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Horripilant is a single player casual role playing game with horror, fantasy and dark fantasy themes. It was developed by Pas Game and was released on February 20, 2026. It received very positive reviews from players.

Horripilant is currently in development. Follow development by wishlisting the game on Steam and joining the Discord! Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld. Combining idler, puzzle and autobattler elements, you'll fight, mine, and think your way through the depths of a forsaken dungeon. Gather resources, battle unholy creatures, and unra…

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92%
Audience ScoreBased on 956 reviews
gameplay50 positive mentions
grinding64 negative mentions

  • Unique blend of incremental/clicker mechanics with point and click puzzles and a dark, atmospheric horror setting.
  • Engaging and satisfying gameplay loop with rewarding progression, puzzles, and a compelling story that culminates in a memorable ending.
  • Excellent art style, sound design, and immersive worldbuilding that keep players invested and create a distinctive, unsettling vibe.
  • Progression can be slow and grindy, especially in early game and mid to late stages, with occasional pacing issues and resource scaling problems.
  • Some puzzles are vague or obtuse, occasionally requiring external guides due to minimal hints and unintuitive solutions.
  • Limited automation and repetitive upgrade clicking, combined with frustrating backtracking and occasional bugs, reduce gameplay fluidity and enjoyment.
  • gameplay
    191 mentions Positive Neutral Negative

    The gameplay combines idle/incremental mechanics with puzzle-solving and dungeon crawling, creating an addictive but sometimes slow and repetitive loop. While the unique blend and atmosphere are praised, many find the core mechanics shallow, with progression and active play becoming tedious or losing relevance over time. Puzzle elements enhance engagement, but idle resource gathering and combat can feel uninspired, making the overall experience enjoyable mainly for fans of the genre or those drawn by its narrative and style.

    • “This is the perfect ratio of resource gathering to puzzle solving to active and idle gameplay.”
    • “A nice blend of idle and puzzle/exploration gameplay, with an insanely cool atmosphere to boot.”
    • “The gameplay loop, upgrades, exploration, art direction, sfx and music all cohesively work together to create a fantastic experience.”
    • “This game makes me violently angry because it could have been so good if it wasn't held back by unrefined mechanics and what I am nearly 100% positive is GPT-generated text.”
    • “This game.... kinda sucks, nothing really happens, you will spend most of the game just waiting either for enough resources to have a long run to convert the result into hemostones or whatever they are called (the prestige currency) and just do that over and over again with very few moments where you need to solve basic puzzles and as you progress through the dungeon floors you get more and more items to unlock different areas of the 'map' but the progression is wack as hell, you will unlock the fat trader and the game will go from slow af to slow but dear god you can do 500 dungeon floors with one set of upgrades, and you will get like 5 progression items and reach the end of the dungeon and the game will ask for you to solve all the puzzles so you can enter the final door (I guess is the final door) but I have done nothing but the same repeating upgrading and dungeon diving for like a whole 3 hours I'm not doing any puzzles despite how easy they might be, I lost all interest in this game, the gameplay loop sucks, it has one of the worst prestiges I have seen, the pet and active item systems are completely useless, most of your inputs by the end of the game will be upgrading your equipment with no perceivable difference whatsoever, the art is completely wasted on sprites that will flash on your screen for half a second because your character has like half a million fps by the end of the dungeon, it's such a waste, I really thought this game would be a good idler but it's just boring, nothing ever happens in this game, if the first hour and a half don't hook you and I mean hook like your ribs refund it.”
    • “Tl;dr - despite the fantastic atmosphere I simply can't bring myself to recommend this to anyone when it feels like every part of the gameplay loop is either flawed or mediocre.”
  • graphics
    151 mentions Positive Neutral Negative

    The game's graphics are widely praised for their unique, detailed pixel art style that perfectly captures a dark, eldritch horror and gothic fantasy atmosphere. Reviewers highlight the immersive visuals, strong aesthetic, and cohesive design language that enhance the creepy and unsettling vibe, making it a standout among idle and incremental games. Though some note minor strain or repetitiveness over long sessions, the art style is generally considered the game's most compelling and defining feature.

    • “This game absolutely nails the classic horror point and click aesthetic, sending chills up my spine several times.”
    • “The creepy but super detailed pixel art style with all the other non-idler gameplay aspects allowed me to breeze through the entire game without ever feeling like it was a chore to carry on.”
    • “The dithered pixelation, along with the POV observing each room you travel to, reminds me a lot of old Shadowgate, and the clever puzzles and unnerving aesthetic definitely reinforce that feeling.”
    • “Graphics sometimes are a bit hard on the eyes.”
    • “The game's base graphics gave me a bit of eye strain.”
    • “Enemies flash past so quickly that the horror aesthetic, while visually striking, is barely experienced.”
  • story
    128 mentions Positive Neutral Negative

    The story is praised for its grim, macabre Eldritch horror atmosphere and clever, minimalist storytelling that unfolds through puzzles and environmental clues, encouraging player discovery. While some find it slow-paced or minimalistic, the intriguing mystery, dark vibe, and satisfying payoff keep players engaged throughout the dungeon-crawling incremental gameplay. However, a few reviews note the story's brevity and desire for deeper narrative or exploration post-completion.

    • “It has a really grimy/macabre atmosphere and a bleak story which was just a pleasure to unfold.”
    • “The sense of isolation is reinforced by minimal exposition, encouraging players to piece together the story through encounters and environmental storytelling.”
    • “The story is very captivating and kept pulling me in, making me want to see more, and the plot twist at the end genuinely shocked me.”
    • “And horror/story/puzzle part is an absolute garbage that doesn't make an ounce of sense.”
    • “The story isn't anything special and the setting/art style are very clearly inspired by Plastiboo's Vermis I, but when you're solving some of the puzzles you can really see it as a potentially really interesting game let down by its genre.”
    • “Similarly, for the story I just felt like it fell flat.”
  • atmosphere
    124 mentions Positive Neutral Negative

    Reviews consistently praise the game’s dark, grimy, and macabre atmosphere, highlighting its haunting art style, eerie soundtrack, and immersive storytelling as standout elements. While the atmosphere is often described as richly crafted and integral to the experience, several users note that repetitive grinding and incremental mechanics sometimes undermine the tension and engagement the setting creates. Overall, the atmosphere is widely regarded as the game’s strongest point, elevating an otherwise conventional incremental gameplay.

    • “It has a really grimy, macabre atmosphere and a bleak story which was just a pleasure to unfold.”
    • “The dark, dithered visual style gives the whole game a haunting retro atmosphere that really sticks with you.”
    • “Instead, I got a game with an incredibly heavy atmosphere (in the best possible sense of the word), fantastic puzzles, and a strong artistic soul—a kind of creative depth that’s hard to even put into words.”
    • “All the atmosphere that was built up in the first 30 minutes is very quickly ruined by the repetitive grind and tedious puzzles.”
    • “Unfortunately, this same atmosphere is often at odds with the core incremental mechanics of the game itself, constantly being interrupted by the time gaps between bursts of progress.”
    • “The idle gameplay completely kills the atmosphere.”
  • grinding
    66 mentions Positive Neutral Negative

    Grinding in the game is a highly divisive aspect, with many players finding it tedious, repetitive, and overly time-consuming—especially before reaching stronger upgrades or endgame. While some enjoy the incremental progression and upgrades, others criticize the slow early pacing, lack of meaningful automation, and stretched-out resource farming. Overall, grinding is a core gameplay loop that can hamper enjoyment due to its demanding and monotonous nature, though pacing improves somewhat later on.

    • “The overall vibe and atmosphere were excellent and the gameplay loop not too grindy; I wish I could have spent more time with it, but I 100% it just shy of 30 hours.”
    • “The game isn't grindy; you can complete it in about 20 hours if you play actively and try to be efficient.”
    • “All the atmosphere that was built up in the first 30 minutes is very quickly ruined by the repetitive grind and tedious puzzles.”
    • “My main issue was the bridge because I kept grinding thinking to find a hint or a lead. I ended up getting to floor 600-700 before actually fixing it. I read online it's meant to be a simple pattern, which left me dissatisfied after solving it because the answer was obvious. There weren't any places to look even for the slightest hint what it was meant to be.”
    • “It took me about 42 hours to complete the game. A couple of those hours were literally idle time grinding one dungeon floor repeatedly and harvesting resources. If I was smart I would have just 'rebirthed' and spent what points I'd earned. I'm sure the game can be 100% completed in 30 hours or less if you time your moves right.”
  • music
    40 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric, dungeon synth style that perfectly complements the eerie, immersive art and setting. While the soundtrack enhances the overall vibe and immersion, some users note it can be short or repetitive, and a few mention that sound effects during combat or dungeon phases could be improved. Overall, the soundtrack is considered a strong, integral element that significantly enriches the game's mood and experience.

    • “Also, 10/10 soundtrack, composer(s) did an awesome job.”
    • “The lore is amazing, there is always this feeling that you're in something bigger and deeper than it seems. The vibe and immersion are immaculate, makes you crave to keep playing just to discover the secrets of this twisted dungeon and why everything feels so weird and misplaced. The soundtrack is great too; it matches perfectly with the aesthetic and really drags you deeper into this wicked world.”
    • “From the art style, to the music and sound design, to the premises and the little puzzles that leave me wanting to learn more about this twisted dungeon I'm barreling through, this is possibly the best dungeon crawler/idle clicker game I've ever played before.”
    • “Nice clicker game, though seriously lacks good soundtracks.”
    • “Also the music is weak and the combat sound effects are grating especially if the game is run in the background.”
    • “So I hit a milestone only to essentially be told 'you unlocked nothing actually.' Sucks because I really like the actual art, music, and overall game atmosphere.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization shows promise with efficient resource computation rather than constant updates, contributing to smooth gameplay and a unique blend of genres. However, some users report occasional FPS drops and freezes during material gathering, indicating room for performance improvements. Overall, the game balances optimization with engaging mechanics, though further tweaks could enhance stability.

    • “An unexpected but amazing mix of clicker game and point and click adventure, it's dark and gritty with just enough mystery to keep you going and on top of all that well optimized.”
    • “Figure out the optimization on your own and go on a journey that no other game in the genre (for me) attempts.”
    • “This system shifts the emphasis toward planning and optimization.”
    • “I think there's maybe some optimization to be done, not actually adding resources every tick, but computing how much should be added and then adding them at intervals.”
    • “I'm also having some random performance issues with FPS drops and freezes during the material gathering part.”
    • “Unsure, I do software not game development, but I think Cookie Clicker had something similar with an optimized lower accuracy setting.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers limited replayability, with a relatively short completion time and light story elements focused on horror. While enjoyable, users hope for future updates to enhance replay value.

    • “100% in 13 hours - no replayability, story elements are light and horror focused, but enjoyable.”
    • “I just hope there are future updates to add more replayability.”
    • “Replay value is limited.”
  • monetization
    3 mentions Positive Neutral Negative

    The game features no microtransactions and does not artificially slow progress to encourage purchases. It supports both active and passive play through offline progression, offering a fair and non-intrusive monetization model.

    • “It can be played actively or passively via offline progression and it doesn't artificially slow progress in order to sell microtransactions (there are no microtransactions).”
    • “If you're into buying idlers to avoid the microtransactions, this is for you.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted by its hilarious and quirky style, starting as a funny autoclicker that evolves into a deeper, more engaging experience with a surprisingly fleshed-out story.

    • “Hilarious user error.”
    • “The game starts as a funny autoclicker type of game but the longer you play the deeper and deeper it gets, it has a surprisingly fleshed out story and a very addictive gameplay loop.”
  • stability
    2 mentions Positive Neutral Negative

    The game suffers from stability issues, including buggy puzzles that cause soft locks and random performance problems such as FPS drops and freezes, particularly during material gathering.

    • “Buggy puzzles cause soft locks.”
    • “I'm also having some random performance issues with FPS drops and freezes during the material gathering part.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is praised for its immersive and well-crafted designs that complement the game's grungy, dungeon atmosphere. The art style, sound, and music effectively enhance the macabre character aesthetic, creating a compelling and atmospheric experience.

  • emotional
    2 mentions Positive Neutral Negative

    The game's emotional impact is highlighted by its nostalgic mystery/riddle elements reminiscent of 90s point-and-click adventures, and a heartfelt, well-crafted world that evokes a strong sense of presence and connection through its writing, artwork, and mechanics.

    • “The world the game lives in has heartfelt sentiment in its writing, combined with the artwork and mechanics. I felt my sense of place and presence as I moved through the environment.”
    • “There's a mystery/riddle portion of the game that made me feel like I was playing a 90s point and click, and it was quite nice.”
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17h Median play time
37h Average play time
6-30h Spent by most gamers
*Based on 8 analyzed playthroughs
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Horripilant is a casual role playing game with horror, fantasy and dark fantasy themes.

Horripilant is available on PC, Web Browser, Windows and Linux.

On average players spend around 37 hours playing Horripilant.

Horripilant was released on February 20, 2026.

Horripilant was developed by Pas Game.

Horripilant has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Horripilant is a single player game.

Similar games include Magic Research, Magic Research 2, Loop Hero, Outpath, Cauldron and others.