- February 20, 2026
- Pas Game
- 25h median play time
Horripilant
Platforms
About Horripilant
Horripilant is a single player casual role playing game with horror, fantasy and dark fantasy themes. It was developed by Pas Game and was released on February 20, 2026. It received very positive reviews from players.
Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld. Combining idler, puzzle and autobattler elements, you'll fight, mine, and think your way through the depths of a forsaken dungeon. With each step you'll grow stronger, but beware; every boon has its burden. You awaken. An old, battered knight, lost in the darkest corners of an abandoned dungeon, with…











Games Like Horripilant
Looking for games like Horripilant? Here are top casual role playing recommendations with a horror, fantasy and dark fantasy focus, selected from player-similarity data — start with Loop Hero, All Hail the Orb or Cauldron.
Reviews
- Unique blend of incremental gameplay with puzzle-solving and point-and-click adventure elements adds engaging variety to the typical idler/clicker experience.
- Exceptional dark, gritty pixel art style and atmosphere with fitting soundtrack, creating a haunting and immersive world.
- Progression is satisfying with meaningful upgrades, rewarding both casual idle and more active play, plus a well-designed rebirth system that enhances replayability.
- Progression pacing can feel slow or grindy at times, especially mid to late game, requiring frequent resets and prolonged resource gathering which some find tedious.
- Some puzzles are overly obscure or require out-of-the-box thinking that may frustrate players without external hints or guides.
- Certain gameplay mechanics such as combat and resource management can become repetitive or lose relevance late game; limited enemy variety and some upgrades feel underpowered or unnecessary.
gameplay
341 mentions Positive Neutral NegativeHorripilant blends incremental idle mechanics with point-and-click puzzles and dungeon crawling, creating a unique and atmospheric gameplay experience that is addictive yet slow-paced. While the puzzle elements and narrative add rewarding depth, the core incremental gameplay is often criticized as repetitive, shallow, and grind-heavy, with many upgrades and mechanics becoming irrelevant mid-game. Overall, the gameplay loop is satisfying for fans of the genre but may feel tedious for those seeking more active or varied interaction.
“The gameplay blends idle mechanics, resource management, dungeon crawling, puzzles, and light auto-battling into a progression loop that's incredibly difficult to walk away from.”
“Gameplay loop was deeply satisfying with an upgrade system that makes your choices feel impactful to how you gather resources.”
“It's funny, because I would've enjoyed a purely incremental game or purely point and click puzzle game built out of this same foundation, so it's a treat to be able to scratch both itches seamlessly blended together, and switching your focus to different styles of gameplay every now and then is great for avoiding fatigue.”
“Because the puzzle pieces you need are evenly spaced and the game's scaling is not, I spent a large percentage of the midgame slamming myself against the dungeon, collecting as much prestige currency as I could, and repeating that several times until I eventually scaled enough to get into the final area, with no real other gameplay occurring.”
“The incremental progression is poorly thought out, as if all the dev effort went into the rest of the game and the incremental part of it was an afterthought to prolong the gameplay.”
“An interesting mix of incremental game with idle mechanics and body horror aesthetics, but the gameplay loop sucks: you will spend most of the game just waiting either for enough resources to have a long run to convert the result into the prestige currency and just do that over and over again with very few moments where you need to solve basic puzzles. The progression is broken, most upgrades and systems become useless, and the majority of your input by the end is upgrading equipment with no perceivable difference at all. It's boring and nothing really happens.”
Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.
Play Times
Frequently Asked Questions
Horripilant is a casual role playing game with horror, fantasy and dark fantasy themes. Common tags for Horripilant include indie, linear, psychological, exploration, pixel graphics and others.
Horripilant is available on Nintendo Switch, Xbox Series X|S, PC, Web Browser and others.
On average players spend around 67 hours playing Horripilant.
Horripilant was released on February 20, 2026.
Horripilant was developed by Pas Game.
Horripilant has received very positive reviews from players. Most players liked Horripilant for its gameplay but disliked it for its grinding.
Horripilant is a single player game.
Similar games include Loop Hero, All Hail the Orb, Cauldron, (the) Gnorp Apologue, Hellslave and others.










