lackluster ending and minimal character development, leaving some players wanting more depth and stronger narrative engagement.

    • “A really nice (and short!) metroidvania with beautiful story and narration.”
    • “The story is great—you can really feel the struggle and understand the message it’s trying to convey.”
    • “Beautiful artwork/animation, phenomenal story, amazing soundtrack, all built around challenging gameplay full of unique and interesting mechanics.”
    • “Ending was a bit lackluster, quests (or favors) are confusing, and the bosses are pretty repetitive (no second phase).”
    • “The story focuses on mental illness and that stuff, but it kinda never went much beyond setting the scene and didn't really deliver - other games have done this much better (Figment 1-2, Gris, Fearmonium to mention a few).”
    • “The story comes off as a boring, by the numbers mental health tale that doesn't feel rewarding to finish.”
  • gameplay

    425 mentions Positive Neutral Negative

    The gameplay of Constance is characterized by smooth, responsive platforming and combat mechanics with unique twists such as a paint-based stamina system, strategic boss encounters, and innovative features like a photo mechanic for exploration. While it draws clear inspiration from metroidvania classics like Hollow Knight and Celeste, it offers its own original mechanics and a balanced challenge, though some players find certain mechanics (e.g., wall jumps, paint usage) occasionally clunky or frustrating. Overall, the gameplay is engaging and creative, but its relatively short length and occasional design flaws slightly limit the experience.

    • “The bosses are also designed extremely well, since beating them requires knowledge and mechanical skill that the environments of their particular area teach you organically--and each area has a different mechanical focus.”
    • “All of the puzzles and parkour sections are very well designed and you get taught mechanics in a very natural way.”
    • “The combat, movement, physics, and mechanics feel very snappy and responsive.”
    • “Sure it's pretty I guess, but the gameplay is dreadful, unfun bosses, annoying abilities, meh platforming, and NPCs with exactly nothing interesting about them.”
    • “The mechanics simply are not tight enough and the platforming isn't tactile enough to warrant being forced through some of the obstacle courses Constance puts you through.”
    • “The gameplay is very standard with generic platforming, terrible backtracking with weirdly placed elevators, instead of using the shrines as waypoints, and roughly five hours to beat, would probably only take 3 if not for the elevator placements.”
  • graphics

    231 mentions Positive Neutral Negative

    The game's graphics and art style receive widespread praise for their gorgeous, hand-drawn visuals, smooth animations, and distinct, emotionally resonant biomes that create an immersive and painterly atmosphere. Reviewers often highlight the polished, fluid movement and unique aesthetic as key strengths, though some note inspirations from titles like Hollow Knight. Overall, the visual presentation is considered one of the game's standout features, greatly enhancing its mood and storytelling.

    • “Its biggest strength is easily the presentation: the art style is gorgeous, the animations are smooth, and each biome has a distinct mood that helps sell the idea of an inner world shaped by emotion and creativity.”
    • “The art style is beautiful and meticulously crafted, but be warned: some sections are really tough.”
    • “Absolutely beautiful artstyle and smooth animations make this game stand out.”
    • “First thing you see is the graphics and the artstyle and I would even go so far to say that, even though the game is beautiful in its own right, it's still basically a blatant rip off of Hollow Knight.”
    • “It's not my thing and whereas it looks kinda pretty, it is still a mess of jumbled up aesthetics and low to zero feedback effects.”
    • “Apart from the art style, visuals and OST, the game falls flat with little emphasis on good combat mechanics and even worse platforming that discouraged me from completing everything initially like I usually do in metroidvania games, but I pushed through and finally did everything.”
  • music

    210 mentions Positive Neutral Negative

    The music in the game is widely praised for its beautiful, soothing, and fitting compositions that enhance the atmosphere and emotional impact, particularly shining during boss fights and key moments. While some find the soundtrack not always memorable or occasionally too subtle, overall it is regarded as a strong, immersive complement to the stunning art style and gameplay.

    • “The majority of bosses in this game are very creative and interesting, and I would say, as a person that's played Hollow Knight, Silksong, both Ori games and Nine Sols to 100% completion, this game's final boss is somewhere up on my top 5 favorite metroidvania bosses (so far). It's really good and the music is incredible.”
    • “The soundtrack is perfection and had me pausing just to listen.”
    • “The bosses are brilliant and the music is stellar; beautiful violins and even some piano sprinkled into it make it so effective at portraying the emotional themes and make this absolute masterpiece worthy of praise for many years to come.”
    • “Music is on the weaker side unfortunately, but it might just be my taste.”
    • “So much of the exploration music was quiet and low-energy, that it didn't keep me invigorated.”
    • “Most bosses also had nondescript fight music, causing the whole experience to feel numbed.”
  • emotional

    48 mentions Positive Neutral Negative

    The emotional impact of "Constance" is generally praised for its heartfelt, artful storytelling, touching themes, and evocative music, which create a deeply resonant atmosphere. However, some players found the emotional narrative disconnected from the gameplay world or underdeveloped, limiting their personal investment. Overall, it offers a thoughtful, melancholic experience that appeals particularly to those who appreciate artistic, emotionally-driven metroidvanias.

    • “Many environments, enemies, and obstacles feel like manifestations of mental blocks or emotional weight, which made the gameplay feel deeply connected to the story rather than separate from it.”
    • “All in all, Constance is a true labor of love, offering wonderful gameplay while managing to tell a story that is as touching and melancholy as it is timeless, which, in my humble opinion, results in a title every fan of the genre should experience.”
    • “The story is deeply emotional and tackles serious themes such as mental health, personal struggle, creativity, and work-life balance in an extremely respectful way, leaving a lasting impression that stays with you for a long time.”
  • grinding

    30 mentions Positive Neutral Negative

    Grinding in the game is widely considered tedious, with repetitive combat, difficult navigation, and limited fast travel making backtracking and 100% completion feel like a chore. While some moments and exploration offer meaningful rewards, prolonged platforming and boss fights often drag on, leading to frustration and boredom for many players.

    • “I had tons more fun flying around from room to room than stuck in tedious combat after combat since everything boils down to the same few moves on repeat from the first boss to the last.”
    • “100%ing this game was tedious and I gave up during a couple of the side quests.”
    • “No boss was particularly difficult, just tedious, and most of them just have the same 2-3 moves repeated and stalling for time.”
  • atmosphere

    18 mentions Positive Neutral Negative

    The game is widely praised for its stunning, dreamy atmosphere enhanced by a gorgeous art style, gentle lighting, and a fitting soundtrack that together create a surreal and immersive experience. While some find the blend of cozy and challenging sequences compelling, a few note that the overall atmosphere doesn't always feel fully coherent or gripping. Overall, the atmospheric design is a standout feature that deeply enriches the game's emotional and thematic impact.

    • “The atmosphere is stunning, the art style is gorgeous, and the movement feels great.”
    • “Accompanying with the gentle lighting, each level easily gives off a surreal and dreamy atmosphere.”
    • “Fluid movement and combat, well balanced, great music, phenomenal atmosphere, short and sweet, and already my personal favorite metroidvania this year (sorry Silksong).”
    • “Atmosphere?”
    • “Story wise, I'm only at the beginning, but there is a stark dichotomy between phases of gameplay, a drastic shift of atmosphere from very colorful and almost joyous to depressing and overwhelming.”
    • “Cute art and atmosphere.”
  • character development

    10 mentions Positive Neutral Negative

    Character development in the game is praised for its charming, whimsical, and visually stunning designs, with well-crafted main and enemy characters that enhance immersion. While the story is engaging, some users find it clunky and disconnected, limiting the overall narrative depth. The combination of strong character visuals, animations, and soundtrack significantly contributes to the game's appeal despite some gameplay and storytelling shortcomings.

    • “The animation and character design is stunning, both soundtrack and sound effects are very strong, and the gameplay itself is good (some interesting boss design, solid combat mechanics, very fun abilities).”
    • “The main character design is gorgeous and so is that of the world that surrounds her.”
    • “I love the soundtrack in the game and the character design and story is great!”
  • optimization

    7 mentions Positive Neutral Negative

    The game is generally well optimized with smooth gameplay and stable performance, though some users report issues like stuttering during cutscenes and jumps. Developers are actively working on further optimization and quality-of-life improvements. However, a few players still find the optimization lacking and experience frustrating performance problems.

    • “The game is well optimized and feels good to play.”
    • “Performance (stability, bugs, and frame rate): 10/10.”
    • “Good to see that the developers have a roadmap and are still updating with optimization and adding quality of life improvements.”
    • “It needs more polish and optimization.”
    • “My only complaint was that I had pretty significant performance issues with the cutscenes.”
    • “Badly optimized, and just generally annoying to play.”
  • replayability

    5 mentions Positive Neutral Negative

    Replayability is generally positive, with players appreciating the opportunity to revisit familiar areas and track improvements. While the game is relatively short, added features like speedrunning achievements enhance replay value, though outside of these, replayability is somewhat limited.

    • “Replayability is good too, nice to come back to familiar parts of the game and witness improvement.”
    • “Length and replayability: just right!”
    • “It does take decently long if you go for 100% without a guide but aside from speedrunning, the replay value is not super high.”
    • “Game is pretty short, but after they improve some things I see some solid replay value and honestly, it's worth it for the art alone!”
  • humor

    5 mentions Positive Neutral Negative

    The humor in the game is highlighted through its funny gameplay elements and clever design quirks, such as amusing animations and unexpected movement mechanics. Players appreciate the lighthearted, art-themed style and find enjoyment in the playful inconsistencies and humorous contrasts within the game world.

    • “Very funny gameplay and such a nice design.”
    • “I've already found potential for funny movement tech and I wasn't even looking for it; can't wait to see what speedrunners will come up with.”
    • “Dark Souls 2's blatant disregard for geography will forever live in infamy, hilariously coupling a fetid valley and a fiery hellscape with just a brisk thirty-second elevator ride.”
  • stability

    3 mentions Positive Neutral Negative

    The game's stability is mixed, with some users experiencing buggy and inconsistent input, particularly during jumps, while others report smooth performance on certain platforms like the deck.

    • “Playing on the deck and it runs great!”
    • “I do like how it's a different take on the classic wall bounce, but it felt buggy when I would jump versus just coming out.”
    • “Previously really enjoyed the demo and concept, but I'm going to have to refund; the input is very buggy.”
  • monetization

    1 mentions Positive Neutral Negative

    Users generally have a positive view of the game's monetization, appreciating its value and approach despite minimal prior advertising or hype.

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5h Median play time
6h Average play time
3-10h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Constance is a open world platformer game.

Constance is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 6 hours playing Constance.

Constance was released on November 24, 2025.

Constance was developed by Blue Backpack.

Constance has received positive reviews from players. Most players liked Constance for its story but disliked it for its grinding.

Constance is a single player game.

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