- February 20, 2026
- Pas Game
- 19h median play time
Horripilant
Platforms
About
Horripilant is a single player casual role playing game with horror, fantasy and dark fantasy themes. It was developed by Pas Game and was released on February 20, 2026. It received very positive reviews from players.
Horripilant is currently in development. Follow development by wishlisting the game on Steam and joining the Discord! Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld. Combining idler, puzzle and autobattler elements, you'll fight, mine, and think your way through the depths of a forsaken dungeon. Gather resources, battle unholy creatures, and unra…











- Unique blend of idle/clicker, dungeon crawling, and point-and-click puzzle gameplay offering a fresh take on the incremental genre.
- Exceptional atmosphere, art style, and sound design that strongly contribute to the game's immersive and creepy tone.
- Engaging puzzles that add meaningful variety and intellectual challenge alongside incremental progression.
- Well-paced skill and upgrade system with satisfying progression and rebirth mechanics that encourage replay and optimization.
- Story and narrative elements provide intrigue and payoff, including multiple endings and worldbuilding through environmental clues.
- Good value for the price considering length, content, and depth compared to typical incremental games.
- Early game progression can feel slow and grindy, with some players finding the pacing uneven and tedious before upgrades snowball.
- Combat and incremental mechanics become repetitive and less engaging over time, with limited active gameplay and some upgrades feeling underpowered or obsolete.
- Some puzzles and progression elements are obtuse or confusing, occasionally causing frustration and requiring external guides.
- The rebirth and upgrade system sometimes feels unbalanced, with a few upgrades dominating the build and others having little impact.
- Endgame can be grind-heavy and slow, leading to a sense of repetitiveness and diminishing player interest.
- Technical issues such as occasional crashes and lack of autosave have been reported, affecting some players' experience.
- gameplay219 mentions Positive Neutral Negative
The gameplay combines incremental/idler mechanics with point-and-click puzzle and dungeon-crawling elements, delivering an addictive but often slow-paced loop that can feel repetitive and occasionally tedious. While the puzzles and atmosphere are frequently praised for adding depth and engagement beyond typical idle games, many users find core mechanics shallow and progression unvaried, with some upgrades and systems losing relevance late-game. Overall, the gameplay is satisfying and unique in blending genres but may not fully sustain interest due to pacing issues and limited mechanical innovation.
“Unexpectedly compelling, thick, dripping aesthetic, layered gameplay with surprising depth.”
“It's funny, because I would have enjoyed a purely incremental game or purely point and click puzzle game built out of this same foundation, so it's a treat to be able to scratch both itches seamlessly blended together, and switching your focus to different styles of gameplay every now and then is great for avoiding fatigue.”
“The rate of progression is not perfect (prestige upgrades drastically speed up progression each time), but this game does a fantastic job with two things that matter a lot in this genre: pacing the introduction of new mechanics in a way that makes the early game not overwhelming, but also stays interesting despite the slow resource gain; and letting game mechanics be "completed" or obsoleted throughout the mid/late game so you can focus on the relative few variables you've determined to be optimal for progression.”
“The main incremental gameplay loop doesn't change that much and some rebirth upgrades felt way too underpowered for their cost/design purpose.”
“On the other hand, it's paired with a cookie clicker idler mechanic that's incredibly tedious and doesn't add much to the experience besides the padding of time that forces you to spend several hours mindlessly grinding before you could tackle the next puzzle.”
“This game kinda sucks, nothing really happens; you will spend most of the game just waiting either for enough resources to have a long run to convert the result into prestige currency and just do that over and over with very few moments where you need to solve basic puzzles. The progression is slow, pet and active item systems are useless, and most inputs late-game involve upgrading equipment with no perceivable difference. It's boring and repetitive.”
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Frequently Asked Questions
Horripilant is a casual role playing game with horror, fantasy and dark fantasy themes.
Horripilant is available on PC, Web Browser, Windows and Linux.
On average players spend around 37 hours playing Horripilant.
Horripilant was released on February 20, 2026.
Horripilant was developed by Pas Game.
Horripilant has received very positive reviews from players. Most players liked Horripilant for its gameplay but disliked it for its grinding.
Horripilant is a single player game.
Similar games include Loop Hero, Cauldron, Magic Research, Tower Wizard, Sixty Four and others.





