- February 20, 2026
- Pas Game
- 17h median play time
Horripilant
Platforms
About
Horripilant is a single player casual role playing game with horror, fantasy and dark fantasy themes. It was developed by Pas Game and was released on February 20, 2026. It received very positive reviews from players.
Horripilant is currently in development. Follow development by wishlisting the game on Steam and joining the Discord! Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld. Combining idler, puzzle and autobattler elements, you'll fight, mine, and think your way through the depths of a forsaken dungeon. Gather resources, battle unholy creatures, and unra…











- Unique blend of incremental/clicker mechanics with point and click puzzles and a dark, atmospheric horror setting.
- Engaging and satisfying gameplay loop with rewarding progression, puzzles, and a compelling story that culminates in a memorable ending.
- Excellent art style, sound design, and immersive worldbuilding that keep players invested and create a distinctive, unsettling vibe.
- Progression can be slow and grindy, especially in early game and mid to late stages, with occasional pacing issues and resource scaling problems.
- Some puzzles are vague or obtuse, occasionally requiring external guides due to minimal hints and unintuitive solutions.
- Limited automation and repetitive upgrade clicking, combined with frustrating backtracking and occasional bugs, reduce gameplay fluidity and enjoyment.
- gameplay191 mentions Positive Neutral Negative
The gameplay combines idle/incremental mechanics with puzzle-solving and dungeon crawling, creating an addictive but sometimes slow and repetitive loop. While the unique blend and atmosphere are praised, many find the core mechanics shallow, with progression and active play becoming tedious or losing relevance over time. Puzzle elements enhance engagement, but idle resource gathering and combat can feel uninspired, making the overall experience enjoyable mainly for fans of the genre or those drawn by its narrative and style.
“This is the perfect ratio of resource gathering to puzzle solving to active and idle gameplay.”
“A nice blend of idle and puzzle/exploration gameplay, with an insanely cool atmosphere to boot.”
“The gameplay loop, upgrades, exploration, art direction, sfx and music all cohesively work together to create a fantastic experience.”
“This game makes me violently angry because it could have been so good if it wasn't held back by unrefined mechanics and what I am nearly 100% positive is GPT-generated text.”
“This game.... kinda sucks, nothing really happens, you will spend most of the game just waiting either for enough resources to have a long run to convert the result into hemostones or whatever they are called (the prestige currency) and just do that over and over again with very few moments where you need to solve basic puzzles and as you progress through the dungeon floors you get more and more items to unlock different areas of the 'map' but the progression is wack as hell, you will unlock the fat trader and the game will go from slow af to slow but dear god you can do 500 dungeon floors with one set of upgrades, and you will get like 5 progression items and reach the end of the dungeon and the game will ask for you to solve all the puzzles so you can enter the final door (I guess is the final door) but I have done nothing but the same repeating upgrading and dungeon diving for like a whole 3 hours I'm not doing any puzzles despite how easy they might be, I lost all interest in this game, the gameplay loop sucks, it has one of the worst prestiges I have seen, the pet and active item systems are completely useless, most of your inputs by the end of the game will be upgrading your equipment with no perceivable difference whatsoever, the art is completely wasted on sprites that will flash on your screen for half a second because your character has like half a million fps by the end of the dungeon, it's such a waste, I really thought this game would be a good idler but it's just boring, nothing ever happens in this game, if the first hour and a half don't hook you and I mean hook like your ribs refund it.”
“Tl;dr - despite the fantastic atmosphere I simply can't bring myself to recommend this to anyone when it feels like every part of the gameplay loop is either flawed or mediocre.”
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Frequently Asked Questions
Horripilant is a casual role playing game with horror, fantasy and dark fantasy themes.
Horripilant is available on PC, Web Browser, Windows and Linux.
On average players spend around 37 hours playing Horripilant.
Horripilant was released on February 20, 2026.
Horripilant was developed by Pas Game.
Horripilant has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.
Horripilant is a single player game.
Similar games include Magic Research, Magic Research 2, Loop Hero, Outpath, Cauldron and others.





