Skip to main content
Alice's Gaze Game Cover

About Alice's Gaze

Alice's Gaze is a single player casual role playing game with fantasy and dark fantasy themes. It was developed by Starmoon Cat and was released on August 27, 2026. It received very positive reviews from players.

This is an eerie clicker idle game with light puzzles and idle combat. Alice wakes in darkness, trapped in a strange mansion, seeking escape. The Cat God's altar drops gold, Rabbitfolk gather carrots, and dungeon monsters block the way... Can you accompany Alice to the final truth? Game StoryYou open your eyes in the darkness. Your mind is a blur—even your name has been erased. By the faint glow …

Skip Games Like Alice's Gaze

Games Like Alice's Gaze

Looking for games like Alice's Gaze? Here are top casual role playing recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Horripilant, All Hail the Orb or Swag & Sorcery.

Horripilant Image
Games like Horripilant
All Hail the Orb Image
Games like All Hail the Orb
Swag & Sorcery Image
Games like Swag & Sorcery
Nomad Idle Image
Games like Nomad Idle
Click Mage Image
Games like Click Mage
Samawa Idle Image
Games like Samawa Idle
Stuck In Time Image
Games like Stuck In Time
Zero Stress King: Idle Defense Image
Games like Zero Stress King: Idle Defense
Fortune Mill ImageFortune Mill ImageFortune Mill Image
Games like Fortune Mill
Idle Pixel Fantasy Image
Games like Idle Pixel Fantasy
Skip User Reviews

Reviews

92%Audience ScoreBased on 158 reviews
gameplay11 positive mentions
grinding5 negative mentions

  • Charming and unique art style with a dark fairy-tale and gothic atmosphere that is well-received and visually appealing.
  • Engaging incremental and idle gameplay with multiple interconnected systems that offer variety and keep players interested for hours.
  • Good value for price with roughly 6-10 hours of gameplay, satisfying progression loops, and meaningful upgrade mechanics.
  • The Abyss (dungeon progression) is very slow and tedious with no speed-up options, causing long periods of idle waiting that diminish enjoyment.
  • Balance issues in later game stages, including overpowered combat making fights trivial and many late upgrades feeling useless or redundant.
  • The story and narrative elements are vague, minimal, or confusing, with a short or unsatisfying ending and lack of meaningful dialogue or plot development.
  • gameplay

    32 mentions Positive Neutral Negative
    34% positive mentions, 57% neutral mentions, 9% negative mentions

    The gameplay offers a visually appealing, varied incremental and idle experience with well-balanced, interconnected mechanics and meaningful resource management, though early stages and certain systems like the abyss can feel slow, easy, or unengaging. While some players appreciate the complex yet accessible mechanics and thematic integration, others find pacing issues, repetitive idling, and a lack of narrative depth detract from sustained engagement. Overall, it suits fans of incremental and idle games seeking mechanical depth over a strong story.

    • “Very good looking, a lot of interesting things mechanically as well, the length is good too.”
    • “I also really loved how the gaze mechanic allows you to distribute boosts to mechanics you want to speed up, and how you can use multiple currencies across mechanics to buy upgrades, though I wish this were more prevalent in the game as it would add a great sense of connection to all the mechanics.”
    • “I like how all the different mechanics interact with each other in some way.”
    • “The lack of story is also a little disappointing; while there is a hint of it, it's lost through the hours of idling gameplay with occasional upgrades.”
    • “My main critiques lie in how some of the later mechanics progress in a strange way, like star is extraordinarily slow for most of it until you unlock the constellation upgrades and get instant absorption at which point it accelerates incredibly fast, and magic goes super fast from the start due to the 5x spell that you can just cast repeatedly and get more bars, and then when you get permanent hover charge it feels trivial but ends up taking longer than star due to the late-game not accelerating as fast.”
    • “The whole abyss is a waste of potential in my opinion, and every mechanic linked to the abyss is basically obsolete due to how easy it is.”
  • graphics

    30 mentions Positive Neutral Negative
    63% positive mentions, 27% neutral mentions, 10% negative mentions

    The game features a charming, hand-drawn, pixel-art style with a unique dark fantasy Alice in Wonderland theme that many players find visually appealing and atmospheric. Its RPG Maker-inspired aesthetics contribute to a cute yet gritty look that suits the incremental gameplay well, maintaining clarity while delivering memorable environments. Overall, the graphics are praised for their distinctive style and strong thematic presence, enhancing the game's mood despite some pacing issues in later sections.

    • “The Alice in Wonderland setting, the hand-drawn artwork, combined with the RPG Maker feel thanks to its font selection, make it a charming game.”
    • “Overall great incremental game with a superb atmosphere and amazing pixel-art graphics.”
    • “Pixel graphics suit the incremental format well, keeping information readable while allowing environments and creatures to maintain distinctive identities.”
    • “The art style has the grit and charm of RPG Maker games, which may feel unpolished or simplistic to some players.”
    • “The RPG Maker-like graphics and font selection give the game a cute but somewhat unrefined look that may feel unintended.”
    • “The pixel graphics suit the incremental format but may limit visual detail, keeping environments and creatures simple and less immersive.”
  • story

    29 mentions Positive Neutral Negative
    10% positive mentions, 80% neutral mentions, 10% negative mentions

    The story in the game is generally seen as minimal, vague, and sometimes confusing, with many players feeling it is overshadowed by the idle gameplay. While some appreciate the artistry and thematic elements, the narrative often feels aimless or anticlimactic, lacking depth and coherence, especially toward the ending. Many hope for future updates to expand and clarify the story to enhance engagement.

    • “Everything in this story was hand crafted, and you can see the effort the creator put into it.”
    • “Its strongest feature is not any single system but the way mansion restoration, resource automation, dungeon progression, equipment upgrades, puzzles, secrets, and gothic storytelling support the same gradual journey.”
    • “I love the story along with the art style and graphics.”
    • “The lack of story is disappointing; while there is a hint of it, it's lost through hours of idling gameplay with occasional upgrades.”
    • “Problems I have with it are the aimlessness of it all, while kinda pretending to have a plot and story... it really doesn't.”
    • “By the time I got to the ending, I had forgotten who Alice was and how the story even began.”
  • music

    14 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    The game's music offers a variety of tracks that enhance the ambiance and overall aesthetic, with some users appreciating the selection and others noting it feels like stock music. While the ability to choose different songs is praised, issues like lack of shuffle and improper looping for favorite tracks were common critiques. Overall, the music contributes positively to the game's atmosphere but could benefit from smoother transitions and more dynamic options.

    • “The game offers different music options to immerse yourself into, changing the vibe into whatever you enjoy most.”
    • “The art is cute, the music is stock music I think but they do let you pick from a handful of different tracks.”
    • “The aesthetic is gorgeous, and the game further delivers with adding additional music for its soundtrack, which is lovely.”
    • “Enjoyable incremental, good ambiance, okay music, ruined by bad translation.”
    • “The art is cute, but the music seems like stock music; however, they do let you pick from a handful of different tracks.”
    • “My favorite song you could choose when unlocking the music chooser did not loop properly.”
  • atmosphere

    12 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game offers a compelling and dark fairy-tale atmosphere that richly complements its incremental gameplay, with well-crafted pixel art and immersive environments like the mansion and dungeon. Players appreciate the blend of mystery, exploration, and resource progression, creating a distinctive and engaging experience. However, some pacing issues, especially in later sections like the abyss, can detract from the overall flow despite the strong atmospheric design.

  • grinding

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is characterized by lengthy, sometimes tedious sessions, especially in the abyss where fixed transition times slow progress despite early power spikes. While some features offer engaging alternatives, the overall pacing can feel uneven due to grind-heavy currency farming and slow auto-scrolling combat segments.

    • “The carrot farm clears half the game and I'm in the quintillions of gold and billions of carrots in 70 minutes, and then the rest of the time is spent grinding the abyss, which is a cool auto-scrolling 2D 'combat' system the game develops that unfortunately turns painfully slow.”
    • “I also think the abyss is quite tedious as I was one-shotting everything very early into the game and maxed out most of the upgrades trivially, while actually finishing it takes forever due to how each room has a fixed transition time which should definitely be sped up because it just requires you to wait to get the monster log achievement.”
    • “The game's pacing can be weird at some sections with how grindy some currencies are.”
  • replayability

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    The game currently has limited replayability, feeling somewhat incomplete and lacking engaging content to keep players occupied for long. Overall, it scores around 5/10 in this aspect.

    • “It feels like there is an update soon to come out for it from that sense of incompleteness it has in replay value.”
    • “Replayability: 5/10”
    • “Replayability: (no additional comments provided)”
  • optimization

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game is highly optimized, delivering flawless performance with no reported issues.

    • “Performance: 10/10, nothing's odd.”
  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The character development effectively blends charming designs with unsettling environments, enhancing the game's surreal fairy-tale atmosphere. This contrast adds depth and intrigue to the overall experience.

Skip Game Offers

Buy Alice's Gaze

Play Times

5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
Skip FAQs

Frequently Asked Questions

Alice's Gaze is a casual role playing game with fantasy and dark fantasy themes. Common tags for Alice's Gaze include gothic, indie, 2d, female protagonist, automation and others.

Alice's Gaze is available on PC and Windows.

On average players spend around 5 hours playing Alice's Gaze.

Alice's Gaze was released on August 27, 2026.

Alice's Gaze was developed by Starmoon Cat.

Alice's Gaze has received very positive reviews from players. Most players liked Alice's Gaze for its gameplay but disliked it for its story.

Alice's Gaze is a single player game.

Similar games include Horripilant, All Hail the Orb, Swag & Sorcery, Nomad Idle, Click Mage and others.