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Alice's Gaze Game Cover

About Alice's Gaze

Alice's Gaze is a single player casual role playing game with horror, fantasy, anime and dark fantasy themes. It was developed by Starmoon Cat and was released on August 28, 2026. It received very positive reviews from players.

"Alice's Gaze" is a dark fairy-tale clicker and idle game. Accompany Alice as she awakens in a strange mansion, gaze upon the cat god's altar, delve into the abyss of terror, revive the slumbering rooms one by one, and search for a way to escape.

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Games Like Alice's Gaze

Looking for games like Alice's Gaze? Here are top casual role playing recommendations with a horror, fantasy, anime and dark fantasy focus, selected from player-similarity data — start with Horripilant, All Hail the Orb or Sludgineers.

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Reviews

93%Audience ScoreBased on 225 reviews
gameplay13 positive mentions
grinding7 negative mentions

  • Unique and engaging incremental gameplay with multiple interconnected systems that keep progression interesting.
  • Beautiful and distinctive pixel-art style combined with a dark, atmospheric Alice in Wonderland theme.
  • Smooth pacing at the start, satisfying upgrades, and an enjoyable blend of active and idle mechanics.
  • The late-game pacing suffers due to excessively slow and tedious progression in the Abyss dungeon, which lacks speed-up options and becomes a grind.
  • Balancing issues lead to the player becoming overpowered early in combat, trivializing battles and making some upgrades pointless.
  • The story is vague and minimal, with an underwhelming ending and limited narrative engagement.
  • gameplay

    46 mentions Positive Neutral Negative
    28% positive mentions, 65% neutral mentions, 7% negative mentions

    The gameplay offers a variety of interesting mechanics and resource management systems that appeal to fans of incremental and idle games, with well-balanced progression and thematic integration. However, early stages and later mechanics like the abyss can feel tedious or unbalanced, occasionally slowing pacing and reducing engagement. Overall, it provides solid, engaging gameplay with some pacing issues, making it a worthwhile experience especially for those who enjoy horror-themed or incremental titles.

    • “Very good looking, a lot of interesting things mechanically as well, the length is good too.”
    • “I also really loved how the gaze mechanic allows you to distribute boosts to mechanics you want to speed up, and how you can use multiple currencies across mechanics to buy upgrades, though I wish this were more prevalent in the game as it would add a great sense of connection to all the mechanics.”
    • “Overall, Alice's Gaze is an appealing example of how incremental mechanics can be given greater personality through setting and exploration.”
    • “Later on there are tedious mechanics that seem plastered on to push playtime and just feel bad to interact with.”
    • “The whole abyss is a waste of potential in my opinion, and every mechanic linked to the abyss is basically obsolete due to how easy it is.”
    • “My only complaint is that the auto-battler gameplay is overpowered very early and there is no speedup or skip function to balance it out.”
  • story

    44 mentions Positive Neutral Negative
    9% positive mentions, 84% neutral mentions, 7% negative mentions

    The story is generally minimal, vague, and somewhat unorthodox, using an Alice in Wonderland aesthetic to create atmosphere rather than a clear narrative. Many players appreciate the art direction and thematic ties but feel the story is underdeveloped, anticlimactic, or even absent, with some wishing for more lore and meaningful progression to better engage them. Overall, the story serves as a subtle backdrop rather than a strong driving force in the game experience.

    • “I loved the way that even though the game doesn't have a clear story, the Alice in Wonderland aesthetic manages to tell enough to make the experience unique and interesting, because instead of something generic, almost every element can be connected to the Alice popular imaginary.”
    • “Previous thoughts hold up, my only amendment is that I wish the game dug more into the story, not so much in explaining things; I like the vagueness and blurry dreamlike qualities.”
    • “Its strongest feature is not any single system but the way mansion restoration, resource automation, dungeon progression, equipment upgrades, puzzles, secrets, and gothic storytelling support the same gradual journey.”
    • “There is no real story to digest, or ending to be had.”
    • “Problems I have with it are the aimlessness of it all, while kinda pretending to have a plot and story... it really doesn't.”
    • “By the time I got to the ending I had forgotten who Alice was and how the story even began.”
  • graphics

    38 mentions Positive Neutral Negative
    61% positive mentions, 31% neutral mentions, 8% negative mentions

    The game's graphics receive widespread praise for their unique, charming Alice in Wonderland-inspired aesthetic, combining hand-drawn pixel art with a dark fantasy atmosphere that enhances immersion. Many reviewers liken the art style to RPG Maker visuals, appreciating its distinctive, cute yet gritty design that stands out among idle games. Overall, the visuals significantly contribute to the game's appeal, making the experience more enjoyable despite some pacing and gameplay criticisms.

    • “I loved the way that even though the game doesn't have a clear story, the Alice in Wonderland aesthetic manages to tell enough to make the experience unique and interesting, because instead of something generic, almost every element can be connected to the Alice popular imaginary.”
    • “The graphics and style being similar to RPG Maker games makes this game look wonderful and makes me feel like booting up the game in a heartbeat if any new content were to be added.”
    • “The aesthetic is gorgeous, and the game further delivers with adding additional music for its soundtrack, which is lovely.”
    • “The graphics and style being similar to RPG Maker games make this game look wonderful and make me feel like booting up the game in a heartbeat if any new content were to be added.”
    • “An 8 hour brain stem jelqing session with the art style having the grit and charm of RPG Maker games.”
    • “Pixel graphics also suit the incremental format, keeping information readable while allowing environments and creatures to maintain distinctive identities.”
  • music

    17 mentions Positive Neutral Negative
    24% positive mentions, 58% neutral mentions, 18% negative mentions

    The music in the game is generally praised for enhancing atmosphere and complementing the art with pleasant, varied tracks that allow player choice, though some find it somewhat generic or "stock." A few issues were noted, such as looping problems with favorite tracks and occasional mismatch with the game’s mood. Overall, the soundtrack contributes positively to the immersive, enjoyable experience without being groundbreaking.

    • “Atmosphere, art, and music are on point thus far, and the multimodal progression is immediately interesting.”
    • “The game offers different music options to immerse yourself into, changing the vibe into whatever you enjoy most.”
    • “The aesthetic is gorgeous, and the game further delivers with adding additional music for its soundtrack, which is lovely.”
    • “Music: my favorite song you could choose when unlocking the music chooser did not loop properly.”
    • “The art is cute, the music is stock music I think but they do let you pick from a handful of different tracks.”
    • “But at the same time, the mystique, horror feel drops entirely; the painting stopped talking, the music selection gets calming, even the narrative starts to slow down to nothingness.”
  • atmosphere

    15 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    The game's atmosphere is widely praised for its dark fairy-tale and mildly spooky tone, complemented by charming pixel art and a fitting soundtrack that enhance the immersive experience. Players appreciate the intriguing, mysterious setting and gradual discovery, which elevate the incremental gameplay beyond typical idle games. While the ambiance is strong and engaging, some note pacing issues in parts like the abyss, which can detract from the otherwise captivating mood.

    • “Atmosphere, art, and music are on point thus far, and the multimodal progression is immediately interesting.”
    • “Alice's Gaze takes the familiar foundations of an incremental idle game and places them inside a strange, atmospheric adventure built around mystery, exploration, resource production, and gradual discovery.”
    • “The combination of satisfying incremental growth, an intriguing mansion, extensive dungeon progression, charming pixel art, and dark fairy-tale atmosphere gives Alice's Gaze a distinctive identity.”
  • grinding

    9 mentions Positive Neutral Negative
    11% positive mentions, 11% neutral mentions, 78% negative mentions

    Grinding in the game is a mixed experience, with some content offering enjoyable and manageable progression, while later sections, especially the abyss, become tedious and slow due to fixed transition times and repetitive mechanics. Although grinding is necessary for advancement, it can feel artificially extended and slows down pacing, leading to periods of waiting that detract from the overall enjoyment.

    • “A very nice short incremental game, not too tedious, plenty of interesting little gimmicks to explore.”
    • “Later on, there are tedious mechanics that seem plastered on to push playtime and just feel bad to interact with.”
    • “I also think the abyss is quite tedious as I was one-shotting everything very early into the game and maxed out most of the upgrades trivially, while actually finishing it takes forever due to how each room has a fixed transition time which should definitely be sped up because it just requires you to wait to get the monster log achievement.”
    • “The carrot farm clears half the game and I'm in the quintillions of gold and billions of carrots in 70 minutes, and then the rest of the time is spent grinding the abyss, which is a cool auto-scrolling 2D 'combat' system the game develops that unfortunately turns painfully slow.”
  • replayability

    5 mentions Positive Neutral Negative
    20% positive mentions, 20% neutral mentions, 60% negative mentions

    Replayability is limited due to the absence of key features like an ascension system, making the game feel incomplete and less engaging for multiple playthroughs. Users rate it around average, indicating there is some potential for future updates to improve this aspect.

    • “I'm not familiar with incremental games, but I did finish the whole thing. I was surprised to see they hadn't implemented an ascension system yet; I thought that was pretty important for replayability, but it just ends there.”
    • “It feels like there is an update soon to come out, due to the sense of incompleteness it has in replay value.”
    • “Replayability: 5/10”
  • optimization

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game is highly optimized, delivering flawless performance without any noticeable issues.

    • “Performance: 10/10, nothing's odd.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers light, enjoyable humor that adds a fun touch to the idle gameplay experience.

    • “Good and funny little idle game”
  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The character development is notable for its charming and distinctive designs, which create a striking contrast with the game's unsettling environment, effectively enhancing the surreal fairy-tale atmosphere.

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Play Times

6h Median play time
6h Average play time
5-6h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Alice's Gaze is a casual role playing game with horror, fantasy, anime and dark fantasy themes. Common tags for Alice's Gaze include gothic, indie, trading, 2d, female protagonist and others.

Alice's Gaze is available on PC and Windows.

On average players spend around 6 hours playing Alice's Gaze.

Alice's Gaze was released on August 28, 2026.

Alice's Gaze was developed by Starmoon Cat.

Alice's Gaze has received very positive reviews from players. Most players liked Alice's Gaze for its gameplay but disliked it for its grinding.

Alice's Gaze is a single player game.

Similar games include Horripilant, All Hail the Orb, Sludgineers, Scritchy Scratchy, Nomad Idle and others.