Skip to main content

Constance

Constance's intuitive gameplay make this a must-play for the Metroidvania genre.
Constance Game Cover
85%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, replayability
85% User Score Based on 1,298 reviews
Critic Score 85%Based on 6 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5XboxSteam DeckWindowsPlayStationNintendo Switch 2
Constance Game Cover

About Constance

Constance is a single player open world platformer game. It was developed by Blue Backpack and was released on November 24, 2025. It received positive reviews from both critics and players.

Become Paint Utilize paint-based mechanics to experience a constant state of flow—dive into the ground and walls, slice through the air and enemies! Wield Your Brush Become stronger by unlocking new techniques with your brush that aid you in defeating threatening foes, overcoming platform challenges, solving complex puzzles, and advancing your progress. Discover Yourself Explore Constance's non-…

Skip Games Like Constance

Games Like Constance

Looking for games like Constance? Here are top open world platformer recommendations, selected from player-similarity data — start with Bo, MIO: Memories in Orbit or ENDER LILIES: Quietus of the Knights.

Skip User Reviews

Reviews

85%Audience ScoreBased on 1,298 reviews
story181 positive mentions
grinding33 negative mentions

  • Beautiful and unique hand-drawn art style with smooth, fluid animations.
  • Engaging and rewarding combat and platforming mechanics with clever use of paint-based abilities.
  • Compelling and relatable story addressing themes of mental health, burnout, and anxiety.
  • Boss fights are creative, varied, and generally satisfying with well-designed mechanics.
  • Good level and world design with secrets and puzzles that encourage exploration.
  • Music and sound design are excellent and complement the atmosphere well.
  • Short length that fits the experience without overstaying its welcome.
  • Accessibility options that help with difficulty and make the game approachable.
  • Game length is quite short compared to other metroidvanias, may feel lacking in content.
  • Some platforming sections are very challenging and sometimes perceived as unfair or frustrating.
  • Backtracking can be tedious due to limited fast travel and confusing map design.
  • Certain bosses have repetitive patterns with long invulnerable phases, reducing combat excitement.
  • Hitboxes and controls can feel inconsistent or clunky, especially wall cling and dash mechanics.
  • The map lacks detailed location info leading to difficulty in navigation and exploration.
  • The story and world-building can feel sparse or disconnected, with characters lacking depth.
  • The chase sequence is considered badly balanced and frustrating by some players.
  • Some gameplay systems like paint meter and healing mechanics can be restrictive or annoying.
  • Exploration is sometimes unrewarding or the rewards come too late to impact gameplay experience.
  • story

    548 mentions Positive Neutral Negative
    33% positive mentions, 63% neutral mentions, 4% negative mentions

    The story in this game is a heartfelt, emotionally resonant exploration of mental health, creativity, burnout, and personal struggle, often told through unique, interactive segments that deepen the player's connection to the protagonist. While many praise its artful presentation and meaningful themes, some players find the narrative sparse, vague, or underdeveloped, wishing for more depth, clearer world-building, and stronger character development. Overall, it offers a touching and thoughtful experience that may especially resonate with those familiar with its themes, though its impact can vary depending on player expectations and preferences.

    • “Incredible storytelling, just finished the game and will complete a second playthrough before long.”
    • “The story and characters: 10/10 – the story is very touching and talks about a lot of pretty heavy themes, presented in a show-don't-tell style that is still very compelling.”
    • “Great story that deals with sensitive topics in a thoughtful and relatable way, while also being relevant to the gameplay itself.”
    • “The story is basically nonexistent. It advertises that it deals with mental issues but barely does; it just mentions that they are there but never dives deeper than surface level.”
    • “Constance is a beautiful game with its cutesy art style, an adorable player character, and relaxing soundtrack; yet its endeavor to be an emotionally charged character-driven story falls completely flat on its face due to its odd pacing and frustratingly melodramatic characters.”
    • “The game's story of depression and artistic burnout didn't really land the way I was hoping; it felt pretty rote and predictable, but there are some moments where it tries to express those feelings mechanically, and those moments actually worked well.”
  • gameplay

    516 mentions Positive Neutral Negative
    41% positive mentions, 55% neutral mentions, 4% negative mentions

    The gameplay of "Constance" offers smooth, fluid, and responsive platforming and combat with unique paintbrush-based mechanics that add strategic depth. While many praise its polished movement, creative boss fights, and engaging challenges, some find certain mechanics like the wall jump and healing cumbersome or frustrating, leading to occasional difficulty spikes and pacing issues. Overall, it blends familiar metroidvania elements with fresh ideas, though its short length and occasional design flaws may make it feel less satisfying for some players.

    • “Fantastic hand-drawn art style, extremely smooth movement mechanics, and a fresh paintbrush-based combat system.”
    • “The gameplay mechanics were really smooth and fun to learn.”
    • “The combat and overall mechanics are satisfying, and the experience feels smooth and well-designed in the moment.”
    • “Bland gameplay held back by poor platforming, frustrating controls, and annoying design choices.”
    • “It's really hard to enjoy this game as much as I'd like to; it tries to reinvent the wheel with 2D metroidvania controls as if it needed any more fine tuning; it feels very janky to control Constance, the dash being tied to a paint bar is limiting. Early on in the game, you get an inspiration that lets you spam dash regardless if your paint bar is full or not, so what is the point of this mechanic that limits your movement in the first place?”
    • “The mechanics simply are not tight enough and the platforming isn't tactile enough to warrant being forced through some of the obstacle courses Constance puts you through.”
  • graphics

    289 mentions Positive Neutral Negative
    66% positive mentions, 33% neutral mentions, 1% negative mentions

    Constance is widely praised for its stunning, hand-drawn art style, smooth animations, and unique, painterly visuals that create a charming and immersive atmosphere. The graphics are often highlighted as the game's strongest aspect, complemented by a fitting soundtrack that enhances the overall aesthetic experience. While some note similarities to other metroidvanias, the cohesive and expressive visuals notably elevate the game's appeal.

    • “Its biggest strength is easily the presentation: the art style is gorgeous, the animations are smooth, and each biome has a distinct mood that helps sell the idea of an inner world shaped by emotion and creativity.”
    • “The art style is beautiful and meticulously crafted, but be warned: some sections are really tough.”
    • “The artwork and visuals are incredibly stunning, and I adore the character designs.”
    • “First thing you see is the graphics and the artstyle and I would even go so far to say that, even though the game is beautiful in its own right, it's still basically a blatant rip-off of Hollow Knight.”
    • “It's not my thing and whereas it looks kinda pretty, it is still a mess of jumbled up aesthetics and low to zero feedback effects.”
    • “Apart from the art style, visuals and OST, the game falls flat with little emphasis on good combat mechanics and even worse platforming that discouraged me from completing everything initially like I usually do in metroidvania games, but I pushed through and finally did everything.”
  • music

    256 mentions Positive Neutral Negative
    69% positive mentions, 30% neutral mentions, 1% negative mentions

    The music in the game is widely praised for its beauty, emotional impact, and strong fit with the artistic visuals and atmosphere. Many reviewers highlight the soundtrack as a standout feature, describing it as soothing, memorable, and enhancing gameplay and story immersion, though a few find it less remarkable or sometimes uneven across tracks. Overall, the soundtrack is considered a major strength that complements the game's charm and narrative depth.

    • “The bosses are brilliant and the music is stellar with beautiful violins and even some piano sprinkled into it, making it so effective at portraying the emotional themes and making this an absolute masterpiece worthy of praise for many years to come.”
    • “All its soundtracks, level design and puzzle/skill introductions are well combined and easily pique your interest.”
    • “The music and sound design is excellent, with some tracks getting me absolutely hyped and others getting me choked up.”
    • “Also, I could find no logical connection in most cases between the name of a zone, the architecture of that zone, and the OST of that zone.”
    • “I think that if somebody described to you what each zone was supposed to be, in the abstract, conceptual, and then gave you all the OSTs to listen to, then with the sole exception of the crazy clown town zone or whatever it's called, the typical person would be entirely unable to properly match each OST with its zone.”
    • “Most bosses also had nondescript fight music, causing the whole experience to feel numbed.”
  • emotional

    63 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect of the game is praised for its heartfelt, relatable story and thoughtful exploration of serious themes like mental health and personal struggle, enhanced by touching music and art. However, some players found the emotional delivery uneven due to frustrating gameplay spikes, melodramatic characters, and pacing issues that hindered deeper connection. Overall, it offers a sincere, melancholy narrative that resonates with many, particularly fans seeking an artsy, emotionally charged metroidvania experience.

    • “The gameplay is great, the visuals are fantastic, and the emotional beats are very well executed.”
    • “All in all, constance is a true labor of love, offering wonderful gameplay while managing to tell a story that is as touching and melancholy as it is timeless, which, in my humble opinion, results in a title every fan of the genre should experience.”
    • “The story is deeply emotional and tackles serious themes such as mental health, personal struggle, creativity, and work-life balance in an extremely respectful way, leaving a lasting impression that stays with you for a long time.”
  • grinding

    35 mentions Positive Neutral Negative
    0% positive mentions, 6% neutral mentions, 94% negative mentions

    Grinding in the game is frequently described as tedious and repetitive, particularly due to long backtracking sequences, limited fast travel options, and boss fights that rely on predictable, drawn-out patterns. Exploration and 100% completion can feel like a chore, with unclear guidance and repetitive combat making progression frustrating rather than rewarding. While some initial sections avoid tedium, later stages often emphasize grinding that hampers overall enjoyment.

    • “Most of the time during boss fights there's long phases during which you can't even deal damage to them for a while, extending the fight duration by quite a lot and making it feel tedious and annoying.”
    • “No boss was particularly difficult, just tedious and most of them just have the same 2-3 moves repeated and stalling for time.”
    • “100%ing this game was tedious and I gave up during a couple of the side quests.”
  • atmosphere

    26 mentions Positive Neutral Negative
    58% positive mentions, 30% neutral mentions, 12% negative mentions

    The game excels in creating a uniquely vibrant and artistic atmosphere, enhanced by stunning visuals, an impressive soundtrack, and fluid movement. Its surreal, dreamy, and at times contrasting moods effectively pull players into its world, making the experience memorable and emotionally engaging. While some find the overall cohesion lacking, the atmosphere remains a standout aspect, especially for fans of story-driven and metroidvania-style games.

    • “Each area is uniquely vibrant, and when you pair that with the impressive soundtrack, it creates a memorable, artistic atmosphere that feels refreshingly different from most RPGs or metroidvanias.”
    • “The atmosphere is stunning, the art style is gorgeous, and the movement feels great.”
    • “Fluid movement and combat, well balanced, great music, phenomenal atmosphere, short and sweet, and already my personal favorite metroidvania this year.”
    • “Decent metroidvania style game, but the atmosphere is pretty weak. My only problem is when the bosses try to be “hard” by just throwing a ton of attacks at you and going “dodge this!” instead of better design or doing more damage.”
    • “Atmosphere?”
    • “Story-wise, I'm only at the beginning, but there is a stark dichotomy between phases of gameplay with a drastic shift of atmosphere, going from very colorful and almost joyous to depressing and overwhelming.”
  • character development

    11 mentions Positive Neutral Negative
    73% positive mentions, 0% neutral mentions, 27% negative mentions

    Character development in the game is highlighted by charming, whimsical, and visually stunning character designs that are consistently praised alongside strong animation and music. While the story can feel clunky and somewhat disconnected, the engaging character art and thoughtful world-building effectively draw players in. Overall, the game's character presentation contributes significantly to its immersive and enjoyable experience.

    • “The animation and character design is stunning, both soundtrack and sound effects are very strong, and the gameplay itself is good (some interesting boss design, solid combat mechanics, very fun abilities).”
    • “I love the soundtrack in the game and the character design and story is great!”
    • “The main character design is gorgeous and so is that of the world that surrounds her.”
    • “The storytelling feels clunky and disconnected, despite the consistently charming art and character design that accompanies it.”
    • “Character development is weak and lacks depth, making it hard to connect with the characters.”
    • “The characters don't evolve in a meaningful way, leaving their arcs feeling incomplete and unsatisfying.”
  • replayability

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    Replayability is generally limited, with many players feeling the game lacks strong incentives or endgame content to encourage multiple playthroughs. However, some appreciate the game's length, achievements, and room for improvement that could enhance replay value. Overall, it’s considered enjoyable to revisit occasionally, especially for fans of the art and speedrunning challenges.

    • “Replayability is good too, nice to come back to familiar parts of the game and witness improvement.”
    • “Game is pretty short, but after they improve some things I see some solid replay value and honestly, it's worth it for the art alone!”
    • “Has speed completion achievements for some replayability.”
    • “It's worth finishing once, but that's about it; not much replayability for me.”
    • “Once you finish the game, there’s very little incentive to return—no strong endgame content or replay value to keep you hooked after the credits roll.”
    • “It does take decently long if you go for 100% without a guide, but aside from speedrunning, the replay value is not very high.”
  • optimization

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The game's optimization is mixed, with some users praising its stability and frame rate, while others experience significant performance issues like stuttering and problems during cutscenes. The developers are actively working on improvements, signaling ongoing updates to enhance optimization and quality of life.

    • “The game is well optimized and feels good to play.”
    • “Performance (stability, bugs, and frame rate): 10/10”
    • “Good to see that the developers have a roadmap and are still updating with optimization and adding quality of life improvements.”
    • “It needs more polish and optimization.”
    • “My only complaint was that I had pretty significant performance issues with the cutscenes.”
    • “Badly optimized, and just generally annoying to play.”
  • humor

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is noted for its unintentional comedic moments, such as poorly balanced chase sequences and animation quirks that players find amusing. Additionally, the game’s art-themed design and funny gameplay mechanics offer lighthearted enjoyment and potential for entertaining speedrunning creativity. Overall, the humor arises more from playful flaws and unexpected features than from overt jokes.

    • “Very funny gameplay and such a nice design.”
    • “I've already found potential for funny movement tech and I wasn't even looking for it, can't wait to see what speedrunners will come up with.”
    • “Dark Souls 2's blatant disregard for geography will forever live in infamy, hilariously coupling a fetid valley and a fiery hellscape with just a brisk thirty-second elevator ride.”
  • stability

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    The game's stability is mixed, with smooth performance on some platforms like the deck, but users report buggy input and glitches, particularly with movement mechanics like wall bounces and jumping. While the elevator and bench systems aid navigation, occasional bugs affect overall gameplay stability.

    • “I do like how it's a different take on the classic wall bounce but it felt buggy when I would be jump versus just coming out.”
    • “Previously really enjoyed the demo & concept but I'm going to have to refund, the input is very buggy.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users did not provide specific feedback on monetization, instead expressing general positive impressions of the game despite limited prior exposure.

Skip Critic Reviews
Skip Game Offers

Buy Constance

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

7h Median play time
116h Average play time
3-15h Spent by most gamers
*Based on 13 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Constance is a open world platformer game. Common tags for Constance include indie, 2d, female protagonist, psychological, exploration and others.

Constance is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 116 hours playing Constance.

Constance was released on November 24, 2025.

Constance was developed by Blue Backpack.

Constance has received positive reviews from both players and critics. Most players liked Constance for its story but disliked it for its grinding.

Constance is a single player game.

Similar games include Bo, MIO: Memories in Orbit, ENDER LILIES: Quietus of the Knights, Blasphemous 2, Haiku, the Robot and others.